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ME3 Powers - The Complete List


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#501
lazuli

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bucyrus5000 wrote...

Any news on Vanguards?


Vertigo_1 wrote...

twitter.com/#!/EricFagnan/status/109768639602896896

"A properly spec'ed Vanguard will be able to charge A LOT. And with his new power that synergizes with charge, the class is awesome."


(from the twitter thread)

Modifié par lazuli, 03 septembre 2011 - 03:51 .


#502
littlezack

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New Vanguard power. Juicy.

I'm quite curious what the Vanguard does with the omni-blade, too. It seems like the perfect class for it, and it'll be nice to not have to rely solely on the shotgun for up-close craziness.

#503
lazuli

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littlezack wrote...

New Vanguard power. Juicy.

I'm quite curious what the Vanguard does with the omni-blade, too. It seems like the perfect class for it, and it'll be nice to not have to rely solely on the shotgun for up-close craziness.


I'm hoping their heavy melee attack is biotic in nature, not an omni-blade strike.  They'll still have the same omni-blade capabilities of other classes (like stealthy cover-kills).

#504
littlezack

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Yeah, I want the same thing. I was using 'omni-blade' as a catch-all term, if that makes sense.

#505
The Spamming Troll

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Biotic Sage wrote...

The Spamming Troll wrote...

i think you also need to wait untill ME3 gets released. your assumeing its already gonig to be the best gmae EVAR and its looking more like ME2 with its dumbness factor, but with modable weapons. whooopdie doo.


Look, nowhere did I say that ME3 is the best game ever, a great game, or even a good game.  All I said was that they are obviously addressing a lot of the concerns for ME2, and at this stage in development there's no point in being anything except optimistic.  Why drive yourself crazy with unsubstantiated negativity?  Just wait and see.

So I already was taking me own advice.  Being optimistic isn't jumping to conclusions; at least with how I define optimism, there is still plenty of room for disappointment when all is said and done.


i can drive myself crazy how ever i want!

B)

#506
lazuli

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littlezack wrote...

Yeah, I want the same thing. I was using 'omni-blade' as a catch-all term, if that makes sense.


Oh, got it.  It will be interesting to see the lexicon that unfurls on the forums.  I can't wait to see how people quickly refer to power evolutions in their various forms.  It's easy to say Heavy Charge or Area Charge, but when you add layers of evolution on top of that it gets complicated.

#507
Josh123914

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so if there's 57 powers, and 37 of them are shepard's, doeasn't that mean there will be 20 new Powers? I believe about 17 of them will be from squadmates of the last games:
ME1: Ashley, Kaidan, Liara, Tali, Garrus and Wrex (from Tuchunka missions)
ME2: Zaeed, Kasumi, Jacob, Miranda, Mordin, Legion, Thane, Samara, Morinth, Jack and Grunt.
so at least 3 new ones will be introduced through other squadmates in ME3: The rumored Prothean, The other Rumored Female Turian, Anderson (Earth intro), Aria (Uniting the Terminus Systems) or maybe Kal'Reeger (the only Quarian we've seen to use a heavy weapon)

#508
Bozorgmehr 2.0

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lazuli wrote...

littlezack wrote...

New Vanguard power. Juicy.

I'm quite curious what the Vanguard does with the omni-blade, too. It seems like the perfect class for it, and it'll be nice to not have to rely solely on the shotgun for up-close craziness.


I'm hoping their heavy melee attack is biotic in nature, not an omni-blade strike.  They'll still have the same omni-blade capabilities of other classes (like stealthy cover-kills).


Let's hope that omni-blade thing doesn't render weapons obsolete. I would be extremely disappointed if the Vanguard becomes a Charging melee class. Frankly, I don't know WTF Vanguards need omni-blades for. I rather have a nice shotgun and ME2'ish melee options (the good old elbow). A couple extra biotic powers would be great too, Vanguards are hybrids after all, not Charge-bots only.

#509
Ahglock

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Bozorgmehr 2.0 wrote...

lazuli wrote...

littlezack wrote...

New Vanguard power. Juicy.

I'm quite curious what the Vanguard does with the omni-blade, too. It seems like the perfect class for it, and it'll be nice to not have to rely solely on the shotgun for up-close craziness.


I'm hoping their heavy melee attack is biotic in nature, not an omni-blade strike.  They'll still have the same omni-blade capabilities of other classes (like stealthy cover-kills).


Let's hope that omni-blade thing doesn't render weapons obsolete. I would be extremely disappointed if the Vanguard becomes a Charging melee class. Frankly, I don't know WTF Vanguards need omni-blades for. I rather have a nice shotgun and ME2'ish melee options (the good old elbow). A couple extra biotic powers would be great too, Vanguards are hybrids after all, not Charge-bots only.


