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ME3 Powers - The Complete List


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#2926
The Spamming Troll

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it does sound strange and i refuse to answer it!!!

#2927
Gurthad

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-we dont get bonus power, but tech armor is really durable. i only had it at level 1 and i rarely stayed in cover on normal or hardcore i cant remember which. the other bonus defenses looke fairly similar to tech armor too, which will prolly see hate from the sentinel players once those are unlocked.-
We don't get them at all? Or, we don't get them till later in the game?

#2928
AVPen

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The Spamming Troll wrote...

lol i understand how it works. thats what im complaining about, how it works. so if i plan on going stasis bubble at rank 6, i shoudlnt invest in a longer duration because the 6th rank makes it permament. its a lost evolution. kindof seems weird one evolution cancels a previous one.

The permenant 6th Rank doesn't make the hold on the enemy permenant -  it just makes the field itself permenant (increasing the Duration would still affect how long the enemy is held by Stasis).

#2929
The Spamming Troll

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can enemies pass in and out of the stasis bubble?

does anyone know for sure if stasis works on protections like ME2???

Modifié par The Spamming Troll, 13 février 2012 - 01:38 .


#2930
PrinceLionheart

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Toyed around with Sentinel today. Tech Armor definitely got majorly nerfed, but I think it's for the better. Save for the Adrenaline Rush/Mattock Combo, Tech Armor was the most broken class Exclusive power in ME2. That said, I like how Tech Armor gives Shep more protection at the sacrifice of longer cooldowns for all powers. With the right Specs and Weapon Outputs, the class can still be a force to be reckon with.

As a whole, I'm loving how all of the powers are being done this time around. It's like a perfect mixture of the customization of ME1 and the streamlined factor of ME2.

#2931
PrinceLionheart

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Just did another Vanguard run. Decided to max out Charge since you're given enough points. I have to say, I think the final upgrade that gives you a 25% chance of not having a cooldown is awesome. I was able to do about 5 charges in a row before I suffered any cooldowns.

#2932
Patrick2602

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Stasis doesn't work on armored enemies,like turrets or the Atlas.It works on shielded enemies though.
BTW sabotage works on the turrets with shild and armor,so you can use it agijst the combat engineers right after.they built it,which is great especially on insanity ;).
I tried Adept on insanity today and ha fully developed throw,with 2m radius,combo reset and double throw evolution and it was great I used Liaras singularity to set up my throws and was able to avoid most cooldowns.Also biotics travel much faster and I totally love double throw.
Also had a vanguard yesterday,nova at level 5 caused a Cerberus trooper next to me to literally explode.
I'm still looking forward to Tuesday,cause I usually play ME on Pc and I had to struggle with the controls on XBox

#2933
Ghost43

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PrinceLionheart wrote...

Toyed around with Sentinel today. Tech Armor definitely got majorly nerfed, but I think it's for the better. Save for the Adrenaline Rush/Mattock Combo, Tech Armor was the most broken class Exclusive power in ME2. That said, I like how Tech Armor gives Shep more protection at the sacrifice of longer cooldowns for all powers. With the right Specs and Weapon Outputs, the class can still be a force to be reckon with.

As a whole, I'm loving how all of the powers are being done this time around. It's like a perfect mixture of the customization of ME1 and the streamlined factor of ME2.


Curious, how do you think Tech armor got nerfed?

#2934
Ghost43

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Regarding Sentrey turret, how do you choose whether it's a rocket turret or flamer turret? Do I totally misunderstand how it works?

Modifié par Ghost43, 13 février 2012 - 02:51 .


#2935
Someone With Mass

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Ghost43 wrote...

Regarding Sentrey turret, how do you choose whether it's a rocket turret or flamer turret?


Same as every other power evolution. Either or.

#2936
daftPirate

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I kinda gotta wonder how far into the story Sur'Kesh is...I mean, if we keep our imported levels, there's gonna be a ton level 26-30 Shepard's walking out of the blown up committee room. Won't that make things a little easy?

#2937
Ghost43

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Someone With Mass wrote...

