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ME3 Powers - The Complete List


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#3326
Arbalest7

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royard wrote...

implodinggoat wrote...

royard wrote...

The base damage of reave is 70.  for comparison, one avenger shot is about 40. 

base duration is 4 seconds. 


70 points that's all?  That's damned near useless.

Warp does 250 base damage, staggers enemies and detonate's other biotics.  When I reccomended it I was assuming Reave was closer to the power of Warp.


I know that's what you assumed.  That's why I pointed that out.  I just don't know why they chose to nerf perfectly good powers, especially since other powers, like energy drain, are very OP. 


Technically isn't this a buff considering ME2 Reave did 40 points of damage a second?

#3327
Ghost43

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royard wrote...

littlezack wrote...

AVPen wrote...

littlezack wrote...

It doesn't seem like Incinerate does extra damage to armor anymore, though. And even if it does, you can clear a room with well-placed, powerful headshots quicker than you could with Incinerate, especially with Tactical Cloak being much faster to use, now.

Yes it does, plus you can evolve it on its 6th Rank to do 50% more damage to armor.


Fair enough. Still, I say with the proper rifle, mods, talents and ammo, you get way more bang for your buck out of headshots, especially as an Infiltrator. Yeah, Incinerate is good for armor, but if you're killing just about everything in a single shot...


I don't think you can one-shot anything on insanity.  Even if a centurion only have a little bit of shield left, your shot can only eliminate the shield and not damaging his health at all.  So defense-stripping powers are still very important. 


How can this be? It'd make one shot, high damage weapons, even heavy weapons, nearly useless.

Modifié par Ghost43, 26 février 2012 - 07:51 .


#3328
implodinggoat

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royard wrote...

I don't think you can one-shot anything on insanity.  Even if a centurion only have a little bit of shield left, your shot can only eliminate the shield and not damaging his health at all.  So defense-stripping powers are still very important. 


If I headshot a Centurion with my Widow I expect him to drop.  I realize Centurions are an elite unit; but they shouldn't be able to take an anti materiel round to the head.

#3329
littlezack

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implodinggoat wrote...

royard wrote...

I don't think you can one-shot anything on insanity.  Even if a centurion only have a little bit of shield left, your shot can only eliminate the shield and not damaging his health at all.  So defense-stripping powers are still very important. 


If I headshot a Centurion with my Widow I expect him to drop.  I realize Centurions are an elite unit; but they shouldn't be able to take an anti materiel round to the head.


We're talking about Insanity, here. Everything is less effective.

#3330
Guest_Felidae_5_*

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So, to clarify, does reave do 70 points of damage over the period of 4 seconds, or does it do 70 damage every second for 4 seconds?

#3331
implodinggoat

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littlezack wrote...

We're talking about Insanity, here. Everything is less effective.


I was hoping that they had gotten away from the ME1 era practice of making the enemies bullet sponges on insanity.

Making enemies' weapons hit harder, giving more units some type of protection or simply throwing more of them at me is fine; but upping their health throws off everything.  If you can't one shot a common infantry unit with the most powerful sniper rifle in the game then something is wrong.

Felidae_5 wrote...

So, to clarify, does reave do 70 points of damage over the period of 4 seconds, or does it do 70 damage every
second for 4 seconds?


I would have to assume that it does 70 points of damage a second for 4 seconds.  70 points of damage is simply too insignificant to be worth using.

Modifié par implodinggoat, 26 février 2012 - 10:31 .


#3332
littlezack

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implodinggoat wrote...

littlezack wrote...

We're talking about Insanity, here. Everything is less effective.


I was hoping that they had gotten away from the ME1 era practice of making the enemies bullet sponges on insanity.

Making enemies' weapons hit harder, giving more units some type of protection or simply throwing more of them at me is fine; but upping their health throws off everything.  If you can't one shot a common infantry unit with the most powerful sniper rifle in the game then something is wrong.


What would really be the difference between giving them more protections and giving them more health? Either way, they're still not going down with a single shot.

If you could kill normal enemies with a single shot on the highest difficulty, it's not really...difficult. Insanity is supposed to be insanely difficult. That's the whole point.

Modifié par littlezack, 26 février 2012 - 11:06 .


#3333
Adhin

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Point of Reave was always to heal your self and CC the targets. 70 dmg vs 240 dmg on initial impact is in warps favor, though, the 70 per second will top it in 4 easily at 280. Also keep in mind you can turn Reave into an AoE power at rank 4 letting you get multiple targets at once.

Warp is definitely better for straight DPS but Reave should, depending on how it handles its leech (restore barrier/shields off Barriers/Organics or does it heal health directly). Add to that it's ability to effect groups directly (which you can then Detonate as well) could prove useful.

