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ME3 Powers - The Complete List


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#626
No Snakes Alive

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I'm assuming ammo powers will be getting three stages of evolution choices too? I can only wonder what the rank 6 evo's will be for them...

#627
Kasai666

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No Snakes Alive wrote...

I'm assuming ammo powers will be getting three stages of evolution choices too? I can only wonder what the rank 6 evo's will be for them...

I can only imagine what using a fully upgraded concusion shot and warp ammo would do. And it looks amazing!

#628
Cancer Puppet

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Biotic Sage wrote...

Interesting!  This is news to me.  Can't wait to see what it is.  I do think Energy Drain needs to be differentiated more from Overload.


In what way though? It already gives you a boost to your shields instead of causing synthetics to explode.

#629
Eckswhyzee

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Cancer Puppet wrote...

Biotic Sage wrote...

Interesting!  This is news to me.  Can't wait to see what it is.  I do think Energy Drain needs to be differentiated more from Overload.


In what way though? It already gives you a boost to your shields instead of causing synthetics to explode.


Maybe what he meant was that that Energy Drain is so much better than Overload there's not much point using Overload if you can use Energy Drain. Therefore, Overload should get some extra effects that make it worthwhile.

#630
lazuli

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Yeah. I don't like powers (and weapons) that make their peers completely obsolete. Energy Drain is guilty of this in the power category. As for weapons, the Widow is just a better Mantis. There's no reason to use the Mantis after you have the Widow available. But back to Energy Drain vs. Overload. Sure, Overload blows up mechs. But how often does that come in handy? It can even be a downside if you're using it in close combat.

#631
littlezack

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Overload also overheats weapons, which can come in handy.

#632
Someone With Mass

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You can upgrade Overload to jump from enemy to enemy in ME3. I'd say that differentiates it enough.

Sabotage is also going to be able to overheat weapons and mess up mechs.

#633
IntrepidProdigy

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Preston Watamaniuk wrote...

Some of the powers are undergoing an overhaul right now. Part of me being on my 8th playthrough of the game is to give feedback on powers to Eric and Manveer and tell them where I feel a certain power has problems or does not feel correct for the specific class. For example in addition to the evolved options I want the Adept to have a lot more combo potential.

+1 for quick, chaotic, synergistic biotic combos...was (and still is) so rewarding to do in ME2.

#634
Bozorgmehr 2.0

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littlezack wrote...

Overload also overheats weapons, which can come in handy.


Not really. Why would you use a 6 second power when you can use a 3 (or 4.5) second power that will disable tagets a lot longer (and potentially doubling weapon damage)? Using Overload to overheat is like using Pull to take down shields - you can do it, but it's not very effective.

I didn't like ME2 Energy Drain to outclass Overload; nor did I like the option for non-biotic classes to use the most powerful biotic abilities available in ME2 (Stasis & Reave). Bonus powers should give classes extra flexibility, but they should not make class-powers redundant. I hope this will change in ME3. 

"Good" bonus powers are Slam and Neural Shock - they add great utility, but without breaking class balance.

#635
Someone With Mass

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I don't think Energy Drain is breaking anything. It's a simple use of an omni-tool, which all classes have.

#636
Cancer Puppet

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The problem with "overheating" weapons in ME2 is that it only last as long as it takes the enemy to reload. Stupid thermal clips...

I'm hoping that overload inflicts an accuracy penalty or some other effect that would actually provide a benefit. It also seems kinda silly that flashbang grenade can overheat enemy weapons, disable tech powers, and block biotic power usage as well. I'd rather see enemies simply blinded, maybe clutching at their eyes and showing pain similar to the life draining effect of reave. That, rather than getting sabotage 1.5

#637
Razgriz9327

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[quote]Bozorgmehr 2.0 wrote...

[quote]littlezack wrote...



"Good" bonus powers are Slam and Neural Shock - they add great utility, but without breaking class balance.[/quote]

Wasn't slam a little pathetic? It had the weakness of needing defences stripped and didn't do that much damage...

#638
Bozorgmehr 2.0

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Razgriz9327 wrote...

Bozorgmehr 2.0 wrote...

"Good" bonus powers are Slam and Neural Shock - they add great utility, but without breaking class balance.


Wasn't slam a little pathetic? It had the weakness of needing defences stripped and didn't do that much damage...


Slam is a great power. It's the favorite bonus power for my Vanguard and it gives all classes the ability to insta-warpbomb (with the help of Shep's team). That's something Adepts (and the other biotic classes) cannot do (not even with the help of their teammates). That's a potent ability.

Slam also has similar uses (and cooldown) as Pull and Throw - secundary powers of the Adept, Vanguard and Sentinel. And that's how bonus powers should work imho, they should add the option to compensate certain weaknesses or add interesting options in combat. But they should be on the level of the non-unique powers and stay far away from classes' signature abilities.

Something like Stasis, for example, works a lot like (and is arguably more powerful than) Singularity - the signature power of the Adept class and the main reason to play them. That's really bad imho. All classes, even those without implants, all of a sudden can use a power to CC protected enemies (something only the Adept and Engineer can do with Singularity and Combat Drones respectively). That's a bridge too far. To secure some sort of balance between classes that would mean powers like (or very similar to) ARush, Cloak and Charge should be available to the casters (and I wouldn't want that).

Bonus powers should be bonus powers - not potential class-breaking powers.

#639
The Spamming Troll

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Someone With Mass wrote...

I don't think Energy Drain is breaking anything. It's a simple use of an omni-tool, which all classes have.


energy drain is a better version of overload, thats whats broken.

i agree with bozo. bonus abilities should be a bonus, not your characters second best ability. nor should they be comparable to signature abilities, like stasis.

i heard bonus powers arent going to be in ME3, is that true?

#640
lazuli

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Bonus powers are back. When you import a Shepard from ME2 that has a bonus power, he or she will not immediately have that power. If the power still exists in ME3, perhaps it can be unlocked.

Beyond that, we don't know too much about bonus powers. I think that Reave is returning.

#641
el master pr

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Bozorgmehr 2.0 wrote...

Razgriz9327 wrote...

Bozorgmehr 2.0 wrote...

"Good" bonus powers are Slam and Neural Shock - they add great utility, but without breaking class balance.


Wasn't slam a little pathetic? It had the weakness of needing defences stripped and didn't do that much damage...


Slam is a great power. It's the favorite bonus power for my Vanguard and it gives all classes the ability to insta-warpbomb (with the help of Shep's team). That's something Adepts (and the other biotic classes) cannot do (not even with the help of their teammates). That's a potent ability.

Slam also has similar uses (and cooldown) as Pull and Throw - secundary powers of the Adept, Vanguard and Sentinel. And that's how bonus powers should work imho, they should add the option to compensate certain weaknesses or add interesting options in combat. But they should be on the level of the non-unique powers and stay far away from classes' signature abilities.

Something like Stasis, for example, works a lot like (and is arguably more powerful than) Singularity - the signature power of the Adept class and the main reason to play them. That's really bad imho. All classes, even those without implants, all of a sudden can use a power to CC protected enemies (something only the Adept and Engineer can do with Singularity and Combat Drones respectively). That's a bridge too far. To secure some sort of balance between classes that would mean powers like (or very similar to) ARush, Cloak and Charge should be available to the casters (and I wouldn't want that).

Bonus powers should be bonus powers - not potential class-breaking powers.


Idk why, but I think your argument is more about lore than gameplay. There is a reason why they are bonus powers and are unlocked after the first playthrough. And as always you have the option to pick your bonus power, so if you feel that by getting Reave for your Soldier is "breaking the class", then don't choose it and do choose those that fit your Shep's class according to your POV. I respect your opinion, but I also respect the fact that everyone can have their own opinion, redundancy intended, about what bonus power fits their Shep better. It's all about choice, dude.

#642
The Spamming Troll

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el master pr wrote...

Idk why, but I think your argument is more about lore than gameplay. There is a reason why they are bonus powers and are unlocked after the first playthrough. And as always you have the option to pick your bonus power, so if you feel that by getting Reave for your Soldier is "breaking the class", then don't choose it and do choose those that fit your Shep's class according to your POV. I respect your opinion, but I also respect the fact that everyone can have their own opinion, redundancy intended, about what bonus power fits their Shep better. It's all about choice, dude.


if it was all about choice, id have an adept that used singularity, warp, pull, warp ammo, stasis, barrier, and dominate and an AR. bonus powers are sortof a way in makeing your class fill a need it wasnt designed for. like soldiers using biotics and what not. when you think about it, its kindof dumb, so it actually fits ME2 quite well in my opinion.

im not sure how every class isnt using stasis as a bonus power. stasis is in a tie for best biotic ability in game, and even non biotics can fully utilize it.

Modifié par The Spamming Troll, 06 septembre 2011 - 10:15 .


#643
Bozorgmehr 2.0

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el master pr wrote...

Idk why, but I think your argument is more about lore than gameplay. There is a reason why they are bonus powers and are unlocked after the first playthrough. And as always you have the option to pick your bonus power, so if you feel that by getting Reave for your Soldier is "breaking the class", then don't choose it and do choose those that fit your Shep's class according to your POV. I respect your opinion, but I also respect the fact that everyone can have their own opinion, redundancy intended, about what bonus power fits their Shep better. It's all about choice, dude.


Mass Effect uses a class system. You chose your class which gives you certain strengths and weaknesses - that's the whole point of a class system. Things would be different without classes, but since we have them, they should all have their own flavor, their own unique playstyle. I don't care about the lore at all, Soldiers with Slam, Barrier, Dominate or Reave (though Reave is getting close to breaking point) are great, no problems here. Stasis, however, works like the unique skill of the Adept / Engineer class. Giving all classes the option to CC elites and bosses (something only the Adept and Engineer can do - to compensate their lack of survivability) breaks the system.

I don't like anything that breaks gameplay. Having the "choice" between deliberately gimping yourself or not, isn't the kind of choice I'm looking forward to.

#644
el master pr

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The Spamming Troll wrote...

el master pr wrote...

Idk why, but I think your argument is more about lore than gameplay. There is a reason why they are bonus powers and are unlocked after the first playthrough. And as always you have the option to pick your bonus power, so if you feel that by getting Reave for your Soldier is "breaking the class", then don't choose it and do choose those that fit your Shep's class according to your POV. I respect your opinion, but I also respect the fact that everyone can have their own opinion, redundancy intended, about what bonus power fits their Shep better. It's all about choice, dude.


if it was all about choice, id have an adept that used singularity, warp, pull, warp ammo, stasis, barrier, and dominate and an AR. bonus powers are sortof a way in makeing your class fill a need it wasnt designed for. like soldiers using biotics and what not. when you think about it, its kindof dumb, so it actually fits ME2 quite well in my opinion.

im not sure how every class isnt using stasis as a bonus power. stasis is in a tie for best biotic ability in game, and even non biotics can fully utilize it.

Bozorgmehr 2.0 wrote...

el master pr wrote...

Idk why, but I think your argument is more about lore than gameplay. There is a reason why they are bonus powers and are unlocked after the first playthrough. And as always you have the option to pick your bonus power, so if you feel that by getting Reave for your Soldier is "breaking the class", then don't choose it and do choose those that fit your Shep's class according to your POV. I respect your opinion, but I also respect the fact that everyone can have their own opinion, redundancy intended, about what bonus power fits their Shep better. It's all about choice, dude.


Mass Effect uses a class system. You chose your class which gives you certain strengths and weaknesses - that's the whole point of a class system. Things would be different without classes, but since we have them, they should all have their own flavor, their own unique playstyle. I don't care about the lore at all, Soldiers with Slam, Barrier, Dominate or Reave (though Reave is getting close to breaking point) are great, no problems here. Stasis, however, works like the unique skill of the Adept / Engineer class. Giving all classes the option to CC elites and bosses (something only the Adept and Engineer can do - to compensate their lack of survivability) breaks the system.

I don't like anything that breaks gameplay. Having the "choice" between deliberately gimping yourself or not, isn't the kind of choice I'm looking forward to.

