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ME3 Powers - The Complete List


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#551
Biotic Sage

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Mesina2 wrote...

Need to read new updates.


I'm still waiting on that engineer footage from Bioware TV so I can give some...

#552
No Snakes Alive

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Josh123914 wrote...

The Spamming Troll wrote...

its not like everything the sentinel does is half biotic and half tech. how come you dont want cryo blast to feature a biotic aspect to it?

wow, you really do live up to your name don't you?
We are talking about class Exclusive powers (Tech Armor, Singularity, Combat Drone) and about how they should reflet the Biotic side more, not ones the Sentinel shares with other classes, the reason why we won't demand Cryo blast to have that is because we know fully well that Engineer's share that power as well. Doing so would be like, say, demanding Pull gives you an Adrenaline Burst because the half combat Vanguard uses it



Seriously. The poor attempts at trolling are so out of control. I'm getting really sick of the 'playing stupid' posts that derail threads and waste people's time. The Sentinel is the Biotic and Tech hybrid class. The classes all share a certain amount of powers and imagine that: there's a complete balance between Biotics and Tech for those the Sentinel shares (one direct damage of each kind in Warp and Overload and one CC of each kind in Throw and Cryo).

The asinine suggestion that we who think the Sentinel's ONE heavy melee attack animation should showcase the class's roots as a Biotic and Tech hybrid class might as well be asking for all its other shared powers to feature both Biotics and Tech is just obnoxious. They already have one class-exclusive that leans entirely toward the Tech side - it's not unreasonable to be disappointed in the heavy melee doing the same. They're supposed to be THE Biotic and Tech class, not Engineer-Lites with a couple of regular Biotic powers other classes also have thrown on top.

At least Amplfication embraces the nature of the class in both its mechanics (boost for alternating between Bio and Tech powers) and activation animation (looks like a Biotic field going crazy over the Omnitool). It's incredibly logical for Sentinel fans to want their class's uniqueness as the Biotic and Tech hybrid class of the series embraced by the developers in other areas that make sense too.

Another 1/10 troll attempt.

Modifié par No Snakes Alive, 04 septembre 2011 - 08:48 .


#553
Josh123914

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No Snakes Alive wrote...

Josh123914 wrote...

The Spamming Troll wrote...

its not like everything the sentinel does is half biotic and half tech. how come you dont want cryo blast to feature a biotic aspect to it?

wow, you really do live up to your name don't you?
We are talking about class Exclusive powers (Tech Armor, Singularity, Combat Drone) and about how they should reflet the Biotic side more, not ones the Sentinel shares with other classes, the reason why we won't demand Cryo blast to have that is because we know fully well that Engineer's share that power as well. Doing so would be like, say, demanding Pull gives you an Adrenaline Burst because the half combat Vanguard uses it


Seriously. The poor attempts at trolling are so out of control. I'm getting really sick of the 'playing stupid' posts that derail threads and waste people's time. The Sentinel is the Biotic and Tech hybrid class. The classes all share a certain amount of powers and imagine that: there's a complete balance between Biotics and Tech for those the Sentinel shares (one direct damage of each kind in Warp and Overload and one CC of each kind in Throw and Cryo).

The asinine suggestion that we who think the Sentinel's ONE heavy melee attack animation should showcase the class's roots as a Biotic and Tech hybrid class might as well be asking for all its other shared powers to feature both Biotics and Tech is just obnoxious. They already have one class-exclusive that leans entirely toward the Tech side - it's not unreasonable to be disappointed in the heavy melee doing the same. They're supposed to be THE Biotic and Tech class, not Engineer-Lites with a couple of regular Biotic powers other classes also have thrown on top.

At least Amplfication embraces the nature of the class in both its mechanics (boost for alternating between Bio and Tech powers) and activation animation (looks like a Biotic field going crazy over the Omnitool). It's incredibly logical for Sentinel fans to want their class's uniqueness as the Biotic and Tech hybrid class of the series embraced by the developers in other areas that make sense too.

