ME3 Powers - The Complete List
#76
Posté 28 août 2011 - 12:05
I'll be trying to bump it discretly without spamming now and then, Sage, your OP is excellent, though it wouldn't hurt to post a couple of screenshots.
#77
Posté 28 août 2011 - 01:48
#78
Posté 28 août 2011 - 02:05
I like the way the talent trees are panning out, with unique evolutions creating magnificent combo and specialization potentials. I can't wait for the mechanics to become more finalized so they can start releasing finalized info on this stuff.
I wonder how many points you'll have to work with by max level.
#79
Posté 28 août 2011 - 02:58
adonfraz wrote...
Sage, my awesome observational skills (jk) caught something else on the ME3 Demo w/ Special Ending.
At 2:34 you can see actually see Multi-Throws description briefly.
"A second biotic throw field overwhelms an additional nearby target."
Nice observation! I missed that and will add it.
#80
Posté 28 août 2011 - 03:04
Phaedon wrote...
This is a very interesting thread, but it is a bit worrying how it gets so many less views and posts than the "RPG argument" threads.
I'll be trying to bump it discretly without spamming now and then, Sage, your OP is excellent, though it wouldn't hurt to post a couple of screenshots.
Thanks Phaeds. Can I call you "Phaeds?" I'm still working on ways to make it more accessible and screenshots seem like a good idea.
Keep up the great work on your thead, by the way. It's been my go-to ever since its inception.
#81
Posté 28 août 2011 - 03:10
I have tweeted the thread now, and I'll do so again in the future, via @ME3News.
#82
Posté 28 août 2011 - 03:14
lovgreno wrote...
This is probably very interesting read, it's a shame I am afraid of spoilers.
You're worried about gameplay spoilers? Fair enough.
#83
Posté 28 août 2011 - 03:15
#84
Posté 28 août 2011 - 03:43
TMA LIVE wrote...
I'm still waiting for a Vanguard or Infiltrator demo. Can't really discuss till then.
I too am eagerly awaiting this. It will tell us so many things, mainly by what we can infer. For example, Liara and Garrus have been shown to each have 2 powers that none of the Shepard classes shown so far have: Stasis/Lift Orb and Armor-Piercing Ammo/Proximity Mine (respectively). If the Vanguard is shown to have Lift Orb as its new ME3 power, then we can deduce that each squadmate will have only one "unique" or "bonus" power. Also, we could deduce that the Infiltrator's new power is Proximity Mine.
I'm literally salivating right now I need to go wipe up the dribble.
Modifié par Biotic Sage, 28 août 2011 - 03:44 .
#85
Posté 28 août 2011 - 04:02
I just really really hope we can max at least 5 powers. The theory floating around that we'll have 100 points at level 60 has me worried only because for most classes I would think the class passive and old and new class exclusive powers are musts to max out, and with 100 points that leaves only one other skill to max. It makes Sentinels and Engineers seem point-starved already to me. Unless maybe the class passive powers aren't as essential as they were in ME2 and don't need to be maxed.
I just don't see the point of, say, maxing Amplification and the Sentinel passive for full cooldown bonuses if that only lets you max one power (since Tech Armor is a must) to fling around with those cooldown bonuses. I really hope we can max five or six of the nine powers we're assumed to be getting, maybe even with some points left over. I think having to neglect 2 or 3 powers entirely to max the rest is already a tough decision and making us have to neglect half our powers to max the others would be a bit much.
#86
Posté 28 août 2011 - 04:09
No Snakes Alive wrote...
I wonder how I'd feel about the Infiltrator's new power being Proximity Mines. Inf has probably been my favorite class thus far but I think I'd be underwhelmed by that. Then again it depends entirely on how cool the evolution choices are and how well they gel with my CQC Infiltratin' gameplay style (and I would think sneaking up on enemies and dropping proxies could have some real potential). I don't know, though.
I just really really hope we can max at least 5 powers. The theory floating around that we'll have 100 points at level 60 has me worried only because for most classes I would think the class passive and old and new class exclusive powers are musts to max out, and with 100 points that leaves only one other skill to max. It makes Sentinels and Engineers seem point-starved already to me. Unless maybe the class passive powers aren't as essential as they were in ME2 and don't need to be maxed.
I just don't see the point of, say, maxing Amplification and the Sentinel passive for full cooldown bonuses if that only lets you max one power (since Tech Armor is a must) to fling around with those cooldown bonuses. I really hope we can max five or six of the nine powers we're assumed to be getting, maybe even with some points left over. I think having to neglect 2 or 3 powers entirely to max the rest is already a tough decision and making us have to neglect half our powers to max the others would be a bit much.
I wouldn't worry too much about this yet. Like I said in my other thread, my 100 point theory is just a theory (the casual use of the word "theory," not theory in the scientific sense haha), and it's based partially on the assumption that we will have only 8 powers including the bonus power. If we do end up having 9 powers, then I would take a second look at my theory and seriously consider revising it. Do remember though that the current theory still allows you to get 83% of a 5th power, leaving only the final evolution unobtained. That's practically 5 fully maxed powers as a possibility anyway, and with a few extra DLC points or bonus points from the regular game it may just push it all the way to 5
I too would be underwhelmed by Proximity Mine for the Infiltrator, but it is a distinct possiblity. Could go either way right now.
