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ME3 Powers - The Complete List


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#2801
D.Kain

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 So did anyone see how the area throw works? Did they fix it with regard to this

#2802
Someone With Mass

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I used Charge on the Cannibals until the Normandy swooped in and bombed the crap out of everyone. If I have had a shotgun at that moment, I probably could have gone on a while more.

#2803
UltraBoy360

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Arppis wrote...

I totaly forgot to use Nova in the demo, drats!


It's hard to use (on Hardcore), but sesnational when it works. Super tactical and great animation. Kinda reminds me of first playing ME2 when it takes a while how best to utilse charge without insta-death. 

I like the new Shockwave animation, but didn't level it up much so hard to tell if it will be good. 

#2804
Someone With Mass

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By the way, the final evolution for Fitness on the Vanguard increases the recharge rate for Charge with 200% whenever you kill an enemy with your heavy melee.

#2805
JeffZero

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Someone With Mass wrote...

I used Charge on the Cannibals until the Normandy swooped in and bombed the crap out of everyone. If I have had a shotgun at that moment, I probably could have gone on a while more.


Haha, yeah, that was fun. Anderson snaps at you to get back to cover.

#2806
Aurellia

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DayusMakhina wrote...

Aurellia wrote...

That's all fine and good.  Now how would you expect a level 2 upgrade of pull to modify this?

Since it reduces cooldown by 25% it seems like it should this take it to, using your example, 1 = (3/(1+1.4))/1.25

What I observed was that under high weight  situations the net effect was to have a 25% modifier affect my delay by ~10% rather than anything close to 25%.

You are right that we don't have all the information but the user interface doesn't make this clear.  It says your cooldown time is reduced by 25% and then shows a change from 20 to 18 seconds.  This is either a usability bug or a real bug in the math.  Either way it should be fixed, IMHO.

I would expect a level 2 upgrade of pull to modify it like this:

CD = (3*0.75) / (1 + 1.4) = 0.93

It seems somewhat logical to me that the cooldown bonus would apply only to the base cooldown, rather than the bonus considering the bonus is relevant to weight only.

You are right though that it should be clear exactly how it's worked out. 



You can argue .75 or .8 depending on whether the 25% is in the numerator or denominator.  The reason one might argue it is in the denominator is that it is a 25% increase in recovery rate so it would be 3 * (1/1.25). 

But in any case using your math makes the issue even larger.  If you buy level 2 charge on Sur'kesh your time is nowhere near 75% or even 80% of the orignal time.  It is more like 90% of the original time.  That's why I'm raising this as a math or UI bug.

Using 75% then a 22 second charge delay should become 16.5 seconds, when it goes down only to 20.

I'll look at this some more tonight when I play.

Modifié par Aurellia, 12 février 2012 - 12:12 .


#2807
CDRSkyShepard

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Someone With Mass wrote...

By the way, the final evolution for Fitness on the Vanguard increases the recharge rate for Charge with 200% whenever you kill an enemy with your heavy melee.


Oh my God.

That's fantastic.

#2808
PrinceLionheart

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CDRSkyShepard wrote...

Someone With Mass wrote...

By the way, the final evolution for Fitness on the Vanguard increases the recharge rate for Charge with 200% whenever you kill an enemy with your heavy melee.


Oh my God.

That's fantastic.


Yep, the Vanguard just dropped it's balls. It's officially the Manguard. :P

#2809
CDRSkyShepard

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PrinceLionheart wrote...

CDRSkyShepard wrote...

Someone With Mass wrote...

By the way, the final evolution for Fitness on the Vanguard increases the recharge rate for Charge with 200% whenever you kill an enemy with your heavy melee.


Oh my God.

That's fantastic.


Yep, the Vanguard just dropped it's balls. It's officially the Manguard. :P


I'm hot for the Manguard. Just sayin'.

Though, they gave the Infiltrator NICE new powers (I mainly play as an Infiltrator). I'm so happy to have Sabotage back, and to have sticky grenades! The sticky 'nades are my new best friends. I hardly ever used grenades in ME1...in ME3, they'll get SO MUCH more use.

#2810
PrinceLionheart

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Oh yeah, not sure if anyone posted this, but the Infiltrator's Heavy Strike is a back hand strike with the a light blue omni-blade. It's kind of disappointing really.

#2811
CDRSkyShepard

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PrinceLionheart wrote...

Oh yeah, not sure if anyone posted this, but the Infiltrator's Heavy Strike is a back hand strike with the a light blue omni-blade. It's kind of disappointing really.


