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ME3 Powers - The Complete List


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#701
littlezack

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I think people are underestimating the usefulness of certain powers in the right situation with evolutions - yeah, using throw to stun ONE enemy is stupid, but with the the abilities to fire more than one at once, and the the Pull Field evolutions, you can affect different groups of enemies at the same time. If it does even half as much damage to shields as Warp, being able to slice up the damage of four or five enemies at the same time will give it a lot of legs.

#702
lazuli

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MELTOR13 wrote...

Cryo Ammo is a different story, because it's basically a passive power. Cryo Blast, however, takes up an active cooldown, and if people think that using Throw to stun an enemy is stupid, why would it be any different to waste a cooldown (that's longer than Throw) just to slow an enemy down? Unless of course it stops them in their tracks.

EDIT: REALLY want BioWare to get their crap together and get that Engi demo out. 


If it works on the ATLAS, I'd sure as hell consider using a cooldown on it.  I'm not going to be stalling basic mercs with it or whatever, but it could be a good counter to more challenging enemies until I can get their defenses down.

I'll have to compare it to Stasis, though, as I imagine they will fulfill similar roles in combat.

#703
Razgriz9327

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littlezack wrote...

I think people are underestimating the usefulness of certain powers in the right situation with evolutions - yeah, using throw to stun ONE enemy is stupid, but with the the abilities to fire more than one at once, and the the Pull Field evolutions, you can affect different groups of enemies at the same time. If it does even half as much damage to shields as Warp, being able to slice up the damage of four or five enemies at the same time will give it a lot of legs.


I had never thought of that... even a mild increase in damage or knockback/stun would make the potential for biotics 
increase even if it doesn't work past defences

#704
blitzkkrieg

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Just messed around with cryo ammo on a vanguard on insanity, and I have to say I liked it a lot.  I think the cryo powers in ME3 will be fine (although I wouldn't object to the final evolution of cryo ammo giving a 10% damage boost to weapons along with its normal effects :whistle:). 

Now I'm just waiting for the Engineer demo to come out answer some of my questions about, oh, I dont know, the drone, turret, evolutions of incinerate, evolutions of cryo blast, and how sabotage will work

#705
Aumata

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[quote]Bozorgmehr 2.0 wrote...

I think with the evolutions from Biotic Mastery, Overpower, and each power's own evolutions which reduce cooldowns, we are going to see virtually non-existent cooldowns for a fully leveled Adept.[/quote]

I wouldn't like to see that either. Mass Effect combat revolves around shooting and using special abilities combined (not one or the other). When classes can ignore weaponry, the game designers have broken their own preset rules - that's a mortal sin in terms of design.

Having the option to drastically reduce cooldown for a limited amount of time - great. But weapons should be an indispensable part of every class's combat potential.[/quote]
Accept that overpower gives you a huge cooldown when overpower runs out though.  People where saying 12-15 seconds cooldown for all power.  There is a cost to using overpower.

#706
Ahglock

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MELTOR13 wrote...

Cryo Ammo is a different story, because it's basically a passive power. Cryo Blast, however, takes up an active cooldown, and if people think that using Throw to stun an enemy is stupid, why would it be any different to waste a cooldown (that's longer than Throw) just to slow an enemy down? Unless of course it stops them in their tracks.

EDIT: REALLY want BioWare to get their crap together and get that Engi demo out. 


It kind of depends on how much they slow down, and what gets slowed.   If it is just movement speed it is not that impressive if it slows down the attack rate as well it is fairly snazzy if it does so by a good amount. 

#707
jasonsantanna

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while everyone is on the subject of what powers should effect what defenses or how they should effect certain foes . . . . and this maybe be dumb to mention , ppl may already know this but in ME2 if your power on the power wheel was red , lets say for incinerate and a enemy had shielding ,using that power shaded in red still had an effect on that defense , I use to use incinerate on enemies shields all the time with my infiltrator, so my question is will ME3 still hold true to that or will that be changed.

#708
blitzkkrieg

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Ahglock wrote...

MELTOR13 wrote...

Cryo Ammo is a different story, because it's basically a passive power. Cryo Blast, however, takes up an active cooldown, and if people think that using Throw to stun an enemy is stupid, why would it be any different to waste a cooldown (that's longer than Throw) just to slow an enemy down? Unless of course it stops them in their tracks.

EDIT: REALLY want BioWare to get their crap together and get that Engi demo out. 


It kind of depends on how much they slow down, and what gets slowed.   If it is just movement speed it is not that impressive if it slows down the attack rate as well it is fairly snazzy if it does so by a good amount. 