That is my primary worry with the melee attacks.  Outside mobs that they wont work on it may be too effective.  When you make something a one shot kill power it gets to be a bit too easy to beat the game just with that.  And I don't really want to play the cover jumping knife boy.  

#510
lazuli

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Eh, melee in the Mass Effect series has been pretty underwhelming so far. Sure, it was effective in both games, but it wasn't particularly stylish or deep. I love close combat, so I'm looking forward to the new melee system.

I highly doubt that the heavy melee will make weapons obsolete. I imagine that Shepard is pretty vulnerable while performing these attacks, like sawing someone up with a Lancer in Gears of War.

#511
Bozorgmehr 2.0

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lazuli wrote...

I highly doubt that the heavy melee will make weapons obsolete. I imagine that Shepard is pretty vulnerable while performing these attacks, like sawing someone up with a Lancer in Gears of War.


But that's exactly the danger. When they make melee too powerful, weapons become redundant (at least for a CQC class like the Vanguard). When they make it relatively weak (compared to weapons) the omni-blade will be redundant. When both options are equally powerful, the omni-blade doesn't add anything except you have two "animations" to kill an enemy.

I think omni-blades can be useful for all the other classes, but it gets really tricky with the Vanguard (maybe that's one of the reasons we haven't seen any details of the ME3 Vanguard). In fact, I don't see how BW can implement the omni-blade without severe balancing issues.

#512
The Spamming Troll

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lazuli wrote...

Eh, melee in the Mass Effect series has been pretty underwhelming so far. Sure, it was effective in both games, but it wasn't particularly stylish or deep. I love close combat, so I'm looking forward to the new melee system.

I highly doubt that the heavy melee will make weapons obsolete. I imagine that Shepard is pretty vulnerable while performing these attacks, like sawing someone up with a Lancer in Gears of War.


the adepts biotic palm strike trumps any other biotic ability the adept can produce, considering its a one shot one kill.

its better then singularity.

melee in ME3 > everything?

#513
littlezack

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The Spamming Troll wrote...

lazuli wrote...

Eh, melee in the Mass Effect series has been pretty underwhelming so far. Sure, it was effective in both games, but it wasn't particularly stylish or deep. I love close combat, so I'm looking forward to the new melee system.

I highly doubt that the heavy melee will make weapons obsolete. I imagine that Shepard is pretty vulnerable while performing these attacks, like sawing someone up with a Lancer in Gears of War.


the adepts biotic palm strike trumps any other biotic ability the adept can produce, considering its a one shot one kill.

its better then singularity.

melee in ME3 > everything?


How is it 'better than Singularity'? The biotic strike can only effect one enemy at a time, and it leaves you open to attack from all sides - being exposed with an Adept is typically a bad thing. Singularity affects multiple enemies at the same time, can bring them out of cover, locks down enemies, and can be used at a distance.

Come  on - did you really think about that one before you said it?

#514
Someone With Mass

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FYI, the heavy melee attack is NOT a one-hit-kill. It's just doing a lot of damage that most enemies will probably beat on higher difficulties, considering that any power is almost a one-hit-kill move on lower difficulties.

#515
Someone With Mass

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littlezack wrote...

How is it 'better than Singularity'? The biotic strike can only effect one enemy at a time, and it leaves you open to attack from all sides - being exposed with an Adept is typically a bad thing. Singularity affects multiple enemies at the same time, can bring them out of cover, locks down enemies, and can be used at a distance.

Come  on - did you really think about that one before you said it?


Singularity can even be evolved to explode at the end of its duration.

#516
lazuli

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The Spamming Troll wrote...

lazuli wrote...

Eh, melee in the Mass Effect series has been pretty underwhelming so far. Sure, it was effective in both games, but it wasn't particularly stylish or deep. I love close combat, so I'm looking forward to the new melee system.

I highly doubt that the heavy melee will make weapons obsolete. I imagine that Shepard is pretty vulnerable while performing these attacks, like sawing someone up with a Lancer in Gears of War.


the adepts biotic palm strike trumps any other biotic ability the adept can produce, considering its a one shot one kill.

its better then singularity.

melee in ME3 > everything?


This is patently absurd.  We don't have enough details to know for sure.  Beyond that, you're comparing a crowd control power to a point-blank damage effect.

#517
The Spamming Troll

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littlezack wrote...

The Spamming Troll wrote...

lazuli wrote...

Eh, melee in the Mass Effect series has been pretty underwhelming so far. Sure, it was effective in both games, but it wasn't particularly stylish or deep. I love close combat, so I'm looking forward to the new melee system.

