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ME3 Powers - The Complete List


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#2876
Someone With Mass

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Just tried the rocket launcher for the sentry turret. It's crap compared to the flamethrower, because it fires like every fifth second. The flamethrower fires way more often than that. Doesn't have such slow travel time either, which made it so most enemies could outright avoid the rocket.

#2877
PsychoWARD23

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Someone With Mass wrote...

Just tried the rocket launcher for the sentry turret. It's crap compared to the flamethrower, because it fires like every fifth second. The flamethrower fires way more often than that. Doesn't have such slow travel time either, which made it so most enemies could outright avoid the rocket.

Yeah, Rocket Launcher is awful.

#2878
AVPen

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This guy is doing videos on the powers (and melees) for all the classes - here's his current vids:

Soldier: www.youtube.com/watch
Infiltrator: www.youtube.com/watch

Modifié par AVPen, 12 février 2012 - 05:20 .


#2879
NICKjnp

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Adept can setup their own combos. All biotics detonate. As long as you aren't carrying a large amount of weapons the recharge time will be better than Liara's. Throw combos reset cool down. Having throw and pull maxed giving each the two meter radius and the rank to send out two projectiles on both means an unbelievable amount of detonations. And adept is going to be a great class to play.

#2880
Stabby McGoodstab

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Someone With Mass wrote...

Just tried the rocket launcher for the sentry turret. It's crap compared to the flamethrower, because it fires like every fifth second. The flamethrower fires way more often than that. Doesn't have such slow travel time either, which made it so most enemies could outright avoid the rocket.


That's a bit disappointing. Is it the same for the Combat Drone's Rocket Launcher upgrade?

#2881
Aurellia

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Ahglock wrote...

Wow. Adept shepard looks lamer and lamer in comparison.  Really what does playing an adept add to you that just taking liara doesn't?  If they had at least made her singulairty on a ridic long cooldown adept shepard might have had something.  


Remember that Shepard was loaded up with a whole bunch of extra weapons.  Shepard Adept in the Earth phase had a much lower cooldown and I did observe a cooldown change when we did infiltrator last night so I have some hope that Earth phase is indicative of a power build Adept.

But even so I expect a maxed out Adept Shepard to be at least a bit better than Liara.  Even if it is the same or slightly worse, Shepard will have a superior mix of powers on insanely (by ME2 standards) short cooldowns.

Even with the 4 weapon over encumberance I was able to get Shepard's singularity down to something like 8 seconds and warp down to 12.  My guess if you shed your weapons those could go as low as 4/6 which would be sick.  Even 6/8 would be pretty nuts.

I got Liara down to 4 seconds  on singularity and basically it was almost impossible to fire off singularity fast enough to zero idle time.

FYI to get Liara to 4 seconds you have to have not used any med packs on earth to max out xp and spend all her points on Pure Biotic, then push the button and kill the first 2 guys on the ship (with singularity of course:).  With that XP you can gain another level and buy her singularity cooldown by an additional 25% which for some reason lowers it only by 12.5% to 4 seconds.  You have to wait a bit to get 1 level of warp but that's fine since you it is hard to self warpbomb with Liara anyway in a cooldown minimizing build.

Modifié par Aurellia, 12 février 2012 - 06:08 .


#2882
Aurellia

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The Spamming Troll wrote...

That makes no sense. It makes Adept Shepard BETTER, because you will be able to do MORE biotic combos and MORE often. Adept looks Godlike.


to me it just seems like its not a fair setup. becuase you can accomplish the same thing as an adept, as you can with a soldier + liara. in reverse order, you definately cant try the same things playing an adept and relying on ashley for firepower.

soldiershep + liara > adeptshep + ashley.

unless ashley can help me slow time in combat ME3.


But you can't accomplish the same thing with Liara alone.  With a 4/8 second singularity/warp on Liara and a 8/12 singularity warp on shepard (with the crappy weapon load out) I was able to go completely to town on combos and mix in shockwave to this for a deadly combo.  Don't understimate the effect of a second singularity and a second warp.

Other classes had no singularity and possibly no warp.  Soldier was surprisingly difficult in some places due to this.

My partner played Infiltrator last night and that class seems almost like the easy mode class on insanity, but that's mainly because tactical cloak and hacking trivialize the turet encounter.  I'm going to try it tonight.

Modifié par Aurellia, 12 février 2012 - 06:10 .


#2883
Derahu

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Stabby McGoodstab wrote...

Someone With Mass wrote...

Just tried the rocket launcher for the sentry turret. It's crap compared to the flamethrower, because it fires like every fifth second. The flamethrower fires way more often than that. Doesn't have such slow travel time either, which made it so most enemies could outright avoid the rocket.


