The Spamming Troll wrote...
there should be pros and cons to every evolution, not just evolving abilities to whipe out everything on screen. in ME3 that option should be the exact point of evolutions. if you want throw to work on protections, then evolve it that way. im not suggesteing throw work on protections with a 3 second cooldown. obviously there needs to be pros and cons. give the throw that works on protections a smaller impact, not a half second stagger, or tripple its cooldown to 9 seconds. if you like staggers then evolve throw to work every three seconds with a minor stagger.
The Spamming Troll, I have two questions for you, for which I am sure you have likely answered to some degree, but searching for them would be difficult, and they are relevant at the topic at hand...
(Before anything, if this comes off as an attack or anything, I apoligize. I respect your thoughts on the matter. I never truly got into Adepts, so my opinions on the issue are minimal. I simply wish to know your thoughts on things.

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Question 1:
It appears that all classes have some sort of ability that you activate and adds passive bonuses to you (I haven't kept too much on these, but iirc, Sentinels have an ability that cuts down on cooldowns). With that in mind, would you object to biotics working exactly as they did in Mass Effect 2, but this ability enhancing (or possibly being capable of evolving into) a bonus which allows the bypass of protections for the duration of the effect. It would, in my opinion, add to the mastery of Adepts (being exclusive to them), and make biotics viable but not outright overpowered.
Question 2:
You are given gameplay creative lead, and are asked how you would work the biotics system in the game. You are in the position to change all aspects of the combat mechanics. What would you do to make biotics more viable in your eyes? I am welcome to two answers here it better suits you: What would change? Or what would you do? The first one basically keeps you with ME2's mechanics, so it would be small tweaks and changes. The second is if you just decided to outright change many things in the gamplay (I know you dislike thermal clips as they are, so I think a significant change like that would work better in the second choice).
I often see you posting your thoughts and opinions, but rarely ever see anything specifically answering these (granted, I don't personally follow you so that may be why

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Thanks for the answers!