ME3 Powers - The Complete List
#2926
Posté 13 février 2012 - 12:23
#2927
Posté 13 février 2012 - 12:29
We don't get them at all? Or, we don't get them till later in the game?
#2928
Posté 13 février 2012 - 12:30
The permenant 6th Rank doesn't make the hold on the enemy permenant - it just makes the field itself permenant (increasing the Duration would still affect how long the enemy is held by Stasis).The Spamming Troll wrote...
lol i understand how it works. thats what im complaining about, how it works. so if i plan on going stasis bubble at rank 6, i shoudlnt invest in a longer duration because the 6th rank makes it permament. its a lost evolution. kindof seems weird one evolution cancels a previous one.
#2929
Posté 13 février 2012 - 01:37
does anyone know for sure if stasis works on protections like ME2???
Modifié par The Spamming Troll, 13 février 2012 - 01:38 .
#2930
Posté 13 février 2012 - 02:00
As a whole, I'm loving how all of the powers are being done this time around. It's like a perfect mixture of the customization of ME1 and the streamlined factor of ME2.
#2931
Posté 13 février 2012 - 02:37
#2932
Posté 13 février 2012 - 02:39
BTW sabotage works on the turrets with shild and armor,so you can use it agijst the combat engineers right after.they built it,which is great especially on insanity
I tried Adept on insanity today and ha fully developed throw,with 2m radius,combo reset and double throw evolution and it was great I used Liaras singularity to set up my throws and was able to avoid most cooldowns.Also biotics travel much faster and I totally love double throw.
Also had a vanguard yesterday,nova at level 5 caused a Cerberus trooper next to me to literally explode.
I'm still looking forward to Tuesday,cause I usually play ME on Pc and I had to struggle with the controls on XBox
#2933
Posté 13 février 2012 - 02:46
PrinceLionheart wrote...
Toyed around with Sentinel today. Tech Armor definitely got majorly nerfed, but I think it's for the better. Save for the Adrenaline Rush/Mattock Combo, Tech Armor was the most broken class Exclusive power in ME2. That said, I like how Tech Armor gives Shep more protection at the sacrifice of longer cooldowns for all powers. With the right Specs and Weapon Outputs, the class can still be a force to be reckon with.
As a whole, I'm loving how all of the powers are being done this time around. It's like a perfect mixture of the customization of ME1 and the streamlined factor of ME2.
Curious, how do you think Tech armor got nerfed?
#2934
Posté 13 février 2012 - 02:48
Modifié par Ghost43, 13 février 2012 - 02:51 .
#2935
Posté 13 février 2012 - 02:50
Ghost43 wrote...
Regarding Sentrey turret, how do you choose whether it's a rocket turret or flamer turret?
Same as every other power evolution. Either or.
#2936
Posté 13 février 2012 - 02:51
#2937
Posté 13 février 2012 - 02:52
Someone With Mass wrote...
Ghost43 wrote...
Regarding Sentrey turret, how do you choose whether it's a rocket turret or flamer turret?
Same as every other power evolution. Either or.
Ah, of course. Sorry.
#2938
Posté 13 février 2012 - 02:59
Modifié par Shadow of Terror, 13 février 2012 - 03:00 .
#2939
Posté 13 février 2012 - 03:00
Is there any reason to even play this class now, because between the new shine every other class is getting and the sentinels uninspired heavy melee attack, I'm thinking about just jumping ship and rolling an adept?
Modifié par M.for.Murderousness, 13 février 2012 - 03:00 .
#2940
Posté 13 février 2012 - 03:01
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]
What is the difference between the bold parts other than numbers? What is detonation?
#2941
Posté 13 février 2012 - 03:02
Modifié par strive, 13 février 2012 - 03:03 .
#2942
Posté 13 février 2012 - 03:04
strive wrote...
I assume the detonation is part of the "Lift" in Rank 6. IE Warp Bomb. While Rank 4 is specific to just the Shockwave.
So shockwave detonates any other biotic efects like warp?
#2943
Posté 13 février 2012 - 03:05
Modifié par strive, 13 février 2012 - 03:05 .
#2944
Posté 13 février 2012 - 03:12
Shockwave <600N force / 2.67 sec recharge / 200pts dmg. / 2m radius / 10m range>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]
Biotic Mastery <4% reputation bonus / 10% power damage bonus / 10pts weight capacity bonus>
Rank 2: Weight Capacity incr. by 20 and Influence incr. by 4%
Rank 3: Damage and Force incr. by 10% and Influence incr. by 4%
Rank 4: [Duration incr. by 25% and Reputation incr. by 8%] -or- [Damage/Force incr. by 15%]
Rank 5: [Damage/Force incr. by 10% and Weight incr. by 20] -or- [Henchmen Force/Dmg. incr. by 30%]
Rank 6: [Power Recharge reduced by 40% for 30 sec after biotic detonation] -or- [Force/Dmg/Duration incr. by 25%]
-105% recharge time? Dafaq?
