Aller au contenu

Photo

ME3 Powers - The Complete List


3405 réponses à ce sujet

#2901
Ahglock

Ahglock
  • Members
  • 3 660 messages

NICKjnp wrote...

And my point is that an adept has a much better cooldown than Liara + another class. An adept can set up two combos before Liara and the other class.


Unless the other class also is on the combo train like sentinels with lift grenade and throw, or hell just spamming a lift shockwave since its cooldown can get under the duration of the lift or pull/shockwave if it cuts it too close/you have more guns.  

#2902
NICKjnp

NICKjnp
  • Members
  • 5 048 messages
Well you seem dead set on saying that an adept sucks...so don't play it. I'll enjoy setting up my own combos while taking more tech focused squadmates.

#2903
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Ahglock wrote...

DayusMakhina wrote...

NICKjnp wrote...

The pull is the same...the thing that sets the adept apart is the proper combo of pull + throw which detonates AND resets cooldown. That means you can use it every 1.5 seconds. It becomes even more insane with the 2 meter field and sending out two projectiles at once.

Realistically you wouldn't even need the resets cooldown option if your using an adept with limited weapons. At the start of the game Pull has a 1.33* cooldown without any passives applied. If you up your passives to allow for both more weight and opt for the option of 40% faster cooldowns any Pull/Throw will of recharged the moment the animation finishes irrelevant of detonation or not.


You and I came to the same conclusion just in different threads.  With the travel time of powers 1.33 seconds is so short I don't see a reset cooldown option as great.  Now a character with some big guns might find it useful since his cooldowns will be much higher.


interesting...

#2904
Ahglock

Ahglock
  • Members
  • 3 660 messages

NICKjnp wrote...

Well you seem dead set on saying that an adept sucks...so don't play it. I'll enjoy setting up my own combos while taking more tech focused squadmates.


My point is 2 other classes can set up combos on thier own as well, and can work with liara for more combos.  Especially with how powers are becoming more redundant the adept having the mostly full biotic list is less impressive.  They really just don;t have a special unique niche any more.  sure the vanguard will usually be played differently, but if he is played as a caster he will feel very similar to the adept especially if he brings along liara and he will still have the charge kill in close quarters option up his sleeve.  No other class will have that situation where peoople can mimic there gameplay so easily, because what they have is truly unique.  

And obviously I want to play adept otherwise I would not be talking about this.

#2905
Gnobbile

Gnobbile
  • Members
  • 19 messages
@DayusMakhina: Your power's list is taken from the demo, right? :D

#2906
DayusMakhina

DayusMakhina
  • Members
  • 752 messages

Gnobbile wrote...

@DayusMakhina: Your power's list is taken from the demo, right? :D

Yup, word for word, with the exception of the odd typo (I noticed i managed to type sex at one point rather than sec, clearly had something on my mind at the time).

Modifié par DayusMakhina, 12 février 2012 - 08:22 .


#2907
TobyHasEyes

TobyHasEyes
  • Members
  • 1 109 messages
 Something I just noticed.. the 'Y' button is no longer limited to the "class power"

 It is a small detail but one that makes a big difference to my game, and potentialy others, so thought I'd mention it

#2908
Andy the Black

Andy the Black
  • Members
  • 1 215 messages
Not really a power but you can now revive fallen squadmates but going up to them a holding A (on the 360) no medi gel required.

#2909
Derahu

Derahu
  • Members
  • 230 messages
I love what Bioware has done with all of the classes. It seems they really balanced the game so that everyone can have fun in their own way. However, there was one thing I noticed with the engineer. For the sentry turret, it seems it is still part of the global cooldown which means that the engineer is the only class that does not have a power separate from the global cooldown. It is not game breaking but it is worth taking note.

#2910
DiscoDarth

DiscoDarth
  • Members
  • 211 messages
 Any news about Garrus's AP ammo numbers? btw huge thanks for new beta info:wizard:

#2911
Ahglock

Ahglock
  • Members
  • 3 660 messages

Derahu wrote...

I love what Bioware has done with all of the classes. It seems they really balanced the game so that everyone can have fun in their own way. However, there was one thing I noticed with the engineer. For the sentry turret, it seems it is still part of the global cooldown which means that the engineer is the only class that does not have a power separate from the global cooldown. It is not game breaking but it is worth taking note.


If that is accurate then there is even less reason to put cluster/sticky grenade on the adept/infiltrator.  If one class can avoid the power that bypasses GCD, 3 classes should be able to. 

#2912
MasterEcabob

MasterEcabob
  • Members
  • 163 messages
So, from that power list, it seems like the Soldier and the hybrid classes can upgrade their weight capacity pretty high...70 for Soldiers and 50 for the hybrids. Adept and Engi are stuck with 30. We all saw that coming, but I find it interesting that the Sentinel has a fair amount. If you go for that evolution and minimal weapons, a Tech Armor+fortification built could still have pretty reasonable cooldowns. Sounds good.