Another 1/10 troll attempt.

uh sorry but, who are you directing this at? if it's Spamming Troll ok
but if it's me I'm just saying it doesn't make much sense that the
Biotic/Tech Hybrid has no special Biotic talents and has arguably better
Tech Moves than the Engineer.

Modifié par Josh123914, 04 septembre 2011 - 09:08 .


#554
No Snakes Alive

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Josh123914 wrote...

No Snakes Alive wrote...

Josh123914 wrote...

The Spamming Troll wrote...

its not like everything the sentinel does is half biotic and half tech. how come you dont want cryo blast to feature a biotic aspect to it?

wow, you really do live up to your name don't you?
We are talking about class Exclusive powers (Tech Armor, Singularity, Combat Drone) and about how they should reflet the Biotic side more, not ones the Sentinel shares with other classes, the reason why we won't demand Cryo blast to have that is because we know fully well that Engineer's share that power as well. Doing so would be like, say, demanding Pull gives you an Adrenaline Burst because the half combat Vanguard uses it


Seriously. The poor attempts at trolling are so out of control. I'm getting really sick of the 'playing stupid' posts that derail threads and waste people's time. The Sentinel is the Biotic and Tech hybrid class. The classes all share a certain amount of powers and imagine that: there's a complete balance between Biotics and Tech for those the Sentinel shares (one direct damage of each kind in Warp and Overload and one CC of each kind in Throw and Cryo).

The asinine suggestion that we who think the Sentinel's ONE heavy melee attack animation should showcase the class's roots as a Biotic and Tech hybrid class might as well be asking for all its other shared powers to feature both Biotics and Tech is just obnoxious. They already have one class-exclusive that leans entirely toward the Tech side - it's not unreasonable to be disappointed in the heavy melee doing the same. They're supposed to be THE Biotic and Tech class, not Engineer-Lites with a couple of regular Biotic powers other classes also have thrown on top.

At least Amplfication embraces the nature of the class in both its mechanics (boost for alternating between Bio and Tech powers) and activation animation (looks like a Biotic field going crazy over the Omnitool). It's incredibly logical for Sentinel fans to want their class's uniqueness as the Biotic and Tech hybrid class of the series embraced by the developers in other areas that make sense too.

Another 1/10 troll attempt.

uh sorry but, who are you directing this at? if it's Spamming Troll ok
but if it's me I'm just saying it doesn't make much sense that the
Biotic/Tech Hybrid has no special Biotic talents and has arguably better
Tech Moves than the Engineer.


-_-

I was agreeing with you in calling out yet another trolling attempt from someone whose name indicates we should only expect as much. I agree completely that the Sentinel being the series' Biotic/Tech hybrid class should have its Biotic AND Tech nature showcased where applicable (heavy melee animation, class exclusive power, etc.).

Spamming Troll's the spamming troll and everything you want from the Sentinel class that he passive-aggressively tried to belittle like they're just unreasonable demands actually make a ton of sense. I couldn't agree wth you more.

Amplification feels like a SENTINEL power and their heavy melee should too. As it stands right now, Tech Armor and their dual Omni-blade attack seem too Tech-oriented for them.

#555
Josh123914

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oh, sorry, I just thought because you quoted my response too, sorry again.

#556
The Spamming Troll

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dreman9999 wrote...

The Spamming Troll wrote...

its not like everything the sentinel does is half biotic and half tech. how come you dont want cryo blast to feature a biotic aspect to it?

Warping cryo....throw cryo....Lift  cryo?
So you want cryo to freeze and weaken...(which it already doe)s....Stagger and freeze ...(which it already does).... Or imoblize and freeze (which it already does)?


once again i have no idea what your getting at.

Josh123914 wrote...