That's a bit disappointing. Is it the same for the Combat Drone's Rocket Launcher upgrade?

It depends on your playstyle I think BW designed the class to have one pet being close range and one is long range.  The combat drone fires a rocket about every 3 seconds and it is better than ST because it is mobile.  However, I did find a little issue with the drone.  If you also have shock with rocket, the drone prefers to stay in long range which makes the close range shock next to useless.  The only way combat drone is useful with shock is to also upgrade it with the rank that attacks multiple targets by jumping. That allows for more CC and will probably be more useful for MP to protect charge happy vanguards.  For the ST though, having shock AND flamethrower is a deadly combination.
For the final game I'll probably have my combat drone for long range and ST for short range.

Modifié par Derahu, 12 février 2012 - 06:11 .


#2884
Ahglock

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Aurellia wrote...

Ahglock wrote...

Wow. Adept shepard looks lamer and lamer in comparison.  Really what does playing an adept add to you that just taking liara doesn't?  If they had at least made her singulairty on a ridic long cooldown adept shepard might have had something.  


Remember that Shepard was loaded up with a whole bunch of extra weapons.  Shepard Adept in the Earth phase had a much lower cooldown and I did observe a cooldown change when we did infiltrator last night so I have some hope that Earth phase is indicative of a power build Adept.

But even so I expect a maxed out Adept Shepard to be at least a bit better than Liara.  Even if it is the same or slightly worse, Shepard will have a superior mix of powers on insanely (by ME2 standards) short cooldowns.

Even with the 4 weapon over encumberance I was able to get Shepard's singularity down to something like 8 seconds and warp down to 12.  My guess if you shed your weapons those could go as low as 4/6 which would be sick.  Even 6/8 would be pretty nuts.

I got Liara down to 4 seconds  on singularity and basically it was almost impossible to fire off singularity fast enough to zero idle time.

FYI to get Liara to 4 seconds you have to have not used any med packs on earth to max out xp and spend all her points on Pure Biotic, then push the button and kill the first 2 guys on the ship (with singularity of course:).  With that XP you can gain another level and buy her singularity cooldown by an additional 25% which for some reason lowers it only by 12.5% to 4 seconds.  You have to wait a bit to get 1 level of warp but that's fine since you it is hard to self warpbomb with Liara anyway in a cooldown minimizing build.


I get that adept shepard will be faster and maybe better though stasis is something I'd take over cluster grenade anytime.  But lets say you get it down to 1 second and liaras down to 4.5 seconds, sure it is better but nothing like the 3 second to 30 second difference of drone in Me2 and engineers still felt boned in how they were the one non-unique class.  

This is not a pure power issue because I suspect any class will waltz through insanity once you get competent at the mechanics.  But a unique what is the someting special your class brings to the table issue.  Being a slightly better liara is not something to brag about.  Every other class has a power that you only get through playing the class which cpmpletely changes the dynamic of how the class feels, adepts get jack and **** in that department.  Sentinelts and vanguards can drop combos with liara just as fast as an adept can, a second singulairty while useful is nothing like bringing charge or techarmor into the gameplay.   

Give liara cluster grenade and adept stasis and then adept shepard would have something unique to bring to the table.  Right now he has nothing.  

#2885
DayusMakhina

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The Spamming Troll wrote...

the adept should synergize with liara great because of her passive and warp bombyness. doesnt mean shes not equally, or even more valuable to a non biotic. liara can accomlish the same thing adept shepard can. can you say the same thing about ashely being as deadly as soldiershep? liara benefits eery class greatly, while i can almost gaurantee ashely wont seem any more deadly then a non soldier squadmate.

What i've put in bold is just flat out wrong. Adept's cooldowns will be better than what Liara can achieve plus the Adept's passive will allow all of the powers to be upto 60% more powerful. See for yourself:

 Biotic Mastery

Reputation Bonus = 4%, Power Damage Bonus = 10%, Weight Capacity Bonus = 10

Rank 2: Increase reputation bonus by 4%. Increase weight capacity bonus by 20 points.
Rank 3: Increase reputation bonus by 4%. Increase damage bonus and force bonus by 10%
Rank 4: Increase damage bonus by 15%. Increase force bonus by 15% OR Increase power duration by 25%, Increase reputation bonus by 8%.
Rank 5: Increase the force and damage of squadmate powers by 15% OR Increase damage bonus and force bonus by 10%. Increase weight capacity by 20 points.
Rank 6: Increase recharge speed of all powers by 40% for 30 seconds when detonating biotic combos OR Increase damage bonus and force bonus by 25%. Increase power duration by 25%.