Also with how detonation works in ME3, good chance detonating a reave could cause the effect to be part of the 'explosion'. Though that's not ensured as mostly just Stasis does this, and all the Tech Bursts. But you never know really.

Either way I think it'll be useful just as Energy Drain is but be organic oriented and as such, probably be more useful more often. Keep in mind Energy drain heals shields via a flat 50% base, upgraded to 100% if you want - its dmg is irrelevant to that. It's actual damage impact is, ultimately, minimal compared to Overload.

#3334
Ghost43

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Eric ****nan ‏
@PWatamaniuk @habob99 you can't one-shot shielded enemies with weapons on Insanity, but you can on easier difficulties.

#3335
Ghost43

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Adhin wrote...

Point of Reave was always to heal your self and CC the targets. 70 dmg vs 240 dmg on initial impact is in warps favor, though, the 70 per second will top it in 4 easily at 280. Also keep in mind you can turn Reave into an AoE power at rank 4 letting you get multiple targets at once.

Warp is definitely better for straight DPS but Reave should, depending on how it handles its leech (restore barrier/shields off Barriers/Organics or does it heal health directly). Add to that it's ability to effect groups directly (which you can then Detonate as well) could prove useful.

Also with how detonation works in ME3, good chance detonating a reave could cause the effect to be part of the 'explosion'. Though that's not ensured as mostly just Stasis does this, and all the Tech Bursts. But you never know really.

Either way I think it'll be useful just as Energy Drain is but be organic oriented and as such, probably be more useful more often. Keep in mind Energy drain heals shields via a flat 50% base, upgraded to 100% if you want - its dmg is irrelevant to that. It's actual damage impact is, ultimately, minimal compared to Overload.


I believe it reduces the amount of damage you recieve, the reverse of the old warp.

Btw. do we know how much damage detonations do?

Modifié par Ghost43, 27 février 2012 - 01:16 .


#3336
Adhin

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It's true, you can't. Even if there is a damage overflow from a Widow you wont hurt there health bar. Think they have some kind of cut off thing like in ME2 where even if you had 1-2 shields left, the hit that 'removed' your shields wouldn't actually hurt your HP it would just drop them. But you where often under so much fire it wasn't to noticable unless it was a single, big hit.

Always strip shield/barriers before you pop there head! Why everyone plays the Salarian, hes the only one who can do that outa the current demo infiltrators.

#3337
Adhin

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@Ghost43 : That's an end rank thing which Energy Drain also shares. Rank in Energy Drain allows you to add 15% DR for 10 seconds I believe (maybe 20) if you hit Shield/Robots/Armor. Which is nice for survivability but i went for straight damage on my Salarian.

As for damage... no, someone would have to look into the files for that. If i was going to estimate baseed off HP I've seen drop in relation to other powers I'd say its sitting around 500-600 base in AoE form. It seems pretty damn powerful either way even with out %upgrades for it even on Gold.

Back to Reave though - I imagine it's literally Energy Drains twin, though handles as a CC DoT effect and works against Organics and Barriers. You know, instead of Shield/Synethics. I'm curious if it'll heal 50% max shield/barrier (probably wont heal health, but it may) or if it will do 10% per second.

Reason I think it may not heal health, directly, is they've been pretty focused on making HP not heal with out Med-kits, or the Survival Packs. I mean Krogan should have a base HP Regeneration that's 'always' in effect. Something minor but it should keep healing past the 5 points even if your taking some damage. It doesn't, however, and most of there 'tankiness' comes from pure Shield strength - not health strength, though that's also a little higher then everyone elses.

#3338
Ghost43

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@Adhin
Ah, that's quite impressive, evolutions where you increase detonation force/damage by 50% would be worth it.

#3339
Adhin

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Well, like I said its just a guess. But it has a tendency to instantly wipe out collateral targets on Bronze. I've use Detonations constantly on Atlases in Silver/Gold and it removes multiple bars each time (about...3). Widow Removes more like 6 and that's 800 base dmg at rank 1, have a rank 4 now. Over 1k dmg (by a tiny bit) at 10 so...

Yeah, why im guestimating 500 dmg for detonations. Maybe more like 300-400 though as the target its self also takes the impact from the power you used to cause the detonation + the detonation. Targets nearby just take the AoE det. DMG. Either way well worth it if your focusing on group explosions or just general explosions.

#3340
implodinggoat

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littlezack wrote...

If you could kill normal enemies with a single shot on the highest difficulty, it's not really...difficult. Insanity is supposed to be insanely difficult. That's the whole point.


Upon further consideration I can accept not being able to one shot a Centurion since they are an elite enemy on par with a Krogan or Elite Merc in ME2 who likewise couldn't be downed with one shot from a widow.

