"Second passive for all classes (and now known as Fitness). Each classes implementation is different"
Modifié par -Skorpious-, 01 septembre 2011 - 02:03 .
Modifié par -Skorpious-, 01 septembre 2011 - 02:03 .
Modifié par Josh123914, 01 septembre 2011 - 02:17 .
Josh123914 wrote...
I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.
MELTOR13 wrote...
Josh123914 wrote...
I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.
Considering we don't know how many squad points we will accumulate throughout the game, you don't know the specifics of the majority of the powers, and you literally have no idea what Fitness or the other passive entails, how 'bout you not cry like a little girl and chill out. ME1 had at least 3 passives (class, Charm/Intimidate, and Spectre Training) and everyone seems to think that game was made by God himself, so how bout you just hold your horses until you hear some more details.
well, that Lv 18 Shepard in the demo had 36 skill points, so assuming that's 2 points per level, and the level cap is 60, then in the best case scenario Bioware won't reduce it to 1 point per level like they did with ME2 later on then at best you will have 120 points. Skills take 21 points to max out so you'll be able to do 5 1/2 moves AT BEST, so why don't you hold your horses taking jabs at me, oh and talking about Mass Effect 1's passives are completely irrelevant since we all know spending points in ME2 & ME3 is considerably different than it is in the original.MELTOR13 wrote...
Josh123914 wrote...
I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.
Considering we don't know how many squad points we will accumulate throughout the game, you don't know the specifics of the majority of the powers, and you literally have no idea what Fitness or the other passive entails, how 'bout you not cry like a little girl and chill out. ME1 had at least 3 passives (class, Charm/Intimidate, and Spectre Training) and everyone seems to think that game was made by God himself, so how bout you just hold your horses until you hear some more details.
Modifié par Josh123914, 01 septembre 2011 - 03:02 .
littlezack wrote...
Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.
MELTOR13 wrote...
That also would suggest that fully maxxing out powers is generally not required, seeing as how even some of the 1st evolutions of powers can be significant upgrades. More widespread power usage will probably be allowed, instead of purposely specializing in a small amount of skills.
Except for PS3 lol:(littlezack wrote...
Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.
Josh123914 wrote...
Except for PS3 lol:(littlezack wrote...
Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.
Josh123914 wrote...
I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.
Modifié par No Snakes Alive, 01 septembre 2011 - 04:25 .
No Snakes Alive wrote...
Josh123914 wrote...
I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.
I'm gonna have to agree. Sure we don't know for a fact how many points we'll end up with but the evidence strongly suggests 102 (level 60 with 102 in ME1, half both those for ME2, back to 60 again in ME3 = do the math). And as I've said before I'm all for hard choices, but only getting to max 4 out of 9 is a bit absurd when, with rank 6 upgrades like Flamethrower Drones and Invulnerable Tech Armor we're all most likely going to want to opt the route of maxing as many as possible.
I think having to completely neglect one third of our powers to max out the other two thirds is about as extreme as it should get and even that's already pushing it in the direction of too-difficult-decisions.
Edit/PS: with some of the new powers being modes that rely on other powers, some classes seem like they'll be extra point-starved (ie, what good is maxing Amplification without putting points into at least one other Biotic and Tech power?). Planning builds is getting tougher and tougher by the day.
Modifié par Biotic Sage, 01 septembre 2011 - 06:13 .
No Snakes Alive wrote...
Josh123914 wrote...
I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.
I'm gonna have to agree. Sure we don't know for a fact how many points we'll end up with but the evidence strongly suggests 102 (level 60 with 102 in ME1, half both those for ME2, back to 60 again in ME3 = do the math). And as I've said before I'm all for hard choices, but only getting to max 4 out of 9 is a bit absurd when, with rank 6 upgrades like Flamethrower Drones and Invulnerable Tech Armor we're all most likely going to want to opt the route of maxing as many as possible.