I dont think it will slow down their attack speed, but I think that would be cool (pun not intended). But I think movement speed slowdown is actually pretty good; if someone is moving bewteen cover, hit them with cryo ammo and keep them in the crossfire for longer.  It also gives you a little more time to react to enemies moving out of cover to shoot you (granted, I am speculating on its effectiveness, since I have certainly not seen it used yet).

I'm hoping for a throwback to ME1 cryo ammo; enemies hit by cryo ammo have their accuracy reduced  (even protected enemies).

#709
The Spamming Troll

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Aumata wrote...

Bozorgmehr 2.0 wrote...

I think with the evolutions from Biotic Mastery, Overpower, and each power's own evolutions which reduce cooldowns, we are going to see virtually non-existent cooldowns for a fully leveled Adept.


I wouldn't like to see that either. Mass Effect combat revolves around shooting and using special abilities combined (not one or the other). When classes can ignore weaponry, the game designers have broken their own preset rules - that's a mortal sin in terms of design.

Having the option to drastically reduce cooldown for a limited amount of time - great. But weapons should be an indispensable part of every class's combat potential.

Accept that overpower gives you a huge cooldown when overpower runs out though.  People where saying 12-15 seconds cooldown for all power.  There is a cost to using overpower.


with the addition of enemy protections the game almost solely revolves around weapons, debuffs, and your classes signature ability. thats leaving alot of abilities off the table. i dont think bioware will ever be able to make a class capable of taking out enemies without the use of weapons while playing hardcore/insanity.

the game favors weapons as is. you dont notice your character advancing into more of a killing force, untill you get better weapons. abilities increasing is a minor detail in ME2 compared to weapons.

Modifié par The Spamming Troll, 10 septembre 2011 - 02:38 .


#710
Ahglock

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[quote]Aumata wrote...

[quote]Bozorgmehr 2.0 wrote...

I think with the evolutions from Biotic Mastery, Overpower, and each power's own evolutions which reduce cooldowns, we are going to see virtually non-existent cooldowns for a fully leveled Adept.[/quote]

I wouldn't like to see that either. Mass Effect combat revolves around shooting and using special abilities combined (not one or the other). When classes can ignore weaponry, the game designers have broken their own preset rules - that's a mortal sin in terms of design.

Having the option to drastically reduce cooldown for a limited amount of time - great. But weapons should be an indispensable part of every class's combat potential.[/quote]
Accept that overpower gives you a huge cooldown when overpower runs out though.  People where saying 12-15 seconds cooldown for all power.  There is a cost to using overpower.

[/quote]


Not sure why there is a quote fail going on here, but my comments are below.
That is why I don't like overpower and other powers like it.  I think it sets up a boring system of use OP, blaze away wait, use OP blaze away, wait.  Me hitting 1 evertime I am about to do something so I got my OP going isn't a add in my opinion, and hiding in cover of 12 seconds doesn;t balance it, it just slows things down.

Modifié par Ahglock, 10 septembre 2011 - 03:25 .


#711
No Snakes Alive

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The Spamming Troll wrote...

with the addition of enemy protections the game almost solely revolves around weapons, debuffs, and your classes signature ability. thats leaving alot of abilities off the table. i dont think bioware will ever be able to make a class capable of taking out enemies without the use of weapons while playing hardcore/insanity.



It's called Adept. Lrn2playit.

In fact, here's a little video entitled Mass Effect 2: Adept Insanity Suicide Run No Guns. That there is proof positive of what I've told you time and time again about sucking at Mass Effect 2 and how you clearly take the cake at that, so would you kindly stop projecting your own incompetence onto the game design, please?


Modifié par No Snakes Alive, 10 septembre 2011 - 04:39 .


#712
RocketManSR2

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Ahglock wrote...


That is why I don't like overpower and other powers like it.  I think it sets up a boring system of use OP, blaze away wait, use OP blaze away, wait.  Me hitting 1 evertime I am about to do something so I got my OP going isn't a add in my opinion, and hiding in cover of 12 seconds doesn;t balance it, it just slows things down.

Um, you can still use your powers normally while Overpower is cooling down. Btw, if you're just sitting there waiting instead of shooting something, you're doing it wrong. I love the sound of Overpower. Enemies get their stupid protections, but I have something to counter it as an Adept.

#713
lazuli

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jasonsantanna wrote...

while everyone is on the subject of what powers should effect what defenses or how they should effect certain foes . . . . and this maybe be dumb to mention , ppl may already know this but in ME2 if your power on the power wheel was red , lets say for incinerate and a enemy had shielding ,using that power shaded in red still had an effect on that defense , I use to use incinerate on enemies shields all the time with my infiltrator, so my question is will ME3 still hold true to that or will that be changed.


