ME3 Powers - The Complete List
#3351
Posté 27 février 2012 - 05:10
Me: "Will a single shot from a slow firing sniper rifle (Mantis, etc.) down a low level enemy (trooper, etc.) on Insanity?"
Manveer: "Doubtful"
Me: "How bout if its a headshot?"
Manveer: "Maybe."
My take on this is....
The reply that a headshot "Maybe" able to down a standard trooper in one shot would seem to mean...
A headshot alone probably ain't gonna cut it on insanity; but if you've got a few extra buffs on top you should be able to pull it off.
Such As...
1: You're rolling as a class with weapon damage bonus passives for Sniper Rifles (Soldier, Infiltrator).
2: And/or you've got some good active damage buffs (Adrenaline Rush, Ammo Powers)
3: and/or the right weapon mods (high caliber barrel).
Furthermore the reply that a single shot other than a headshot is "Doubtful" to kill a trooper on insanity would seem to indicate that its not impossible to one shot a trooper with a body shot if the stars align just right.
Say if you're rolling as a Soldier with maxed out weapon damage passives, you've got the extra damage bonus from Adrenaline Rush going, you've got a high level ammo power active and you're packing a Widow with a high caliber barrel mod....then a bodyshot might do it.
#3352
Posté 27 février 2012 - 06:05
#3353
Posté 27 février 2012 - 08:19
Ghost43 wrote...
Is there still ragdoll damage in ME3? I've heard otherwise.
Can't say for sure; but lifted enemies or enemies who have been hurled to the ground seem to take significantly more weapon damage in multiplayer. So my guess would be yes.
#3354
Posté 27 février 2012 - 08:39
I've seen it listed in some of the data for several biotic powers (like Slam or Throw), so the answer would be yes.implodinggoat wrote...
Ghost43 wrote...
Is there still ragdoll damage in ME3? I've heard otherwise.
Can't say for sure; but lifted enemies or enemies who have been hurled to the ground seem to take significantly more weapon damage in multiplayer. So my guess would be yes.
#3355
Posté 27 février 2012 - 09:04
#3356
Posté 27 février 2012 - 09:07
implodinggoat wrote...
Ghost43 wrote...
Is there still ragdoll damage in ME3? I've heard otherwise.
Can't say for sure; but lifted enemies or enemies who have been hurled to the ground seem to take significantly more weapon damage in multiplayer. So my guess would be yes.
Oh, I forgot about that from ME2, sorry, let me rephrase that; Do enemies take damage from hitting a wall, falling, etc. Thanks.
#3357
Posté 28 février 2012 - 02:40
Ghost43 wrote...
Oh, I forgot about that from ME2, sorry, let me rephrase that; Do enemies take damage from hitting a wall, falling, etc. Thanks.
Short answer, if they do its not enough to be a significant factor. Using Throw to fling an enemy into a wall might be an exception; but I haven't used throw any so I can't say for certain.
Unless you instakill an enemy by flinging them off a cliff, fall damage doesn't seem to be much of a factor and concussive blast doesn't seem to do any extra damage if it flings an enemy into a wall.
#3358
Posté 28 février 2012 - 03:49
implodinggoat wrote...
Ghost43 wrote...
Oh, I forgot about that from ME2, sorry, let me rephrase that; Do enemies take damage from hitting a wall, falling, etc. Thanks.
Short answer, if they do its not enough to be a significant factor. Using Throw to fling an enemy into a wall might be an exception; but I haven't used throw any so I can't say for certain.
Unless you instakill an enemy by flinging them off a cliff, fall damage doesn't seem to be much of a factor and concussive blast doesn't seem to do any extra damage if it flings an enemy into a wall.
Ah, so force is only good for knock downs.
#3359
Posté 28 février 2012 - 09:14
#3360
Posté 28 février 2012 - 04:14
Via Eric ****nan
sniper classes were just too powerful at long ranges and a lot of our enemies are built to fight at shorter ranges.
hardcore cuts off 75% of the damage that passes through the shield gate. Normal cuts off 50%
(Insanity cuts off 100%)
#3361
Posté 28 février 2012 - 04:26
#3362
Posté 28 février 2012 - 04:30
#3363
Posté 28 février 2012 - 04:32
So on normal if they've got 50 Shield and you do 100 damage with a single shot, you'll get rid of the shield and then do 25 health damage. On hardcore you'd do 12.5 health damage, and on Insanity you could only take down the shield
Modifié par Wulfram, 28 février 2012 - 04:33 .