I think having to completely neglect one third of our powers to max out the other two thirds is about as extreme as it should get and even that's already pushing it in the direction of too-difficult-decisions.
Edit/PS: with some of the new powers being modes that rely on other powers, some classes seem like they'll be extra point-starved (ie, what good is maxing Amplification without putting points into at least one other Biotic and Tech power?). Planning builds is getting tougher and tougher by the day.
Modifié par The Spamming Troll, 01 septembre 2011 - 06:21 .
yeah I think the trick was something to do with making Dominate your bonus power, It won't work for me probably because I've never actually Recruited Morinth, it just seems like a stupid decision to me, and also Bioware Probably has fixed that glitch by now.lazuli wrote...
Josh123914 wrote...
Except for PS3 lol:(littlezack wrote...
Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.
There might be a bug like there was in ME2 that allows you to have enough squad points to max everything out, even on the console. I wouldn't cross my fingers though.
Josh123914 wrote...
yeah I think the trick was something to do with making Dominate your bonus power, It won't work for me probably because I've never actually Recruited Morinth, it just seems like a stupid decision to me, and also Bioware Probably has fixed that glitch by now.lazuli wrote...
Josh123914 wrote...
Except for PS3 lol:(littlezack wrote...
Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.
There might be a bug like there was in ME2 that allows you to have enough squad points to max everything out, even on the console. I wouldn't cross my fingers though.
The Spamming Troll wrote...
i wonder how much this conversation changes when talking about consoles compared to PC. personally i only care about having 3 abilities, becasue thats my max number of hotkeys. which means id be better off having much more passives then actives. when i did play ME2 i only used stasis, warp, and singularity, mainly because they were the only abilities that functioned like they were supposed to, but also because its not worth the effort to find pull in the power wheel, when i can just hit LB.
i wonder if those power modes for each class are going to be an option for a hotkey. so that means ill have singularity, warp, and overload on hotkey. which allows for a lackluster "no-pause-powerwheel" gameplay.
woah. does overpower mean i can use abilities extremely rapidly, as long as i enter the powerwheel every other second? that is gonna suck!
oh, wait does that still work? if it does then wow, that's a pretty major oversight, I'm guessing they patched everyone elses but Morinth kinda slipped their minds since she's only recruitable by sacrificing Samara on her own loalty mission.littlezack wrote...
Josh123914 wrote...
yeah I think the trick was something to do with making Dominate your bonus power, It won't work for me probably because I've never actually Recruited Morinth, it just seems like a stupid decision to me, and also Bioware Probably has fixed that glitch by now.lazuli wrote...
Josh123914 wrote...
Except for PS3 lol:(littlezack wrote...
Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.
There might be a bug like there was in ME2 that allows you to have enough squad points to max everything out, even on the console. I wouldn't cross my fingers though.
You don't have to permanently recruit Morinth to get Dominate. You can recruit her once, reload and not recruit her, and the bonus stays.
lazuli wrote...
Ugh, I know. Back when I was new to ME2, I would pause the game relentlessly for every squadmate's cooldown. Now? Not so much. I play on the xbox and it's a pain to constantly bring up the power wheel. I've switched from primarily using defense-stripping, active use squadmates like Miranda and Garrus to squadmates that run better on autopilot like Zaeed, Grunt, and Jacob.
Modifié par Biotic Sage, 01 septembre 2011 - 07:39 .
Lizardviking wrote...
http://twitter.com/#!/manveerheir
Apparently the current amount of squad points that Shepard can get once you reach lv 60 is 178. Granted he says that number can change.
Modifié par Biotic Sage, 01 septembre 2011 - 07:41 .
Biotic Sage wrote...
Lizardviking wrote...
http://twitter.com/#!/manveerheir
Apparently the current amount of squad points that Shepard can get once you reach lv 60 is 178. Granted he says that number can change.
...How...is that possible? So you can max out 8/9 powers???
This has to be a mistake.