That's a good question.  I don't know the answer, but I can say that one of the developer's goals for ME3 from a while back was to make the gameplay mechanics more transparent in the game itself.  So perhaps we'll be able to tell just by selecting a power how much damage it will do to different defenses, if any.  I can't say for certain, though.

Edit: Gladius, a turn-based strategy RPG for the previous generation of consoles, would blink out a part of your target's health bar so you could see how much damage your power would do.  I doubt this will make the game, but it would be nice to have that feature while the game is paused.

Modifié par lazuli, 10 septembre 2011 - 06:20 .


#714
MELTOR13

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No Snakes Alive wrote...

The Spamming Troll wrote...

with the addition of enemy protections the game almost solely revolves around weapons, debuffs, and your classes signature ability. thats leaving alot of abilities off the table. i dont think bioware will ever be able to make a class capable of taking out enemies without the use of weapons while playing hardcore/insanity.



It's called Adept. Lrn2playit.

In fact, here's a little video entitled Mass Effect 2: Adept Insanity Suicide Run No Guns. That there is proof positive of what I've told you time and time again about sucking at Mass Effect 2 and how you clearly take the cake at that, so would you kindly stop projecting your own incompetence onto the game design, please?


OH boy, this should be good. Where's my popcorn?? :o

#715
lazuli

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I really don't see The Spamming Troll taking the bait on this one. He's got his own ideas about what an Adept should be. His ideas don't mesh well with what the Adept became in ME2, so he's understandably disappointed. At any rate, he's debated it with all sorts of posters in all sorts of threads already, so this isn't anything special.

#716
adonfraz

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No Snakes Alive wrote...

The Spamming Troll wrote...

with the addition of enemy protections the game almost solely revolves around weapons, debuffs, and your classes signature ability. thats leaving alot of abilities off the table. i dont think bioware will ever be able to make a class capable of taking out enemies without the use of weapons while playing hardcore/insanity.



It's called Adept. Lrn2playit.

In fact, here's a little video entitled Mass Effect 2: Adept Insanity Suicide Run No Guns. That there is proof positive of what I've told you time and time again about sucking at Mass Effect 2 and how you clearly take the cake at that, so would you kindly stop projecting your own incompetence onto the game design, please?


Everything in your post that I bolded was unneeded flaming. It's very possible to argue your viewpoint effectively without demeaning and putting down others.

Not acting like a douche can lead to such benefits as more civil discussion and decreasing the odds of getting flamed yourself. :happy:

#717
Biotic Sage

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adonfraz wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

with the addition of enemy protections the game almost solely revolves around weapons, debuffs, and your classes signature ability. thats leaving alot of abilities off the table. i dont think bioware will ever be able to make a class capable of taking out enemies without the use of weapons while playing hardcore/insanity.



It's called Adept. Lrn2playit.

In fact, here's a little video entitled Mass Effect 2: Adept Insanity Suicide Run No Guns. That there is proof positive of what I've told you time and time again about sucking at Mass Effect 2 and how you clearly take the cake at that, so would you kindly stop projecting your own incompetence onto the game design, please?


Everything in your post that I bolded was unneeded flaming. It's very possible to argue your viewpoint effectively without demeaning and putting down others.

Not acting like a douche can lead to such benefits as more civil discussion and decreasing the odds of getting flamed yourself. :happy:


They have a thing together.  I think they both enjoy arguing with each other.

#718
No Snakes Alive

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Biotic Sage wrote...

adonfraz wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

with the addition of enemy protections the game almost solely revolves around weapons, debuffs, and your classes signature ability. thats leaving alot of abilities off the table. i dont think bioware will ever be able to make a class capable of taking out enemies without the use of weapons while playing hardcore/insanity.



It's called Adept. Lrn2playit.

In fact, here's a little video entitled Mass Effect 2: Adept Insanity Suicide Run No Guns. That there is proof positive of what I've told you time and time again about sucking at Mass Effect 2 and how you clearly take the cake at that, so would you kindly stop projecting your own incompetence onto the game design, please?


Everything in your post that I bolded was unneeded flaming. It's very possible to argue your viewpoint effectively without demeaning and putting down others.

Not acting like a douche can lead to such benefits as more civil discussion and decreasing the odds of getting flamed yourself. :happy:


They have a thing together.  I think they both enjoy arguing with each other.


I sure do! And let him deny it all he wants (among other things he denies); I think we all know he loves it too deep down inside.

And yeah I think I'll continue to be a douche to the kid who pms me to talk s***, who denies having known what a Spamming Troll was at the time he took up the name as if that's not a crock of bs, and who continues to troll away that the sky is green when myself and others have continuously pointed out that no, the sky is in fact blue.

