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ME3 Powers - The Complete List


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#3351
implodinggoat

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I tweeted Manveer Heir about Sniper Rifle effectiveness on Insanity and he provided some typically enigmatic replies.

Me: "Will a single shot from a slow firing sniper rifle (Mantis, etc.) down a low level enemy (trooper, etc.) on Insanity?"
Manveer: "Doubtful"
Me:  "How bout if its a headshot?"
Manveer:  "Maybe."

My take on this is....

The reply that a headshot "Maybe" able to down a standard trooper in one shot would seem to mean...

A headshot alone probably ain't gonna cut it on insanity; but if you've got a few extra buffs on top you should be able to pull it off.

Such As...
1: You're rolling as a class with weapon damage bonus passives for Sniper Rifles (Soldier, Infiltrator).
2: And/or you've got some good active damage buffs (Adrenaline Rush, Ammo Powers)
3: and/or the right weapon mods (high caliber barrel).

Furthermore the reply that a single shot other than a headshot is "Doubtful" to kill a trooper on insanity would seem to indicate that its not impossible to one shot a trooper with a body shot if the stars align just right.

Say if you're rolling as a Soldier with maxed out weapon damage passives, you've got the extra damage bonus from Adrenaline Rush going, you've got a high level ammo power active and you're packing a Widow with a high caliber barrel mod....then a bodyshot might do it.

#3352
Ghost43

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Is there still ragdoll damage in ME3? I've heard otherwise.

#3353
implodinggoat

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Ghost43 wrote...

Is there still ragdoll damage in ME3? I've heard otherwise.


Can't say for sure; but lifted enemies or enemies who have been hurled to the ground seem to take significantly more weapon damage in multiplayer.  So my guess would be yes.

#3354
AVPen

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implodinggoat wrote...

Ghost43 wrote...

Is there still ragdoll damage in ME3? I've heard otherwise.


Can't say for sure; but lifted enemies or enemies who have been hurled to the ground seem to take significantly more weapon damage in multiplayer.  So my guess would be yes.

I've seen it listed in some of the data for several biotic powers (like Slam or Throw), so the answer would be yes.

#3355
luckyloser_62

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Does cryo still give the same damage boost as well? I think overload might give a damage bonus if you spec it for nueral shock, Enemies that have been stunned seem to take more damage, but it could be my imagination. I am loving overload so much this time.

#3356
Ghost43

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implodinggoat wrote...

Ghost43 wrote...

Is there still ragdoll damage in ME3? I've heard otherwise.


Can't say for sure; but lifted enemies or enemies who have been hurled to the ground seem to take significantly more weapon damage in multiplayer.  So my guess would be yes.


Oh, I forgot about that from ME2, sorry, let me rephrase that; Do enemies take damage from hitting a wall, falling, etc. Thanks.

#3357
implodinggoat

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Ghost43 wrote...

Oh, I forgot about that from ME2, sorry, let me rephrase that; Do enemies take damage from hitting a wall, falling, etc. Thanks.


Short answer, if they do its not enough to be a significant factor.   Using Throw to fling an enemy into a wall might be an exception; but I haven't used throw any so I can't say for certain.

Unless you instakill an enemy by flinging them off a cliff, fall damage doesn't seem to be much of a factor and concussive blast doesn't seem to do any extra damage if it flings an enemy into a wall.

#3358
Ghost43

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implodinggoat wrote...

Ghost43 wrote...

Oh, I forgot about that from ME2, sorry, let me rephrase that; Do enemies take damage from hitting a wall, falling, etc. Thanks.


Short answer, if they do its not enough to be a significant factor.   Using Throw to fling an enemy into a wall might be an exception; but I haven't used throw any so I can't say for certain.

Unless you instakill an enemy by flinging them off a cliff, fall damage doesn't seem to be much of a factor and concussive blast doesn't seem to do any extra damage if it flings an enemy into a wall.


Ah, so force is only good for knock downs.

#3359
BigFresh37

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Have Shockwave and Pull been confirmed as Javik the Prothean's other two powers, or is that still speculation?

#3360
Ghost43

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Just to totally resolve the sniper issue...

Via Eric ****nan

sniper classes were just too powerful at long ranges and a lot of our enemies are built to fight at shorter ranges.

hardcore cuts off 75% of the damage that passes through the shield gate. Normal cuts off 50%
(Insanity cuts off 100%)

#3361
littlezack

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What does he mean by 'passes through the shield' gate? Can snipers just bypass shields altogether and go straight to the red health?

#3362
Lvl20DM

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Having used throw in the multiplayer part of the demo - the damage from hitting walls/objects can actually get quite high.

#3363
Wulfram

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I think it's that if they've got a shield up, they get a reduction in the health damage done.

So on normal if they've got 50 Shield and you do 100 damage with a single shot, you'll get rid of the shield and then do 25 health damage. On hardcore you'd do 12.5 health damage, and on Insanity you could only take down the shield

Modifié par Wulfram, 28 février 2012 - 04:33 .


#3364
ChaosAgentLoki

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Well this is going to allow for far more customization for my Adept. Can't wait to see how destructive I can become this time around.

