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ME3 Powers - The Complete List


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#1076
Someone With Mass

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No Snakes Alive wrote...
I'd be HUGELY disappointed if the Infiltrator's turned out to be Kasumi's without the teleport. :/


It'd be good if it completely paralyzes people, though.

Or makes them explode if they die.

#1077
naledgeborn

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Someone With Mass wrote...

Posted Image

.


I'm still kind of disappointed with the Sentinel heavy melee. The Sentinel's Tech Armor reminds me of the Iron Man suit so I was expecting something like a Mass Effect version of the "chest repulsor ray". But the Vanguard already has Nova so it would kind of overlap now I guess.

#1078
Lucrece

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Maybe it'll be the heavy melee with the most punch in order to make up for the sentinel's inferior offense.

#1079
D Amiri

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I'm concerned that the health regen change is going to make it difficult to play the charge heavy vanguard even with nova. In ME2 early Vanguard is kinda tough until you get the Heavy shields and two or three health upgrades. Even when you are lvl 30 with full 6/6 health and shield upgrades you still spend alot of you time LOS'ing enemies to regen health while waiting for you charge CD.

Now that health doesn't regen and if med-packs still share the charge cooldown, Vanguards are going to have to slow down and be very careful when they choose to use charge and/or Nova.

#1080
No Snakes Alive

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Someone With Mass wrote...

No Snakes Alive wrote...
I'd be HUGELY disappointed if the Infiltrator's turned out to be Kasumi's without the teleport. :/


It'd be good if it completely paralyzes people, though.

Or makes them explode if they die.


Lol I like your way of thinking. Poor animations? Offset them with ridiculously awesome effects!

If Bioware's creative department is hiring I nominate you for the position. And if you do get the job...

Exploding enemies: make it happen.

#1081
Bachmors

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Eric ****nan wrote...

-Skorpious- wrote...

Janus Prospero wrote...

Eric ****nan wrote...

Nova does not put you on cooldown, so yes you can Nova then Charge right away to regain your shields, then Nova again! :)

Makes the Vanguard feel very aggressive but always close to death.


That sounds great. Do other powers not have a cooldown? I'm hoping that Adrenaline Rush doesn't put you into a global CD but rather has its own CD that is longer than that in ME2. Because in ME2 as a Soldier to be most effective you just continually chain ARs together and never use Concussive Shot.

All of my solidier playthroughs are done entirely in slow motion, lol.


I would like to know this as well. 


We have experimented with other powers not being strictly tied to the shared cooldown, such as grenade powers, but there are others as well.


Since i read that the grenades are limited in number, I'm a bit worried. When you only have a limited number of grenades at your disposal you always hold back and save the explosives for a more difficult battle that might come around the next corner. I would rather see the grenades on a different cooldown than the other powers (with 5-10 seconds cd) and unlimited in number, just like a normal power.

So the Frag Grenade would have 5-10 seconds cooldown, you can use it simultaneously with Adrenaline Rush, because it's on an independent cooldown and because you have unlimited grenades, though with cooldown, you don't have to worry about saving them up for tougher fights.

#1082
Shepard the Leper

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Bachmors wrote...

Since i read that the grenades are limited in number, I'm a bit worried. When you only have a limited number of grenades at your disposal you always hold back and save the explosives for a more difficult battle that might come around the next corner. I would rather see the grenades on a different cooldown than the other powers (with 5-10 seconds cd) and unlimited in number, just like a normal power.

So the Frag Grenade would have 5-10 seconds cooldown, you can use it simultaneously with Adrenaline Rush, because it's on an independent cooldown and because you have unlimited grenades, though with cooldown, you don't have to worry about saving them up for tougher fights.


I don't see your problem. There's nothing wrong with a fixed number of certain items. Technically, grenades will be like normal ammunition which also comes in limited supply. I assume there will be a max number of grenades one can carry, grenades will be refilled (like ammo) when starting a new mission, and likely there are going to be refill stations along the way too. This would mean that you have a healthy stock of grenades but you won't be able to spam grenades indefinitely (as it should be imo). In ME2 medkits worked in a similar way (though they did have a (short) cooldown). You cannot spam them all day long, but you can use them liberally without having to worry you'd run out when things get rough.

