PrinceLionheart wrote...
Biotic Sage wrote...
PrinceLionheart wrote...
Biotic Sage wrote...
D.Kain wrote...
Biotic Sage wrote...
Check out the evolutions of Combat Mastery, especially the final one. Max that out and one good ammo power and you have yourself all the damage output you will ever need haha.
And if you're a Soldier you really shouldn't be worried about power cooldowns or weight capacity. You have a huge weight capacity to begin with, and the Soldier is supposed to be the typical shooter experience: weapons only, fire away.
But then he can't carry all the weapons he wants.
He can carry whatever he wants without worrying about anything. It's just going to increase the power cooldown penalty. If he's worried about power cooldown, then yes he will need to carry fewer weapons. That's the balance of ME3. Increasing weight capacity just reduces the penalty for power cooldowns when you carry more weapons.
And as a soldier, you want to carry more weapons.
...right. So why would a Soldier worry about power cooldown rates? If you did want to build a Soldier focused on powers, then you would select the weight capacity increase so that you could carry 5 weapons without increasing the cooldown penalty. If you do a normal Soldier build that just focuses on weapon damage though, you can carry 5 weapons around no matter without a care in the world regardless of your weight capacity evolution decisions. Soldiers have the highest base weight capacity out of any class.
Maybe so they can use Adrenaline Rush at a faster rate?
Exactly my point. If you want to have Adrenaline Rush be constantly on, there should be a tradeoff for that. Otherwise damage-output Soldiers will need to use it as a support power, not as an activate-every-3 seconds power. That's called balancing and Bioware did a great job.
And again, Soldier still has the highest weight capacity out of any class to begin with, so you won't suffer that big of a cooldown penalty even if you don't take the weight capacity evolutions.
Modifié par Biotic Sage, 13 février 2012 - 06:54 .





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