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ME3 Powers - The Complete List


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#801
lazuli

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jasonsantanna wrote...

I don't see why charge for squadmate would be difficult , it would work on the same/similar principle as Kasumi's. Shadow strike or Grunt when he charges but only faster with a longer cooldown , between 9 - 12sec . At least that's my thinking


I'm thinking of how fragile squadmates are in ME2.  In ME2, you usually get the most out of them by flagging them well out of harm's way and manually activating their powers.  Charge would put the squadmate right in harm's way, subsequently leading to sudden death in any difficulty above Veteran, I'd wager.

It's not at all similar to Shadow Strike, because Shadow Strike is coupled with a healthy amount of invulnerability and returns Kasumi to her starting point, typically out of harm's way.

#802
jasonsantanna

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lazuli wrote...

jasonsantanna wrote...

I don't see why charge for squadmate would be difficult , it would work on the same/similar principle as Kasumi's. Shadow strike or Grunt when he charges but only faster with a longer cooldown , between 9 - 12sec . At least that's my thinking


I'm thinking of how fragile squadmates are in ME2.  In ME2, you usually get the most out of them by flagging them well out of harm's way and manually activating their powers.  Charge would put the squadmate right in harm's way, subsequently leading to sudden death in any difficulty above Veteran, I'd wager.

It's not at all similar to Shadow Strike, because Shadow Strike is coupled with a healthy amount of invulnerability and returns Kasumi to her starting point, typically out of harm's way.



That's true but you never made mention of grunt, he charges , its not a biotic charge but its a slower charge and its basically the same principle, as far as Kasumi I meant that it could work off the same. Mechanics ,except that it would not place them back in the starting point, so many times I've used Kasumi and she will use SS and come back to her starting point only to run out into the middle of any fire, so a squad mate with charge could be program to seek cover after they charge to compensate for not being able to head back to the starting charge point.

#803
lazuli

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jasonsantanna wrote...
That's true but you never made mention of grunt, he charges , its not a biotic charge but its a slower charge and its basically the same principle, as far as Kasumi I meant that it could work off the same. Mechanics ,except that it would not place them back in the starting point, so many times I've used Kasumi and she will use SS and come back to her starting point only to run out into the middle of any fire, so a squad mate with charge could be program to seek cover after they charge to compensate for not being able to head back to the starting charge point.


Fair enough.  I find Grunt's charge to be so different from a Vanguard Charge as to preclude any attempt at comparison, but to each their own.

I just don't think squadmates have the brains to use Charge effectively.  And maybe they don't need to.  I'd rather have Charge remain unique to the Vanguard.

#804
Yakko77

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MELTOR13 wrote...

http://twitter.com/#...226967224852480

boom. Carnage is back, ladies and gents.


The Krogan on Tuchanka used it plenty IIRC.  Shep nor his/her squad had it though.  Glad it's making a comback.  I loved using it in ME1.

#805
jasonsantanna

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lazuli wrote...

jasonsantanna wrote...
That's true but you never made mention of grunt, he charges , its not a biotic charge but its a slower charge and its basically the same principle, as far as Kasumi I meant that it could work off the same. Mechanics ,except that it would not place them back in the starting point, so many times I've used Kasumi and she will use SS and come back to her starting point only to run out into the middle of any fire, so a squad mate with charge could be program to seek cover after they charge to compensate for not being able to head back to the starting charge point.


Fair enough.  I find Grunt's charge to be so different from a Vanguard Charge as to preclude any attempt at comparison, but to each their own.

I just don't think squadmates have the brains to use Charge effectively.  And maybe they don't need to.  I'd rather have Charge remain unique to the Vanguard.







I agree with you , I'd rather it stayed as a power for Shep or maybe an enemy boss, it keeps its uniqueness, I just believe that it is possible to be given to a squad mate ,just needs to be tweaked a bit for them to use , similar to cloak for Kasumi , it had to be tweaked , like you mention she returns to her place of origin when she is done using it, charge for squads would have to be given full or extra shields after do so to survive to take cover

#806
The Spamming Troll

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nobody would use any other ability other then charge for their squadmates, in much the same way no vangaurd uses any of their other abilities. squadmates would be charge-bots too. honeslty, i dont think it could work, at all. the AI can barely hadnle not shooting my in the back of my head. i wouldnt have much faith in grunt using charge when he should.

any word on there being bonus powers that corss over into other classes realm, like stasis and the adept in ME2. is their going to be a poor mans cloak or adrenalin rush i can pick up as an adept?

Modifié par The Spamming Troll, 22 septembre 2011 - 06:04 .


#807
Aumata

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I hope bioware doesn't give allies longer cool downs than Shepard, because that was one of my biggest gripes about mass effect 2. That and damage reduction on squadmates, but I am hoping that they at least keep squadmates cooldowns on shepard levels instead of the huge cooldowns in Mass Effect 2.

#808
Biotic Sage

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Aumata wrote...

