souljahbill wrote...
Doesn't pull compliment a Vanguard? Like, you can pull the enemy to yourself and then charge them, sending them flying because they're weightless.
It sure does, that's what I like the most about the Vanguard.
souljahbill wrote...
Doesn't pull compliment a Vanguard? Like, you can pull the enemy to yourself and then charge them, sending them flying because they're weightless.
The Spamming Troll wrote...
so then how does throw compliment warp for the sentinel?
what kind of moron in the MEuniverse would learn warp, and not learn pull? right?
el master pr wrote...
The Spamming Troll wrote...
so then how does throw compliment warp for the sentinel?
what kind of moron in the MEuniverse would learn warp, and not learn pull? right?
One who likes to do damage from afar? I think you're missing the point of having multiple classes each with a different aspect of gameplay. If you don't like Vanguard Pull, don't use it. I like it on my Vanguard and understand that a Vanguard likes combat up-close and personal, and so Pull does a better job at that than Throw.
The Spamming Troll wrote...
el master pr wrote...
The Spamming Troll wrote...
so then how does throw compliment warp for the sentinel?
what kind of moron in the MEuniverse would learn warp, and not learn pull? right?
One who likes to do damage from afar? I think you're missing the point of having multiple classes each with a different aspect of gameplay. If you don't like Vanguard Pull, don't use it. I like it on my Vanguard and understand that a Vanguard likes combat up-close and personal, and so Pull does a better job at that than Throw.
im not saying pull is better then throw, or recomending not using pull on the vangaurd. which should seem obviouse enough. my proposal would make options to have a throw vangaurd OR a pull vangaurd. or a throw sentinel OR a pull sentinel.
its very simple. the sentinel has throw, becasue the vangaurd has pull. theres no other reason why the sentinel DOESNT HAVE pull.
adonfraz wrote...
The Spamming Troll wrote...
el master pr wrote...
The Spamming Troll wrote...
so then how does throw compliment warp for the sentinel?
what kind of moron in the MEuniverse would learn warp, and not learn pull? right?
One who likes to do damage from afar? I think you're missing the point of having multiple classes each with a different aspect of gameplay. If you don't like Vanguard Pull, don't use it. I like it on my Vanguard and understand that a Vanguard likes combat up-close and personal, and so Pull does a better job at that than Throw.
im not saying pull is better then throw, or recomending not using pull on the vangaurd. which should seem obviouse enough. my proposal would make options to have a throw vangaurd OR a pull vangaurd. or a throw sentinel OR a pull sentinel.
its very simple. the sentinel has throw, becasue the vangaurd has pull. theres no other reason why the sentinel DOESNT HAVE pull.
So Sentinels can't warp bomb by themselves.
Modifié par The Spamming Troll, 31 août 2011 - 12:47 .
lazuli wrote...
Skill sets are part of what defines each class and each class' role on the battlefield. Just as much as the Sentinel's skill set defines it, so does what's not in its skill set. Picking your powers freely would allow you to create a super-class that would hurt the game's balance for all other classes. Pass.
Modifié par The Spamming Troll, 31 août 2011 - 01:23 .
lazuli wrote...
... how Charge will work in ME3.
... One problem I had with ME1 is that the classes seemed too fluid. There wasn't enough there to set them apart from one another. While I can certainly understand a desire for greater build flexibility (which we are getting, to an extent, in multiple power evolutions), pulling out all the stops will just lead to bland characters that are hard to balance and have no defining traits.
Shockwave will be able to be upgraded twice more. ie evolved 3 times on levels 4,5 and 6 as opposed to just 4 in ME2. We don't know what they will be yet though and the first 4 levels may also be tweaked a bit.DarkPsylocke26 wrote...
So if you have Heavy Shockwave will that power be upgrade one more time or will it just stay the same?
Modifié par Malanek999, 31 août 2011 - 01:41 .
lazuli wrote...
No, I understand. And the amount of posters that are actually interested in power evolutions doesn't seem to be staggering enough to get us in trouble if we get a little off topic. Maybe I'm wrong, but it seems people would rather talk about femshep's hair color than how Charge will work in ME3.
At any rate, I think a Vanguard that uses Slam, Reave, Disruptor Ammo, and Warp Ammo isn't even a Vanguard anymore. One problem I had with ME1 is that the classes seemed too fluid. There wasn't enough there to set them apart from one another. While I can certainly understand a desire for greater build flexibility (which we are getting, to an extent, in multiple power evolutions), pulling out all the stops will just lead to bland characters that are hard to balance and have no defining traits.
The Spamming Troll wrote...
lazuli wrote...
No, I understand. And the amount of posters that are actually interested in power evolutions doesn't seem to be staggering enough to get us in trouble if we get a little off topic. Maybe I'm wrong, but it seems people would rather talk about femshep's hair color than how Charge will work in ME3.
At any rate, I think a Vanguard that uses Slam, Reave, Disruptor Ammo, and Warp Ammo isn't even a Vanguard anymore. One problem I had with ME1 is that the classes seemed too fluid. There wasn't enough there to set them apart from one another. While I can certainly understand a desire for greater build flexibility (which we are getting, to an extent, in multiple power evolutions), pulling out all the stops will just lead to bland characters that are hard to balance and have no defining traits.
the vanguard is designed as being half biotic and half combat. or is a vanguard defined exactly by having charge, pull, shockwave, and cryo/inferno ammo?
really i think the vanguard is defined by charge, not pull or cryo ammo. each class is defined by their signature ability, not necessarily their extras.
can you tell me how a vanguard with any combination of half biotics and half combats would lead to an unbalanced game? as in how would the vangaurd i proposed any better or worse then the one were given in ME2?
el master pr wrote...
From a gameplay POV, it would be too overpowered. You have three bonus powers and a "foreign" ammo power in your Vanguard. Explain how that is balanced in any way.
Modifié par The Spamming Troll, 31 août 2011 - 02:19 .
MELTOR13 wrote...
For once, I will actually agree with Spamming Troll...*throws up in mouth*
I do wish that we were able to select our own skills that would be representative of the class at hand. But, it would still need to be localized. For instance, Vanguards should be the only class that gets Charge. Adepts should be the only class that gets Singularity, etc. etc. Other than that, though, I do kind of wish we could at least have a small selection of powers to pick from for our builds instead of being set in stone for all but one (the bonus power).
I will say that ME2 made a great leap at providing some unique-ness and some variety to the classes, though. I've been able to create multiple unique and viable builds for the same class in ME2, something that is relatively impossible to do in ME1. Hopefully the trend continues in ME3. I really like the look of things so far.