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ME3 Powers - The Complete List


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#601
No Snakes Alive

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The Spamming Troll wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

littlezack wrote...

To be fair, you call yourself the Spamming Troll. It sort of kills you in the crib, in that regard.


i know man. i made this name far before i actually understood what a psamming troll actually was. i thought it was a big joke, but people take those words very seriously. i could say something brilliant, and itll never be taken seriously, just becaseu of my name. its my curse.

i actually have the name "niftu cal" (beecasue i AM THE BIOTIC GOD) but i cant remember the password or the email i used to create it. its prolly one of the most dissapointing things ive ever done in my life, forgetting the password to niftu cal.:crying:


Lol c'mon, bro. We don't just look at your username and then dismiss you as a spamming troll; we look at your posts and then put two and two together with your username and assume you're trolling, because - lezbeehonest here - more often than not, your posts don't contain those flashes of brilliance we'd allegedly fail to take seriously just because of your name. I've yet to see that happen lol.

Whether you're comparing wanting a Biotic and Tech-influenced melee animation for a Sentinel to asking for Biotics in Cryo Blast, OR you're questioning the lore behind an electric base for the power that Overloads synthetics because electricity isn't mentioned in the Wiki, your posts can often, in conjunction with your username, be mistaken for bad attempts at trolling.

Now, I'm not trying to belittle or offend you here at all; in fact, if you were dead serious in that quoted post I apologize for mistaking your intentions in the past and treating you like a troll. I hope you realize it's not because I'm just some Internet jerk though and the evidence just kind of pointed me in that direction.

From now on I'll try to take your posts more seriously, and if you really wanna avoid being pigeonholed into the role to which your username suggests you might just belong, maybe try to make sure your posts contain enough common sense not to be mistaken for trolling.

So I apologize again. I srsly thought you were just a troll all along so I feel bad if you're really not. And to answer your question from earlier, I'm pretty sure Bioware didn't feel the need to outright declare that Overload is an electrical attack and simply assumed that as much could be deduced from its implementation.


you offend me in almost every post youve made to me. you dont see that? personally, i think you are an internet jerk, atleast to me. i also dont think you know exactly what it is i am posting around here with what your trying to reference from me anyways. maybe the definition of being a troll is as interchangable as the word RPG, perhaps.

but you really havent answered any question ive asked, other then saying a toaster uses electricity, so that means an omnitool will too. does ANYONE know what produces techs???? i feel like this is something someone should know, not assume to know.


Lol I take it all back. 10/10 this time.

If it's honestly a problem for you to connect the dots between electricity and synthetics, short-circuiting, shields, etc. then how about this: whether or not that lightning-like stuff you see in the still-frame of what's assumed to be the Infiltrator's new melee attack is electricity, it's the same thing you see when you cast Overload in ME2. Maybe it's space magic or a water-based attack, but I'm gonna go ahead and choose to assume that the lightning-like aesthetic for the power that affects robots is electrical in nature lol. Feel free to maybe try and get the developers to provide some confirmation if you're so unsure but I think the rest of us are going to move on with our lives and stick with an educated guess.

So go ahead and think I'm a jerk. A troll is someone whose posts are intentionally idiotic, so by now I'm actually being nice and giving you the benefit of the doubt by continuing to call you that.

#602
Biotic Sage

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*Sigh*

We're still talking about electricity, overload, and electrical heavy melees? I am about as uninterested in this topic as it is possible to be. It's just sooooo dull and inconsequential.

In hopes of steering away from it, I'll pose this question: Do you think ME3 will have the same amount of bonus ammo powers as ME2, or do you think they'll get rid of some/add some more? In ME2 we had Shredder, Warp, and Armor-Piercing, so what do you think?

Modifié par Biotic Sage, 05 septembre 2011 - 06:55 .


#603
Someone With Mass

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None of ME2's bonus powers will return if I understand it right, but the characters that had loyalty powers in ME2 will keep those, like Garrus' AP ammo or Tali's Energy Drain, while gaining new powers as well.

#604
Biotic Sage

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Someone With Mass wrote...

None of ME2's bonus powers will return if I understand it right, but the characters that had loyalty powers in ME2 will keep those, like Garrus' AP ammo or Tali's Energy Drain, while gaining new powers as well.


Why does everyone think this?  All that was said in the Twitter comment was that our bonus power won't carry over to ME3.  Basically, we'll have to start from scratch unlocking all of ME3's bonus powers (and some could be the same bonus powers from ME2, like Garrus's AP ammo) and we will have to rechoose a bonus power.

#605
No Snakes Alive

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I just noticed how much more tactical the Soldier is looking this time around. Being able to max Frg Grenade to take out Shields or Armor and then applying the alternative Ammo type to Concussive Shot should give the Soldier some nice abilities to use to dismantle enemies instead of the usual guns, guns, guns approach.