Shoshoshoshoshoshockwave machinegun for 30 sec?
#2945
Posté 13 février 2012 - 03:14
Ghost43 wrote...
PrinceLionheart wrote...
Toyed around with Sentinel today. Tech Armor definitely got majorly nerfed, but I think it's for the better. Save for the Adrenaline Rush/Mattock Combo, Tech Armor was the most broken class Exclusive power in ME2. That said, I like how Tech Armor gives Shep more protection at the sacrifice of longer cooldowns for all powers. With the right Specs and Weapon Outputs, the class can still be a force to be reckon with.
As a whole, I'm loving how all of the powers are being done this time around. It's like a perfect mixture of the customization of ME1 and the streamlined factor of ME2.
Curious, how do you think Tech armor got nerfed?
Longer cooldown time, by keep the armor up, you're increase the cooldown of all of your powers, you have to manually detonate your armor (which also springs Tech Armor's cooldown.) It's still highly playable, just no longer broken like it was in ME2.
#2946
Posté 13 février 2012 - 03:16
Does Tech Armor still reset squad powers?
Why not just run around with one weapon (light shotgun) press throw(small cooldown like 2s) detonate the Tech Armor reactivate Tech Armor(get cooldown bonus from passive) voila mild cooldown Tech Armor spamming detonating glory. Just by cycling Tech Armor and Throw.
Modifié par strive, 13 février 2012 - 03:24 .
#2947
Posté 13 février 2012 - 03:25
Rank 2 = 25% total, Rank 6 = 40% total, not 65%.D.Kain wrote...
Shockwave <600N force / 2.67 sec recharge / 200pts dmg. / 2m radius / 10m range>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]
Biotic Mastery <4% reputation bonus / 10% power damage bonus / 10pts weight capacity bonus>
Rank 2: Weight Capacity incr. by 20 and Influence incr. by 4%
Rank 3: Damage and Force incr. by 10% and Influence incr. by 4%
Rank 4: [Duration incr. by 25% and Reputation incr. by 8%] -or- [Damage/Force incr. by 15%]
Rank 5: [Damage/Force incr. by 10% and Weight incr. by 20] -or- [Henchmen Force/Dmg. incr. by 30%]
Rank 6: [Power Recharge reduced by 40% for 30 sec after biotic detonation] -or- [Force/Dmg/Duration incr. by 25%]
-105% recharge time? Dafaq?
Also, anything applied by biotic mastery will more likely be applied after. So in this case, it wont be 40% + 40% to make 80%, it would actually be 40%, then a further 40%, so, 64%? toal.
#2948
Posté 13 février 2012 - 03:27
More is always better, but how much each % gives, the further you go, ends up having diminishing returns.
#2949
Posté 13 février 2012 - 03:29
D.Kain wrote...
strive wrote...
I assume the detonation is part of the "Lift" in Rank 6. IE Warp Bomb. While Rank 4 is specific to just the Shockwave.
So shockwave detonates any other biotic efects like warp?
i think so. thing just explode using every biotic ability. i think i novaed into a singularity adn it exploded. i charged near another singularity adn i think it exploded or just disapeared.
im not sure any of my adepts singularities lasted long enough for its explosion evolution to ever occur.
#2950
Posté 13 février 2012 - 03:32
Shadow of Terror wrote...
Rank 2 = 25% total, Rank 6 = 40% total, not 65%.D.Kain wrote...
Shockwave <600N force / 2.67 sec recharge / 200pts dmg. / 2m radius / 10m range>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]
Biotic Mastery <4% reputation bonus / 10% power damage bonus / 10pts weight capacity bonus>
Rank 2: Weight Capacity incr. by 20 and Influence incr. by 4%
Rank 3: Damage and Force incr. by 10% and Influence incr. by 4%
Rank 4: [Duration incr. by 25% and Reputation incr. by 8%] -or- [Damage/Force incr. by 15%]
Rank 5: [Damage/Force incr. by 10% and Weight incr. by 20] -or- [Henchmen Force/Dmg. incr. by 30%]
Rank 6: [Power Recharge reduced by 40% for 30 sec after biotic detonation] -or- [Force/Dmg/Duration incr. by 25%]
-105% recharge time? Dafaq?
Also, anything applied by biotic mastery will more likely be applied after. So in this case, it wont be 40% + 40% to make 80%, it would actually be 40%, then a further 40%, so, 64%? toal.
Are you sure? Because if it %*%, then force will be ridicilous. Take the shockwave force upgrades then for example. 600N+20%=720. 720+30%=936. 936+50%=1404. That is already stronger than a heavy throw that works on a single target from ME2, not even going into biotic mastery OR 50% biotic upgradesm that would rocket it into 2500+ Force. As opposed to it would be 600+( 20%+30%+50% + biotic mastery here. ) Which would be 1200+





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