#3364
Posté 28 février 2012 - 04:48
#3365
Posté 28 février 2012 - 05:53
Warp Ammo [Liara] <15% health dmg. / 15% armor dmg. / 30% barrier dmg. / 30% armor weaken / 50% lifted dmg.>
Rank 2: Lifted Target Dmg. increased by 25%
Rank 3: Health/Armor Dmg. incr. by 5% and Barrier Dmg. incr. by 10%
Rank 4: [Health/Armor Dmg. incr. by 7.5% and Barrier Dmg. incr. by 15%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 25%]
Rank 6: [Hlth/Arm. Dmg. incr. by 12.5% / Bar. Dmg. incr. by 25%] -or- [Lifted Dmg. incr. by 50% and Arm. Weak incr. by 25%]
Incendiary Ammo <+10% health dmg. / +10% armor dmg.>
Rank 2: Panic chance increased by 15%
Rank 3: Armor/Health Damage increased by 4%
Rank 4: [Armor Health Damage incr. by 6%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 25%]
Rank 6: [Armor/Health Damage incr. by 10%] -or- [Splash Radius of 2.5m for 100pts dmg.]
Isn't Warp Ammo much better than Inferno Ammo, or am I missing something? As a mostly Vanguard type person, I feel like having both Cryo and Inferno Ammo is redundant.
Both are mostly useful against armor, and unprotected enemies, but Cryo will take a unprotected enemy right out of the fight in a way Inferno won't. Again, am I missing something?
Edit: Of course, I'd love to know what the base freeze and panic chances are.
Modifié par Ghost43, 28 février 2012 - 05:57 .
#3366
Posté 28 février 2012 - 06:08
#3367
Posté 28 février 2012 - 06:28
littlezack wrote...
Warp Ammo doesn't deal any splash damage to surrounding enemies, though. And Incendiary Ammo deals damage as a continual effect - there've been plenty of times where I've hit an enemy with a few shots, they duck behind cover, and the fire damage just finishes them off. Not to mention that the Panic status makes them dance around and vulnerable, whereas when enemies freeze, they tend to fall down, often behind cover.
Ah, if it's damage over time, that's a little different. How long does it last, and how often do they panic? Thanks.
#3368
Posté 28 février 2012 - 06:35
#3369
Posté 28 février 2012 - 06:43
SpaceGhost88 wrote...
Quick question, does stasis become less effective if repeatedly casted on the same enemy like in ME 2?
Yes
#3370
Posté 28 février 2012 - 06:47
Aurellia wrote...
SpaceGhost88 wrote...
Quick question, does stasis become less effective if repeatedly casted on the same enemy like in ME 2?
Yes
Cool ^^ Looks like Liara will get quite a lot of usage depite that
Modifié par SpaceGhost88, 28 février 2012 - 06:54 .
#3371
Posté 28 février 2012 - 08:16
I don't understand the Sentinel playstyle well enough to think of any builds, was wondering what people had planned.
Would be good to know, considering how to use squadmates with barrier,and how to use those bounus powers as a non-Sentinel.
Edit, while I'm here: Any guess as to how much damage heavy melee does, base and maxed?
Modifié par Ghost43, 28 février 2012 - 08:42 .
#3372
Posté 28 février 2012 - 09:49
#3373
Posté 29 février 2012 - 01:18
1) How many talent points does a level 60 Shepard receive? Squadmates?
2) Do weapons have a passive "stagger" effect in ME3 SP? In MP I noticed that enemies stagger much more frequently from non-combat ammo bullet-fire than in ME2, but I haven't played the SP portion of the demo, so I cannot confirm if this effect is limited strictly to MP.
3) Do bonus powers carry over?
Thanks.
#3374
Posté 29 février 2012 - 01:55
2. Not sure, but I'm thinking maybe (at least, if enemy behaviors is the same in SP as they are in MP).
3. No, your ME2 Bonus Powers do not carry over into ME3.
#3375
Posté 29 février 2012 - 01:57
-Skorpious- wrote...
I have a few quick questions -
1) How many talent points does a level 60 Shepard receive? Squadmates?
2) Do weapons have a passive "stagger" effect in ME3 SP? In MP I noticed that enemies stagger much more frequently from non-combat ammo bullet-fire than in ME2, but I haven't played the SP portion of the demo, so I cannot confirm if this effect is limited strictly to MP.
3) Do bonus powers carry over?
Thanks.
1: We aren't certain; but the devs have said 178 (Shepard) and 90 (Squad) in the past.
2: Yes, Cerberus troopers stagger more frequently when shot in single player as well which is handy since thye move around so much. I don't recall the Canibal husks in the first part of the single player staggering; but they're pretty slow and stupid compared to Cerberus troops so you can keep your sights on them pretty easily.
3: You still get to choose a bonus power in ME3; but I don't think any of us know exactly when or how you get your bonus powers.





Retour en haut




