The Spamming Troll wrote...
Josh123914 wrote...
Sorry, hi, PS3 gamer jumping in here (My main is an Adept on Hardcore) and just saying, didn't powers in Mass Effect 1 take AGES to recharge? I mean granted they ran on sperate cooldowns and were overpowered as hell but wouldn't it take some rediculous time like 30 seconds for Warp to recharge? agreed, Overpowered, but not God mode seeing as how slow paced everything was-- you even had infinite ammo so there was no reason not to just wait for your powers to recharge unless you were on a speedrun or something.
its also worth mentioning that almost every single ME1 ability was better then ME2s version of the same ability.
ME1 singularity, nemesis lift, bastion stasis.........
you wont understand the awesomeness of biotics, unless you played ME1.
*sigh* yes I probably won't know the awesomenesss of ME1 Biotics, but then again, I'd really rather Bioware focus on ME3 considering Biotics were nearly useless on Hardcore and Insanity unless you had the option to spam warp but then again I think you just proved my point, Bioware wanted a faster paced game so what did they do?
More Enemies- More things to shoot at, Shorter Universal cooldown- meaning you couldn't just spam barrier or immunity to be invincible, and making the biotics less powerfull was, I'll admit, Stupid, but there is a difference between Singularity messing up 3-4 Geth than plopping one in the middle of, say, Garrus' recruitment bridge and watch chaos unfold,
oh, yeah, another thing Bioware, Make Biotics to sh#t against Shields! Barrier I'll let slide since it's INTENDED to halt Biotics, Armor I can sort of get because of the extra weight, you even invented High-Impact specifically to make Armor useless but when EVERYBODY in Mass Effect 2 had shields in Hardcore- or some sort of protection, even Husks- then it's just not fair on Adepts. (Sentinels have the Time of their lives though)