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ME3 Powers - The Complete List


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#851
adonfraz

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D.Kain wrote...

I always rant about Adepts, the favorite class. =)
Does anybody know if power damage by percent augmentation is back to biotic mastery?
I found it odd that Biotic mastery in ME2 augmented health and paragon/renegade, and no damage augmentation seemed out of place.
I think Paragon/renegade or Health shouldn't be affected by mastery. Each level of biotic mastery should make recharge time faster, damage/kinetic force greater by percent, also the melee hit that the Adept has should probably become stronger.  Bastion is the greatest recharge time, while Nemesis is greatest damage. 
Or are there 3 evolutions to biotic mastery now aswell?
Health kinda falls better under Fitness category.
And Paragon/renegade shouldn't be in the skills at all, but rather stay as points, without augmentation, it was something extra/unneeded in ME2 imo.


The Soldier's Combat Mastery has three evos so I assume Biotic Mastery will too. Paragon/Renegade % bonuses seem to be returning.

I believe Overpower will boost biotic damage too since the Sentinel's Amplification boosts power damage, it would be lame if the Adept's Overpower couldn't match that.

#852
No Snakes Alive

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jasonsantanna wrote...

I love using the soldier, in a world where everyone has powers he has to rely on timing and raw fire power and brute force, I thin out the masses with sniper rifle move in mid with AR, switch to pistol to take down defenses on the few that's left , charge in with shotty to fin them off, don't get me wrong love other classes but #1 IS soldier , followed by infiltrator and vanguard then sentinel , the other classes I never had interest in , soldier reminds me of being Batman , in a world full of super beings he still the most deadly around , because he prepares for all situations.


Except that Batman relies on his strategical intelligence and technological know-how even more so than his combat prowess. If typecast into a Mass Effect class he'd undoubtedly be an Infiltrator. Combat prowess and technological savvy coupled with a reliance on planning ahead/sneak-attacking? That's Batman.

Soldier's just a little more brute force, if you ask me. I wouldn't consider bringing every weapon in your arsenal the same sort of planning ahead that Batman is known for.

#853
jasonsantanna

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No Snakes Alive wrote...

jasonsantanna wrote...

I love using the soldier, in a world where everyone has powers he has to rely on timing and raw fire power and brute force, I thin out the masses with sniper rifle move in mid with AR, switch to pistol to take down defenses on the few that's left , charge in with shotty to fin them off, don't get me wrong love other classes but #1 IS soldier , followed by infiltrator and vanguard then sentinel , the other classes I never had interest in , soldier reminds me of being Batman , in a world full of super beings he still the most deadly around , because he prepares for all situations.


Except that Batman relies on his strategical intelligence and technological know-how even more so than his combat prowess. If typecast into a Mass Effect class he'd undoubtedly be an Infiltrator. Combat prowess and technological savvy coupled with a reliance on planning ahead/sneak-attacking? That's Batman.

Soldier's just a little more brute force, if you ask me. I wouldn't consider bringing every weapon in your arsenal the same sort of planning ahead that Batman is known for.







I meant in the terms of powers Batman, has non , Soldier has non , Batman relies on his arsenal of gadgets and strategy, with soldier he has a ammo power for all / most situations and the player has to use strategy for the right situation when using the soldier, you can't always just run in guns blazing , if you note my strategy I used in my above post , and your right the infilitrator does have some of those similar traits, , so I could see the infiltrator also being a Batman type of the ME universe as well as soldier and with the return of grenade powers , that I believe can be effected by ammo powers it sets him in the Batman class

#854
The Spamming Troll

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the infiltrator would need charge in order to really be deemed "the batman" class.

#855
fdgvdddvdfdfbdfb

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People people... no one is batman okay :lol: You can't hide in shadows or sneak past sections what with those magic red doors. Although at least in ME3 it looks like not all enemies are omniscient once you pass a "tripwire".

#856
No Snakes Alive

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Charge is just about the last power Batman would ever use. He has no super powers, for starters, so he'd be limited to Tech and Combat powers, and he wouldn't ever "charge" headfirst into battle anyway.

But hey Superman would totally wear some Tech Armor.

#857
No Snakes Alive

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fdgvdddvdfdfbdfb wrote...

People people... no one is batman okay :lol: You can't hide in shadows or sneak past sections what with those magic red doors. Although at least in ME3 it looks like not all enemies are omniscient once you pass a "tripwire".


You can proverbially hide in the shadows and sneak-attack enemies with Cloak. :)

#858
adonfraz

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Lol, I guess a bunch of people in this topic are getting Arkham City. I can't wait either, 1000/1000'd Batman AA.

