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ME3 Powers - The Complete List


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#401
-Skorpious-

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"Second passive for all classes (and now known as Fitness). Each classes implementation is different"

Modifié par -Skorpious-, 01 septembre 2011 - 02:03 .


#402
The Spamming Troll

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^We are very much in agreement about that john.

#403
Josh123914

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I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.

Modifié par Josh123914, 01 septembre 2011 - 02:17 .


#404
MELTOR13

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Josh123914 wrote...

I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.


Considering we don't know how many squad points we will accumulate throughout the game, you don't know the specifics of the majority of the powers, and you literally have no idea what Fitness or the other passive entails, how 'bout you not cry like a little girl and chill out. ME1 had at least 3 passives (class, Charm/Intimidate, and Spectre Training) and everyone seems to think that game was made by God himself, so how bout you just hold your horses until  you hear some more details. 

#405
el master pr

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MELTOR13 wrote...

Josh123914 wrote...

I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.


Considering we don't know how many squad points we will accumulate throughout the game, you don't know the specifics of the majority of the powers, and you literally have no idea what Fitness or the other passive entails, how 'bout you not cry like a little girl and chill out. ME1 had at least 3 passives (class, Charm/Intimidate, and Spectre Training) and everyone seems to think that game was made by God himself, so how bout you just hold your horses until  you hear some more details. 


And anyway, each class will have a different passive bonus for Fitness. So it might as well be a variable in gameplay.

#406
Josh123914

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MELTOR13 wrote...

Josh123914 wrote...

I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.


Considering we don't know how many squad points we will accumulate throughout the game, you don't know the specifics of the majority of the powers, and you literally have no idea what Fitness or the other passive entails, how 'bout you not cry like a little girl and chill out. ME1 had at least 3 passives (class, Charm/Intimidate, and Spectre Training) and everyone seems to think that game was made by God himself, so how bout you just hold your horses until  you hear some more details. 

well, that Lv 18 Shepard in the demo had 36 skill points, so assuming that's 2 points per level, and the level cap is 60, then in the best case scenario Bioware won't reduce it to 1 point per level like they did with ME2 later on then at best you will have 120 points. Skills take 21 points to max out so you'll be able to do 5 1/2 moves AT BEST, so why don't you hold your horses taking jabs at me, oh and talking about Mass Effect 1's passives are completely irrelevant since we all know spending points in ME2 & ME3 is considerably different than it is in the original.

Modifié par Josh123914, 01 septembre 2011 - 03:02 .


#407
littlezack

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Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.

#408
MELTOR13

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You're still making assumptions...you don't know how the level up system works, so it's pointless to complain about a system that you don't fully understand. Just wait it out and take a chill pill.

#409
MELTOR13

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littlezack wrote...

Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.


That also would suggest that fully maxxing out powers is generally not required, seeing as how even some of the 1st evolutions of powers can be significant upgrades. More widespread power usage will probably be allowed, instead of purposely specializing in a small amount of skills. 

#410
lazuli

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MELTOR13 wrote...

That also would suggest that fully maxxing out powers is generally not required, seeing as how even some of the 1st evolutions of powers can be significant upgrades. More widespread power usage will probably be allowed, instead of purposely specializing in a small amount of skills. 


And some powers are more than viable with a minimal point investment:

Throw
Pull
Cryo Ammo (unless you want the squad form)
Neural Shock
Slam.

#411
Josh123914

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littlezack wrote...

Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.

Except for PS3 lol:(

#412
lazuli

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Josh123914 wrote...

littlezack wrote...

Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.

Except for PS3 lol:(


There might be a bug like there was in ME2 that allows you to have enough squad points to max everything out, even on the console.  I wouldn't cross my fingers though.

#413
No Snakes Alive

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Josh123914 wrote...

I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.


I'm gonna have to agree. Sure we don't know for a fact how many points we'll end up with but the evidence strongly suggests 102 (level 60 with 102 in ME1, half both those for ME2, back to 60 again in ME3 = do the math). And as I've said before I'm all for hard choices, but only getting to max 4 out of 9 is a bit absurd when, with rank 6 upgrades like Flamethrower Drones and Invulnerable Tech Armor we're all most likely going to want to opt the route of maxing as many as possible.

I think having to completely neglect one third of our powers to max out the other two thirds is about as extreme as it should get and even that's already pushing it in the direction of too-difficult-decisions.

Edit/PS: with some of the new powers being modes that rely on other powers, some classes seem like they'll be extra point-starved (ie, what good is maxing Amplification without putting points into at least one other Biotic and Tech power?). Planning builds is getting tougher and tougher by the day.