But; I damned well be able to down a regular trooper with one headshot from any slow firing sniper rifle (Mantis, Widow, etc.) or slow firing shotguns (Eviscerator, Claymore, etc.) or else those guns are going to be completely broken on insanity.

The whole point of the Widow or Mantis is that you can down a normal enemy with one shot then get your ass back behind cover.  If they can't down a standard trooper with one shot then there won't be any point in equipping them.

#3341
littlezack

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implodinggoat wrote...

littlezack wrote...

If you could kill normal enemies with a single shot on the highest difficulty, it's not really...difficult. Insanity is supposed to be insanely difficult. That's the whole point.


Upon further consideration I can accept not being able to one shot a Centurion since they are an elite enemy on par with a Krogan or Elite Merc in ME2 who likewise couldn't be downed with one shot from a widow.

But; I damned well be able to down a regular trooper with one headshot from any slow firing sniper rifle (Mantis, Widow, etc.) or slow firing shotguns (Eviscerator, Claymore, etc.) or else those guns are going to be completely broken on insanity.

The whole point of the Widow or Mantis is that you can down a normal enemy with one shot then get your ass back behind cover.  If they can't down a standard trooper with one shot then there won't be any point in equipping them.


It'll still do way more damage than the other weapons.

#3342
Adhin

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You can 1 shot a trooper in Gold easy with Mantis/Widow or most the shotguns if you get there face. Think Widow will on a body shot too.

#3343
implodinggoat

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littlezack wrote...

It'll still do way more damage than the other weapons.


I'm sure it will do more damage with a single shot; but if that single shot won't kill a low level enemy then the damage output of the gun is effectively cut in half.

If I have to shoot then reload and then shoot again to down a standard trooper then its going to take me at least twice as long to down even a low level target with a slow firing sniper rifle then it would if I were using a semi auto sniper rifle like the Viper.

Thus if you can't down a low level enemy with one shot then the weapon simply becomes obsolete.  A single headshot from the Mantis should down a standard enemy as in ME2 and a single shot to the head or the torso from the Widow should do the same (as in ME2).

I'm gonna send a tweet to Manveer to get an answer to this, the concept of my Widow being so viscously nerfed is unacceptable to me.

#3344
implodinggoat

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Adhin wrote...

You can 1 shot a trooper in Gold easy with Mantis/Widow or most the shotguns if you get there face. Think Widow will on a body shot too.


Lovely, I've mainly been playing on Bronze or Silver and I honestly haven't been using the Sniper Rifles much.  Think I'll go fire up the multiplayer and give the Widow a spin for myself.

Modifié par implodinggoat, 27 février 2012 - 02:46 .


#3345
Ghost43

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Now that I think about it, I really like that you can't one shot some enemies. It makes things more interesting, and drives home that some enemies are close to being your peers. Shepard generally can't die in one shot either. Seems like they put a lot of effort into differentiating this time around.

I'm also guessing enemies with shields will be at around 600 pts to begin with, seeing as Shep can get that easily, so it will still be useful.
I think they doubled the health/shield and damage numbers this time around, to allow for more variety. Claymore doesn't seem practical, though. (Never did...)

Modifié par Ghost43, 27 février 2012 - 06:40 .


#3346
Ghost43

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Curious now, can enemies restore their shields?

#3347
littlezack

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Ghost43 wrote...

Curious now, can enemies restore their shields?


Quite positive they can. I know Combat Engineers will bring their shields back if you take too long to kill them.

#3348
Elecbender

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Ghost43 wrote...

Now that I think about it, I really like that you can't one shot some enemies. It makes things more interesting, and drives home that some enemies are close to being your peers. Shepard generally can't die in one shot either. Seems like they put a lot of effort into differentiating this time around.

I'm also guessing enemies with shields will be at around 1000 pts to begin with, seeing as Shep can get that easily, so it will still be useful.
I think they doubled the health/shield and damage numbers this time around, to allow for more variety. Claymore doesn't seem practical, though. (Never did...)


Shotguns shoot more than one pellet (with exception of Crusader) and thus bypass this rule (if its even in place). 

#3349
Adhin

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As for shield restores - Yes. Anything with Shields/Barriers can recharge if there left alone for awhile but it takes longer then players. Atlases and Turrets can be 'healed' (armor bar) by Engineers which is a pain. And to top it off, Phantoms can regenerate there HEALTH when they're in stealth and will often run, and come back at full HP/Barriers.

That's one reason I love Inferno Grenades - it stops regeneration and you can easily get them as they go for cover.

#3350
Ghost43

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littlezack wrote...

Ghost43 wrote...

Curious now, can enemies restore their shields?


Quite positive they can. I know Combat Engineers will bring their shields back if you take too long to kill them.


Great, thanks.