Modifié par adonfraz, 10 octobre 2011 - 02:19 .


#859
fdgvdddvdfdfbdfb

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No Snakes Alive wrote...

fdgvdddvdfdfbdfb wrote...

People people... no one is batman okay :lol: You can't hide in shadows or sneak past sections what with those magic red doors. Although at least in ME3 it looks like not all enemies are omniscient once you pass a "tripwire".


You can proverbially hide in the shadows and sneak-attack enemies with Cloak. :)

Meh, the way Cloak is done it's basically a +10 to attack or some such, or more rarely you'd use it to run away to "recharge ma shieldz". I don't think Bioware has ever done actual stealth until(maybe) now. I did try to get more out of it and TRY to be an "infiltrator" in some way though. On the reaper IFF I'd cloak from the Scions to try attempt to hack the doors and get through. before it ran out or the scions died, usually fails misearably but it was the only chance I've ever had in Mass effect to have some sort of alternative playstyle instead of the classes simply being "killing things with different graphix and weapons".

Modifié par fdgvdddvdfdfbdfb, 10 octobre 2011 - 02:43 .


#860
No Snakes Alive

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fdgvdddvdfdfbdfb wrote...

No Snakes Alive wrote...

fdgvdddvdfdfbdfb wrote...

People people... no one is batman okay :lol: You can't hide in shadows or sneak past sections what with those magic red doors. Although at least in ME3 it looks like not all enemies are omniscient once you pass a "tripwire".


You can proverbially hide in the shadows and sneak-attack enemies with Cloak. :)

Meh, the way Cloak is done it's basically a +10 to attack or some such, or more rarely you'd use it to run away to "recharge ma shieldz". I don't think Bioware has ever done actual stealth until(maybe) now. I did try to get more out of it and TRY to be an "infiltrator" in some way though. On the reaper IFF I'd cloak from the Scions to try attempt to hack the doors and get through. before it ran out or the scions died, usually fails misearably but it was the only chance I've ever had in Mass effect to have some sort of alternative playstyle instead of the classes simply being "killing things with different graphix and weapons".


Try thinking about it as a class meant to infiltrate enemy lines rather than the enemy levels. I played as a pure backstab build and it was super fun and effective, and even more importantly, felt like what the class was meant for. I used Tactical Cloak for just that purpose: tactical flanking of enemy positions. Position squadmates to draw fire and sneak behind the enemies while cloaked for some lethal backstabbing AND superior positioning/battlefield control. The few remaining enemies who haven't been sneak-attacked to smithereens have been infiltrated and are now surrounded (and SOL). That's pretty damn Infiltrator if you ask me!

#861
lazuli

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fdgvdddvdfdfbdfb wrote...
Meh, the way Cloak is done it's basically a +10 to attack or some such, or more rarely you'd use it to run away to "recharge ma shieldz".


I don't usually say this, but you're doing it wrong.

That's one way to use Cloak, but I would argue it's not as effective as what No Snakes suggests.  When you realize that Assassination Cloak is an inferior evolution and instead opt for more time Cloaked for better positioning, you'll start to get more out of the Infiltrator.  Don't bother with the Widow.  The Widow is a Soldier's weapon, not an Infiltrator's.  Choose the shotgun, especially if you have the Firepower Pack, and explore the beauty of close combat.

I can't wait to see how the Infiltrator will perform in ME3's close combat game.  A tweet about Cloak has me worried, though.  Apparently you can cancel it early to speed recharges and this somehow synergizes with big damage spikes, which has me thinking of a sniper rifle focus for the class.  Sniping is fine, but I don't want it to be all the Infiltrator can do effectively.

#862
fdgvdddvdfdfbdfb

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No Snakes Alive wrote...

fdgvdddvdfdfbdfb wrote...

No Snakes Alive wrote...

fdgvdddvdfdfbdfb wrote...

People people... no one is batman okay :lol: You can't hide in shadows or sneak past sections what with those magic red doors. Although at least in ME3 it looks like not all enemies are omniscient once you pass a "tripwire".


You can proverbially hide in the shadows and sneak-attack enemies with Cloak. :)

Meh, the way Cloak is done it's basically a +10 to attack or some such, or more rarely you'd use it to run away to "recharge ma shieldz". I don't think Bioware has ever done actual stealth until(maybe) now. I did try to get more out of it and TRY to be an "infiltrator" in some way though. On the reaper IFF I'd cloak from the Scions to try attempt to hack the doors and get through. before it ran out or the scions died, usually fails misearably but it was the only chance I've ever had in Mass effect to have some sort of alternative playstyle instead of the classes simply being "killing things with different graphix and weapons".