Ghost43 wrote...

Regarding Sentrey turret, how do you choose whether it's a rocket turret or flamer turret?


Same as every other power evolution. Either or.


Ah, of course. Sorry.

#2938
Shadow of Terror

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This guy is going though the classes showing off all powers, the video of of an Infiltrator, but he has a solider one up and is doing the rest

Modifié par Shadow of Terror, 13 février 2012 - 03:00 .


#2939
M.for.Murderousness

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I'm really not seeing anything about the sentinel that would make it worth playing. Compared to every other class, it seems to have received the least amount of attention and innovation while also getting a big--though admittedly expected--nerf without gaining anything interesting in compensation. Moreover, it's signature power is now significantly encroached upon by several bonus powers, some of which look to offer even better utility and all of which allow other classes to do what the sentinel does.

Is there any reason to even play this class now, because between the new shine every other class is getting and the sentinels uninspired heavy melee attack, I'm thinking about just jumping ship and rolling an adept?

Modifié par M.for.Murderousness, 13 février 2012 - 03:00 .


#2940
D.Kain

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 Shockwave   <600N force / 2.67 sec recharge / 200pts dmg. / 2m radius / 10m range>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]  

What is the difference between the bold parts other than numbers? What is detonation?

#2941
goofyomnivore

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I assume the detonation is part of the "Lift" in Rank 6. IE Warp Bomb. While Rank 4 is specific to just the Shockwave.

Modifié par strive, 13 février 2012 - 03:03 .


#2942
D.Kain

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strive wrote...

I assume the detonation is part of the "Lift" in Rank 6. IE Warp Bomb. While Rank 4 is specific to just the Shockwave.


So shockwave detonates any other biotic efects like warp?

#2943
goofyomnivore

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No. Rank 6 [Lifts targets hit for a brief time] -- I assume you can detonate Shockwave with Warp if you have that evolution.

Modifié par strive, 13 février 2012 - 03:05 .


#2944
D.Kain

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  Also

Shockwave   <600N force / 2.67 sec recharge / 200pts dmg. / 2m radius / 10m range>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]

Biotic Mastery   <4% reputation bonus / 10% power damage bonus / 10pts weight capacity bonus>
Rank 2: Weight Capacity incr. by 20  and Influence incr. by 4%
Rank 3: Damage and Force incr. by 10% and Influence incr. by 4%
Rank 4: [Duration incr. by 25% and Reputation incr. by 8%] -or- [Damage/Force incr. by 15%]
Rank 5: [Damage/Force incr. by 10% and Weight incr. by 20] -or- [Henchmen Force/Dmg. incr. by 30%]
Rank 6: [Power Recharge reduced by 40% for 30 sec after biotic detonation] -or- [Force/Dmg/Duration incr. by 25%] 


-105% recharge time? Dafaq? :huh:

Shoshoshoshoshoshockwave machinegun for 30 sec?

#2945
PrinceLionheart

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Ghost43 wrote...

PrinceLionheart wrote...

Toyed around with Sentinel today. Tech Armor definitely got majorly nerfed, but I think it's for the better. Save for the Adrenaline Rush/Mattock Combo, Tech Armor was the most broken class Exclusive power in ME2. That said, I like how Tech Armor gives Shep more protection at the sacrifice of longer cooldowns for all powers. With the right Specs and Weapon Outputs, the class can still be a force to be reckon with.

As a whole, I'm loving how all of the powers are being done this time around. It's like a perfect mixture of the customization of ME1 and the streamlined factor of ME2.


Curious, how do you think Tech armor got nerfed?


Longer cooldown time, by keep the armor up, you're increase the cooldown of all of your powers, you have to manually detonate your armor (which also springs Tech Armor's cooldown.) It's still highly playable, just no longer broken like it was in ME2.

#2946
goofyomnivore

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If thermal clips are everywhere like Mass Effect 2. I doubt many are going to use more than one weapon on an Adept. I don't think the cooldown bonus evolutions are going to be too useful unless you're packing two heavy weapons or three normal weapons.