The Spamming Troll wrote...

its
not like everything the sentinel does is half biotic and half tech. how
come you dont want cryo blast to feature a biotic aspect to it?

wow, you really do live up to your name don't you?
We
are talking about class Exclusive powers (Tech Armor, Singularity,
Combat Drone) and about how they should reflet the Biotic side more, not
ones the Sentinel shares with other classes, the reason why we won't
demand Cryo blast to have that is because we know fully well that
Engineer's share that power as well. Doing so would be like, say,
demanding Pull gives you an Adrenaline Burst because the half combat
Vanguard uses it


sticks and stones my friend. <_<

anyways, nothing the sentinel does is a hybrid of tech and biotics, why would you expect melee to be? melee isnt exclusive either. the sentinel has more tech powers then biotics anyways, why not complain about its skill set being unbalanced? i get that you dont like the double fist melee for the sentinel, but thinking biotic and tech is required for the sentinels melee is asking too much. you want a biotic palm strike that knocks enemies to the ground(adept) and also lights them on fire(engineer)? theres no such thing as middle ground if you want to combine tech and biotics. its one or the other, and bioware went with the tech side.

#557
The Spamming Troll

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No Snakes Alive wrote...

Josh123914 wrote...

No Snakes Alive wrote...

Josh123914 wrote...

The Spamming Troll wrote...

its not like everything the sentinel does is half biotic and half tech. how come you dont want cryo blast to feature a biotic aspect to it?

wow, you really do live up to your name don't you?
We are talking about class Exclusive powers (Tech Armor, Singularity, Combat Drone) and about how they should reflet the Biotic side more, not ones the Sentinel shares with other classes, the reason why we won't demand Cryo blast to have that is because we know fully well that Engineer's share that power as well. Doing so would be like, say, demanding Pull gives you an Adrenaline Burst because the half combat Vanguard uses it


Seriously. The poor attempts at trolling are so out of control. I'm getting really sick of the 'playing stupid' posts that derail threads and waste people's time. The Sentinel is the Biotic and Tech hybrid class. The classes all share a certain amount of powers and imagine that: there's a complete balance between Biotics and Tech for those the Sentinel shares (one direct damage of each kind in Warp and Overload and one CC of each kind in Throw and Cryo).

The asinine suggestion that we who think the Sentinel's ONE heavy melee attack animation should showcase the class's roots as a Biotic and Tech hybrid class might as well be asking for all its other shared powers to feature both Biotics and Tech is just obnoxious. They already have one class-exclusive that leans entirely toward the Tech side - it's not unreasonable to be disappointed in the heavy melee doing the same. They're supposed to be THE Biotic and Tech class, not Engineer-Lites with a couple of regular Biotic powers other classes also have thrown on top.

At least Amplfication embraces the nature of the class in both its mechanics (boost for alternating between Bio and Tech powers) and activation animation (looks like a Biotic field going crazy over the Omnitool). It's incredibly logical for Sentinel fans to want their class's uniqueness as the Biotic and Tech hybrid class of the series embraced by the developers in other areas that make sense too.

Another 1/10 troll attempt.

uh sorry but, who are you directing this at? if it's Spamming Troll ok
but if it's me I'm just saying it doesn't make much sense that the
Biotic/Tech Hybrid has no special Biotic talents and has arguably better
Tech Moves than the Engineer.


-_-

I was agreeing with you in calling out yet another trolling attempt from someone whose name indicates we should only expect as much. I agree completely that the Sentinel being the series' Biotic/Tech hybrid class should have its Biotic AND Tech nature showcased where applicable (heavy melee animation, class exclusive power, etc.).

Spamming Troll's the spamming troll and everything you want from the Sentinel class that he passive-aggressively tried to belittle like they're just unreasonable demands actually make a ton of sense. I couldn't agree wth you more.

Amplification feels like a SENTINEL power and their heavy melee should too. As it stands right now, Tech Armor and their dual Omni-blade attack seem too Tech-oriented for them.


im not saying its right or wrong either. its a simple melee animation. lazuli feels the same way as myself, but its easier to jump down my throat??? i just dont feel the same way about it as you. get over it.

also, ive never "belittled" you, ever. you throw names at me in every single response youve ever posted towards me. its just not my prerogative to do stuff like that. i wish you acted the same.