It's like the engineer's fire melee, only with a double blade type thing and blue energy bolts. I wanted an omni-blade... I think they should've given us a choice. Obviously you shouldn't have a biotic melee if you're not a biotic, but I think an infiltrator should be able to use the omni blade...plus, I was looking forward to it so much because of all the  marketing hype. 

#2812
Someone With Mass

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PrinceLionheart wrote...

Oh yeah, not sure if anyone posted this, but the Infiltrator's Heavy Strike is a back hand strike with the a light blue omni-blade. It's kind of disappointing really.


I liked it. Pimp-slaps will always be triumphant.

#2813
No Snakes Alive

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I've been wondering what class is going to end up being the best for a melee-centric build. I'm sure it'll come down to Sentinel, Vanguard and Soldier, but I wonder who will come out on top. I'd ask for some insight from those who've played the demo but without having been able to utilize Fortification as a bonus power I doubt anyone can truly know yet (since that is definitely looking like THE melee-focused build's bp of choice, for sure).

I'm gonna bet Sentinel spec'd to melee with Fort for bp will end up just barely edging out a similarly-spec'd Vanguard for top honors.

I really hope we can unlock bonus powers early because I already know I wanna try the aforementioned Sentinel with Fort melee build, a Sentinel with Decoy for my ultimate CC build and a master space summoner/Engineer with Defense Drone build. Don't wanna have to do a full playthrough without bonus powers just to get to make the builds I wanna play.

#2814
PrinceLionheart

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Someone With Mass wrote...

PrinceLionheart wrote...

Oh yeah, not sure if anyone posted this, but the Infiltrator's Heavy Strike is a back hand strike with the a light blue omni-blade. It's kind of disappointing really.


I liked it. Pimp-slaps will always be triumphant.


The Pimp-slap with a sword just looks weird though. Honestly, i would've switched the Soldier and Infiltrator's stirkes. A stab just seems to suit the Infiltrator more while the Soldier would slash at the enemy.

#2815
Someone With Mass

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I personally think that the Sentinel's melee would have fit better with the Infiltrator.

#2816
No Snakes Alive

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I'm very disappointed that they gave the Infiltrator and Engineer more or less the same heavy melee animation. Way to be creative, guys.

I take it the Sentinel's is still the double omniblade thrust and the Vanguard's is that biotic haymaker I saw a gif of floating around?


And what's that heavy melee animation I saw a gif for where dude does like a double cross chop backhand attack? Crosses his arms with two omniblades and then spreads them apart like a reverse scissor while lunging forward, double-b*slapping the enemy. Was that an old animation for one of the classes that they since removed?

Modifié par No Snakes Alive, 12 février 2012 - 12:58 .


#2817
SynheKatze

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Where is the infiltrator skill tree? Aw man, I want it so bad

#2818
Elecbender

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SynheKatze wrote...

Where is the infiltrator skill tree? Aw man, I want it so bad


Its in the OP.

But here's Tactical Cloak with the numbers:

Tactical Cloak
1st Evolution: Recharge speed: varies; Duration: 8 sec; Damage Bonus: 50%
2nd Evolution: (Recharge Speed): Increase recharge speed by 25%
3rd Evolution: (Duration): Increase power duration by 30%
4th Evolution: (Damage): Increase damage by 40% or (Duration): increase duration by 40%
5th Evolution: (Recharge Speed): Increase recharge speed by 30% or (Melee Damage) Increase melee damage by 50% while cloaked.
6th Evolution: (Bonus Power): Fire one power while cloaked and remain hidden or (Sniper Damage): increase sniper rifle damage by 40% while cloaked.

Modifié par Elecbender, 12 février 2012 - 01:07 .


#2819
Guest_cheezanator48_*

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Found out that Adept was the most OP class on Insanity in the demo. Combine (Unstable Evolution) Warp with Liara's 5 second recharge (Properly built, of course) for Singularity, and you get both massive crowd control and damage. The fight with the Atlas Mech was also fairly simple, because I invested left over points into Cluster Grenade to deal massive damage while my Warp was on 15 second cooldown.

Time to conquer Insanity with other classes!

Modifié par cheezanator48, 12 février 2012 - 01:22 .


#2820
AVPen

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Elecbender wrote...

But here's Tactical Cloak with the numbers:

Tactical Cloak
1st Evolution: Recharge speed: varies; Duration: 8 sec; Damage Bonus: 50%
2nd Evolution: (Recharge Speed): Increase recharge speed by 25%
3rd Evolution: (Duration): Increase power duration by 30%
4th Evolution: (Damage): Increase damage by 40% or (Duration): increase duration by 40%
5th Evolution: (Recharge Speed): Increase recharge speed by 30% or (Melee Damage) Increase melee damage by 50% while cloaked.
6th Evolution: (Bonus Power): Fire one power while cloaked and remain hidden or (Sniper Damage): increase sniper rifle damage by 40% while cloaked.