Modifié par No Snakes Alive, 01 septembre 2011 - 04:25 .


#414
Biotic Sage

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Update: Fortitude is now known as Fitness, and it is a passive power that every class has; however, the implementation for each class will be different, so there will most likely be different stats and evolutions to fit each unique class.

Thanks to Skorpious for tweeting the devs about this and finally getting some clarification.  We can now deduce that Shepard will have 8 standard powers +1 bonus power, for a grand total of 9 powers.  The game is afoot. B)

#415
Biotic Sage

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No Snakes Alive wrote...

Josh123914 wrote...

I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.


I'm gonna have to agree. Sure we don't know for a fact how many points we'll end up with but the evidence strongly suggests 102 (level 60 with 102 in ME1, half both those for ME2, back to 60 again in ME3 = do the math). And as I've said before I'm all for hard choices, but only getting to max 4 out of 9 is a bit absurd when, with rank 6 upgrades like Flamethrower Drones and Invulnerable Tech Armor we're all most likely going to want to opt the route of maxing as many as possible.

I think having to completely neglect one third of our powers to max out the other two thirds is about as extreme as it should get and even that's already pushing it in the direction of too-difficult-decisions.

Edit/PS: with some of the new powers being modes that rely on other powers, some classes seem like they'll be extra point-starved (ie, what good is maxing Amplification without putting points into at least one other Biotic and Tech power?). Planning builds is getting tougher and tougher by the day.


In Dragon Age: Origins, you could choose from 76 spells counting your two specializations.  However, you could only get up to about level 20, and even with tomes and doing extra quests, that only left you with about 30-35 spells.  In my opinion, a good RPG won't allow the player to build a fully leveled character who can attain more than half the powers/skills in one playthrough.  If you want to experience all of the powers and evolutions, you should have to play through with a different character of the same class.  This adds to the replayability of the game: the fact that you can't experience everything a class has to offer in one playthrough.

That way, my Bastion Adept can feel significantly different from my Nemesis Adept.

Modifié par Biotic Sage, 01 septembre 2011 - 06:13 .


#416
The Spamming Troll

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No Snakes Alive wrote...

Josh123914 wrote...

I'll repeat what I said early, barely being able to max out 5 of possibly 8-9 powers is annoying but having 2 of them be passives is even more annoying, either give us more points to spend or Fitness had better GTFO.


I'm gonna have to agree. Sure we don't know for a fact how many points we'll end up with but the evidence strongly suggests 102 (level 60 with 102 in ME1, half both those for ME2, back to 60 again in ME3 = do the math). And as I've said before I'm all for hard choices, but only getting to max 4 out of 9 is a bit absurd when, with rank 6 upgrades like Flamethrower Drones and Invulnerable Tech Armor we're all most likely going to want to opt the route of maxing as many as possible.

I think having to completely neglect one third of our powers to max out the other two thirds is about as extreme as it should get and even that's already pushing it in the direction of too-difficult-decisions.

Edit/PS: with some of the new powers being modes that rely on other powers, some classes seem like they'll be extra point-starved (ie, what good is maxing Amplification without putting points into at least one other Biotic and Tech power?). Planning builds is getting tougher and tougher by the day.


i wonder how much this conversation changes when talking about consoles compared to PC. personally i only care about having 3 abilities, becasue thats my max number of hotkeys. which means id be better off having much more passives then actives. when i did play ME2 i only used stasis, warp, and singularity, mainly because they were the only abilities that functioned like they were supposed to, but also because its not worth the effort to find pull in the power wheel, when i can just hit LB.

i wonder if those power modes for each class are going to be an option for a hotkey. so that means ill have singularity, warp, and overload on hotkey. which allows for a lackluster "no-pause-powerwheel" gameplay.

woah. does overpower mean i can use abilities extremely rapidly, as long as i enter the powerwheel every other second? that is gonna suck!

Modifié par The Spamming Troll, 01 septembre 2011 - 06:21 .


#417
Josh123914

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lazuli wrote...

Josh123914 wrote...

littlezack wrote...

Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.

Except for PS3 lol:(


There might be a bug like there was in ME2 that allows you to have enough squad points to max everything out, even on the console.  I wouldn't cross my fingers though.

yeah I think the trick was something to do with making Dominate your bonus power, It won't work for me probably because I've never actually Recruited Morinth, it just seems like a stupid decision to me, and also Bioware Probably has fixed that glitch by now.

#418
littlezack

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Josh123914 wrote...

lazuli wrote...

Josh123914 wrote...

littlezack wrote...

Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.