The amount of buffs in there is just flat out insane. Liara is indeed a very powerful squadmate, but from playing the Adept in the demo (and indeed Aurellia's observations) it's pretty evident that the Adept is even stronger still. Yes it's disappointing that the Adept doesn't have it's own truly unique power (except that grenade) but it does not in any way make the Adept obsolete considering Liara cannot touch the amount of damage you yourself would be able to do as an Adept.

Modifié par DayusMakhina, 12 février 2012 - 06:29 .


#2886
Guest_Felidae_5_*

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My suggestion for adepts is to just leave Liara in the ship and be done with it. Problem solved.

#2887
JSLfromBx

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Razgriz9327 wrote...

For Liara fans!

Warp Ammo <Health Damage 15% Armor 15% Barrier 30% Armor Weakening 25 Lifted Target Damage 50%>
Rank 2: Lifted Target Dam increased by 25%
Rank 3: Health/Armor Dam +5% Barrier 10%
Rank 4: [Health/Armor Dam +7.5 /Barrier +15%] -or- [Squad Warp Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity +30%] -or- [Headshot Dam +25%]
Rank 6: [Health/Armor Dam +12.5% Barrier +25%] -or- [Lifted Target +50% Weaken armor by 25%]


OMG thank you so much for this it's awsome if these number stay true in the released version then warp ammo just became the best best bonus power for a soldier hands down.

I am so gonna be spamming Liara's singularity at everything that move.

#2888
NICKjnp

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Not to mention that an adept can setup biotic detonations all over the place every 1.5 seconds. Max pull and max throw. Give each the 2 meter radius and each the projectile that seeks two targets. Give throw the reset for cooldown when a detonation occurs. That is an insane amount of detonations and crowd control.

#2889
Aurellia

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Ahglock wrote...

This is not a pure power issue because I suspect any class will waltz through insanity once you get competent at the mechanics.  But a unique what is the someting special your class brings to the table issue.  Being a slightly better liara is not something to brag about.  Every other class has a power that you only get through playing the class which cpmpletely changes the dynamic of how the class feels, adepts get jack and **** in that department.  Sentinelts and vanguards can drop combos with liara just as fast as an adept can, a second singulairty while useful is nothing like bringing charge or techarmor into the gameplay.   

Give liara cluster grenade and adept stasis and then adept shepard would have something unique to bring to the table.  Right now he has nothing.  


The thing is in my demo builds I gave her stasis at first and found I didn't use it much.  Building up crazy singularity and warp was more important.  

In my opinion you are undervaluing the impact of extreme cooldown reduction and the ability to target powers on many targets.  We won't be able to really get an answer tho until the full game comes out.

#2890
The Spamming Troll

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DayusMakhina wrote...

The Spamming Troll wrote...

the adept should synergize with liara great because of her passive and warp bombyness. doesnt mean shes not equally, or even more valuable to a non biotic. liara can accomlish the same thing adept shepard can. can you say the same thing about ashely being as deadly as soldiershep? liara benefits eery class greatly, while i can almost gaurantee ashely wont seem any more deadly then a non soldier squadmate.

What i've put in bold is just flat out wrong. Adept's cooldowns will be better than what Liara can achieve plus the Adept's passive will allow all of the powers to be upto 60% more powerful. See for yourself:

 Biotic Mastery

Reputation Bonus = 4%, Power Damage Bonus = 10%, Weight Capacity Bonus = 10

Rank 2: Increase reputation bonus by 4%. Increase weight capacity bonus by 20 points.
Rank 3: Increase reputation bonus by 4%. Increase damage bonus and force bonus by 10%
Rank 4: Increase damage bonus by 15%. Increase force bonus by 15% OR Increase power duration by 25%, Increase reputation bonus by 8%.
Rank 5: Increase the force and damage of squadmate powers by 15% OR Increase damage bonus and force bonus by 10%. Increase weight capacity by 20 points.
Rank 6: Increase recharge speed of all powers by 40% for 30 seconds when detonating biotic combos OR Increase damage bonus and force bonus by 25%. Increase power duration by 25%.

The amount of buffs in there is just flat out insane. Liara is indeed a very powerful squadmate, but from playing the Adept in the demo (and indeed Aurellia's observations) it's pretty evident that the Adept is even stronger still. Yes it's disappointing that the Adept doesn't have it's own truly unique power (except that grenade) but it does not in any way make the Adept obsolete considering Liara cannot touch the amount of damage you yourself would be able to do as an Adept.


ok, then she does the same thing adept shepard does, but 2.5 seconds later.

how does the vangaurds pull compare to the adepts?

#2891
NICKjnp

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The pull is the same...the thing that sets the adept apart is the proper combo of pull + throw which detonates AND resets cooldown. That means you can use it every 1.5 seconds. It becomes even more insane with the 2 meter field and sending out two projectiles at once.