#1083
coke addict

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the sentinels heavy melee from the beta seems to have a bit of range to it too, i hope that's the the final version. but the vanguards will change it looks to much like the adepts

#1084
jasonsantanna

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I was looking@ the ME3 soldier skill set and the evolution martial artist. . . Does anyone know how or what it evolves the soldier, obviously it evolves his melee I think but does it make it stronger,more animated moves ,what exactly or how does it work?

#1085
Someone With Mass

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jasonsantanna wrote...

I was looking@ the ME3 soldier skill set and the evolution martial artist. . . Does anyone know how or what it evolves the soldier, obviously it evolves his melee I think but does it make it stronger,more animated moves ,what exactly or how does it work?


Posted Image

I think it just does more damage. Maybe there's a visual change, but I don't think the animations will change at all.

#1086
jasonsantanna

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Thanks someone with mass

#1087
Biotic Sage

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UPDATE:

My original post containing all of the info on each class's powers and their evolutions has been updated.  We are now a leaner, meaner, and cleaner thread.  There is consistent formatting, placeholders for the powers we haven't gotten any info on, and a table of contents at the top.  My apologies for taking out the credits section: for those of you who helped me compile this list, you know who you are and you still have my thanks, but all of the credits (that were constantly being added to mind you) were cluttering up the page and distracting people from seeing the goods, i.e. ME3 power info!

I'm going to get some sleep now.  I'll probably work more on this later and add in some links of gameplay footage and such.

P.S. Please speculate on what the Infiltrator's new class-unique power might be.  It is the only Shepard power Bioware has left to reveal so it is pretty exciting!

Modifié par Biotic Sage, 17 décembre 2011 - 03:12 .


#1088
The Spamming Troll

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you da man BS.

i didnt realize sabotage was back? i just thought overload would cause a sabotage like effect.

#1089
Someone With Mass

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The Spamming Troll wrote...

you da man BS.

i didnt realize sabotage was back? i just thought overload would cause a sabotage like effect.


Sabotage has joined with AI Hacking now and it'll have the benefits of both powers. It'll hack things like the Cerberus Combat Engineer's turret:
Posted Image

And it'll overheat organics' weapons/make them deal damage to the wearer like the power did in ME1.

Modifié par Someone With Mass, 17 décembre 2011 - 07:01 .


#1090
JeffZero

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Thanks again for keeping this thread going, Sage and friends.

#1091
naledgeborn

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Still holding out for a TechArmor/IronMan type Sentinel Heavy Melee.

#1092
Bachmors

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I read somewhere (don't remember where) that the new Infiltrator-power is called "Lockdown". I completely immobilizes and shuts down a single-enemy. Take this with a grain of salt though.

#1093
Biotic Sage

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Bachmors wrote...

I read somewhere (don't remember where) that the new Infiltrator-power is called "Lockdown". I completely immobilizes and shuts down a single-enemy. Take this with a grain of salt though.


I think I remember reading something about Lockdown too that was along those lines.  The only thing about that is I'm not sure how it'll be different from Stasis; I mean if it immobilizes an enemy and the enemy can still take damage, what's the point of Stasis?  Stasis would be like the poor man's Lockdown?  I think a sticky-grenade sounds the most Infiltratorish, but Defensive Shield also seemed like a possibility to me because of the direction they took the sniper Imperial Agent in SWTOR, able to deploy cover anywhere.

Needless to say we need some love thrown the Infiltrator's way ASAP.

#1094
Someone With Mass

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Biotic Sage wrote...

I think I remember reading something about Lockdown too that was along those lines.  The only thing about that is I'm not sure how it'll be different from Stasis; I mean if it immobilizes an enemy and the enemy can still take damage, what's the point of Stasis?  Stasis would be like the poor man's Lockdown?  I think a sticky-grenade sounds the most Infiltratorish, but Defensive Shield also seemed like a possibility to me because of the direction they took the sniper Imperial Agent in SWTOR, able to deploy cover anywhere.

Needless to say we need some love thrown the Infiltrator's way ASAP.