I hope bioware doesn't give allies longer cool downs than Shepard, because that was one of my biggest gripes about mass effect 2. That and damage reduction on squadmates, but I am hoping that they at least keep squadmates cooldowns on shepard levels instead of the huge cooldowns in Mass Effect 2.


Well, I hate to do this to you, but we've already been shown in the demos that Liara's Singularity and Garrus's Concussive Shot both start out with 9 second cooldowns.  That's over twice the length of Shep's cooldowns.  Also, with the damage reduction for squadmate's weapons, that's just necessary for how the gameplay is designed; it's not like Dragon Age where every squad member is on pretty much even footing and everybody has a key role (also you can't take control of them directly in ME).  Mass Effect's squad members are meant to act as backup for Shep, you could easily solo the entire game if you wanted to (maybe not Insanity for ME3, but we'll see).

Modifié par Biotic Sage, 22 septembre 2011 - 07:00 .


#809
Relix28

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Aumata wrote...

I hope bioware doesn't give allies longer cool downs than Shepard, because that was one of my biggest gripes about mass effect 2. That and damage reduction on squadmates, but I am hoping that they at least keep squadmates cooldowns on shepard levels instead of the huge cooldowns in Mass Effect 2.


You have to consider that squadmates abilites were all insta-casts compared to Shep's abilities, wich made them much more useful overall. For instance, the pull-warp combo was done much faster with Jacob (pull) and Miranda (warp), than using Shepard for either pull or warp. Imo, the longer cooldowns were there in large part to compensate the insta-cast property for squad abilities. Just imagine, if Shep, Jacob and Jack all had the 3 sec. cooldown for pull. The game would become a massive spam fest, and the insta-cast for squadmates would make it even more ridiculous. I don't think anyone would particulary like that. Some restrictions are there for good reasons.

#810
who would know

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I hope squadmate powers are instant in ME3. I get the feeling it was an unintentional design, but it's so much more satisfying to hit a hotkey on the d-pad and see the power go off immediately. It's why I always placed my squadmates behind me, off screen.

#811
Kabanya101

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Why are people so happy that Carnage is back, its the same thing as Concussive Shot practically. Just a diferent name. They both shoot a projectile from the weapon that explodes on impact like a grenade when it hits the enemy. SAME THING. The only difference is, that Concussive Shot is incredibly weak.

#812
ZenJestr

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Throw vs Warp...

both are similar, throw is weak but knocks people back...warp is stronger but doesn't send people flying

Concussive Shot is like a Soldier's Throw...Carnage is like a Soldier's Warp...

at least that's how I think it'll work at it's most basic level..

plus, Concussive Shot gets an evolution that essentially gives it the effect of the gun's current ammo power...

Modifié par ZenJestr, 23 septembre 2011 - 11:34 .


#813
jasonsantanna

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Kabanya101 wrote...

Why are people so happy that Carnage is back, its the same thing as Concussive Shot practically. Just a diferent name. They both shoot a projectile from the weapon that explodes on impact like a grenade when it hits the enemy. SAME THING. The only difference is, that Concussive Shot is incredibly weak.




CS shot has changed for the better its not exactly like ,it was in ME2
You can apply ammo powers to it and I'm pretty sure that carnage will not be the same as CS , 1st off to many ppl would complain 2nd why make 2 of the same powers with 2 different names actually 4 if you count grenades and certain hvy weapons .
There will be a difference in radius , damage , effect and how often they can each be used.

#814
luckyloser_62

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This thread at gamefaqs has some new info on the sentinel and engineer based on the demo at Eurogamer
http://www.gamefaqs....60343602?page=2

#815
Biotic Sage

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luckyloser62 wrote...

This thread at gamefaqs has some new info on the sentinel and engineer based on the demo at Eurogamer
http://www.gamefaqs....60343602?page=2


Thanks a lot!  I will check it out.

Edit* Cool info, especially about the Sentry Turret upgrades, but I feel it was a little too vague for me to add the details into the OP; plus the source is a forum, which also makes me even more hesitant.  Can't wait to see actual demo footage of the Engineer.

Modifié par Biotic Sage, 24 septembre 2011 - 09:17 .


#816
Someone With Mass

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"The way that works is Shepard lobs a grenade at the location of your choosing which sprouts into a turret and harasses the hell out of your enemy. Later upgrades can give it Cryo or Disruptor Ammo, a shock attack to stop anyone getting close to it, and one of the final options is a flamethrower."

Oh, that is hot. I'm definitely going Engineer on my first playthrough.

#817
Syreniac

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Someone With Mass wrote...

"The way that works is Shepard lobs a grenade at the location of your choosing which sprouts into a turret and harasses the hell out of your enemy. Later upgrades can give it Cryo or Disruptor Ammo, a shock attack to stop anyone getting close to it, and one of the final options is a flamethrower."

Oh, that is hot. I'm definitely going Engineer on my first playthrough.


Flamethrower with Cryo ammo? Count me in!

#818
No Snakes Alive

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I think I'll attempt to resurrect this thread from the depths of page 5 on the basis that the Engineer appears to have been made playable in a recent demo. Can we get anyone in here for more confirmation on some of the evolution choices for the Engineer's powers? And maybe a little more info on how exactly the Sentry Turret works (does it lock down a single enemy like Combat Drone did in ME2?).