#2892
Kronner

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NICKjnp wrote...

The pull is the same...the thing that sets the adept apart is the proper combo of pull + throw which detonates AND resets cooldown. That means you can use it every 1.5 seconds. It becomes even more insane with the 2 meter field and sending out two projectiles at once.


Exactly. Adept is the real BioticGod.

#2893
Guest_cheezanator48_*

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I noticed that if you multiply the Adept's power cooldowns (listed on the first page, using the Predator pistol only) by 3x, the powers have similar cooldowns to ME2's. I'm guessing that these are the base cooldowns for the biotic powers.

For example:

Singularity: 1.50 sec recharge --> 4.50 sec recharge

Pull: 1.33 sec recharge --> 4.00 sec recharge

Warp: 2.67 sec recharge --> 8.00 sec recharge

Throw: 1.33 sec recharge --> 4.00 sec recharge

Shockwave: 2.67 sec recharge --> 8.00 sec recharge

Modifié par cheezanator48, 12 février 2012 - 07:22 .


#2894
NICKjnp

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The real power house is adept + Liara.

#2895
The Spamming Troll

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the sentinel has the same throw, as well as warp, and lift grenades to setup warpbombs. oh yeah and also cryo blast which works on protections.

all the individual powers are awesome. no doubt. the problem with the adept is we have 3 of them when we only need one. pull/throw/shockwave(possibly throw) all essentially cover the same thing in terms of CC. i tried shockwave, thought it was much better, but the floating enemies never floated long enough for me to combo warp. pull is great if your concentrating on warp and warp bombs. throw so far to me seems totally awesome. dual throw + resetting cooldown is MUCH better then using warp, which has a longer cooldown too.

id much rather have what i think is much needed to  the adept, is stasis, mainly becasue it works on protections and is instacast. i played a stasis adept in ME2, and i hotkeyed and only used stasis, singularity, and warp. i think what im seeing in ME3 is that im rolling singularity, throw, and stasis(maybe marksman or biotic focus). i just dont think i need warp anymore.

lol, i think im going to use the bionade more then warp now.

Modifié par The Spamming Troll, 12 février 2012 - 07:27 .


#2896
DayusMakhina

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NICKjnp wrote...

The pull is the same...the thing that sets the adept apart is the proper combo of pull + throw which detonates AND resets cooldown. That means you can use it every 1.5 seconds. It becomes even more insane with the 2 meter field and sending out two projectiles at once.

Realistically you wouldn't even need the resets cooldown option if your using an adept with limited weapons. At the start of the game Pull has a 1.33* cooldown without any passives applied. If you up your passives to allow for both more weight and opt for the option of 40% faster cooldowns any Pull/Throw will of recharged the moment the animation finishes irrelevant of detonation or not.

#2897
Ahglock

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cheezanator48 wrote...

I noticed that if you multiply the Adept's power cooldowns (listed on the first page, using the Predator pistol only) by 3x, the powers have similar cooldowns to ME2's. I'm guessing that these are the base cooldowns for the biotic powers.

For example:

Singularity: 1.50 sec recharge --> 4.50 sec recharge

Pull: 1.33 sec recharge --> 4.00 sec recharge

Warp: 2.67 sec recharge --> 8.00 sec recharge

Throw: 1.33 sec recharge --> 4.00 sec recharge

Shockwave: 2.67 sec recharge --> 8.00 sec recharge


That seems right.  I remember seeing a adept screenshot with those times for cooldowns.  So deafult might be 4 seconds for throw, but weapon weight over or under the norm, and passives will change it.  

#2898
Ahglock

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DayusMakhina wrote...

NICKjnp wrote...

The pull is the same...the thing that sets the adept apart is the proper combo of pull + throw which detonates AND resets cooldown. That means you can use it every 1.5 seconds. It becomes even more insane with the 2 meter field and sending out two projectiles at once.

Realistically you wouldn't even need the resets cooldown option if your using an adept with limited weapons. At the start of the game Pull has a 1.33* cooldown without any passives applied. If you up your passives to allow for both more weight and opt for the option of 40% faster cooldowns any Pull/Throw will of recharged the moment the animation finishes irrelevant of detonation or not.


You and I came to the same conclusion just in different threads.  With the travel time of powers 1.33 seconds is so short I don't see a reset cooldown option as great.  Now a character with some big guns might find it useful since his cooldowns will be much higher.

#2899
NICKjnp

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I like having an assault rifle so the cooldown will be good for me.

#2900
NICKjnp

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And my point is that an adept has a much better cooldown than Liara + another class. An adept can set up two combos before Liara and the other class.