The Spamming Troll wrote...
Shepard the Leper wrote...
The Spamming Troll wrote...
...i wonder if my adept is going to require a bunch of debuffers as squadmates. i can only assume enemy protections wont be in MP, or my adept is gonig to be playing a secondary roll.
Very likely. The main idea of the co-op MP is to work as a team (up to four players versus the AI). Apparently, you have never played something like that before, because if you did, you should know that survival (or success) does NOT depend on what every individual can do, but how well those individuals work as a team. Since you seem to hate teamwork in ME2, you're not likely going to enjoy co-op. You're too individualistic (or narrow minded) for that.
Oh, and regarding this Batman issue - Charge is not a CQC power, it's an ability to get the player into CQC range, which is something else entirely.
BS on all fronts!
what other ME-like game features survival based on what happens as a unit, rather then how well you do as an individual?
i will play MP alot, and ill play it with you on day 1 if you want!
charge blows up the surrounding enemies and slows down time. maybe the initiate act of starting your momentum, but carge is more then moving from A to B. if we exclude "comming out of charge" then yeah id agree with you. batman doesn cloak and use sniper rifles. he busts through doors and breaks people faces with his fists. if you dont think charge is a batmanesque move, then your reading the wrong comics.
I don't think the issue is that other people are reading the wrong comics; it's that you're pretending to have read the right ones when you haven't read any. Batman doesn't bust doors down and smash people's faces in: that's the Incredible Hulk. Batman plans ahead and strikes from the shadows (and would you imagine that; your Infiltrator squadmate in ME2 had a move called Shadow Strike!). Yes Batman can kick ass in a straight up fight but that's not how he beat the ****** out of Superman, is it? He's known for being a master strategist, not some berserker. You're jut flat out wrong here.
And nobody mentioned anything at all about sniping. Not even once. You seem stuck on the misconception that Infiltrators have to snipe, but you're wrong again. As usual. There's a reason everyone else here is saying Charge would not suit Batman at all. Guess what that reason is?
And no Charge doesn't slow down time and blow up all the surrounding enemies lolol. My god.
Anyway, on topic: think well get to progress our characters like some sort of Call of Duty-esque system and open up powers and evolutions (instead of perks and whatnot) by playing the co-op mode? This seems like it has potential...





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