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ME3 Powers - The Complete List


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#951
Someone With Mass

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Posted Image

Seems to gain a damage bonus against barriers too.

#952
MasterEcabob

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Note: This is mostly conjecture based on the same beta videos these screenshots are from. If I'm out of line, please say so.

Going off of the Incendiary Ammo LV5 choice, it would seem that all ammo abilities now allow for some form of increased ammo capacity. That means that combat classes (especially soldier) could max two or more ammo powers up to LV5 and have a crapton of ammo. Imagine an Infiltrator with a 15 clip Widow, or a Vanguard with a 50 clip Claymore. Win.

...Also, in the Multiplayer demo, one video did a quick overview of all the available class powers. Strangely, no ammo powers were present, which led to Soldier and Infiltrator filling out their extra powers with "new" powers. The Soldier loadout included AR, CS, and Frag Grenade, while the Infiltrator loadout was Cloak, Incinerate, and something called Sticky Grenade. Interesting...

#953
AVPen

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MasterEcabob wrote...

Note: This is mostly conjecture based on the same beta videos these screenshots are from. If I'm out of line, please say so.

Going off of the Incendiary Ammo LV5 choice, it would seem that all ammo abilities now allow for some form of increased ammo capacity. That means that combat classes (especially soldier) could max two or more ammo powers up to LV5 and have a crapton of ammo. Imagine an Infiltrator with a 15 clip Widow, or a Vanguard with a 50 clip Claymore. Win. 

Yeah, I caught that Rank 5 Evolution for Incendiary Ammo as well - my own guess is that that 30% ammo increase only occurs when that specific Ammo type is selected for the weapon (meaning that ammo capacity for each weapon with an Rank 5 "Ammo Capacity" Ammo type would never exceed more than +30%)

#954
Someone With Mass

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The Scorpion pistol is using sticky grenades.

#955
kregano

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Someone With Mass wrote...

The Scorpion pistol is using sticky grenades.

Those were grenades?

#956
Someone With Mass

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kregano wrote...

Those were grenades?


Yep.

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#957
Stardusk78

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So let me get this straight, after the first three evolutions, you choose three more, but each of those three are unique?

Example?: in the beta video it shows you have the option of increasing Inferno's panic chance, would that be a 4+ choice? or something you choose earlier.

#958
Someone With Mass

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Stardusk78 wrote...

So let me get this straight, after the first three evolutions, you choose three more, but each of those three are unique?

Example?: in the beta video it shows you have the option of increasing Inferno's panic chance, would that be a 4+ choice? or something you choose earlier.


Yeah, that's pretty much it.

The last one is the most changing one, though.

#959
Guest_D3MON-SOVER3IGN_*

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Someone With Mass wrote...

kregano wrote...

Those were grenades?


Yep.

Posted Image



What do you use to make those GIF's?

#960
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I can't wait to see all the Adepts abilities and whatnot

#961
1136342t54_

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Someone With Mass wrote...

kregano wrote...

Those were grenades?


Yep.

Posted Image


I swear it looks like Kirrahe is making a awesome commercial showing his new gun.

#962
Someone With Mass

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D3MON-SOVER3IGN wrote...

What do you use to make those GIF's?


GIMP.

Had to butcher the quality because the orignial file size was like 12 MB.

#963
NYG1991

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That pistols a beast. It blows the guys to bits if there unshielded and it cut through the atlas defenses like butter.

#964
Someone With Mass

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NYG1991 wrote...

That pistols a beast. It blows the guys to bits if there unshielded and it cut through the atlas defenses like butter.


That's not saying much. 

I took that thing down in five seconds as Engineer once.:P

#965
AVPen

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Someone With Mass wrote...

NYG1991 wrote...

That pistols a beast. It blows the guys to bits if there unshielded and it cut through the atlas defenses like butter.


That's not saying much. 