Try thinking about it as a class meant to infiltrate enemy lines rather than the enemy levels. I played as a pure backstab build and it was super fun and effective, and even more importantly, felt like what the class was meant for. I used Tactical Cloak for just that purpose: tactical flanking of enemy positions. Position squadmates to draw fire and sneak behind the enemies while cloaked for some lethal backstabbing AND superior positioning/battlefield control. The few remaining enemies who haven't been sneak-attacked to smithereens have been infiltrated and are now surrounded (and SOL). That's pretty damn Infiltrator if you ask me!

Backstab? You get the damage bonus just for activating cloak doncha? Dragon-age style positioning is pretty fun yea, I once got jack to go around and shockwave
peeps off the balcony [smilie]../../../images/forum/emoticons/lol.png[/smilie] though I'm not the one doing the sneaking. If you just want to flank though you could easily use adrenaline rush. Plus you can outrun YMIR rockets:whistle:

#863
The Spamming Troll

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No snakes,

Batman is very much a CQC specialist and there isnt a better ability for that then charge. Charge works like a mini mass relay so maybe wayne industreies could just make a charge device.

#864
No Snakes Alive

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The Spamming Troll wrote...

No snakes,

Batman is very much a CQC specialist and there isnt a better ability for that then charge. Charge works like a mini mass relay so maybe wayne industreies could just make a charge device.


Trust me, I know Batman. And just because Charge is built around a CQC focus in ME2, that doesn't mean it's even the best ability for CQC in the game, let alone that it would suit Batman at all. Hell, I had as much success using Combat Drone for my CQC Engineer as I did with Charge. Tech Armor with the Sentinel too. And an Infiltrator with Cloak and a Shotgun? That's arguably the most effective CQC class in the game, even above the Vanguard; you can sneak right up to them and obliterate multiple enemies before they even begin to fire at you.

That's also way more Batman than becoming a magical freight train and launching yourself into a group of enemies, no matter how close it puts you. That'd be like giving him the ability to teleport in the comics just because it could help him sneak right up behind enemies. I really don't want to get into another one of our legendary fail arguments here but I'd say I know Batman better than most (hell, I even wrote my 30 page senior thesis in college on him) and I honestly think you couldn't be more wrong if you tried. But whatever. I'll leave it at that.



As for the person questioning the effectiveness of a "backstab" build with an Infiltrator: I thought I pretty obviously didn't mean that literally. I just meant use cloak to flank behind enemies and blast them to hell. Tungsten Ammo + Assassin + Assassination Cloak + Geth Plasma Shotgun allows you to start charging a shot, cloak, unleash that fully charged blast in an enemy's head for almost certain death even on Insanity, and REMAIN CLOAKED. That means you can position yourself to surround the enemies or destroy another enemy with an uncharged but still devastating shot. That's Mass Effect's take on a backstab build, whether or not you have to be literally behind the enemies you slaughter. The proper CQC Infiltrator is all about infiltrating enemy lines, undetected, so that anyone who survives the initial surprise attack is pinned between Shep and his squaddies.

And to tie it back into Batman again, the ability to Cloak in order to escape almost certain danger and reappear behind the very enemies who just thought they had you cornered? And get the drop on them instead? I would say that makes the Infiltrator the official Batman class, for sure.

Modifié par No Snakes Alive, 10 octobre 2011 - 08:08 .


#865
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I've got to say, as soon as I read that charge is cqc and therefore more batman-esque, I immediately thought "no, stealth is more batman." so... idk what you guys were talking about but I think I'm supporting SOMEones perspective lol.

#866
Biotic Sage

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I'm not sure why this is a Batman discussion thread now. Shepard does not equal Batman. I like Batman too but I keep him out of Mass Effect and I keep Shepard out of Gotham.

#867
adonfraz

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On topic: What kind of powers do you think the different races will have in multiplayer?

Asari Adepts, Vanguard Krogans, and Turian Soldiers?

#868
luckyloser_62

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adonfraz wrote...

On topic: What kind of powers do you think the different races will have in multiplayer?

Asari Adepts, Vanguard Krogans, and Turian Soldiers?


Lets not forget Salarian and Quarian Engineers.:P
But hosetly i doubt they really have any powers that aren't available to Shepard. I'm betting the only real difference will be that each race will have something to D&D racial bonuses. for example Salarians and Quarians get +x% tech damage, Asari and Drell get +x% biotic damage, Krogan and Batarian get +x% health, etc.

Modifié par luckyloser62, 11 octobre 2011 - 03:51 .


#869
lazuli

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adonfraz wrote...

