No Snakes Alive wrote...
I'd be HUGELY disappointed if the Infiltrator's turned out to be Kasumi's without the teleport. :/
It'd be good if it completely paralyzes people, though.
Or makes them explode if they die.
No Snakes Alive wrote...
I'd be HUGELY disappointed if the Infiltrator's turned out to be Kasumi's without the teleport. :/
Someone With Mass wrote...
.
Someone With Mass wrote...
No Snakes Alive wrote...
I'd be HUGELY disappointed if the Infiltrator's turned out to be Kasumi's without the teleport. :/
It'd be good if it completely paralyzes people, though.
Or makes them explode if they die.
Eric ****nan wrote...
-Skorpious- wrote...
Janus Prospero wrote...
Eric ****nan wrote...
Nova does not put you on cooldown, so yes you can Nova then Charge right away to regain your shields, then Nova again!
Makes the Vanguard feel very aggressive but always close to death.
That sounds great. Do other powers not have a cooldown? I'm hoping that Adrenaline Rush doesn't put you into a global CD but rather has its own CD that is longer than that in ME2. Because in ME2 as a Soldier to be most effective you just continually chain ARs together and never use Concussive Shot.
All of my solidier playthroughs are done entirely in slow motion, lol.
I would like to know this as well.
We have experimented with other powers not being strictly tied to the shared cooldown, such as grenade powers, but there are others as well.
Bachmors wrote...
Since i read that the grenades are limited in number, I'm a bit worried. When you only have a limited number of grenades at your disposal you always hold back and save the explosives for a more difficult battle that might come around the next corner. I would rather see the grenades on a different cooldown than the other powers (with 5-10 seconds cd) and unlimited in number, just like a normal power.
So the Frag Grenade would have 5-10 seconds cooldown, you can use it simultaneously with Adrenaline Rush, because it's on an independent cooldown and because you have unlimited grenades, though with cooldown, you don't have to worry about saving them up for tougher fights.
jasonsantanna wrote...
I was looking@ the ME3 soldier skill set and the evolution martial artist. . . Does anyone know how or what it evolves the soldier, obviously it evolves his melee I think but does it make it stronger,more animated moves ,what exactly or how does it work?

Modifié par Biotic Sage, 17 décembre 2011 - 03:12 .
The Spamming Troll wrote...
you da man BS.
i didnt realize sabotage was back? i just thought overload would cause a sabotage like effect.

Modifié par Someone With Mass, 17 décembre 2011 - 07:01 .
Bachmors wrote...
I read somewhere (don't remember where) that the new Infiltrator-power is called "Lockdown". I completely immobilizes and shuts down a single-enemy. Take this with a grain of salt though.
Biotic Sage wrote...
I think I remember reading something about Lockdown too that was along those lines. The only thing about that is I'm not sure how it'll be different from Stasis; I mean if it immobilizes an enemy and the enemy can still take damage, what's the point of Stasis? Stasis would be like the poor man's Lockdown? I think a sticky-grenade sounds the most Infiltratorish, but Defensive Shield also seemed like a possibility to me because of the direction they took the sniper Imperial Agent in SWTOR, able to deploy cover anywhere.
Needless to say we need some love thrown the Infiltrator's way ASAP.
Modifié par Someone With Mass, 18 décembre 2011 - 05:05 .
Someone With Mass wrote...
Biotic Sage wrote...
I think I remember reading something about Lockdown too that was along those lines. The only thing about that is I'm not sure how it'll be different from Stasis; I mean if it immobilizes an enemy and the enemy can still take damage, what's the point of Stasis? Stasis would be like the poor man's Lockdown? I think a sticky-grenade sounds the most Infiltratorish, but Defensive Shield also seemed like a possibility to me because of the direction they took the sniper Imperial Agent in SWTOR, able to deploy cover anywhere.
Needless to say we need some love thrown the Infiltrator's way ASAP.
Here's the catch:
Lockdown only works while you're cloaked. Oh, and it can be evolved to make the enemies explode if they're killed by the hit.
Unless they have changed it.
MELTOR13 wrote...
Sage iyou and this thread.
Biotic Sage wrote...
Well that sounds pretty cool. The only thing about THAT is it basically means Lockdown requires us to spend squadpoints in two different powers if we want to use it, if it truly does only work with cloak. Are you sure it's not an evolution built into Cloak that gives it as an extra feature or something? Or was it actually confirmed as the Infiltrator's new power? Because if so I totally missed that.
Guest_D3MON-SOVER3IGN_*
Someone With Mass wrote...
Biotic Sage wrote...
Well that sounds pretty cool. The only thing about THAT is it basically means Lockdown requires us to spend squadpoints in two different powers if we want to use it, if it truly does only work with cloak. Are you sure it's not an evolution built into Cloak that gives it as an extra feature or something? Or was it actually confirmed as the Infiltrator's new power? Because if so I totally missed that.
It's taken right from the leak, and I'd guess it's like Vanguard's Nova, which I'm not really sure either if it evolves through the passive power or has its own.
Then again, it could be like the Sentinel's Amplification or Adept's Overpower.
Oh, and I think it was mentioned somewhere that you can pretty much toggle the tactical cloak on and off at will, so you can probably just cloak long enough to activate Lockdown and then shut it off.
Or was that the Sentinel's Tech Armor?
Modifié par Biotic Sage, 18 décembre 2011 - 05:58 .