I highly doubt that the heavy melee will make weapons obsolete. I imagine that Shepard is pretty vulnerable while performing these attacks, like sawing someone up with a Lancer in Gears of War.


the adepts biotic palm strike trumps any other biotic ability the adept can produce, considering its a one shot one kill.

its better then singularity.

melee in ME3 > everything?


How is it 'better than Singularity'? The biotic strike can only effect one enemy at a time, and it leaves you open to attack from all sides - being exposed with an Adept is typically a bad thing. Singularity affects multiple enemies at the same time, can bring them out of cover, locks down enemies, and can be used at a distance.

Come  on - did you really think about that one before you said it?




your right, im just jibber jabbering a little here.

in terms of being a OSOK ability its better. its not better at CCing, which it shouldnt be.

melee > claymore?

Modifié par The Spamming Troll, 03 septembre 2011 - 05:16 .


#518
Bozorgmehr 2.0

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Someone With Mass wrote...

FYI, the heavy melee attack is NOT a one-hit-kill. It's just doing a lot of damage that most enemies will probably beat on higher difficulties, considering that any power is almost a one-hit-kill move on lower difficulties.


Possibly, but then melee will be rather useless on the hardest difficulty - assuming (ME2's) weapon damage remains (roughly) the same. When the Claymore (or other shotties) can one-shot enemies (at point blank range) why would a Vanguard use onmi-blades? The only exception I can think of is when you run out of (shotgun) ammo (which isn't going to happen often - I hope ;)

#519
lazuli

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Bozorgmehr 2.0 wrote...

lazuli wrote...

I highly doubt that the heavy melee will make weapons obsolete. I imagine that Shepard is pretty vulnerable while performing these attacks, like sawing someone up with a Lancer in Gears of War.


But that's exactly the danger. When they make melee too powerful, weapons become redundant (at least for a CQC class like the Vanguard). When they make it relatively weak (compared to weapons) the omni-blade will be redundant. When both options are equally powerful, the omni-blade doesn't add anything except you have two "animations" to kill an enemy.

I think omni-blades can be useful for all the other classes, but it gets really tricky with the Vanguard (maybe that's one of the reasons we haven't seen any details of the ME3 Vanguard). In fact, I don't see how BW can implement the omni-blade without severe balancing issues.


I guess I'm just more optimistic than you.  There are a lot of differences between killing an enemy with a shotgun and with your heavy melee.  For one, all heavy melees shown thus far have featured prolonged animations in which Shepard cannot be moved.  Your videos showcase some highly mobile combat with shotgun kills, allowing you to stay on the move while blasting your foes apart.

Maybe I'm wrong.  I haven't played any of the demos, and even if I had I doubt they'd be playable on the difficulty setting I'd prefer for long-term play.  I'm just excited for having more options than the elbow of death.

#520
littlezack

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Singularity was never meant to be a one-shot kill ability. That's like saying Warp makes Singularity meaningless because Warp affects shields.

And a Claymore can be used a medium and close range, you can fire it quickly and get back to cover, you can tag on ammo powers to give it different effects, and using it doesn't lock you into an animation for three seconds.

#521
Someone With Mass

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Or you could just use the heavy melee as a part of a combo, like...Charge --> shotgun blast --> heavy melee.

I'd like to see the enemy that survives that and is not a boss.

#522
Someone With Mass

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Funny that you should mention the Claymore, because I think Brenon Holmes mentioned not long ago that there will be a weapon mod for it that gives it the possibility to hit more enemies at once.

#523
No Snakes Alive

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lazuli wrote...

bucyrus5000 wrote...

Any news on Vanguards?


Vertigo_1 wrote...

twitter.com/#!/EricFagnan/status/109768639602896896

"A properly spec'ed Vanguard will be able to charge A LOT. And with his new power that synergizes with charge, the class is awesome."


(from the twitter thread)


Hmm. I'm thinking it must be some new mode like Overpower/Amplification if it syncs so well with Charge and lets you use it often when properly spec'd.

Modifié par No Snakes Alive, 03 septembre 2011 - 05:47 .


#524
blitzkkrieg

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lazuli wrote...

bucyrus5000 wrote...

Any news on Vanguards?


Vertigo_1 wrote...

twitter.com/#!/EricFagnan/status/109768639602896896

"A properly spec'ed Vanguard will be able to charge A LOT. And with his new power that synergizes with charge, the class is awesome."


(from the twitter thread)


B)  I shall continue to eagerly await news of the new power.

#525
lazuli

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No Snakes Alive wrote...

Hmm. I'm thinking it must be some new mode like Overpower/Amplification if it syncs so well with Charge and let's you use it often when properly spec'd.


My money is on a short range blast, like one of Diablo's many Nova spells.

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