Here's the catch:

Lockdown only works while you're cloaked. Oh, and it can be evolved to make the enemies explode if they're killed by the hit.

Unless they have changed it.

Modifié par Someone With Mass, 18 décembre 2011 - 05:05 .


#1095
Biotic Sage

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Someone With Mass wrote...

Biotic Sage wrote...

I think I remember reading something about Lockdown too that was along those lines.  The only thing about that is I'm not sure how it'll be different from Stasis; I mean if it immobilizes an enemy and the enemy can still take damage, what's the point of Stasis?  Stasis would be like the poor man's Lockdown?  I think a sticky-grenade sounds the most Infiltratorish, but Defensive Shield also seemed like a possibility to me because of the direction they took the sniper Imperial Agent in SWTOR, able to deploy cover anywhere.

Needless to say we need some love thrown the Infiltrator's way ASAP.


Here's the catch:

Lockdown only works while you're cloaked. Oh, and it can be evolved to make the enemies explode if they're killed by the hit.

Unless they have changed it.


Well that sounds pretty cool.  The only thing about THAT is it basically means Lockdown requires us to spend squadpoints in two different powers if we want to use it, if it truly does only work with cloak.  Are you sure it's not an evolution built into Cloak that gives it as an extra feature or something?  Or was it actually confirmed as the Infiltrator's new power?  Because if so I totally missed that.

#1096
MELTOR13

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Sage i <3 you and this thread.

#1097
Biotic Sage

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MELTOR13 wrote...

Sage i <3 you and this thread.


And you Meltor my heart my friend.  Thanks for the support yo.

#1098
Someone With Mass

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Biotic Sage wrote...

Well that sounds pretty cool.  The only thing about THAT is it basically means Lockdown requires us to spend squadpoints in two different powers if we want to use it, if it truly does only work with cloak.  Are you sure it's not an evolution built into Cloak that gives it as an extra feature or something?  Or was it actually confirmed as the Infiltrator's new power?  Because if so I totally missed that.


It's taken right from the leak, and I'd guess it's like Vanguard's Nova, which I'm not really sure either if it evolves through the passive power or has its own.

Then again, it could be like the Sentinel's Amplification or Adept's Overpower.

Oh, and I think it was mentioned somewhere that you can pretty much toggle the tactical cloak on and off at will, so you can probably just cloak long enough to activate Lockdown and then shut it off. 

Or was that the Sentinel's Tech Armor?

#1099
Guest_D3MON-SOVER3IGN_*

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Someone With Mass wrote...

Biotic Sage wrote...

Well that sounds pretty cool.  The only thing about THAT is it basically means Lockdown requires us to spend squadpoints in two different powers if we want to use it, if it truly does only work with cloak.  Are you sure it's not an evolution built into Cloak that gives it as an extra feature or something?  Or was it actually confirmed as the Infiltrator's new power?  Because if so I totally missed that.


It's taken right from the leak, and I'd guess it's like Vanguard's Nova, which I'm not really sure either if it evolves through the passive power or has its own.

Then again, it could be like the Sentinel's Amplification or Adept's Overpower.

Oh, and I think it was mentioned somewhere that you can pretty much toggle the tactical cloak on and off at will, so you can probably just cloak long enough to activate Lockdown and then shut it off. 

Or was that the Sentinel's Tech Armor?


Cloak can be turned on and off if thats what you're talking about:P
It seems like they beefed up the engineer the most though. Is the soldier and adept the only classes with grenades?
Soldier = Frag Grenades
Adept = Stasis grenade
Engineer = turret can shoot rockets
Sentinel = exploding armor when broken down
Infiltrator?
Vanguard?

#1100
Biotic Sage

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^ That's a lot better for cloak, lets you manage the cooldown and use it only for the period you really need it. Adpet doesn't have Stasis Grenade though; the only new active power is Overpower, the rest are the same from ME2. Liara was shown to have Lift Grenade in the old demo, but since then in the leak we have seen that she doesn't even have that anymore; Lift Grenade and Throw were replaced with Warp and Warp Ammo

Modifié par Biotic Sage, 18 décembre 2011 - 05:58 .