I can't believe I'm actually kind of interested in that class. o_O

#606
Biotic Sage

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No Snakes Alive wrote...

I just noticed how much more tactical the Soldier is looking this time around. Being able to max Frg Grenade to take out Shields or Armor and then applying the alternative Ammo type to Concussive Shot should give the Soldier some nice abilities to use to dismantle enemies instead of the usual guns, guns, guns approach.

I can't believe I'm actually kind of interested in that class. o_O


The Soldier has piqued my interest as well.  In fact all of the classes revealed seem fun to play with at this point; whether or not that's true when we actually play remains to be seen.  Right now though, they seem to each have their own unique appeals.  In ME1 many of the classes were interchangeable; ME2 helped fix this problem by adding the unique class powers, and ME3 seems to be taking it a step further by adding yet another unique power and improving class mastery options.

#607
No Snakes Alive

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Biotic Sage wrote...

Someone With Mass wrote...

None of ME2's bonus powers will return if I understand it right, but the characters that had loyalty powers in ME2 will keep those, like Garrus' AP ammo or Tali's Energy Drain, while gaining new powers as well.


Why does everyone think this?  All that was said in the Twitter comment was that our bonus power won't carry over to ME3.  Basically, we'll have to start from scratch unlocking all of ME3's bonus powers (and some could be the same bonus powers from ME2, like Garrus's AP ammo) and we will have to rechoose a bonus power.


Well in my case it's more hoping it than thinking it. Who even knows if Barriers will return (let alone Jack) so Warp Ammo is up in the air, Incineration Ammo already affects Armor so Armor-Piercing Ammo is redundant, Shredder is pretty useless especially when you can use Cryo Ammo to more awesome effect on unshielded enemies and Disruptor covers shields.

So keep the fire, ice, and electricity ammo types (and now, Sage, I wonder if Disruptor Ammo can actually even be considered electrical - your thoughts? lolol) and get rid of the redundant rest.

Who wouldn't want all new bonus powers? Sure Tungsten Aammo made a CQC Infiltrator with GPS an absolute ninja death machine and Neural Shock and Slam were some of the coolest no-cooldown CC powers one could ever hope for but I'd welcome new powers and at the very least a reduction in the redundant ones like the aforementioned bonus ammo powers.

#608
No Snakes Alive

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Biotic Sage wrote...

No Snakes Alive wrote...

I just noticed how much more tactical the Soldier is looking this time around. Being able to max Frg Grenade to take out Shields or Armor and then applying the alternative Ammo type to Concussive Shot should give the Soldier some nice abilities to use to dismantle enemies instead of the usual guns, guns, guns approach.

I can't believe I'm actually kind of interested in that class. o_O


The Soldier has piqued my interest as well.  In fact all of the classes revealed seem fun to play with at this point; whether or not that's true when we actually play remains to be seen.  Right now though, they seem to each have their own unique appeals.  In ME1 many of the classes were interchangeable; ME2 helped fix this problem by adding the unique class powers, and ME3 seems to be taking it a step further by adding yet another unique power and improving class mastery options.


Agreed. I'll probably never be a fan of Adepts but Overpower seems awesome nonetheless (I'll stick with the Sentinel's version of a beast mode though). Sentry Turrets sound kickass from what little I know too. And I'm sure Infiltrators and Vanguards will end up owning like usual.

I'm just really, really surprised by the potential of the Soldier. Take the right ammo powers and use Frag Grenade to slaughter shields or armor, C-Shot to take care of the other, and Adrenaline Rush for some slow mo shotgun and heavy melee kills (with added melee damage through one of its evolutions, nonetheless!) and you have me pretty damn sold on a class I always hated.

I'm kind of glad it's been "confirmed" we're getting 178 points after all. I do hope we end up with 10 total skills so there's still SOME sacrifice but I think having three evolution choices for each power already affords enough choice and variety to add replayability without the need for so much "hard-choice" sacrifice. For example, I'm sure plenty of people are dying to play Soldiers and wouldn't even consider spec'ing it the way I mentioned above that finally put the class on my radar.

Modifié par No Snakes Alive, 05 septembre 2011 - 07:28 .


#609
Someone With Mass

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The Engineer's turret and flaming pimp smack is good enough of a reason to pick that class for me.

#610
adonfraz

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Someone With Mass wrote...

The Engineer's turret and flaming pimp smack is good enough of a reason to pick that class for me.


I want my Engineer demo footage. *shakes fists* :pinched:

Not just for the turret, but how sabotage inproves AI Hacking, and see cryo blast in action.

#611
blitzkkrieg

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I will once again propose my inquiry if Concussive Shot + Warp ammo will cause the warp detonation along with the the regular explosion of CS. 

Also, on the topic of CS, I know that the ammo type is worked into CS to affect how well it performs, but does that mean it basically gets the effect from the ammo?  So a disruptor ammo-fied CS would do 100 base damage of CS and then + x% (as specified by disruptor ammo) to shields and mechs?  Either way, I'm going to have alot of fun with the soldier this time around, especially now that cryo ammo has some extra perks to it. 

I gotta say, all the classes look pretty fun.  Now let's just see what Vanguard and Infiltrator get B)

edit: assuming warp ammo will once again be available as a bonus power

Modifié par blitzkkrieg, 05 septembre 2011 - 08:22 .


#612
No Snakes Alive

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Someone With Mass wrote...

The Engineer's turret and flaming pimp smack is good enough of a reason to pick that class for me.


Don't forget you get to add either a flamethrower or rocket launcher to your Combat Drone too now. Def one of the top contenders for my class of choice so far too. And srsly, Bioware, give us our Engy footage!

#613
Biotic Sage

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adonfraz wrote...

Someone With Mass wrote...

The Engineer's turret and flaming pimp smack is good enough of a reason to pick that class for me.


I want my Engineer demo footage. *shakes fists* :pinched:

Not just for the turret, but how sabotage inproves AI Hacking, and see cryo blast in action.


For real though.  Seriously, what's going on with this?

#614
Someone With Mass

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No Snakes Alive wrote...

Don't forget you get to add either a flamethrower or rocket launcher to your Combat Drone too now. Def one of the top contenders for my class of choice so far too. And srsly, Bioware, give us our Engy footage!


Doesn't a flamethrower or a rocket launcher sound more fit for the turret? 

All you need to do is to throw the turret (it's in grenade-form when you deploy it) among the husk enemies with its flamethrower upgrade and it should mess things up something fierce.

#615
littlezack

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Someone With Mass wrote...

No Snakes Alive wrote...

Don't forget you get to add either a flamethrower or rocket launcher to your Combat Drone too now. Def one of the top contenders for my class of choice so far too. And srsly, Bioware, give us our Engy footage!


Doesn't a flamethrower or a rocket launcher sound more fit for the turret? 

All you need to do is to throw the turret (it's in grenade-form when you deploy it) among the husk enemies with its flamethrower upgrade and it should mess things up something fierce.


 I dunno. The flamethrower has limited range, and since the turret can't move,..but who knows? Maybe it has similar evolutions.

#616
No Snakes Alive

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littlezack wrote...

Someone With Mass wrote...

No Snakes Alive wrote...

Don't forget you get to add either a flamethrower or rocket launcher to your Combat Drone too now. Def one of the top contenders for my class of choice so far too. And srsly, Bioware, give us our Engy footage!


Doesn't a flamethrower or a rocket launcher sound more fit for the turret? 

All you need to do is to throw the turret (it's in grenade-form when you deploy it) among the husk enemies with its flamethrower upgrade and it should mess things up something fierce.


 I dunno. The flamethrower has limited range, and since the turret can't move,..but who knows? Maybe it has similar evolutions.


Precisely. I somehow doubt they share evolutions, but if so, I think I'd go flamethrower with the mobile Drone and turn my Turret into a stationary missile launcher. Hyyyyped. Gimme dat footage damnit, B-Ware! >=O

#617
AdmiralCheez

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So I just read the first and second posts and I am just...

Dude. Dude.

Modifié par AdmiralCheez, 05 septembre 2011 - 10:45 .


#618
AVPen

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Biotic Sage wrote...

Someone With Mass wrote...

None of ME2's bonus powers will return if I understand it right, but the characters that had loyalty powers in ME2 will keep those, like Garrus' AP ammo or Tali's Energy Drain, while gaining new powers as well.


Why does everyone think this?  All that was said in the Twitter comment was that our bonus power won't carry over to ME3.  Basically, we'll have to start from scratch unlocking all of ME3's bonus powers (and some could be the same bonus powers from ME2, like Garrus's AP ammo) and we will have to rechoose a bonus power.

Not sure about the other characters like Garrus or Liara, but it was written on Twitter that Tali at least will be getting a brand new bonus power for ME3 (in addition to keeping her Energy Drain power from ME2) that she and Shepard could both use.

#619
Biotic Sage

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AVPen wrote...

Biotic Sage wrote...

Someone With Mass wrote...

None of ME2's bonus powers will return if I understand it right, but the characters that had loyalty powers in ME2 will keep those, like Garrus' AP ammo or Tali's Energy Drain, while gaining new powers as well.


Why does everyone think this?  All that was said in the Twitter comment was that our bonus power won't carry over to ME3.  Basically, we'll have to start from scratch unlocking all of ME3's bonus powers (and some could be the same bonus powers from ME2, like Garrus's AP ammo) and we will have to rechoose a bonus power.