Does Tech Armor still reset squad powers?


Why not just run around with one weapon (light shotgun) press throw(small cooldown like 2s) detonate the Tech Armor reactivate Tech Armor(get cooldown bonus from passive) voila mild cooldown Tech Armor spamming detonating glory. Just by cycling Tech Armor and Throw.

Modifié par strive, 13 février 2012 - 03:24 .


#2947
Shadow of Terror

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D.Kain wrote...
Shockwave   <600N force / 2.67 sec recharge / 200pts dmg. / 2m radius / 10m range>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]

Biotic Mastery   <4% reputation bonus / 10% power damage bonus / 10pts weight capacity bonus>
Rank 2: Weight Capacity incr. by 20  and Influence incr. by 4%
Rank 3: Damage and Force incr. by 10% and Influence incr. by 4%
Rank 4: [Duration incr. by 25% and Reputation incr. by 8%] -or- [Damage/Force incr. by 15%]
Rank 5: [Damage/Force incr. by 10% and Weight incr. by 20] -or- [Henchmen Force/Dmg. incr. by 30%]
Rank 6: [Power Recharge reduced by 40% for 30 sec after biotic detonation] -or- [Force/Dmg/Duration incr. by 25%] 


-105% recharge time? Dafaq? :huh:

Rank 2 = 25% total, Rank 6 = 40% total, not 65%.

Also, anything applied by biotic mastery will more likely be applied after. So in this case, it wont be 40% + 40% to make 80%, it would actually be 40%, then a further 40%, so, 64%? toal.

#2948
Adhin

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Actually with how they're handling the formula, you could do 300% and still not end up like that. 105% is basically CD / 2.05 - or basically cuts the power in half. Ultimately this means the higher your CD %, the less each % ends up being. 100% is cut in half, for instance, 200% is in thirds, 300 is 4ths and so on.

More is always better, but how much each % gives, the further you go, ends up having diminishing returns.

#2949
The Spamming Troll

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D.Kain wrote...

strive wrote...

I assume the detonation is part of the "Lift" in Rank 6. IE Warp Bomb. While Rank 4 is specific to just the Shockwave.


So shockwave detonates any other biotic efects like warp?


i think so. thing just explode using every biotic ability. i think i novaed into a singularity adn it exploded. i charged near another singularity adn i think it exploded or just disapeared.

im not sure any of my adepts singularities lasted long enough for its explosion evolution to ever occur.

#2950
D.Kain

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Shadow of Terror wrote...

D.Kain wrote...
Shockwave   <600N force / 2.67 sec recharge / 200pts dmg. / 2m radius / 10m range>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]

Biotic Mastery   <4% reputation bonus / 10% power damage bonus / 10pts weight capacity bonus>
Rank 2: Weight Capacity incr. by 20  and Influence incr. by 4%
Rank 3: Damage and Force incr. by 10% and Influence incr. by 4%
Rank 4: [Duration incr. by 25% and Reputation incr. by 8%] -or- [Damage/Force incr. by 15%]
Rank 5: [Damage/Force incr. by 10% and Weight incr. by 20] -or- [Henchmen Force/Dmg. incr. by 30%]
Rank 6: [Power Recharge reduced by 40% for 30 sec after biotic detonation] -or- [Force/Dmg/Duration incr. by 25%] 


-105% recharge time? Dafaq? :huh:

Rank 2 = 25% total, Rank 6 = 40% total, not 65%.

Also, anything applied by biotic mastery will more likely be applied after. So in this case, it wont be 40% + 40% to make 80%, it would actually be 40%, then a further 40%, so, 64%? toal.


Are you sure? Because if it %*%, then force will be ridicilous. Take the shockwave force upgrades then for example.  600N+20%=720. 720+30%=936.  936+50%=1404.  That is already stronger than a heavy throw that works on a single target from ME2, not even going into biotic mastery OR 50% biotic upgradesm that would rocket it into 2500+ Force. As opposed to it would be 600+( 20%+30%+50% + biotic mastery here. ) Which would be 1200+