Modifié par The Spamming Troll, 04 septembre 2011 - 09:45 .


#558
No Snakes Alive

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Nice try. Lazuli simply presented his or her own opinion and the reasoning behind it. I disagree with it, and still think the hybrid classes in ME2 (aside from the Sentinel having TECH Armor instead of BioTech Armor) were perfect hybrids of their respective abilities. Vanguard and Charge felt like great combinations of Biotics and Combat (half Combat powers and half Biotic powers with a Biotic teleport that sets up the perfect shotgun blast as the exclsuive) and Infiltrators were the same way (half Combat and half Tech, Tech exclusive that sets up improved combat scenarios).

Sentinels had a perfect balance between Tech and Biotics ASIDE from Tech Armor. And it looks like Bioware agree to some extent given the function AND aesthetics of Amplification.

Regardless, though, lazuli simply presented his or her opinion. You on the other hand, had to act like someone else's opinion was ridiculous. Suggesting that someone who wants Biotics AND Tech showcased in the melee animation for the Biotic AND Tech class might as well be asking for the same of all their powers is just an obnoxious dismissal of a valid opinion. Maybe if you really want to be taken more seriously you should do the same for others (and change your name).

I mean, I'm only calling a spade a spade, SPAMMING TROLL, so 1/10 again and this topic's been derailed by us enough yet again.

So to get back on point I'm glad Amplification embraces the Tech and Biotic hybrid nature of Sentinels in all aspects, even if their melee and other exclusive lean Tech. Cant wait to find out more about its evolution choices.

Modifié par No Snakes Alive, 04 septembre 2011 - 10:40 .


#559
blitzkkrieg

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I'm not saying "I'm NEVER using the sentinels melee because I HATE it."  I'm just saying that each class's melee reflects it's focus to an extent, and that the sentinel's melee doesn't do it quite as well.

Image IPB

Soldier:  A plain and simple knife stirke, not really techy or biotic...y.

Image IPB

Engineer:  Clearly resembling incinerate, a tech power


Image IPB

Adept: Biotic (falcon) punch


Image IPB

(What I am presuming to be) Infiltrator: the regular omni-blade, but with some electricity, indicating some tech influence.


Each of these does a fair job of representing what the class is all about.  Sentinel double omni-blade stab just seems kinda bland.  Just my opinion.

#560
The Spamming Troll

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electricity isnt featured in any tech power tho. maybe he just got whacked by an enemy shock stick er something.

maybe an ice-blade is the vnagaurds melee attack. fire, electricity, ice....what else is there?

also, are all those enemies using the locust? itd be interesting if enemies featured different guns for different difficulty levels. like casual = pistol, insanity = revenant.

Modifié par The Spamming Troll, 05 septembre 2011 - 12:02 .


#561
Ace of Dawn

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The Spamming Troll wrote...

electricity isnt featured in any tech power tho. maybe he just got whacked by an enemy shock stick er something.

maybe an ice-blade is the vnagaurds melee attack. fire, electricity, ice....what else is there?

also, are all those enemies using the locust? itd be interesting if enemies featured different guns for different difficulty levels. like casual = pistol, insanity = revenant.

Overload?

#562
blitzkkrieg

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I'm pretty sure Overload uses electricity, although ironically infiltrators cannot use overload. The enemy in the soldier melee is using a mattock, and I think the enemy in the bottom picture is using a phalanx. And in an attempt to steer this back on topic a bit, I'm hoping that an evolution of Tactical cloak really promotes stealthy kills (especially melee kills).

And I think that would be interesting too. Maybe also enemies have more than one gun each; I never understood why Shepard had special "hold multiple guns" armor.

#563
No Snakes Alive

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The Spamming Troll wrote...

electricity isnt featured in any tech power tho. maybe he just got whacked by an enemy shock stick er something.

maybe an ice-blade is the vnagaurds melee attack. fire, electricity, ice....what else is there?

also, are all those enemies using the locust? itd be interesting if enemies featured different guns for different difficulty levels. like casual = pistol, insanity = revenant.