I took that thing down in five seconds as Engineer once.:P

Bring on Hardcore and Insanity, my friend. B)


EDIT: On an additional note, I really wish someone would've gone through and checked out the final Rank evolution/s of Adrenaline Rush, as that's the one I'm really super curious about based on the names "Health/Shields" and "Power Use" for the evolutions - I sort of suspect that the "Health/Shields" evolution would be like an advanced form of the "Hardening" rank (decreasing the amount of damage to health & shields while AR is activated), while the "Power Use" evolution would increase the power's duration while additionally decreasing the power's recharge time.

Modifié par AVPen, 09 novembre 2011 - 07:24 .


#966
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Someone With Mass wrote...

D3MON-SOVER3IGN wrote...

What do you use to make those GIF's?


GIMP.

Had to butcher the quality because the orignial file size was like 12 MB.


What tools did you use? I also have GIMP?

#967
Shammybaby

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Someone With Mass wrote...

Posted Image

Seems to gain a damage bonus against barriers too.


Is that the Soldier skill set?

3 of them are ammo, one of them is a secondary fire, another one is a weapon from ME1, and only two of them are skills- and they're physical.

I'd like my RPG back please.

#968
Someone With Mass

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D3MON-SOVER3IGN wrote...

What tools did you use? I also have GIMP?


You have to download and install the GIMP Animation Package first.

Read this. It's very helpful.

#969
Someone With Mass

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Shammybaby wrote...

Is that the Soldier skill set?

3 of them are ammo, one of them is a secondary fire, another one is a weapon from ME1, and only two of them are skills- and they're physical.

I'd like my RPG back please.


Look up the evolution branches before spewing out such nonsense.

It's a lot better than whoring Immunity like if there's no tomorrow.

#970
AVPen

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Shammybaby wrote...

Is that the Soldier skill set?

3 of them are ammo, one of them is a secondary fire, another one is a weapon from ME1, and only two of them are skills- and they're physical.

I'd like my RPG back please.

Umm, it's the Soldier class, what  powers did you expect him to have? Overload and Warp? =]

#971
Shammybaby

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AVPen wrote...

Shammybaby wrote...

Is that the Soldier skill set?

3 of them are ammo, one of them is a secondary fire, another one is a weapon from ME1, and only two of them are skills- and they're physical.

I'd like my RPG back please.

Umm, it's the Soldier class, what  powers did you expect him to have? Overload and Warp? =]


Did you even play the first mass effect?

#972
Someone With Mass

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Oh, those Electronics and Hacking skills that did nothing but delay. Yeah, they would be such game changers.

Never mind that we have weight capacity limits that can be upgraded now. Nope, those redundant skills we had in ME1 would save the day.

#973
Doug4130

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yes, selecting the same skill 12 times for 3%hp upgrades apiece was excellent. Combined with the 12 2% armor upgrades and having to put 12 points into the sniper rifle tree to even be able to aim with it provided such an ultra hardcore rpg experience.

no thanks

#974
AVPen

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Shammybaby wrote...

AVPen wrote...

Shammybaby wrote...

Is that the Soldier skill set?

3 of them are ammo, one of them is a secondary fire, another one is a weapon from ME1, and only two of them are skills- and they're physical.

I'd like my RPG back please.

Umm, it's the Soldier class, what  powers did you expect him to have? Overload and Warp? =]


Did you even play the first mass effect?

Yes, many times in fact (curse my infallible need to reach Level 60 for each and every one of my Shepards :lol: ), and considering the facts that a ME1 Soldier's general skillset had:

- 4 weapon-based skills (Pistols, Shotguns, Assault Rifles, & Sniper Rifles)
- 3 physical-based skills (Combat Armor, Assault Training, & Fitness)
- 1 medical skill (First Aid)
- no Tech skills (unless you count First Aid, lol)
- no Biotic skills

Then I don't understand why you're so surprised that the Soldier's skillset in ME3 consists of weapon-based and physical-based powers. :whistle:

Modifié par AVPen, 09 novembre 2011 - 08:00 .


#975
Someone With Mass

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Judging by the beta footage (which could be changed) we'll also have need for the medi-gel this time, as there's no regenerating health.

And the Soldier's primary skill is to shoot things, so no surprise there.