Biotic Sage wrote...
Combat Mastery (Soldier only)
Influence and Dilation: 15% bonus to storm time dilation and 25% bonus to paragon/renegade scores
Time slows down when soldiers storm?
Biotic Sage wrote...
Combat Mastery (Soldier only)
Influence and Dilation: 15% bonus to storm time dilation and 25% bonus to paragon/renegade scores
littlezack wrote...
Wait, stop - just noticed something.Biotic Sage wrote...
Combat Mastery (Soldier only)
Influence and Dilation: 15% bonus to storm time dilation and 25% bonus to paragon/renegade scores
Time slows down when soldiers storm?
Modifié par Hathur, 28 août 2011 - 05:05 .
Guest_iOnlySignIn_*
It's actually a big reason why Soldier is OP. It's OP because it provides time dilation without cooldown, like the Infiltrator's sniper zoom slow down.littlezack wrote...
That's in ME2? I swear, I never noticed. I don't use storm much, though.
trucoolbrees wrote...
I think some are getting storm mixed up with Adrenaline Rush.
D.Kain wrote...
What I don't understand is - why isn't it allowed to get all the upgrades for more power points. Why can't I for example get ALL the upgrades of singularity putting 27 points into it instead of 14 points?
Modifié par Biotic Sage, 28 août 2011 - 05:51 .
D.Kain wrote...
Perhaps you are right. Are the shared cooldowns still there?
Modifié par Biotic Sage, 28 août 2011 - 05:56 .
OMG. 8th playthrough of ME3! So tempting! Can't we players get some sort of closed beta or something to test the classes and give our own feedback?Preston Watamaniuk wrote...
Some of the powers are undergoing an overhaul right now. Part of me being on my 8th playthrough of the game is to give feedback on powers to Eric and Manveer and tell them where I feel a certain power has problems or does not feel correct for the specific class. For example in addition to the evolved options I want the Adept to have a lot more combo potential.
Modifié par D.Kain, 28 août 2011 - 06:05 .
D.Kain wrote...
So that's what the 'combo' upgrade meant. That's good news.
Though I still think longer individual cooldowns were better, just because they made powers a lot more stronger. It would be nice if ME powers worked like DA, where there are some pretty long cooldowns, but once you exit the battle, everything is reset, so if you run into next battle after 30 feet, all the powers are ready again, but you can't use them fast during one battle.
Warp (Adept, Sentinel)
Periodic Damage -or- Damage Taken
Recharge Speed -or- Resistance Damage
What does this mean?
Biotic Sage wrote...
See my second post. And you can choose to sacrifice recharge speed for added damage in many cases on almost all the powers I've seen so far.
D.Kain wrote...
Biotic Sage wrote...
See my second post. And you can choose to sacrifice recharge speed for added damage in many cases on almost all the powers I've seen so far.
I read that, I just don't understand. Did they make warp to do damage over time again like in ME1 instead of instant like in ME2, if so then I would understand.
And what is resistance?
Biotic Sage wrote...
Warp
Rank 4: (Increases damage to 306 pts) vs. (Increases detonation force/impact/radius by 100%)
Rank 5: (Damages target x dmg/sec for x length) vs. (Increases weapon/biotic dmg to target by 25% for 10 seconds)
Rank 6: (Lowers resistances to x by x percentage) vs. (Lowers recharge speed to x seconds)
I'm not sure which resistances it lowers yet, I'm just working with the information handed to me.
Warp still has the instant effect, but as you can see the Rank 5 evolution choices give warp the option to either do damage over a period of time or make the target more susceptible to weapon fire and biotoics.
D.Kain wrote...
I just don't remember such thing as 'resistance' in ME at all. Enemies just have diffrent number in their health bar as far as I know, and some are heavier than others.
It sounds like the upgrade completely changes how the warp works. Interesting.
Biotic Sage wrote...
D.Kain wrote...
I just don't remember such thing as 'resistance' in ME at all. Enemies just have diffrent number in their health bar as far as I know, and some are heavier than others.
It sounds like the upgrade completely changes how the warp works. Interesting.
All I was given to work with was "Resistance Damage." I realize now that I phrased the placeholder badly. I changed it to say "damages enemy resistances by x%." Pretty sure it refers to warp doing extra damage to shields/barriers/armor, that's probably what is meant by "resistances."
Modifié par D.Kain, 28 août 2011 - 06:22 .
sentinel suicide bomber ftw!Tech Armor (Sentinel only)
Shield Recharge
Shield Boost
Shield Boost -or- Increase Blast
Power Damage -or- Melee Damage
Invulnerability -or- Manual Blast
Modifié par adonfraz, 28 août 2011 - 06:39 .