Modifié par Biotic Sage, 28 août 2011 - 04:10 .
#87
Posté 28 août 2011 - 04:46
but looking at the first screen shot that Biotic sage posted if you total the pts (assuming rank 1 = 1 pt, rank 2 = 2pts, 3 = 3pts etc) it totals to 36 talent pts spent at level 18 (18x2 = 36). so based on my observation of that pic we gain 2 pts per level and with the level cap being 60 that would make 120 total talent pts.
so its safe to say 102-120 talents pts (more than likely 120) is what we'll have at level 60.
now as far as maxing out powers goes you can upgrade a power 6 times and assuming each rank takes one more point than the last we end up with 21 pts needed to upgrade a talent fully. which means 5 could be full upgrade with one sitting at 5/6. (21x5 = 105 leaving 15 pts left). which in somem ways does seem kinda slim (I could also argue it isn't but could argue it is) considering 9 possible total powers.
Modifié par vader da slayer, 28 août 2011 - 04:52 .
#88
Posté 28 août 2011 - 05:03
#89
Posté 28 août 2011 - 05:08
Tech Armor, Amplification, Warp, Overload, Throw, Cryo, class passive, bonus power.
Combat Drone, Sentry Turret, Overload, Sabotage, Cryo Blast, Incinerate, class passive, bonus.
Etc.
Did I miss a power for Sentinels and Engineers or is eight not the most possible powers we'll have? Or was that nine guess based on the assumption that every class WILL end up with Fortification and it's not just a placeholder for either the bonus power or class passive slot? Because I highly doubt Fortification will be a power every class gets.
So I think eight including bonus power is a safe assumption. I guess maybe 102 points could work then. Still some tough decisions to make though lol.
#90
Posté 28 août 2011 - 05:41
I take that as a good thing.
Anyway, I'm looking forward to Vanguard, too - I can't wait to see how Charge evolves. I envision some sort of Chain Charge.
#91
Posté 28 août 2011 - 05:46
No Snakes Alive wrote...
Hold on. I just thought of something. Even if we can assume each class will get a class passive power (since, even though some classes didn't have one in their demos, Combat Mastery has been confirmed) AND a bonus power (since those have been confirmed) that only leads to eight total powers, right? I'm not even sure where nine ever came from but:
The possibility of 9 powers comes from the theory that fortitude is not the bonus power:
Sentinel
- Throw
- Warp
- Amplification
- Tech Armor
- Overload
- Cryo Blast
- Sentinel Mastery
- Fortitude
- *Bonus Power*?
#92
Posté 28 août 2011 - 06:00
Biotic Sage wrote...
The possibility of 9 powers comes from the theory that fortitude is not the bonus power:
Sentinel
- Throw
- Warp
- Amplification
- Tech Armor
- Overload
- Cryo Blast
- Sentinel Mastery
- Fortitude
- *Bonus Power*?
I think it is a bonus power, because every class in the demo had it. Not sure about the Adept.



Might be the Soldier's original power, though.
#93
Posté 28 août 2011 - 06:25
#94
Posté 28 août 2011 - 06:29
#95
Posté 28 août 2011 - 06:33
My money's on Fortitude being a bonus power and/or placeholder for that bp slot.
#96
Posté 28 août 2011 - 06:36
TMA LIVE wrote...
Does anyone know which demo had the engineer playthrough?
I don't think it's up yet, because I can't see it.
#97
Posté 28 août 2011 - 06:41
TMA LIVE wrote...
Does anyone know which demo had the engineer playthrough?
I do believe Gamescom. But what I wanna know is who here went there, played as Engineer, and could tell us more about Sentry Turret, and especially in regards to this thread's (awesome) purpose, its evolution paths.
All I've seen so far is that it's like a stationary Combat Drone that like, sprouts from a grenade you throw anywhere. Nothing about whether it's on global cooldown or limited number of uses, nothing about its evolution choices, nothing about how it works (attacks and stuns the nearest enemy to it like Combat Drone, causes multiple enemies to engage it until destroyed, etc). It's driving me crazy knowing that people have played the demo and this information hasn't been shared yet.
It would be amazing if its final evolution choice allows for a Cryo turret so you can have have the whole fire and ice thing going with your Drone and Turret.
Modifié par No Snakes Alive, 28 août 2011 - 06:44 .
#98
Posté 28 août 2011 - 06:46
#99
Posté 28 août 2011 - 06:47
Someone With Mass wrote...
Isn't the turret upgradable so it can use flamethrowers or rockets?
Or I at least hope not.
#100
Posté 28 août 2011 - 06:48
So it could be a power that all classes have that affect the other things, such as Hit Points, Shields, and Paragon/Renegade points. Which would actually be quite nice to be able to increase what things you would want. I would want maximum health and shielding. I hated how in ME2 where the drop off between to evolved classes would either be more health and para/rene points or damage and recharge.





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