lazuli wrote...
I guess I'm just more optimistic than you. There are a lot of differences between killing an enemy with a shotgun and with your heavy melee. For one, all heavy melees shown thus far have featured prolonged animations in which Shepard cannot be moved. Your videos showcase some highly mobile combat with shotgun kills, allowing you to stay on the move while blasting your foes apart.
Maybe I'm wrong. I haven't played any of the demos, and even if I had I doubt they'd be playable on the difficulty setting I'd prefer for long-term play. I'm just excited for having more options than the elbow of death.
Everything I've seen about ME3 thus far looks very promising - except the omni-blades. They are presented like the infamous "press a button and something awesome happens". I don't like that (and I don't like how they look - poor FemShep looks like an insect with that thing attached to her arm
Having more (melee) options is great, but those options should have specific pros and cons. The point you make about mobility is one of the (potential) reasons to not use omni-blades. A prolonged animation leaves Shepard vulnerable for a longer duration than firing a shotgun while on the move. If that's true than I won't use those attacks.
We know too little at this point to get an idea how things compare to one another, but the Vanguard omni-blade does have the potential to "ruin" the class or to become close to redundancy. If the omni-blade adds new and different options in combat it's great, but if it doesn't (and the way I imagine it based on the other omni-blades we've already seen and described) it's a waste of space (for a Vanguard).





Retour en haut