Ah, thanks for that.... I couldn't find all the info on Cloak's Rank evolutions when I datamined the leaks (and the few I did find seemed slightly out of order).

I'm still wondering if Adrenaline Rush's base recharge rate was any different before the Sur'Kesh portion of the demo, during the Earth portion where Shepard just has a pistol (might give some idea on how the cooldown percentage increases with 4 weapons equipped for Soldier).

Modifié par AVPen, 12 février 2012 - 01:58 .


#2821
CanonShepard

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No Snakes Alive wrote...


And what's that heavy melee animation I saw a gif for where dude does like a double cross chop backhand attack? Crosses his arms with two omniblades and then spreads them apart like a reverse scissor while lunging forward, double-b*slapping the enemy. Was that an old animation for one of the classes that they since removed?

The scissors attack is the Sentinel's melee. They got rid of the thrusting jab attack.

#2822
Guest_D3MON-SOVER3IGN_*

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Can somebody tell me about the Sentinel's Tech armor?

#2823
JSLfromBx

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Elecbender wrote...

SynheKatze wrote...

Where is the infiltrator skill tree? Aw man, I want it so bad


Its in the OP.

But here's Tactical Cloak with the numbers:

Tactical Cloak
1st Evolution: Recharge speed: varies; Duration: 8 sec; Damage Bonus: 50%
2nd Evolution: (Recharge Speed): Increase recharge speed by 25%
3rd Evolution: (Duration): Increase power duration by 30%
4th Evolution: (Damage): Increase damage by 40% or (Duration): increase duration by 40%
5th Evolution: (Recharge Speed): Increase recharge speed by 30% or (Melee Damage) Increase melee damage by 50% while cloaked.
6th Evolution: (Bonus Power): Fire one power while cloaked and remain hidden or (Sniper Damage): increase sniper rifle damage by 40% while cloaked.


wow thanks a lot for the detail, it's completly overpowered: 90% increased to all damage with rank 4? and a MUCH shorter cooldown than adrenaline rush? seriously is there even a reason a even play a soldier now?

I suppose you wouldn't have some data n the engie sentry turret?

#2824
PrinceLionheart

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JSLfromBx wrote...

Elecbender wrote...

SynheKatze wrote...

Where is the infiltrator skill tree? Aw man, I want it so bad


Its in the OP.

But here's Tactical Cloak with the numbers:

Tactical Cloak
1st Evolution: Recharge speed: varies; Duration: 8 sec; Damage Bonus: 50%
2nd Evolution: (Recharge Speed): Increase recharge speed by 25%
3rd Evolution: (Duration): Increase power duration by 30%
4th Evolution: (Damage): Increase damage by 40% or (Duration): increase duration by 40%
5th Evolution: (Recharge Speed): Increase recharge speed by 30% or (Melee Damage) Increase melee damage by 50% while cloaked.
6th Evolution: (Bonus Power): Fire one power while cloaked and remain hidden or (Sniper Damage): increase sniper rifle damage by 40% while cloaked.


wow thanks a lot for the detail, it's completly overpowered: 90% increased to all damage with rank 4? and a MUCH shorter cooldown than adrenaline rush? seriously is there even a reason a even play a soldier now?

I suppose you wouldn't have some data n the engie sentry turret?


Keep in mind, the recharge speed overall will be heavily nerfed if you carry a lot of weapons with you.

#2825
Elecbender

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JSLfromBx wrote...

Elecbender wrote...

SynheKatze wrote...

Where is the infiltrator skill tree? Aw man, I want it so bad


Its in the OP.

But here's Tactical Cloak with the numbers:

Tactical Cloak
1st Evolution: Recharge speed: varies; Duration: 8 sec; Damage Bonus: 50%
2nd Evolution: (Recharge Speed): Increase recharge speed by 25%
3rd Evolution: (Duration): Increase power duration by 30%
4th Evolution: (Damage): Increase damage by 40% or (Duration): increase duration by 40%
5th Evolution: (Recharge Speed): Increase recharge speed by 30% or (Melee Damage) Increase melee damage by 50% while cloaked.
6th Evolution: (Bonus Power): Fire one power while cloaked and remain hidden or (Sniper Damage): increase sniper rifle damage by 40% while cloaked.


wow thanks a lot for the detail, it's completly overpowered: 90% increased to all damage with rank 4? and a MUCH shorter cooldown than adrenaline rush? seriously is there even a reason a even play a soldier now?

I suppose you wouldn't have some data n the engie sentry turret?


Sorry no Engineer yet (since I've yet to see anyone play an Engineer).