Adhin wrote...
Just to throw this out there but the formula for how cooldowns work was already given, I think in another thread though but maybe this one. It's 'very' simple and could easily explain why 25% reduction isn't seeming like much. So here it is.
Base CD / (1+CD bonus)
If your loaded with 4 weapons that's putting you well over your weight limit your going to be well under that 1 mark. +25% may not even bring you back to a 1. And the scale for dividing by < 1 vs higher then is... rather dramatic.
If I plug in 25% I should get
1/1.25 = 80%. For a cooldown of 20 this should go to 16. What I observe is it going to 18.
I think that the real formula needs another factor of
CD = (amount_carried/carryiing_capacity)*BaseCD/(1+CD_bonus)
But since the numbers don't seem to add up for the level 2 power what I think is going on is the following
CD = BaseCD*/(1+CD_Bonus) + EncumberanceModifier(amount_carried,carrying_capacity)
So as the encumberance delay gets bigger the impact of the CD_bonus is reduced accordingly.
If this is the case then there will be a strong benefit to reducing weight/increasing carrying capacity with weight reducting having the largest effect on cooldown times.