ME3Shepard wrote...
So with 181 points, that means we max out everything right?
8 lvl 6 powers + 1 lvl 4 power OR 7 lvl 6 powers + 2 lvl 5 powers
ME3Shepard wrote...
So with 181 points, that means we max out everything right?
Vapaä wrote...
ME3Shepard wrote...
So with 181 points, that means we max out everything right?
8 lvl 6 powers + 1 lvl 4 power OR 7 lvl 6 powers + 2 lvl 5 powers
andy69156915 wrote...
I've always sucked badly at math, so... What? Explain that simpler.
Vapaä wrote...
andy69156915 wrote...
I've always sucked badly at math, so... What? Explain that simpler.
You can max out 8 powers at rank 6 plus the remaning power at rank 4, or you can just max out 7 powers but with the remaining 2 powers at rank 5
Modifié par BatmanPWNS, 18 février 2012 - 01:49 .
jasonxxsatanna wrote...
Does any one know how grenades are replenished. . .
wolfsite wrote...
jasonxxsatanna wrote...
Does any one know how grenades are replenished. . .
You will find them as drops like Heat syncs
jasonxxsatanna wrote...
ok . . . so I assume heavy weapon ammo will be the same too?
Stabby McGoodstab wrote...
jasonxxsatanna wrote...
ok . . . so I assume heavy weapon ammo will be the same too?
I'm not sure, but I remember reading that heavy weapon ammo will be refilled before every mission, but you will only find very little or no heavy weapon ammo during the mission.
Stabby McGoodstab wrote...
jasonxxsatanna wrote...
ok . . . so I assume heavy weapon ammo will be the same too?
I'm not sure, but I remember reading that heavy weapon ammo will be refilled before every mission, but you will only find very little or no heavy weapon ammo during the mission.
Modifié par Biotic Sage, 19 février 2012 - 03:24 .
Biotic Sage wrote...
jasonxxsatanna wrote...
crackseed wrote...
Yeah, you'll see actual grenades lying around near ammo piles, etc so it refills separately outside of thermal sinks.
In ME1 how were they replinished . . .I rarely used them . . .?
In ME1 you found them in crates when you looted.
andy69156915 wrote...
Vapaä wrote...
andy69156915 wrote...
I've always sucked badly at math, so... What? Explain that simpler.
You can max out 8 powers at rank 6 plus the remaning power at rank 4, or you can just max out 7 powers but with the remaining 2 powers at rank 5
Okay, gotcha. I like this trade-off, giving you enough points to nearly max out everything, but still adding diversity by giving multiple evolutions to every power. Much better then ME1&2's setup.
MasterEcabob wrote...
andy69156915 wrote...
Vapaä wrote...
andy69156915 wrote...
I've always sucked badly at math, so... What? Explain that simpler.
You can max out 8 powers at rank 6 plus the remaning power at rank 4, or you can just max out 7 powers but with the remaining 2 powers at rank 5
Okay, gotcha. I like this trade-off, giving you enough points to nearly max out everything, but still adding diversity by giving multiple evolutions to every power. Much better then ME1&2's setup.
It's also important to note that you'll be only be able to max out that many powers at LV60. Bioware has said that getting to max level is going to be difficult even for imports, and the level progression chart seems to have a pretty signficant xp gap between the last few levels.
The fun thing about imports is that, with 61 points, you can go ahead and max your passive and class power, and still have plenty of points left over. That way you can have your class's main power along with the cooldown/weight bonuses from the passive available from the beginning, and steadily progress your other powers as you see fit.
Yeah, I'm noticing this a fair bit with leveling characters in MP - seems like they've gone back to the ME1 system where higher levels require significantly more Exp than earlier ones (in contrast to the ME2 system, where all levels cost the same amount of points).MasterEcabob wrote...
It's also important to note that you'll be only be able to max out that many powers at LV60. Bioware has said that getting to max level is going to be difficult even for imports, and the level progression chart seems to have a pretty signficant xp gap between the last few levels.
The fun thing about imports is that, with 61 points, you can go ahead and max your passive and class power, and still have plenty of points left over. That way you can have your class's main power along with the cooldown/weight bonuses from the passive available from the beginning, and steadily progress your other powers as you see fit.
Modifié par AVPen, 19 février 2012 - 05:43 .
littlezack wrote...
Does anybody know who the Secret Squadmates are? You can PM me if it's a spoiler thing.
MasterEcabob wrote...
It's also important to note that you'll be only be able to max out that many powers at LV60. Bioware has said that getting to max level is going to be difficult even for imports, and the level progression chart seems to have a pretty signficant xp gap between the last few levels.
The fun thing about imports is that, with 61 points, you can go ahead and max your passive and class power, and still have plenty of points left over. That way you can have your class's main power along with the cooldown/weight bonuses from the passive available from the beginning, and steadily progress your other powers as you see fit.