Speaking of Engineer...I hope that going light means near insta-cast drones and turrets. Since you can keep both on the field, you could spawn a drone, spawn turret, then repeat as they flickered off. Awesome!

One last thing. Mostly, I've seen people leveling up on Ser'Kesh. Can you invest any points during the Earth portion of the demo? Thanks!

#2913
Razgriz9327

Razgriz9327
  • Members
  • 215 messages
you have one point, but most powers are locked... only option is your class mastery

#2914
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
Stasis [Liara] <16 sec recharge / 4 sec duration>
Rank 2: Recharge reduced by x%
Rank 3: Duration increased by x%
Rank 4: [Duration increased by x%] -or- [x% More Damage passes through stasis field]
Rank 5: [Health/Shield Damage of x pts per sec] -or- [Recharge reduced by x%]
Rank 6: [Permanent Biotic Bubble immobilizes targets] -or- [Target takes x% more dmg. for x sec when stasis ends]

one evolution at rank 4 increases duration, but then at rank 6 you can evolve it to be permanent. whats the point of that evolution?

#2915
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

MasterEcabob wrote...

So, from that power list, it seems like the Soldier and the hybrid classes can upgrade their weight capacity pretty high...70 for Soldiers and 50 for the hybrids. Adept and Engi are stuck with 30. We all saw that coming, but I find it interesting that the Sentinel has a fair amount. If you go for that evolution and minimal weapons, a Tech Armor+fortification built could still have pretty reasonable cooldowns. Sounds good.

Speaking of Engineer...I hope that going light means near insta-cast drones and turrets. Since you can keep both on the field, you could spawn a drone, spawn turret, then repeat as they flickered off. Awesome!

One last thing. Mostly, I've seen people leveling up on Ser'Kesh. Can you invest any points during the Earth portion of the demo? Thanks!


theres also a bonus power defense drone you can activate too.

you get one point in your class signature power, then one point in one of your abilities. im not even sure if you can change it i never tried. im more interested in surkesh combat.

#2916
AVPen

AVPen
  • Members
  • 2 599 messages

The Spamming Troll wrote...

Stasis [Liara] <16 sec recharge / 4 sec duration>
Rank 2: Recharge reduced by x%
Rank 3: Duration increased by x%
Rank 4: [Duration increased by x%] -or- [x% More Damage passes through stasis field]
Rank 5: [Health/Shield Damage of x pts per sec] -or- [Recharge reduced by x%]
Rank 6: [Permanent Biotic Bubble immobilizes targets] -or- [Target takes x% more dmg. for x sec when stasis ends]

one evolution at rank 4 increases duration, but then at rank 6 you can evolve it to be permanent. whats the point of that evolution?

That way, it's a permenant Stasis field on the field - throw it up at the entrance of a hallway and anyone charging toward you will be trapped in the Stasis field for a period of time.

Modifié par AVPen, 12 février 2012 - 11:22 .


#2917
AVPen

AVPen
  • Members
  • 2 599 messages

MasterEcabob wrote...

So, from that power list, it seems like the Soldier and the hybrid classes can upgrade their weight capacity pretty high...70 for Soldiers and 50 for the hybrids. Adept and Engi are stuck with 30. We all saw that coming, but I find it interesting that the Sentinel has a fair amount. If you go for that evolution and minimal weapons, a Tech Armor+fortification built could still have pretty reasonable cooldowns. Sounds good.

Actually, I believe Soldier can get 100 points for weight capacity.... starting weight capacity for the class passive is 20 points, which can be upgraded by an additional 30 points with "Reputation & Weight Capacity" 3rd Rank, then finally upgraded by 50 points with one of the 6th Ranks "Weight Capacity". 

Modifié par AVPen, 13 février 2012 - 03:30 .


#2918
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

AVPen wrote...

The Spamming Troll wrote...

Stasis [Liara] <16 sec recharge / 4 sec duration>
Rank 2: Recharge reduced by x%
Rank 3: Duration increased by x%
Rank 4: [Duration increased by x%] -or- [x% More Damage passes through stasis field]
Rank 5: [Health/Shield Damage of x pts per sec] -or- [Recharge reduced by x%]
Rank 6: [Permanent Biotic Bubble immobilizes targets] -or- [Target takes x% more dmg. for x sec when stasis ends]

one evolution at rank 4 increases duration, but then at rank 6 you can evolve it to be permanent. whats the point of that evolution?

That way, it's a permenant Stasis field on the field - throw it up at the entrance of a hallway and anyone charging toward you will be trapped in the Stasis field for a period of time.


i know but why do i need to increase duration to something thats already going to be permanent?

#2919
Vapaa

Vapaa
  • Members
  • 5 028 messages

NICKjnp wrote...

