Aller au contenu

Photo

ME3 Powers - The Complete List


3405 réponses à ce sujet

#351
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Rezources wrote...

The Spamming Troll wrote...

Josh123914 wrote...

Sorry, hi, PS3 gamer jumping in here (My main is an Adept on Hardcore) and just saying, didn't powers in Mass Effect 1 take AGES to recharge? I mean granted they ran on sperate cooldowns and were overpowered as hell but wouldn't it take some rediculous time like 30 seconds for Warp to recharge? agreed, Overpowered, but not God mode seeing as how slow paced everything was-- you even had infinite ammo so there was no reason not to just wait for your powers to recharge unless you were on a speedrun or something.


its also worth mentioning that almost every single ME1 ability was better then ME2s version of the same ability.

ME1 singularity, nemesis lift, bastion stasis.........

you wont understand the awesomeness of biotics, unless you played ME1.


Except for the tech abilities, of course.

I'm glad Sabotage is back though.


ofcorse, tech damage was pathetic on higher difficulties. this forum should be very happy i wasnt into playing a tech class back in ME1, or youd have somone complaining about adepts AND engineers. tech classes arent even the same anymore tho. tech in ME1 isnt nearly the same as tech in ME2. engineers served a very different roll in ME1 as apposed to ME2. ME1 engis were more like crippler, while ME2s engineer is more like a CCer.

Modifié par The Spamming Troll, 01 septembre 2011 - 01:54 .


#352
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Rezources wrote...

The Spamming Troll wrote...

Josh123914 wrote...

Sorry, hi, PS3 gamer jumping in here (My main is an Adept on Hardcore) and just saying, didn't powers in Mass Effect 1 take AGES to recharge? I mean granted they ran on sperate cooldowns and were overpowered as hell but wouldn't it take some rediculous time like 30 seconds for Warp to recharge? agreed, Overpowered, but not God mode seeing as how slow paced everything was-- you even had infinite ammo so there was no reason not to just wait for your powers to recharge unless you were on a speedrun or something.


its also worth mentioning that almost every single ME1 ability was better then ME2s version of the same ability.

ME1 singularity, nemesis lift, bastion stasis.........

you wont understand the awesomeness of biotics, unless you played ME1.


Except for the tech abilities, of course.

I'm glad Sabotage is back though.


I'm getting tired of people who either never played a proper Tech class in ME1 or played one without the slightest clue as to what they were doing crap on ME1's Tech powers. There was no better class than a properly spec'd Infiltrator and not only because Immunity was undoubtedly superior to Barrier. Tech mines, when spec'd for max cooldowns and radius and all that jazz would leave an entire room standing there unable to do anything but watch you mow them down. And that's better than sending them flying off into the atmosphere and having to wait 3 minutes for them to come back down and then drive your Mako over to them five hundred yards away lol.

Tech was just as good as Biotivs, if not better (and I'd argue better). Just about everything except the defenseless Engineer was OP in ME though.

#353
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...

Rezources wrote...

The Spamming Troll wrote...

Josh123914 wrote...

Sorry, hi, PS3 gamer jumping in here (My main is an Adept on Hardcore) and just saying, didn't powers in Mass Effect 1 take AGES to recharge? I mean granted they ran on sperate cooldowns and were overpowered as hell but wouldn't it take some rediculous time like 30 seconds for Warp to recharge? agreed, Overpowered, but not God mode seeing as how slow paced everything was-- you even had infinite ammo so there was no reason not to just wait for your powers to recharge unless you were on a speedrun or something.


its also worth mentioning that almost every single ME1 ability was better then ME2s version of the same ability.

ME1 singularity, nemesis lift, bastion stasis.........

you wont understand the awesomeness of biotics, unless you played ME1.


Except for the tech abilities, of course.

I'm glad Sabotage is back though.


ofcorse, tech damage was pathetic on higher difficulties. this forum should be very happy i wasnt into playing a tech class back in ME1, or youd have somone complaining about adepts AND engineers. tech classes arent even the same anymore tho. tech in ME1 isnt nearly the same as tech in ME2. engineers served a very different roll in ME1 as apposed to ME2. ME1 engis were more like crippler, while ME2s engineer is more like a CCer.