#3365
Ghost43

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Just thinking:

Warp Ammo [Liara] <15% health dmg. / 15% armor dmg. / 30% barrier dmg. / 30% armor weaken / 50% lifted dmg.>
Rank 2: Lifted Target Dmg. increased by 25%
Rank 3: Health/Armor Dmg. incr. by 5% and Barrier Dmg. incr. by 10%
Rank 4: [Health/Armor Dmg. incr. by 7.5% and Barrier Dmg. incr. by 15%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 25%]
Rank 6: [Hlth/Arm. Dmg. incr. by 12.5% / Bar. Dmg. incr. by 25%] -or- [Lifted Dmg. incr. by 50% and Arm. Weak incr. by 25%]

Incendiary Ammo <+10% health dmg. / +10% armor dmg.>
Rank 2: Panic chance increased by 15%
Rank 3: Armor/Health Damage increased by 4%
Rank 4: [Armor Health Damage incr. by 6%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 25%]
Rank 6: [Armor/Health Damage incr. by 10%] -or- [Splash Radius of 2.5m for 100pts dmg.]

Isn't Warp Ammo much better than Inferno Ammo, or am I missing something? As a mostly Vanguard type person, I feel like having both Cryo and Inferno Ammo is redundant.

Both are mostly useful against armor, and unprotected enemies, but Cryo will take a unprotected enemy right out of the fight in a way Inferno won't. Again, am I missing something?

Edit: Of course, I'd love to know what the base freeze and panic chances are.

Modifié par Ghost43, 28 février 2012 - 05:57 .


#3366
littlezack

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Warp Ammo doesn't deal any splash damage to surrounding enemies, though. And Incendiary Ammo deals damage as a continual effect - there've been plenty of times where I've hit an enemy with a few shots, they duck behind cover, and the fire damage just finishes them off. Not to mention that the Panic status makes them dance around and vulnerable, whereas when enemies freeze, they tend to fall down, often behind cover.

#3367
Ghost43

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littlezack wrote...

Warp Ammo doesn't deal any splash damage to surrounding enemies, though. And Incendiary Ammo deals damage as a continual effect - there've been plenty of times where I've hit an enemy with a few shots, they duck behind cover, and the fire damage just finishes them off. Not to mention that the Panic status makes them dance around and vulnerable, whereas when enemies freeze, they tend to fall down, often behind cover.


Ah, if it's damage over time, that's a little different. How long does it last, and how often do they panic? Thanks.

#3368
SpaceGhost88

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Quick question, does stasis become less effective if repeatedly casted on the same enemy like in ME 2?

#3369
Aurellia

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SpaceGhost88 wrote...

Quick question, does stasis become less effective if repeatedly casted on the same enemy like in ME 2?


Yes

#3370
SpaceGhost88

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Aurellia wrote...

SpaceGhost88 wrote...

Quick question, does stasis become less effective if repeatedly casted on the same enemy like in ME 2?


Yes


Cool ^^ Looks like Liara will get quite a lot of usage depite that

Modifié par SpaceGhost88, 28 février 2012 - 06:54 .


#3371
Ghost43

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More annoying questions, cause that's what I have; Do we know the encumbrance penalty for Tech Armor/Barrier/Fortification?

I don't understand the Sentinel playstyle well enough to think of any builds, was wondering what people had planned.

Would be good to know, considering how to use squadmates with barrier,and how to use those bounus powers as a non-Sentinel.

Edit, while I'm here: Any guess as to how much damage heavy melee does, base and maxed?

Modifié par Ghost43, 28 février 2012 - 08:42 .


#3372
littlezack

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I never really liked Sentinel, even when it was 'good' Always seems like such a boring - if effective - class.

#3373
-Skorpious-

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I have a few quick questions -

1) How many talent points does a level 60 Shepard receive? Squadmates?

2) Do weapons have a passive "stagger" effect in ME3 SP? In MP I noticed that enemies stagger much more frequently from non-combat ammo bullet-fire than in ME2, but I haven't played the SP portion of the demo, so I cannot confirm if this effect is limited strictly to MP.

3) Do bonus powers carry over?

Thanks.

#3374
AVPen

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1. Devs have said 178, but files extracted from the Demo say that it's actually 181, so.... we're not totally sure yet.

2. Not sure, but I'm thinking maybe (at least, if enemy behaviors is the same in SP as they are in MP).

3. No, your ME2 Bonus Powers do not carry over into ME3.

#3375
implodinggoat

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-Skorpious- wrote...

I have a few quick questions -

1) How many talent points does a level 60 Shepard receive? Squadmates?

2) Do weapons have a passive "stagger" effect in ME3 SP? In MP I noticed that enemies stagger much more frequently from non-combat ammo bullet-fire than in ME2, but I haven't played the SP portion of the demo, so I cannot confirm if this effect is limited strictly to MP.

3) Do bonus powers carry over?

Thanks.


1:  We aren't certain; but the devs have said 178 (Shepard) and 90 (Squad) in the past.

2: Yes, Cerberus troopers stagger more frequently when shot in single player as well which is handy since thye move around so much.  I don't recall the Canibal husks in the first part of the single player staggering; but they're pretty slow and stupid compared to Cerberus troops so you can keep your sights on them pretty easily.

3:  You still get to choose a bonus power in ME3; but I don't think any of us know exactly when or how you get your bonus powers.