I think Overload/Disruptor Ammo essentially feature electricity. They cause an electrical short-circuit of sorts to "overload" synthetics and shields and guns (and it working on those things and not Organics, Armor, etc. also would also be a pretty good indicator it has something to do with electricity). Plus Shepard didn't exactly become Thor when you cast Overload, but didn't the animation for it cause at least a slightly electrical looking burst when it was cast in ME2 if I remember correctly?

And it's been hinted at that Vanguard's may have some sort of Biotic chokeslam. Whether that's their new power or melee is beyond me but I'd much prefer that for melee over your other suggestions since fire, ice, and electrical attacks represent Tech more (sure they're in Ammo powers the Vanguard has too, but still). I'd personally prefer a Biotic-influenced melee for them (especially of the chokeslam variety lol) but I'm sure if push came to shove I'd find an icesword awesome too lol.

All I know is I can't wait for the rest of the reveals.

#564
Aumata

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My idea of the infiltrator was ruin because of that. I wanted to be able to move and bust people asses with the tactical cloak and I was being punished for not using it like AR.

#565
No Snakes Alive

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blitzkkrieg wrote...

I'm not saying "I'm NEVER using the sentinels melee because I HATE it."  I'm just saying that each class's melee reflects it's focus to an extent, and that the sentinel's melee doesn't do it quite as well.

Image IPB

Soldier:  A plain and simple knife stirke, not really techy or biotic...y.

Image IPB

Engineer:  Clearly resembling incinerate, a tech power


Image IPB

Adept: Biotic (falcon) punch


Image IPB

(What I am presuming to be) Infiltrator: the regular omni-blade, but with some electricity, indicating some tech influence.


Each of these does a fair job of representing what the class is all about.  Sentinel double omni-blade stab just seems kinda bland.  Just my opinion.


Got one of those badass pics for the Sentinel's melee? Even though i hooe they change one of those orange Omniblades into a blue/purple Biotiblade, I like the animation a lot and think it fits the class well.

Those pics are pretty sweet. Now if only we could get the gif versions of the whole melee attack for each class lol.

#566
The Spamming Troll

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i dont see anything about electricity being in overload on the wiki, and the infiltrator doesnt have overload either. i think an electrical melee would be awesome anyways tho.

you know, comparing the other malee attacks one against the other, the sentinels is pretty lack luster. duck head + throw both arms straight in front of you = melee. lol it is pretty much the worst one. (which means i was actually defending bioware on something, which feels like something i havent done in a loooongg time.)

i think the chokeslam is available to everyone. i know ive seen two instances of shepard reaching over cover and choke slamming someone to the ground, and i know it wasnt in a vangaurd vid either.

Modifié par The Spamming Troll, 05 septembre 2011 - 12:47 .


#567
Aumata

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What overload is electric base, it does damage to synthetics how does that not count as electric base?

#568
No Snakes Alive

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The Spamming Troll wrote...

i dont see anything about electricity being in overload on the wiki, and the infiltrator doesnt have overload either. i think an electrical melee would be awesome anyways tho.

you know, comparing the other malee attacks one against the other, the sentinels is pretty lack luster. duck head + throw both arms straight in front of you = melee. lol it is pretty much the worst one. (which means i was actually defending bioware on something, which feels like something i havent done in a loooongg time.)

i think the chokeslam is available to everyone. i know ive seen two instances of shepard reaching over cover and choke slamming someone to the ground, and i know it wasnt in a vangaurd vid either.


That's the cover-to-cover Omniblade kill every class has and unrelated to the Vanguard spiking enemies on their heads speculation.

Also, the wiki doesn't have to say it utilizes electricity when it's common sense that short-circuiting synthetics and shields is an electrical attack.

I actually like the animation for the Sentinel melee. Looks like the type of hulk-smash scissor blade of death attack I'd want from the resident tank class. I know I'm in the vast minority there though - almost everyone else seems to hate it.