Not sure about the other characters like Garrus or Liara, but it was written on Twitter that Tali at least will be getting a brand new bonus power for ME3 (in addition to keeping her Energy Drain power from ME2) that she and Shepard could both use.


Interesting!  This is news to me.  Can't wait to see what it is.  I do think Energy Drain needs to be differentiated more from Overload.

#620
littlezack

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Biotic Sage wrote...

AVPen wrote...

Biotic Sage wrote...

Someone With Mass wrote...

None of ME2's bonus powers will return if I understand it right, but the characters that had loyalty powers in ME2 will keep those, like Garrus' AP ammo or Tali's Energy Drain, while gaining new powers as well.


Why does everyone think this?  All that was said in the Twitter comment was that our bonus power won't carry over to ME3.  Basically, we'll have to start from scratch unlocking all of ME3's bonus powers (and some could be the same bonus powers from ME2, like Garrus's AP ammo) and we will have to rechoose a bonus power.

Not sure about the other characters like Garrus or Liara, but it was written on Twitter that Tali at least will be getting a brand new bonus power for ME3 (in addition to keeping her Energy Drain power from ME2) that she and Shepard could both use.


Interesting!  This is news to me.  Can't wait to see what it is.  I do think Energy Drain needs to be differentiated more from Overload.



My bet is on it being the turret.

#621
AVPen

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littlezack wrote...

Biotic Sage wrote...

AVPen wrote...

Biotic Sage wrote...

Someone With Mass wrote...

None of ME2's bonus powers will return if I understand it right, but the characters that had loyalty powers in ME2 will keep those, like Garrus' AP ammo or Tali's Energy Drain, while gaining new powers as well.


Why does everyone think this?  All that was said in the Twitter comment was that our bonus power won't carry over to ME3.  Basically, we'll have to start from scratch unlocking all of ME3's bonus powers (and some could be the same bonus powers from ME2, like Garrus's AP ammo) and we will have to rechoose a bonus power.

Not sure about the other characters like Garrus or Liara, but it was written on Twitter that Tali at least will be getting a brand new bonus power for ME3 (in addition to keeping her Energy Drain power from ME2) that she and Shepard could both use.


Interesting!  This is news to me.  Can't wait to see what it is.  I do think Energy Drain needs to be differentiated more from Overload.


My bet is on it being the turret.

I doubt it, since I thought the turret was a class-specific power for the Engineer (wouldn't make much sense if it was also a BP that all classes could use).

#622
lazuli

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littlezack wrote...

My bet is on it being the turret.


I don't think they'd give Tali the Turret as a bonus power that both she and Shepard can get.  That infringes on the Engineer's territory.

#623
Biotic Sage

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lazuli wrote...

littlezack wrote...

My bet is on it being the turret.


I don't think they'd give Tali the Turret as a bonus power that both she and Shepard can get.  That infringes on the Engineer's territory.


Yeah, my guess would be for something new other than the Sentry Turret as well.  Tali already has Combat Drone; imagine if you played an Engineer Shep and you unleashed 2 Drones and 2 Turrets at once; that's just too much to manage, even for me, and I like managing squadmates' powers.  Although the plus side would be Shepard and Tali could enjoy a nice cup of tea together while their robotic minions rain death and destruction down on the opposition.

#624
littlezack

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Biotic Sage wrote...

lazuli wrote...

littlezack wrote...

My bet is on it being the turret.


I don't think they'd give Tali the Turret as a bonus power that both she and Shepard can get.  That infringes on the Engineer's territory.


Yeah, my guess would be for something new other than the Sentry Turret as well.  Tali already has Combat Drone; imagine if you played an Engineer Shep and you unleashed 2 Drones and 2 Turrets at once; that's just too much to manage, even for me, and I like managing squadmates' powers.  Although the plus side would be Shepard and Tali could enjoy a nice cup of tea together while their robotic minions rain death and destruction down on the opposition.


Engineer Shep with Tali and Legion can be quite fun. Three combat drones running can really keep the enemy locked down.

#625
Eckswhyzee

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Biotic Sage wrote...

*Sigh*

We're still talking about electricity, overload, and electrical heavy melees? I am about as uninterested in this topic as it is possible to be. It's just sooooo dull and inconsequential.

In hopes of steering away from it, I'll pose this question: Do you think ME3 will have the same amount of bonus ammo powers as ME2, or do you think they'll get rid of some/add some more? In ME2 we had Shredder, Warp, and Armor-Piercing, so what do you think?


With all the extra evolutions we're getting. I wouldn't really mind if some ammo types get the cut. I think I spotted AP Ammo on a power wheel during the E3 demo so we know that one's coming back. As for shredder + warp....I have got no idea, especially as we don'r know if Jack/Thane are coming back as squadmates...or they could be bonus powers for different squaddies. I wonder if shredder evolutions will get effects like the radioactive/toxic rounds from ME1? That would be pretty awesome.