On topic: What kind of powers do you think the different races will have in multiplayer?

Asari Adepts, Vanguard Krogans, and Turian Soldiers?


Interesting topic.

I just don't see time dilation coming into play for the multiplayer characters.  Additionally, I expect their builds to be small, with three active powers available at a time.

It's basically a given that the asari will be the biotic specialist.  I wouldn't be surprised, though, if she doesn't have the capability to start and end her own Warp bombs.  Perhaps another character will be required for that, allowing engaging team-play.

#870
The Spamming Troll

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lazuli wrote...
It's basically a given that the asari will be the biotic specialist.  I wouldn't be surprised, though, if she doesn't have the capability to start and end her own Warp bombs.  Perhaps another character will be required for that, allowing engaging team-play.


...i wonder if my adept is going to require a bunch of debuffers as squadmates. i can only assume enemy protections wont be in MP, or my adept is gonig to be playing a secondary roll.

#871
lazuli

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The Spamming Troll wrote...

lazuli wrote...
It's basically a given that the asari will be the biotic specialist.  I wouldn't be surprised, though, if she doesn't have the capability to start and end her own Warp bombs.  Perhaps another character will be required for that, allowing engaging team-play.


...i wonder if my adept is going to require a bunch of debuffers as squadmates. i can only assume enemy protections wont be in MP, or my adept is gonig to be playing a secondary roll.


What?  The Spamming Troll is talking about... enemy protections?  MADNESS!

It depends on what you see as a secondary role, to be honest.  If the team only exists to prep enemies for your biotic onslaught, then arguably the team is taking the support role, not you.  Building interdependence into the multiplayer could be a good thing, provided your team isn't terrible.

#872
Shepard the Leper

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The Spamming Troll wrote...

...i wonder if my adept is going to require a bunch of debuffers as squadmates. i can only assume enemy protections wont be in MP, or my adept is gonig to be playing a secondary roll.


Very likely. The main idea of the co-op MP is to work as a team (up to four players versus the AI). Apparently, you have never played something like that before, because if you did, you should know that survival (or success) does NOT depend on what every individual can do, but how well those individuals work as a team. Since you seem to hate teamwork in ME2, you're not likely going to enjoy co-op. You're too individualistic (or narrow minded) for that.

Oh, and regarding this Batman issue - Charge is not a CQC power, it's an ability to get the player into CQC range, which is something else entirely.

#873
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Shepard the Leper wrote...

The Spamming Troll wrote...

...i wonder if my adept is going to require a bunch of debuffers as squadmates. i can only assume enemy protections wont be in MP, or my adept is gonig to be playing a secondary roll.


Very likely. The main idea of the co-op MP is to work as a team (up to four players versus the AI). Apparently, you have never played something like that before, because if you did, you should know that survival (or success) does NOT depend on what every individual can do, but how well those individuals work as a team. Since you seem to hate teamwork in ME2, you're not likely going to enjoy co-op. You're too individualistic (or narrow minded) for that.

Oh, and regarding this Batman issue - Charge is not a CQC power, it's an ability to get the player into CQC range, which is something else entirely.


BS on all fronts!

what other ME-like game features survival based on what happens as a unit, rather then how well you do as an individual?

i will play MP alot, and ill play it with you on day 1 if you want!

 charge blows up the surrounding enemies and slows down time. maybe the initiate act of starting your momentum, but carge is more then moving from A to B. if we exclude "comming out of charge" then yeah id agree with you. batman doesn cloak and use sniper rifles. he busts through doors and breaks people faces with his fists. if you dont think charge is a batmanesque move, then your reading the wrong comics.

#874
The Spamming Troll

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lazuli wrote...

It depends on what you see as a secondary role, to be honest.  If the team only exists to prep enemies for your biotic onslaught, then arguably the team is taking the support role, not you. 



what lazuli? the single player game never needed biotics to finish enemies off, why are you saying ME2s co-op would? the team wont exist solely to strip protections so adepts can play as adepts. thatd be a horrible expreience for all players.

#875
lazuli

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The Spamming Troll wrote...
BS on all fronts!

what other ME-like game features survival based on what happens as a unit, rather then how well you do as an individual?

i will play MP alot, and ill play it with you on day 1 if you want!


There are plenty of class-based multiplayer games that immediately spring to mind.  Look at the "holy trinity" of RPG's: tank, healer, DPS.  This holy trinity appears in single and multi-player games alike.  There's that free game on Steam, Alien Swarm, that features classes with different specialties.  You don't need each class represented, but if you're too heavy in one area you'll likely suffer.  TFC and TF2, as well as their clones, also count.