#569
TuringPoint

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I wish there was something less 'x-treem' they did with the Sentinel melee and more... biotic/tech.

#570
Biotic Sage

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Alocormin wrote...

I wish there was something less 'x-treem' they did with the Sentinel melee and more... biotic/tech.


I have two problems with it:

1. The animation for the attack is terrible (especially compared to the other classes)
2. Two omni-blades does not make it unique from the soldier's; it should have its own flare

It would be nice if they added a biotic element to it, but that's not even my biggest issue.  Just get the animation looking good and give a visual flare beyond just DOUBLE SOLDIER!!!

#571
The Spamming Troll

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No Snakes Alive wrote...

That's the cover-to-cover Omniblade kill every class has and unrelated to the Vanguard spiking enemies on their heads speculation.

Also, the wiki doesn't have to say it utilizes electricity when it's common sense that short-circuiting synthetics and shields is an electrical attack.


that animation wasexactly  a "choke slam" tho. what more can the vanguard do to differentiate another kind of choke slam? so a class like the adept has the biotic palm strike, and an omniblade strike?

but do you know if overload is an electronic attack tho? then were just kindof making things up, if were not considering lore, or game facts or whatever. biotics look like force powers if your using common sense, but that doesnt make it so. i would assume every tech power uses some kind of electrical current tho.

#572
Ace of Dawn

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Well, generating electricity wouldn't be too hard for a tech oriented character to do with an omni-tool.

#573
blitzkkrieg

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No Snakes Alive wrote...

Got one of those badass pics for the Sentinel's melee? Even though i
hooe they change one of those orange Omniblades into a blue/purple
Biotiblade, I like the animation a lot and think it fits the class well.


Those pics are pretty sweet. Now if only we could get the gif versions of the whole melee attack for each class lol.


I think that would be the best way to imporve the sentinel's melee animation, just make one of the hands bitoic.  And all credit for those pics go to Phaedon, I found them in the picture gallery of his thread at the top of the page.


Edit: and for The Spamming Troll, go to 1:20.  I would say overload looks electrical

Modifié par blitzkkrieg, 05 septembre 2011 - 02:49 .


#574
Biotic Sage

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@ Spamming Troll

Your argument against Overload being electrical in nature isn't going to convince anybody. Not sure why we want to have that tedious discussion anyway, sometimes it seems like people just get caught up in the quicksand of trying to prove each other wrong and forget what they were even talking about in the first place.

And besides, if you really wanted to make a legitimate argument against the electrical infiltrator heavy melee attack (which once again, I don't know why you would), you could have said: "The Infiltrator doesn't even have Overload as one of his powers." But then someone will obviously just counter by saying that Disruptor Ammo is electrical in nature, and we're right back into it.

Tedium takes on a new meaning on the BSN.

#575
No Snakes Alive

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Biotic Sage wrote...

@ Spamming Troll

Your argument against Overload being electrical in nature isn't going to convince anybody. Not sure why we want to have that tedious discussion anyway, sometimes it seems like people just get caught up in the quicksand of trying to prove each other wrong and forget what they were even talking about in the first place.

And besides, if you really wanted to make a legitimate argument against the electrical infiltrator heavy melee attack (which once again, I don't know why you would), you could have said: "The Infiltrator doesn't even have Overload as one of his powers." But then someone will obviously just counter by saying that Disruptor Ammo is electrical in nature, and we're right back into it.

Tedium takes on a new meaning on the BSN.


Amen. And to keep things on topic (well, this topic - not the thread's original topic lol) is anyone worried that the electric-looking melee that's probably going to belong to the Infiltrator might end up too similar in animation to the Engineer's? Sure looks like an electric backhand is about to occur in that one pic. I doubt they'd recycle like that though. I hope...

Also, anyone else have a strong feeling the heavy melee animations might play a role in deciding their favorite class?

Modifié par No Snakes Alive, 05 septembre 2011 - 05:30 .