Not everyone thinks like both of you then.
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Modifié par el master pr, 06 septembre 2011 - 10:45 .


#645
Bozorgmehr 2.0

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Uh, we have to deal with what? Your brilliant observation about the BSN not thinking alike?

Deal with it, dude.

#646
SynheKatze

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el master pr wrote...

The Spamming Troll wrote...

el master pr wrote...

Idk why, but I think your argument is more about lore than gameplay. There is a reason why they are bonus powers and are unlocked after the first playthrough. And as always you have the option to pick your bonus power, so if you feel that by getting Reave for your Soldier is "breaking the class", then don't choose it and do choose those that fit your Shep's class according to your POV. I respect your opinion, but I also respect the fact that everyone can have their own opinion, redundancy intended, about what bonus power fits their Shep better. It's all about choice, dude.


if it was all about choice, id have an adept that used singularity, warp, pull, warp ammo, stasis, barrier, and dominate and an AR. bonus powers are sortof a way in makeing your class fill a need it wasnt designed for. like soldiers using biotics and what not. when you think about it, its kindof dumb, so it actually fits ME2 quite well in my opinion.

im not sure how every class isnt using stasis as a bonus power. stasis is in a tie for best biotic ability in game, and even non biotics can fully utilize it.

Bozorgmehr 2.0 wrote...

el master pr wrote...

Idk why, but I think your argument is more about lore than gameplay. There is a reason why they are bonus powers and are unlocked after the first playthrough. And as always you have the option to pick your bonus power, so if you feel that by getting Reave for your Soldier is "breaking the class", then don't choose it and do choose those that fit your Shep's class according to your POV. I respect your opinion, but I also respect the fact that everyone can have their own opinion, redundancy intended, about what bonus power fits their Shep better. It's all about choice, dude.


Mass Effect uses a class system. You chose your class which gives you certain strengths and weaknesses - that's the whole point of a class system. Things would be different without classes, but since we have them, they should all have their own flavor, their own unique playstyle. I don't care about the lore at all, Soldiers with Slam, Barrier, Dominate or Reave (though Reave is getting close to breaking point) are great, no problems here. Stasis, however, works like the unique skill of the Adept / Engineer class. Giving all classes the option to CC elites and bosses (something only the Adept and Engineer can do - to compensate their lack of survivability) breaks the system.

I don't like anything that breaks gameplay. Having the "choice" between deliberately gimping yourself or not, isn't the kind of choice I'm looking forward to.

Not everyone thinks like both of you then.
%20http://social.bioware.com/uploads_user/1229000/1228095/152154.jpg%20


Good way of giving no real answer at all.

#647
el master pr

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Bozorgmehr 2.0 wrote...

Uh, we have to deal with what? Your brilliant observation about the BSN not thinking alike?

Deal with it, dude.


It's just that people here sometimes want to indoctrinate others into their beliefs. It's a fact that anyone can choose any bouns power they want. Why go against that? Imo it's like trying to make everyone else believe that the actual cosmological system is geocentric and not heliocentric, (Solar System-speaking, of course). BW will not change the way bonus powers work, whether you like or not, because the majority likes it the way it does. I just can't seem to understand it.

Modifié par el master pr, 06 septembre 2011 - 10:52 .


#648
lazuli

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All powers, it seems, are being updated. This could mean drastic changes in effectiveness across the board. I'm sure Bioware is aware of how Area Reave trivialized all difficulty levels in ME2. We'll see how it turns out in ME3.

#649
The Spamming Troll

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Bozorgmehr 2.0 wrote...

Uh, we have to deal with what? Your brilliant observation about the BSN not thinking alike?

Deal with it, dude.


i actually felt slightly empowered because of the fact that he grouped me in it with you....even tho were mortal enemies.

with our powers combined.....CAPTAIN PLANET!

Modifié par The Spamming Troll, 06 septembre 2011 - 11:01 .


#650
No Snakes Alive

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Crippling Slam was the perfect bonus power for a Vanguard. And Neural Shock was its awesome Tech counterpart. CC on a 1 sec cooldown with sweet animations? Yes plz.