luckyloser62 wrote...
So since throw, shockwave, and nova all detonate other biotics, will reave as well? i surely hope so.
What exactly does warp bring to the party?
luckyloser62 wrote...
So since throw, shockwave, and nova all detonate other biotics, will reave as well? i surely hope so.
Ahglock wrote...
luckyloser62 wrote...
So since throw, shockwave, and nova all detonate other biotics, will reave as well? i surely hope so.
What exactly does warp bring to the party?
Ahglock wrote...
luckyloser62 wrote...
So since throw, shockwave, and nova all detonate other biotics, will reave as well? i surely hope so.
What exactly does warp bring to the party?
luckyloser62 wrote...
Ahglock wrote...
luckyloser62 wrote...
So since throw, shockwave, and nova all detonate other biotics, will reave as well? i surely hope so.
What exactly does warp bring to the party?
It does a bit more damage than either of the other two, works better against protections, and causes a damage ovver time affect that can be upgraded to cause more damage from other sources. Basically throw and shockwave work better on mobs while warp is better for tough, highly protcted enemies like the atlas.
MELTOR13 wrote...
So, Spamming, what do you think, overall?
Modifié par luckyloser62, 13 février 2012 - 06:08 .
Modifié par Biotic Sage, 13 février 2012 - 06:09 .
MELTOR13 wrote...
Warp has reverted back to it's ME1 status, while the others got an upgrade.
Modifié par The Spamming Troll, 13 février 2012 - 06:15 .
MELTOR13 wrote...
I did notice that Singularity moves ALOT faster now. I know it's not instant, but it's better than the molasses-type Singularity we get in ME2.
PrinceLionheart wrote...
MELTOR13 wrote...
Warp has reverted back to it's ME1 status, while the others got an upgrade.
Kind of. Warp is essentially what Reave was in ME2 in addition to gaining it's debuffer ability in ME1.
Biotic Sage wrote...
<<UPDATE>>
I have incorporated all of the numerical information from the demo given to me by you guys, and again thank you so much for compiling all of the new info! A very special thanks to DayusMakhina for making a kickass list.
luckyloser62 wrote...
PrinceLionheart wrote...
MELTOR13 wrote...
Warp has reverted back to it's ME1 status, while the others got an upgrade.
Kind of. Warp is essentially what Reave was in ME2 in addition to gaining it's debuffer ability in ME1.
Yep, and now reave seems to have a damage reduction effect rather than healing you as per ME2 according to the leak. I hope this is true, and I really hope it stays in line with the other offensive biotic abilities in that it will detonate other biotics. It would make a caster vanguard build extremely viable, which is how I plan to play my vanguard.
implodinggoat wrote...
Jesus, my marksman soldier totally sucks ass now.
My adrenaline rush has a much longer cooldown and if I max it out totally for weapon damage it gives me a +75% weapon damage bonus as opposed to the base +100% weapon damage bonus or the +150% weapon damage bonus of heightened adrenaline rush that I got in ME2.
And Maxing out my class passive Combat Mastery for weapons damage only gives me a +25% bonus.
And if I want my ammo powers to apply to my concussive shot (the one improvement to the soldier I was pleased about) then I have to max out the power.
On top of that it seems like I'm still going to have to worry about weight capacity so I can't even carry whatever weapons I damned well please.
This just sucks. My Soldier got his brains NERFED out.
Modifié par Biotic Sage, 13 février 2012 - 06:40 .
Biotic Sage wrote...
Check out the evolutions of Combat Mastery, especially the final one. Max that out and one good ammo power and you have yourself all the damage output you will ever need haha.
And if you're a Soldier you really shouldn't be worried about power cooldowns or weight capacity. You have a huge weight capacity to begin with, and the Soldier is supposed to be the typical shooter experience: weapons only, fire away.
D.Kain wrote...
Biotic Sage wrote...
Check out the evolutions of Combat Mastery, especially the final one. Max that out and one good ammo power and you have yourself all the damage output you will ever need haha.
And if you're a Soldier you really shouldn't be worried about power cooldowns or weight capacity. You have a huge weight capacity to begin with, and the Soldier is supposed to be the typical shooter experience: weapons only, fire away.
But then he can't carry all the weapons he wants.
Modifié par Biotic Sage, 13 février 2012 - 06:45 .
Modifié par PrinceLionheart, 13 février 2012 - 06:47 .
Biotic Sage wrote...
D.Kain wrote...
Biotic Sage wrote...
Check out the evolutions of Combat Mastery, especially the final one. Max that out and one good ammo power and you have yourself all the damage output you will ever need haha.
And if you're a Soldier you really shouldn't be worried about power cooldowns or weight capacity. You have a huge weight capacity to begin with, and the Soldier is supposed to be the typical shooter experience: weapons only, fire away.
But then he can't carry all the weapons he wants.
He can carry whatever he wants without worrying about anything. It's just going to increase the power cooldown penalty. If he's worried about power cooldown, then yes he will need to carry fewer weapons. That's the balance of ME3. Increasing weight capacity just reduces the penalty for power cooldowns when you carry more weapons.
PrinceLionheart wrote...
Biotic Sage wrote...
D.Kain wrote...
Biotic Sage wrote...
Check out the evolutions of Combat Mastery, especially the final one. Max that out and one good ammo power and you have yourself all the damage output you will ever need haha.
And if you're a Soldier you really shouldn't be worried about power cooldowns or weight capacity. You have a huge weight capacity to begin with, and the Soldier is supposed to be the typical shooter experience: weapons only, fire away.
But then he can't carry all the weapons he wants.
He can carry whatever he wants without worrying about anything. It's just going to increase the power cooldown penalty. If he's worried about power cooldown, then yes he will need to carry fewer weapons. That's the balance of ME3. Increasing weight capacity just reduces the penalty for power cooldowns when you carry more weapons.
And as a soldier, you want to carry more weapons.
Modifié par Biotic Sage, 13 février 2012 - 06:51 .
Modifié par luckyloser62, 13 février 2012 - 06:52 .
Biotic Sage wrote...
PrinceLionheart wrote...
Biotic Sage wrote...
D.Kain wrote...
Biotic Sage wrote...
Check out the evolutions of Combat Mastery, especially the final one. Max that out and one good ammo power and you have yourself all the damage output you will ever need haha.
And if you're a Soldier you really shouldn't be worried about power cooldowns or weight capacity. You have a huge weight capacity to begin with, and the Soldier is supposed to be the typical shooter experience: weapons only, fire away.
But then he can't carry all the weapons he wants.
He can carry whatever he wants without worrying about anything. It's just going to increase the power cooldown penalty. If he's worried about power cooldown, then yes he will need to carry fewer weapons. That's the balance of ME3. Increasing weight capacity just reduces the penalty for power cooldowns when you carry more weapons.
And as a soldier, you want to carry more weapons.
...right. So why would a Soldier worry about power cooldown rates? If you did want to build a Soldier focused on powers, then you would select the weight capacity increase so that you could carry 5 weapons without increasing the cooldown penalty. If you do a normal Soldier build that just focuses on weapon damage though, you can carry 5 weapons around no matter without a care in the world regardless of your weight capacity evolution decisions. Soldiers have the highest base weight capacity out of any class.
Modifié par PrinceLionheart, 13 février 2012 - 06:51 .