Well you seem dead set on saying that an adept sucks...so don't play it. I'll enjoy setting up my own combos while taking more tech focused squadmates.


Besides, the adept doesn't sucks, I've complete the demo on insanity with an Adept, even with the crappy loadout, that wasn't too hard (keep in mind: I gave up Adept insanity in ME2 because I thought it was too hard). I can't imagine with a pistol only, that will be a  blast :o

Oh by the way, Cluster grenades can knock an Atlas :whistle:

#2920
AVPen

AVPen
  • Members
  • 2 599 messages

The Spamming Troll wrote...

AVPen wrote...

The Spamming Troll wrote...
\\
one evolution at rank 4 increases duration, but then at rank 6 you can evolve it to be permanent. whats the point of that evolution?

That way, it's a permenant Stasis field on the field - throw it up at the entrance of a hallway and anyone charging toward you will be trapped in the Stasis field for a period of time.


i know but why do i need to increase duration to something thats already going to be permanent?

I believe Duration actually increases the hold duration, i.e. how long the enemy is held by Stasis (if it's not permenant with the 6th Rank, then it just disappears once the enemy is released by Stasis).

Modifié par AVPen, 12 février 2012 - 11:43 .


#2921
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
I was more stumped at the fact that I could level up a full power and then some for Shepard but not even half for Garrus and Liara.

Also, they also seem to vary a lot more when it comes to health and shields now than in ME2.

Garrus had 625 health and shields before passive evolution and Liara had 200 health and 500 barriers. I think James will easily top 1000 with his passive, considering that he's supposed to be a tank.

I really like the new design for the powers and such. Much better than any of the previous games.

#2922
Derahu

Derahu
  • Members
  • 230 messages

Someone With Mass wrote...

I was more stumped at the fact that I could level up a full power and then some for Shepard but not even half for Garrus and Liara.

Also, they also seem to vary a lot more when it comes to health and shields now than in ME2.

Garrus had 625 health and shields before passive evolution and Liara had 200 health and 500 barriers. I think James will easily top 1000 with his passive, considering that he's supposed to be a tank.

I really like the new design for the powers and such. Much better than any of the previous games.

Just remember that we go up to level 60 this time.  Shepard has 9 powers (with bonus) and our squadmates have only 5.  By that logic, they should take twice as long to max out their powers since they have half the number we have.

Modifié par Derahu, 12 février 2012 - 11:51 .


#2923
Gurthad

Gurthad
  • Members
  • 3 messages
So, should I be able to Soldier "tank" in Mass Effect 3? What defensive ability looks to be the best?(Of the squad ones)?

#2924
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
^
we dont get bonus power, but tech armor is really durable. i only had it at level 1 and i rarely stayed in cover on normal or hardcore i cant remember which. the other bonus defenses looke fairly similar to tech armor too, which will prolly see hate from the sentinel players once those are unlocked.

AVPen wrote...

The Spamming Troll wrote...

AVPen wrote...

The Spamming Troll wrote...

one evolution at rank 4 increases duration, but then at rank 6 you can evolve it to be permanent. whats the point of that evolution?

That way, it's a permenant Stasis field on the field - throw it up at the entrance of a hallway and anyone charging toward you will be trapped in the Stasis field for a period of time.


i know but why do i need to increase duration to something thats already going to be permanent?

I believe Duration actually increases the hold duration, i.e. how long the enemy is held by Stasis (if it's not permenant with the 6th Rank, then it just disappears once the enemy is released by Stasis).


lol i understand how it works. thats what im complaining about, how it works. so if i plan on going stasis bubble at rank 6, i shoudlnt invest in a longer duration because the 6th rank makes it permament. its a lost evolution. kindof seems weird one evolution cancels a previous one.

Modifié par The Spamming Troll, 13 février 2012 - 12:22 .


#2925
littlezack

littlezack
  • Members
  • 1 532 messages

The Spamming Troll wrote...

AVPen wrote...

The Spamming Troll wrote...

AVPen wrote...

The Spamming Troll wrote...

one evolution at rank 4 increases duration, but then at rank 6 you can evolve it to be permanent. whats the point of that evolution?

That way, it's a permenant Stasis field on the field - throw it up at the entrance of a hallway and anyone charging toward you will be trapped in the Stasis field for a period of time.


i know but why do i need to increase duration to something thats already going to be permanent?

I believe Duration actually increases the hold duration, i.e. how long the enemy is held by Stasis (if it's not permenant with the 6th Rank, then it just disappears once the enemy is released by Stasis).


lol i understand how it works. thats what im complaining about, how it works. so if i plan on going stasis bubble at rank 6, i shoudlnt invest in a longer duration because the 6th rank makes it permament. its a lost evolution. kindof seems weird one evolution cancels a previous one.


This is gonna sound strange, but did you actually laugh out loud?