Come on people, share that beautiful ME3 info with your less fortunate peers who haven't gotten their hands on the goods yet!

Modifié par No Snakes Alive, 26 septembre 2011 - 09:03 .


#819
Guest_Rezources_*

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Glad to hear the Mattock has been nerfed. Never made sense that the oldest rifle you get is the best one.

#820
el master pr

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Sorry I can't provide links, but there are like two threads detailing the experience of playing the demo. From what I remember, the Mattock does not hit as hard but has more rate of fire and sounds like a beast. Tech Armor is still good, and the heavy melee is fun. Also, pistols do hit harder and a poster said it was a great upgrade from ME2. Sound seems to be a lot better, as everyone who played the demo said it was just incredibly good. Iirc, they played it at Eurogamer Expo this last weekend.

#821
luckyloser_62

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Preston Watamaniuk
Started my 8th run. 27th level Sentinel focusing on cryo-blast and a SR. Blowing up frozen enemies to freeze their friends is addictive.
http://twitter.com/#...489912764370944

Preston Watamaniuk
@Chaotist The Vanguard will be getting a new combo with Warp that works with Charge or Shockwave. Should help on Insanity.
https://twitter.com/...499784490364928

couple of relevant twitter posts. I believe both are already in the twitter thread, but it's easy to miss stuff in all those pages (also serves as a discreet bump)

#822
No Snakes Alive

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luckyloser62 wrote...

Preston Watamaniuk
Started my 8th run. 27th level Sentinel focusing on cryo-blast and a SR. Blowing up frozen enemies to freeze their friends is addictive.
http://twitter.com/#...489912764370944



Omfg I came. Is there srsly an evolution to Cryo Blast that lets you chain freezes off of shattering enemies? I'm so sold on a CQC shotgun-wielding, Tech-Armor-tanking Sentinel that CC's the shiznit out of fools with some sweet Amplification + Throw & Cryo synergy. zOMG. O_O

#823
Biotic Sage

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No Snakes Alive wrote...

luckyloser62 wrote...

Preston Watamaniuk
Started my 8th run. 27th level Sentinel focusing on cryo-blast and a SR. Blowing up frozen enemies to freeze their friends is addictive.
http://twitter.com/#...489912764370944



Omfg I came. Is there srsly an evolution to Cryo Blast that lets you chain freezes off of shattering enemies? I'm so sold on a CQC shotgun-wielding, Tech-Armor-tanking Sentinel that CC's the shiznit out of fools with some sweet Amplification + Throw & Cryo synergy. zOMG. O_O


I'm thinking you'll either have to decide between the defensive benefits of Tech Armor or the offensive benefits of Amplification.  In one of the demos I saw the player activated Amplification and in doing so it took away the Tech Armor...so yeah.  I actually like this because it gives the Sentinel a truly versatile feel: you can play the class as a caster like the Engineer or Adept, or a guns-first with powers acting only as enhancements like a Soldier and some Infiltrators/Vanguards.

#824
No Snakes Alive

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Biotic Sage wrote...

No Snakes Alive wrote...

luckyloser62 wrote...

Preston Watamaniuk
Started my 8th run. 27th level Sentinel focusing on cryo-blast and a SR. Blowing up frozen enemies to freeze their friends is addictive.
http://twitter.com/#...489912764370944



Omfg I came. Is there srsly an evolution to Cryo Blast that lets you chain freezes off of shattering enemies? I'm so sold on a CQC shotgun-wielding, Tech-Armor-tanking Sentinel that CC's the shiznit out of fools with some sweet Amplification + Throw & Cryo synergy. zOMG. O_O


I'm thinking you'll either have to decide between the defensive benefits of Tech Armor or the offensive benefits of Amplification.  In one of the demos I saw the player activated Amplification and in doing so it took away the Tech Armor...so yeah.  I actually like this because it gives the Sentinel a truly versatile feel: you can play the class as a caster like the Engineer or Adept, or a guns-first with powers acting only as enhancements like a Soldier and some Infiltrators/Vanguards.


I know what you're talking about but, actually, if you'll notice that as soon as Amplification's duration ended in that video, Tech Armor sprung right back up (without having to be manually reactivated, it seemed)it looks to me like either the powers CAN overlap and just their animations can't, OR Tech Armor's effects are only temporarily disabled during the duration of Amplification's effect. It's all still speculation now, but even if I have to choose between the two at any given time I'm certainly maxing both so I can go from Tank Mode to full-on Caster Assault on the fly.

I played both a caster Sentinel and Assault Sentinel in ME2 (both super aggro and CQC with shotguns) and it'll be sweet to combine both of those playthroughs into one in ME3, as it certainly seems like it might be possible to do from what we've seen so far. It's definitely going to be hard to choose a class for my first playthrough, that's for sure.

#825
blitzkkrieg

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Cryo blast exploding to freeze nearby enemies, vanguard using warp in a new way, awesome.