Lol such complete fail. Do you ever know what you're doing in this series?

#354
lazuli

lazuli
  • Members
  • 3 995 messages

The Spamming Troll wrote...

ofcorse, tech damage was pathetic on higher difficulties. this forum should be very happy i wasnt into playing a tech class back in ME1, or youd have somone complaining about adepts AND engineers. tech classes arent even the same anymore tho. tech in ME1 isnt nearly the same as tech in ME2. engineers served a very different roll in ME1 as apposed to ME2. ME1 engis were more like crippler, while ME2s engineer is more like a CCer.


Could you elaborate on the difference between a "crippler" and a "CCer"?  Engineers in both games have had impressive crowd control capabilities.  The damage potential increased in ME2, at least from what I can see.  I only ever played an Engineer in ME1 on Insanity, and I did not find her damage impressive at all.

#355
blitzkkrieg

blitzkkrieg
  • Members
  • 271 messages

No Snakes Alive wrote...

The Spamming Troll wrote...

Rezources wrote...

The Spamming Troll wrote...

Josh123914 wrote...

Sorry, hi, PS3 gamer jumping in here (My main is an Adept on Hardcore) and just saying, didn't powers in Mass Effect 1 take AGES to recharge? I mean granted they ran on sperate cooldowns and were overpowered as hell but wouldn't it take some rediculous time like 30 seconds for Warp to recharge? agreed, Overpowered, but not God mode seeing as how slow paced everything was-- you even had infinite ammo so there was no reason not to just wait for your powers to recharge unless you were on a speedrun or something.


its also worth mentioning that almost every single ME1 ability was better then ME2s version of the same ability.

ME1 singularity, nemesis lift, bastion stasis.........

you wont understand the awesomeness of biotics, unless you played ME1.


Except for the tech abilities, of course.

I'm glad Sabotage is back though.


ofcorse, tech damage was pathetic on higher difficulties. this forum should be very happy i wasnt into playing a tech class back in ME1, or youd have somone complaining about adepts AND engineers. tech classes arent even the same anymore tho. tech in ME1 isnt nearly the same as tech in ME2. engineers served a very different roll in ME1 as apposed to ME2. ME1 engis were more like crippler, while ME2s engineer is more like a CCer.


Lol such complete fail. Do you ever know what you're doing in this series?


Maybe he just has a different play style. 

And pertaining to the post
before that, I loved that about engineers in ME1.  Biotics or tech?  Dampening (If i get the wrong names, sorry).  Is that a gun pointed
at me?  Sabotage.  Cool rocket turret, now it's mine.  And on my recent engineer, I took AR training, so it was "lock down room, shoot, repeat".  I feel like engineers lost some of the control the had in ME1 due to the reworking of powers, although I'm thrilled to see sabotage back

#356
lazuli

lazuli
  • Members
  • 3 995 messages
If there are powers in ME3 that exist to disable enemy power usage, there had better be a lot more enemies using powers than we saw in ME1 and ME2 combined. Every power should have a feasible use in almost every fight, at least in my opinion.

I wouldn't be surprised if shutdown abilities were linked to deeper evolutions of some tech powers as an homage to ME1.

#357
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

No Snakes Alive wrote...

The Spamming Troll wrote...

ofcorse, tech damage was pathetic on higher difficulties. this forum should be very happy i wasnt into playing a tech class back in ME1, or youd have somone complaining about adepts AND engineers. tech classes arent even the same anymore tho. tech in ME1 isnt nearly the same as tech in ME2. engineers served a very different roll in ME1 as apposed to ME2. ME1 engis were more like crippler, while ME2s engineer is more like a CCer.


Lol such complete fail. Do you ever know what you're doing in this series?


im not sure what you want me to defend here.

are you saying tech damage was as good on insanity as it was on casual? tech damage on higher difficulties was almost nonexistant. techs went from serving two purposes, to serving one as soon as you higher the difficulties. theres no reason to use techs for their damage output, you moreso used them for their passives like overheating guns with sabotage.

No Snakes Alive wrote...

I'm getting tired of people who
either never played a proper Tech class in ME1 or played one without the
slightest clue as to what they were doing crap on ME1's Tech powers.
There was no better class than a properly spec'd Infiltrator and not
only because Immunity was undoubtedly superior to Barrier. Tech mines,
when spec'd for max cooldowns and radius and all that jazz would leave
an entire room standing there unable to do anything but watch you mow
them down. And that's better than sending them flying off into the
atmosphere and having to wait 3 minutes for them to come back down and
then drive your Mako over to them five hundred yards away lol.

Tech
was just as good as Biotivs, if not better (and I'd argue better). Just
about everything except the defenseless Engineer was OP in ME
though.


an infiltrator is not an engineer.

ofcorse there are people who love engineers. but its pretty common knowledge that engis are the least favorite and least effective class of ME1. i know its subjective and all, but for me and alot of other posters round these parts your very much in the minority here.

i know i liked the way upgrading one tech ability actually helped the other ones too. like investing in damping also increased all tech mines radiuses and what not.

Modifié par The Spamming Troll, 01 septembre 2011 - 03:13 .


#358
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

lazuli wrote...

The Spamming Troll wrote...

ofcorse, tech damage was pathetic on higher difficulties. this forum should be very happy i wasnt into playing a tech class back in ME1, or youd have somone complaining about adepts AND engineers. tech classes arent even the same anymore tho. tech in ME1 isnt nearly the same as tech in ME2. engineers served a very different roll in ME1 as apposed to ME2. ME1 engis were more like crippler, while ME2s engineer is more like a CCer.


Could you elaborate on the difference between a "crippler" and a "CCer"?  Engineers in both games have had impressive crowd control capabilities.  The damage potential increased in ME2, at least from what I can see.  I only ever played an Engineer in ME1 on Insanity, and I did not find her damage impressive at all.


i guess its my own interpretation of the word Crowd Control. i figure CC meanes controlling through applied force, while crippling is controlling through disableing. its not even worth explaining, really, just the impression the game gives me.

#359
Ghost Lightning

Ghost Lightning
  • Members
  • 10 303 messages
How bout the ability to aim your biotic charge at areas instead of enemies? I mean, I have no shields and there are three guys shooting me, and my only option is to charge into the YMIR mech? Come on man. Make it so you pick a stop and hit everything in the way, that would awesome. Or even the ability to steer maybe?

#360
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Ghost Lightning wrote...

How bout the ability to aim your biotic charge at areas instead of enemies? I mean, I have no shields and there are three guys shooting me, and my only option is to charge into the YMIR mech? Come on man. Make it so you pick a stop and hit everything in the way, that would awesome. Or even the ability to steer maybe?


sterring charge?!?!?

that seems so rediculouse, its aweomse.

i want to evolve charge and steer my way through the game with one single charge.

#361
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

blitzkkrieg wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

Rezources wrote...

The Spamming Troll wrote...

Josh123914 wrote...

Sorry, hi, PS3 gamer jumping in here (My main is an Adept on Hardcore) and just saying, didn't powers in Mass Effect 1 take AGES to recharge? I mean granted they ran on sperate cooldowns and were overpowered as hell but wouldn't it take some rediculous time like 30 seconds for Warp to recharge? agreed, Overpowered, but not God mode seeing as how slow paced everything was-- you even had infinite ammo so there was no reason not to just wait for your powers to recharge unless you were on a speedrun or something.


its also worth mentioning that almost every single ME1 ability was better then ME2s version of the same ability.

ME1 singularity, nemesis lift, bastion stasis.........

you wont understand the awesomeness of biotics, unless you played ME1.


Except for the tech abilities, of course.

I'm glad Sabotage is back though.


ofcorse, tech damage was pathetic on higher difficulties. this forum should be very happy i wasnt into playing a tech class back in ME1, or youd have somone complaining about adepts AND engineers. tech classes arent even the same anymore tho. tech in ME1 isnt nearly the same as tech in ME2. engineers served a very different roll in ME1 as apposed to ME2. ME1 engis were more like crippler, while ME2s engineer is more like a CCer.


Lol such complete fail. Do you ever know what you're doing in this series?


Maybe he just has a different play style. 

And pertaining to the post
before that, I loved that about engineers in ME1.  Biotics or tech?  Dampening (If i get the wrong names, sorry).  Is that a gun pointed
at me?  Sabotage.  Cool rocket turret, now it's mine.  And on my recent engineer, I took AR training, so it was "lock down room, shoot, repeat".  I feel like engineers lost some of the control the had in ME1 due to the reworking of powers, although I'm thrilled to see sabotage back


A different playstyle is one thing, and having an obnoxiously wrong opinion is another. I found soldiiers to be the most boring class in ME2 but I don't go around the forums running my mouth trolling about how they suck. Played properly, Soldiers were a very capable class.

Calling Tech mines "pathetic" when you could leave an entire room standing there unable to use their guns or powers indefinitely while their own turrets shoot rockets at them isn't pathetic. The FACT of the matter is you could get the duration of these powers to outweigh their cooldowns for constant effect and cycle through them to leave enemies unable to attack at all.

That's essentially Bastion Stasis on an entire room once you upgrade the radius. Now how is that pathetic? And like I said, they had the benefit of not sending enemies flying beyond reach so they were arguably BETTER than Biotics, but both were obviously OP when maxed in ME. Whether you preferred one or didn't know what you were doing with the other, claiming either was "pathetic" is pure ignorance.

#362
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages
Guys, this is supposed to be Mass Effect 3 powers discussion...

#363
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

No Snakes Alive wrote...

A different playstyle is one thing, and having an obnoxiously wrong opinion is another. I found soldiiers to be the most boring class in ME2 but I don't go around the forums running my mouth trolling about how they suck. Played properly, Soldiers were a very capable class.

Calling Tech mines "pathetic" when you could leave an entire room standing there unable to use their guns or powers indefinitely while their own turrets shoot rockets at them isn't pathetic. The FACT of the matter is you could get the duration of these powers to outweigh their cooldowns for constant effect and cycle through them to leave enemies unable to attack at all.

That's essentially Bastion Stasis on an entire room once you upgrade the radius. Now how is that pathetic? And like I said, they had the benefit of not sending enemies flying beyond reach so they were arguably BETTER than Biotics, but both were obviously OP when maxed in ME. Whether you preferred one or didn't know what you were doing with the other, claiming either was "pathetic" is pure ignorance.


actually, i said tech mines damage on insanity is patheitc. i never said overheating weapons or damping enemies was pathetic. are you reading what im writing, or just babbling your mouth with no real attempt at an argument? im not sure if you are aware of how obnoxious you are being.

do you think there giving throw a "armor peircing" evolution just for little old me?!?!? maybe my complaining about adpets on insanity actually has some merrit, dont you think?

really, you might wanna try a little harder here, buddy.

Modifié par The Spamming Troll, 01 septembre 2011 - 03:23 .


#364
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

Biotic Sage wrote...

Please don't insult each other and bicker in this thread.

I know that you all are passionate about the power system in Mass Effect.  I am too.  However, this thread is intended to be informative first and foremost.  Secondary to this I have also set it up as a place where we can discuss, in a civil manner, the new powers in ME3.  Obviously, conversation will sometimes allude to ME2 or ME1 powers, but try to keep it focused on the powers for ME3.

This is my respectful request to you guys.


PLEASE.

#365
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
meh, im not really concerned about no snakes attempts at belittling me.

Modifié par The Spamming Troll, 01 septembre 2011 - 03:25 .


#366
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

The Spamming Troll wrote...

meh. im not really concerned about no snakes attempts at belittling me.


This isn't conducive to discussion and it is undermining the entire thread.  Like I said, it was a respectful request, not a command.

Wouldn't it make sense for you two to continue your discussion by messaging each other personally anyway?  This conversation doesn't really concern anyone else.

Modifié par Biotic Sage, 01 septembre 2011 - 03:28 .


#367
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

ofcorse, tech damage was pathetic on higher difficulties. this forum should be very happy i wasnt into playing a tech class back in ME1, or youd have somone complaining about adepts AND engineers. tech classes arent even the same anymore tho. tech in ME1 isnt nearly the same as tech in ME2. engineers served a very different roll in ME1 as apposed to ME2. ME1 engis were more like crippler, while ME2s engineer is more like a CCer.


Lol such complete fail. Do you ever know what you're doing in this series?


im not sure what you want me to defend here.

are you saying tech damage was as good on insanity as it was on casual? tech damage on higher difficulties was almost nonexistant. techs went from serving two purposes, to serving one as soon as you higher the difficulties. theres no reason to use techs for their damage output, you moreso used them for their passives like overheating guns with sabotage.

No Snakes Alive wrote...

I'm getting tired of people who
either never played a proper Tech class in ME1 or played one without the
slightest clue as to what they were doing crap on ME1's Tech powers.
There was no better class than a properly spec'd Infiltrator and not
only because Immunity was undoubtedly superior to Barrier. Tech mines,
when spec'd for max cooldowns and radius and all that jazz would leave
an entire room standing there unable to do anything but watch you mow
them down. And that's better than sending them flying off into the
atmosphere and having to wait 3 minutes for them to come back down and
then drive your Mako over to them five hundred yards away lol.

Tech
was just as good as Biotivs, if not better (and I'd argue better). Just
about everything except the defenseless Engineer was OP in ME
though.


an infiltrator is not an engineer.

ofcorse there are people who love engineers. but its pretty common knowledge that engis are the least favorite and least effective class of ME1. i know its subjective and all, but for me and alot of other posters round these parts your very much in the minority here.

i know i liked the way upgrading one tech ability actually helped the other ones too. like investing in damping also increased all tech mines radiuses and what not.


On rare occasion you speak the truth. However, the Engineer was far and away the worst class in Mass Effect for one reason only and that reason was not the ineffectiveness of Tech Mines; it was the fact that Engineers were the only class without some sort of infinitely activate-able defensive power. Barrier and Immunity were available to the other classes and had shorter cooldowns than durations when upgraded for the constant ability to eat a rocket to the face (with the former, and like 20 rockets with the latter).

So regardless of how effective Tech was in ME, Engineers were too vulnerable to instant rocket desth to be worthwhile. Again, though, Infiltrators were untouchable because they had Immunity (way better than Barrier even) and all the CC anyone could ask for (which the other class with Immunity did not have).

Tech was amazing. Engineers were not.

#368
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
^i know im right, you dont have to remind me.

B)

Modifié par The Spamming Troll, 01 septembre 2011 - 03:29 .


#369
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Biotic Sage wrote...

The Spamming Troll wrote...

meh. im not really concerned about no snakes attempts at belittling me.


This isn't conducive to discussion and it is undermining the entire thread.  Like I said, it was a respectful request, not a command.

Wouldn't it make sense for you two to continue your discussion by messaging each other personally anyway?  This conversation doesn't really concern anyone else.


hey! we can get a little off topic here cant we? i mean weve got 8 friggin months to start numerouse topics about numerouse things. over the nest few weeks this topic will die, then another will take its place. and ill still be yelling about enemy protections and bozorgmehr will still be making "sweet" adept vids. the world goes round.

sorry anyways.

#370
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

The Spamming Troll wrote...

hey! we can get a little off topic here cant we? i mean weve got 8 friggin months to start numerouse topics about numerouse things. over the nest few weeks this topic will die, then another will take its place.


There's no reason this topic should die, unless Bioware officially reveals every single power along with the details or someone else makes a better compilation of the information about powers.  Why would you want to bury information like this?  As of right now, this is the only place I know where people can go for it.  

Plus, do you really want to give the trolls more of an excuse to rant and rave about "a lack of RPG features?"  This information is a direct counter to that claim.

#371
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...

No Snakes Alive wrote...

A different playstyle is one thing, and having an obnoxiously wrong opinion is another. I found soldiiers to be the most boring class in ME2 but I don't go around the forums running my mouth trolling about how they suck. Played properly, Soldiers were a very capable class.

Calling Tech mines "pathetic" when you could leave an entire room standing there unable to use their guns or powers indefinitely while their own turrets shoot rockets at them isn't pathetic. The FACT of the matter is you could get the duration of these powers to outweigh their cooldowns for constant effect and cycle through them to leave enemies unable to attack at all.

That's essentially Bastion Stasis on an entire room once you upgrade the radius. Now how is that pathetic? And like I said, they had the benefit of not sending enemies flying beyond reach so they were arguably BETTER than Biotics, but both were obviously OP when maxed in ME. Whether you preferred one or didn't know what you were doing with the other, claiming either was "pathetic" is pure ignorance.


actually, i said tech mines damage on insanity is patheitc. i never said overheating weapons or damping enemies was pathetic. are you reading what im writing, or just babbling your mouth with no real attempt at an argument? im not sure if you are aware of how obnoxious you are being.

do you think there giving throw a "armor peircing" evolution just for little old me?!?!? maybe my complaining about adpets on insanity actually has some merrit, dont you think?

really, you might wanna try a little harder here, buddy.


Saying Tech DAMAGE is pathetic on Insanity in MAss Effect is like saying Lift's damage in Mass Effect was pathetic. It seriously makes such little sense to even type out such a waste of words that I assumed you meant Tech powers overall. You seriously want people to take you seriously when you complain about the DAMAGE output on powers that shut down enemies weapons and powers but praise Biotic powers that do the same thing and cause NO damage?

What, did having slight damage added confuse you enough to make you think that it was a main purpose of Tech mines? I seriously just cannot understand the complete absence of logic here. When you have a room full of enemies floating in the air or standing there with their thumbs up their asses, your pistol with Marksman is where you get the damage from.

My god. I'm sorry, Sage. I keep giving him the benefit of the doubt and assuming he just might be serious this one time and every time I end up looking like I'm really trying to win a slam dunk contest against a paraplegic. This thread was great and I apologize for derailing it. No more feeding the troll.

#372
RocketManSR2

RocketManSR2
  • Members
  • 2 974 messages
You've also got a PM system to have your discussion/argument in and not get this topic locked.

#373
Red Son Rising

Red Son Rising
  • Members
  • 360 messages
play nice ppl, nobody here is gettin paid to argue about anything mass effect related. catfights accomplish nothing, especially when its about things no one here has any control over

hopefully bioware finds a way to balance the classes a little better this time. moving on...

#374
adonfraz

adonfraz
  • Members
  • 206 messages
I'll actually contribute something to the thread now.

Adept Demo Gameplay Footage


There's plenty of Soldier and Sentinel videos on BioWare TV but none of the Adept, feel free to add it to the front page.

#375
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Biotic Sage wrote...

The Spamming Troll wrote...

hey! we can get a little off topic here cant we? i mean weve got 8 friggin months to start numerouse topics about numerouse things. over the nest few weeks this topic will die, then another will take its place.


There's no reason this topic should die, unless Bioware officially reveals every single power along with the details or someone else makes a better compilation of the information about powers.  Why would you want to bury information like this?  As of right now, this is the only place I know where people can go for it.  

Plus, do you really want to give the trolls more of an excuse to rant and rave about "a lack of RPG features?"  This information is a direct counter to that claim.


Lol to be honest at the rate Bioware is revealing info this thread might did without the off-topic trolling and bickering haha. And I know, I know - we've got 8 whole months to kill but goddamnit I wanna know what the Vanguard's and Infiltrator's new powers will beeee. >;[

I'm usually so patient - I swear. But each day I dont find out what the Sentry Turret's evolutions will be drives me crazier and crazier until I end up snapping at Troll's nonsense lol.

Modifié par No Snakes Alive, 01 septembre 2011 - 03:51 .