Except for PS3 lol:(


There might be a bug like there was in ME2 that allows you to have enough squad points to max everything out, even on the console.  I wouldn't cross my fingers though.

yeah I think the trick was something to do with making Dominate your bonus power, It won't work for me probably because I've never actually Recruited Morinth, it just seems like a stupid decision to me, and also Bioware Probably has fixed that glitch by now.


You don't have to permanently recruit Morinth to get Dominate. You can recruit her once, reload and not recruit her, and the bonus stays.

#419
lazuli

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The Spamming Troll wrote...

i wonder how much this conversation changes when talking about consoles compared to PC. personally i only care about having 3 abilities, becasue thats my max number of hotkeys. which means id be better off having much more passives then actives. when i did play ME2 i only used stasis, warp, and singularity, mainly because they were the only abilities that functioned like they were supposed to, but also because its not worth the effort to find pull in the power wheel, when i can just hit LB.

i wonder if those power modes for each class are going to be an option for a hotkey. so that means ill have singularity, warp, and overload on hotkey. which allows for a lackluster "no-pause-powerwheel" gameplay.

woah. does overpower mean i can use abilities extremely rapidly, as long as i enter the powerwheel every other second? that is gonna suck!


Ugh, I know.  Back when I was new to ME2, I would pause the game relentlessly for every squadmate's cooldown.  Now?  Not so much.  I play on the xbox and it's a pain to constantly bring up the power wheel.  I've switched from primarily using defense-stripping, active use squadmates like Miranda and Garrus to squadmates that run better on autopilot like Zaeed, Grunt, and Jacob.

#420
Josh123914

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littlezack wrote...

Josh123914 wrote...

lazuli wrote...

Josh123914 wrote...

littlezack wrote...

Given how powerful some of these new attacks seem, being able to max out only five or so seems about right. If it really bothers you, well, that's why God made hacks.

Except for PS3 lol:(


There might be a bug like there was in ME2 that allows you to have enough squad points to max everything out, even on the console.  I wouldn't cross my fingers though.

yeah I think the trick was something to do with making Dominate your bonus power, It won't work for me probably because I've never actually Recruited Morinth, it just seems like a stupid decision to me, and also Bioware Probably has fixed that glitch by now.


You don't have to permanently recruit Morinth to get Dominate. You can recruit her once, reload and not recruit her, and the bonus stays.

oh, wait does that still work? if it does then wow, that's a pretty major oversight, I'm guessing they patched everyone elses but Morinth kinda slipped their minds since she's only recruitable by sacrificing Samara on her own loalty mission.

#421
Biotic Sage

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lazuli wrote...

Ugh, I know.  Back when I was new to ME2, I would pause the game relentlessly for every squadmate's cooldown.  Now?  Not so much.  I play on the xbox and it's a pain to constantly bring up the power wheel.  I've switched from primarily using defense-stripping, active use squadmates like Miranda and Garrus to squadmates that run better on autopilot like Zaeed, Grunt, and Jacob.


I think Bioware would be remiss if they didn't address the limited hotkey issue from ME2 on the Xbox.  First of all, you should be able to map any power to the Y button, don't know why they wanted to lock that in to the unique class powers.  Also, with a little creativity, there could easily be more than 3 hotkeys for powers; the Xbox controller is extremely versatile.

More hotkeys just fits with the "visceral experience" Bioware is obviously going for with Mass Effect; pausing the game detracts from that experience.

Modifié par Biotic Sage, 01 septembre 2011 - 07:39 .


#422
Tyrannosaurus Rex

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Apparently the current amount of squad points that Shepard can get once you reach lv 60 is 178. Granted he says that number can change.

#423
Biotic Sage

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Lizardviking wrote...

http://twitter.com/#!/manveerheir

Apparently the current amount of squad points that Shepard can get once you reach lv 60 is 178. Granted he says that number can change.


...How...is that possible?  So you can max out 8/9 powers???  And the math...it doesn't add up from what we've seen of the 2 pts per level.  Not even close.

This has to be a mistake.

Modifié par Biotic Sage, 01 septembre 2011 - 07:41 .


#424
Tyrannosaurus Rex

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Biotic Sage wrote...

Lizardviking wrote...

http://twitter.com/#!/manveerheir

Apparently the current amount of squad points that Shepard can get once you reach lv 60 is 178. Granted he says that number can change.


...How...is that possible?  So you can max out 8/9 powers???

This has to be a mistake.


Tweet him and find out. :)

But remember he did say that the number of points was far from decided and the number could easily change.

#425
Spartas Husky

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I'm sorry. I read the first few pages and most likely I missed this but...

God I hope not.... did Bioware stuck with Universal cooldowns? or do we have the individual cooldowns back?