So I brought the proverbial color chart this time. He claims Bioware is incapable of making a class that can get by without guns on hardcore/insanity and I show him just that in action. It's one thing to state your opinion as just that: an opinion. If you find it more fun to play on Casual so you can mash away at the power wheel and happyface no matter what comes out, more power to you. Nobody gets mad at the kids in the special Olympics for using trampolines in the long jump. But don't tell me I can't play the way I've been playing, that it's impossible and I'm full of liessss when there's freaking videos of it lol.

I don't flame people for having different opinions: I flame people for trollin'. :trollface:

#719
The Spamming Troll

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No Snakes Alive wrote...

The Spamming Troll wrote...

with the addition of enemy protections the game almost solely revolves around weapons, debuffs, and your classes signature ability. thats leaving alot of abilities off the table. i dont think bioware will ever be able to make a class capable of taking out enemies without the use of weapons while playing hardcore/insanity.



It's called Adept. Lrn2playit.

In fact, here's a little video entitled Mass Effect 2: Adept Insanity Suicide Run No Guns. That there is proof positive of what I've told you time and time again about sucking at Mass Effect 2 and how you clearly take the cake at that, so would you kindly stop projecting your own incompetence onto the game design, please?


so you took one of the three things out of the equation, weapons. he ONLY used warp and singularity, which is a debuff, and the adepts signature ability. so whats your point?

also, thats EXACTLY how i play my adept. hide in cover, whip singularities and warps whenever possible. its not a difficult style of gameplay. as a matter of fact, ME2 almost requires that kind of gameplay with the adept. do you think im here complaining about not being able to use my abilities, because i use them too much? i spam warp and singularity equally a much as the video you posted, and just as much as everyone else who plays adepts on insanity. that video doesnt show me the awesomeness of adepts without weapons, it shows me theirs no point in having anything other then 2 abilities.

i get that you snap one off to ME2 every night, im just saying it can be improved upon. im not sure if you even realise it, but ME3 is cattering to my tastes, not yours.

and for the 4th or 5th time, can you please try not to be so arrogant in every single post to me. this isnt junior high.

#720
The Spamming Troll

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No Snakes Alive wrote...

And yeah I think I'll continue to be a douche to the kid who pms me to talk s***, who denies having known what a Spamming Troll was at the time he took up the name as if that's not a crock of bs, and who continues to troll away that the sky is green when myself and others have continuously pointed out that no, the sky is in fact blue.

So I brought the proverbial color chart this time. He claims Bioware is incapable of making a class that can get by without guns on hardcore/insanity and I show him just that in action. It's one thing to state your opinion as just that: an opinion. If you find it more fun to play on Casual so you can mash away at the power wheel and happyface no matter what comes out, more power to you. Nobody gets mad at the kids in the special Olympics for using trampolines in the long jump. But don't tell me I can't play the way I've been playing, that it's impossible and I'm full of liessss when there's freaking videos of it lol.

I don't flame people for having different opinions: I flame people for trollin'. :trollface:


uhhhh......????

i PMed you to tell you to stop being a dick to me. thats the most direct approach i can take, and now your trying to call me out on being defensive about being countinuously attacked??? dont try to put thoughts into peoples minds about what you want them to think i PMed you. in no way whatsoever was i talking any kind of BS. im not an arogant jerk, maybe pationate about my distaste for enemy protections, but saying "please stop being a dick to me" isnt talking BS. also, its called "personal message" for a reason too.

you need to grow up.

Modifié par The Spamming Troll, 10 septembre 2011 - 01:31 .


#721
No Snakes Alive

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I'm pretty sure ME3 isn't "catering to your tastes" since protections are returning in a big way. And aside from one possible evolution of Throw having, potentially, some unknown effect on Armor, I'm pretty sure protections will still act the same. Even the Adept's new power is catered towards them doing what they already do, just more rapidly.

And the victim act is insanely old and full of sh.

#722
JeffZero

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Rooster battle.

#723
littlezack

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JeffZero wrote...

Rooster battle.


More like a **** fight.

#724
The Spamming Troll

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No Snakes Alive wrote...

I'm pretty sure ME3 isn't "catering to your tastes" since protections are returning in a big way. And aside from one possible evolution of Throw having, potentially, some unknown effect on Armor, I'm pretty sure protections will still act the same. Even the Adept's new power is catered towards them doing what they already do, just more rapidly.

And the victim act is insanely old and full of sh.


the only reason im replying to you is because your so arogant, not becasue you bring up good points. so ill just say whatever it is you need to hear.......

you are right. im wrong.

enojoy your weekend.

Modifié par The Spamming Troll, 10 septembre 2011 - 01:38 .


#725
JeffZero

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littlezack wrote...

JeffZero wrote...

Rooster battle.


More like a **** fight.


Indeed. :happy: