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ME3 Powers - The Complete List


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#1176
implodinggoat

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Biotic Sage wrote...

Cloaking_Thane wrote...

Biotic Grenade sounds awful


It does indeed.  I will be taking a true biotic bonus power for my Adept.


Personally I think they should have given the Adept something kind of like the Mind Blast from Dragon Age or the blast from when tech armor detonates in ME2.

Basically a short range blast that goes out in all directions around you and stuns any enemies close by.  

Such an attack would be useful for saving your Adept's ass if you're getting swarmed since the Adept tends to be vulnerable at close range and would add some new build options since it would give the Adept the potential to be more effective at close range.

PS:  I'll reserve judgement about the Biotic Grenade until I see it; but it doesn't seem to add a whole lot to the Adept's arsenal.   Although having a power that doesn't contribute to the shared cooldown might be nice since it will give you some extra suppressive ability if you're getting swarmed.

#1177
Blacklash93

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implodinggoat wrote...
Basically a short range blast that goes out in all directions around you and stuns any enemies close by.  

You basically just described Nova.

#1178
implodinggoat

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Blacklash93 wrote...

implodinggoat wrote...
Basically a short range blast that goes out in all directions around you and stuns any enemies close by.  

You basically just described Nova.


Yeah you're right.   I'd forgotten about Nova.   

I can see how Nova compliments the aggressive playstyle of the Vanguard; but it would have also given the Adept some nice versatility.   I guess they wanted to keep it as an exclusive power for the Vanguard though since they're tryin to give every class two exclusive powers now.

Its too bad really,  Nova seems like it would be really useful for both classes and Biotic Grenade seems like a better fit for a Vanguard then for an Adept.

If it were up to me....

I'd give the Vanguard the Biotic Grenade in place of Cryo Ammo and give the Adept Nova in place of the Biotic Grenade.

The Adept wouldn't have two exclusive powers any more; but I think it would be a better class.

#1179
luckyloser_62

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I think that biotic grenade could possibly serve a similiar purpose to nova as well. You could possibly just throw it at your feet and let it throw everyone around you away, or at least stagger them if it doesn't work against protected enemies. Plus it is a power with no cooldown, so it could be a very important power for defending against enemies that try to rush you when you are on cooldow.
I really don't like the idea of biotic grenade as an adept ability, but I see how it has potential. 

Modifié par luckyloser62, 10 janvier 2012 - 08:21 .


#1180
Graunt

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luckyloser62 wrote...
I really don't like the idea of biotic grenade as an adept ability, but I see how it has potential. 


The biggest problem with it is the name.  It doesn't even sound like a biotic power.  If the Mass Effect gameplay was nothing but your standard guns and grenades type game like literally every single other game out there, it would be extremely mundane.  I don't know why Bioware is trying to take away some of the uniqueness of the series.

Modifié par Graunt, 11 janvier 2012 - 06:52 .


#1181
No Snakes Alive

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Maybe instead of an actual, physical grenade casing that houses some kind of contained Biotic force inside of it like the name "Biotic Grenade" implies, Adepts can now focus their Biotic energies into a ball, fling it at enemies, and have it explode on impact, like some sort of proverbial "grenade," just one made of Biotics. Kind of like a Singularity, just opposite. Explodes instead of implodes.

Probably not considering they're likely on limited use instead of cooldown but hell it doesn't require that much of a stretch of the imagination to justify it as an Adept power that way at least...

Modifié par No Snakes Alive, 11 janvier 2012 - 09:04 .


#1182
schemata

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I thought mass effect was a blast.  The gameplay with the different classes truly offered something unique for each class, with different "avenues" of play style for each class.

Vanguard, Egineer, and Infiltrator felt slightly more unique than the rest to me personally.  The adept was pretty fun and I could see where they were trying to go with warp dentonations as the draw to the class.  soldier wasnt necessarly unique but never really tried to be. You basically got bullet time on a very short cooldown and could switch up your style based on the weapon you were using- and it was fun.

Sentinel was my favorite class for ME2, after having played the rest, and I felt there were two avenues you could go down.  having warp and overload, to bring down protections. Or cryo and throw and play as a shatter sentinel.

Just reading about the changes to the different classes theres definetly vision there and Im really starting to see "what bioware did here"

They basically dialed up what made each class amazing and turned it up from there to something that was a blast in ME2- to orgasmic gaming levels in ME3 haha. Or so I suspect; i'd probably bet money on it.  I have a ton a faith, so much so, that my faith has faith.

From the sounds of it, if your creative, Egineer, Inflitrator and Vanguard are going to be outright amazing. Those classes have been taken to the next level.

but im bummed, again from the sound of things- they were planning to take the sentinel to the "next level' via ampflication- and it seemed like they were on the right track. It was passive, (Bringing up the combat wheel completely breaks the flow of things, however going warp/overload or shatter you have enough hotkeys to not bring it up) and it focuses on what made the sentinel great- increase synergy between biotics and tech.

But they couldnt get it to work.  so it seems as if their answer / band aid was a power to encite people with minimal brain power (biotic lift grenade or w/e).  And add a passive for a health boost... which tech armor makes obsolete. (fitness)

yeah, bummed.  Sentinel will be fun I imagine but no where near the level of other classes. Not saying it wont be awesome, just not nearly as awesome as the other choices. /aw bummed

#1183
No Snakes Alive

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schemata wrote...

I thought mass effect was a blast.  The gameplay with the different classes truly offered something unique for each class, with different "avenues" of play style for each class.

Vanguard, Egineer, and Infiltrator felt slightly more unique than the rest to me personally.  The adept was pretty fun and I could see where they were trying to go with warp dentonations as the draw to the class.  soldier wasnt necessarly unique but never really tried to be. You basically got bullet time on a very short cooldown and could switch up your style based on the weapon you were using- and it was fun.

Sentinel was my favorite class for ME2, after having played the rest, and I felt there were two avenues you could go down.  having warp and overload, to bring down protections. Or cryo and throw and play as a shatter sentinel.

Just reading about the changes to the different classes theres definetly vision there and Im really starting to see "what bioware did here"

They basically dialed up what made each class amazing and turned it up from there to something that was a blast in ME2- to orgasmic gaming levels in ME3 haha. Or so I suspect; i'd probably bet money on it.  I have a ton a faith, so much so, that my faith has faith.

From the sounds of it, if your creative, Egineer, Inflitrator and Vanguard are going to be outright amazing. Those classes have been taken to the next level.

but im bummed, again from the sound of things- they were planning to take the sentinel to the "next level' via ampflication- and it seemed like they were on the right track. It was passive, (Bringing up the combat wheel completely breaks the flow of things, however going warp/overload or shatter you have enough hotkeys to not bring it up) and it focuses on what made the sentinel great- increase synergy between biotics and tech.

But they couldnt get it to work.  so it seems as if their answer / band aid was a power to encite people with minimal brain power (biotic lift grenade or w/e).  And add a passive for a health boost... which tech armor makes obsolete. (fitness)

yeah, bummed.  Sentinel will be fun I imagine but no where near the level of other classes. Not saying it wont be awesome, just not nearly as awesome as the other choices. /aw bummed



Having to manually activate two different passive modes in addition to managing the powers I want to use doesn't sound so immersive to me. I'd much rather have a new CC power that has great synergy with my other powers in that it isn't on their shared cooldown and can set up combos no matter what kind of Sentinel you play. The main two Sentinel archetypes aren't even Shatter and Debuff either so much as they're Assault and Caster, and the new way Tech Armor works can attest to that. And Lift Grenade sounds like it will play a great role in the arsenal of both, whereas Amplification would really only benefit Casters.

Plus Amplification brings nothing new to the table; it just allows you to use the same old powers you already have more efficiently. I'd much rather have a new power, or as it may be in this case, a new take on an awesome old ME1 power that really fits the class. I mean we're talking Biotic and Tech synergy in the concept alone here even: Biotic Lift + Tech Mine = win.

#1184
XDMMX

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I know that the dev team is probably working extremely hard and I generally don't like to ****** n moan about things, but Biotic Grenades sounds like a terrible ability for the Adept?

Lore wise, why would an Adept need to use an ability like Biotic Grenades when they can naturally create the same effect themselves and gameplay wise it just seems redundant, as you can already set off Warp bombs, besides Biotic Grenades sounds like an ability that a Vanguard would have? Maybe Adept should get Nova and Vanguard get Biotic Grenades.

My Adept will forgo Biotic Grenades in favor of some other power or bonus power.

#1185
mybudgee

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I hope we get a vanguard power like "charge sandwich" where our VG can charge an enemy into a wall with enough force to actually crush the wall into a "mold" of their body, then tear out a piece of the floor/bulkhead and smash it over their lifeless body, and viola! Sandwich!

#1186
The Spamming Troll

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nova might actually be better for the adept player that isnt using shockwave, or even throw or pull. maybe the vanguard not having nova would make the vanguard try to utilize pull instead of favoring charge.

id be really bummed if biotics still suck like in ME2, but biotic grenade is effective anyways. i like stasis and all, but it felt like it was a foreign ability, because it didnt really work like biotics. it worked better then biotics.

#1187
jasonsantanna

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XDMMX wrote...

I know that the dev team is probably working extremely hard and I generally don't like to ****** n moan about things, but Biotic Grenades sounds like a terrible ability for the Adept?

Lore wise, why would an Adept need to use an ability like Biotic Grenades when they can naturally create the same effect themselves and gameplay wise it just seems redundant, as you can already set off Warp bombs, besides Biotic Grenades sounds like an ability that a Vanguard would have? Maybe Adept should get Nova and Vanguard get Biotic Grenades.

My Adept will forgo Biotic Grenades in favor of some other power or bonus power.



How / why do you think its a actual grenade. . . I know the name might apply that its an actual grenade but it could be an effect that the adept shapes biotic energy and launch it like a grenade that has a biotic explosive effect. . . .
Or did I miss an actual description of the physics of the power?. . . .Posted Image

#1188
schemata

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No Snakes Alive wrote...

schemata wrote...

I thought mass effect was a blast.  The gameplay with the different classes truly offered something unique for each class, with different "avenues" of play style for each class.

Vanguard, Egineer, and Infiltrator felt slightly more unique than the rest to me personally.  The adept was pretty fun and I could see where they were trying to go with warp dentonations as the draw to the class.  soldier wasnt necessarly unique but never really tried to be. You basically got bullet time on a very short cooldown and could switch up your style based on the weapon you were using- and it was fun.

Sentinel was my favorite class for ME2, after having played the rest, and I felt there were two avenues you could go down.  having warp and overload, to bring down protections. Or cryo and throw and play as a shatter sentinel.

Just reading about the changes to the different classes theres definetly vision there and Im really starting to see "what bioware did here"

They basically dialed up what made each class amazing and turned it up from there to something that was a blast in ME2- to orgasmic gaming levels in ME3 haha. Or so I suspect; i'd probably bet money on it.  I have a ton a faith, so much so, that my faith has faith.

From the sounds of it, if your creative, Egineer, Inflitrator and Vanguard are going to be outright amazing. Those classes have been taken to the next level.

but im bummed, again from the sound of things- they were planning to take the sentinel to the "next level' via ampflication- and it seemed like they were on the right track. It was passive, (Bringing up the combat wheel completely breaks the flow of things, however going warp/overload or shatter you have enough hotkeys to not bring it up) and it focuses on what made the sentinel great- increase synergy between biotics and tech.

But they couldnt get it to work.  so it seems as if their answer / band aid was a power to encite people with minimal brain power (biotic lift grenade or w/e).  And add a passive for a health boost... which tech armor makes obsolete. (fitness)

yeah, bummed.  Sentinel will be fun I imagine but no where near the level of other classes. Not saying it wont be awesome, just not nearly as awesome as the other choices. /aw bummed



Having to manually activate two different passive modes in addition to managing the powers I want to use doesn't sound so immersive to me. I'd much rather have a new CC power that has great synergy with my other powers in that it isn't on their shared cooldown and can set up combos no matter what kind of Sentinel you play. The main two Sentinel archetypes aren't even Shatter and Debuff either so much as they're Assault and Caster, and the new way Tech Armor works can attest to that. And Lift Grenade sounds like it will play a great role in the arsenal of both, whereas Amplification would really only benefit Casters.

Plus Amplification brings nothing new to the table; it just allows you to use the same old powers you already have more efficiently. I'd much rather have a new power, or as it may be in this case, a new take on an awesome old ME1 power that really fits the class. I mean we're talking Biotic and Tech synergy in the concept alone here even: Biotic Lift + Tech Mine = win.


your right about the archtype thing. I was more focused on how I liked going about playing the class. either caster/debuff or caster/shatter... and Im pretty sure shatter wasnt even suppose to work that way; or use those powers that way. felt like I had to force it.  I really despise the assault esq sentinel, as I felt the vanguard did it SO much better.  It felt like forcing that too- and just wasnt my style at all.

I suppose I can see where you like this new ability. I dont. wish they took it in another direction. In my minds eye I guess I was thinking it wouldve really let me take advantage of cryo throw. But meh. Additionally, adding more active abilities is kinda meh to me, as I really dont like bringing up the wheel.

#1189
luckyloser_62

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jasonsantanna wrote...

XDMMX wrote...

I know that the dev team is probably working extremely hard and I generally don't like to ****** n moan about things, but Biotic Grenades sounds like a terrible ability for the Adept?

Lore wise, why would an Adept need to use an ability like Biotic Grenades when they can naturally create the same effect themselves and gameplay wise it just seems redundant, as you can already set off Warp bombs, besides Biotic Grenades sounds like an ability that a Vanguard would have? Maybe Adept should get Nova and Vanguard get Biotic Grenades.

My Adept will forgo Biotic Grenades in favor of some other power or bonus power.



How / why do you think its a actual grenade. . . I know the name might apply that its an actual grenade but it could be an effect that the adept shapes biotic energy and launch it like a grenade that has a biotic explosive effect. . . .
Or did I miss an actual description of the physics of the power?. . . .Posted Image


right now we are assuming that it is an actual grenade because we know that the sentinel's lift grenade is an actual grenade tied to how many you actually have rather than a cooldown. It seems most very likely that the biotic grenade works in the same way.

#1190
Biotic Sage

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jasonsantanna wrote...

XDMMX wrote...

I know that the dev team is probably working extremely hard and I generally don't like to ****** n moan about things, but Biotic Grenades sounds like a terrible ability for the Adept?

Lore wise, why would an Adept need to use an ability like Biotic Grenades when they can naturally create the same effect themselves and gameplay wise it just seems redundant, as you can already set off Warp bombs, besides Biotic Grenades sounds like an ability that a Vanguard would have? Maybe Adept should get Nova and Vanguard get Biotic Grenades.

My Adept will forgo Biotic Grenades in favor of some other power or bonus power.



How / why do you think its a actual grenade. . . I know the name might apply that its an actual grenade but it could be an effect that the adept shapes biotic energy and launch it like a grenade that has a biotic explosive effect. . . .
Or did I miss an actual description of the physics of the power?. . . .Posted Image


They described the power on Twitter.  It is a grenade that you throw and when it explodes it unleashes a wave of force that sends enemies flying.  And it sucks that it's taking up one of the Adept's power slots when they could have done almost anything else and it would've been cooler.

#1191
jasonsantanna

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Biotic Sage wrote...

jasonsantanna wrote...

XDMMX wrote...

I know that the dev team is probably working extremely hard and I generally don't like to ****** n moan about things, but Biotic Grenades sounds like a terrible ability for the Adept?

Lore wise, why would an Adept need to use an ability like Biotic Grenades when they can naturally create the same effect themselves and gameplay wise it just seems redundant, as you can already set off Warp bombs, besides Biotic Grenades sounds like an ability that a Vanguard would have? Maybe Adept should get Nova and Vanguard get Biotic Grenades.

My Adept will forgo Biotic Grenades in favor of some other power or bonus power.



How / why do you think its a actual grenade. . . I know the name might apply that its an actual grenade but it could be an effect that the adept shapes biotic energy and launch it like a grenade that has a biotic explosive effect. . . .
Or did I miss an actual description of the physics of the power?. . . .Posted Image


They described the power on Twitter.  It is a grenade that you throw and when it explodes it unleashes a wave of force that sends enemies flying.  And it sucks that it's taking up one of the Adept's power slots when they could have done almost anything else and it would've been cooler.





 Oh ok. . .Posted Image. . . yeah it doesn't sound to cool especially for a class that can make warp bombs why didn't they just let you take a warp ball and be able to toss it like a grenade for that effect. . .
So its physically  an actually a grenade. . . .Posted ImagePosted ImagePosted Image

#1192
Biotic Sage

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jasonsantanna wrote...

Biotic Sage wrote...

jasonsantanna wrote...

XDMMX wrote...

I know that the dev team is probably working extremely hard and I generally don't like to ****** n moan about things, but Biotic Grenades sounds like a terrible ability for the Adept?

Lore wise, why would an Adept need to use an ability like Biotic Grenades when they can naturally create the same effect themselves and gameplay wise it just seems redundant, as you can already set off Warp bombs, besides Biotic Grenades sounds like an ability that a Vanguard would have? Maybe Adept should get Nova and Vanguard get Biotic Grenades.

My Adept will forgo Biotic Grenades in favor of some other power or bonus power.



How / why do you think its a actual grenade. . . I know the name might apply that its an actual grenade but it could be an effect that the adept shapes biotic energy and launch it like a grenade that has a biotic explosive effect. . . .
Or did I miss an actual description of the physics of the power?. . . .Posted Image


They described the power on Twitter.  It is a grenade that you throw and when it explodes it unleashes a wave of force that sends enemies flying.  And it sucks that it's taking up one of the Adept's power slots when they could have done almost anything else and it would've been cooler.





 Oh ok. . .Posted Image. . . yeah it doesn't sound to cool especially for a class that can make warp bombs why didn't they just let you take a warp ball and be able to toss it like a grenade for that effect. . .
So its physically  an actually a grenade. . . .Posted ImagePosted ImagePosted Image


Even that would be kind of bland in my opinion.  Almost all of the Adept's powers are physics based attacks already; we can throw enemies around with Singularity/Throw/Pull/Shockwave, why would we need an extra physics based power?  Overpower made sense to me because it could act as a hyper mode that you would have to manage, but if managed right it could result in a more powerful biotic.  Another option would have been another direct damage biotic power, maybe something like Crush from KOTOR II or a focused energy beam (although I'm not sure how that would fit into the lore/what the in-universe explanation for that would be, but hey if they can make Biotic Charge make sense I'm sure they could pull it off).

Modifié par Biotic Sage, 12 janvier 2012 - 05:00 .


#1193
The Spamming Troll

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Biotic Sage wrote...

Almost all of the Adept's powers are physics based attacks already; we can throw enemies around with Singularity/Throw/Pull/Shockwave, why would we need an extra physics based power?  Overpower made sense to me because it could act as a hyper mode that you would have to manage, but if managed right it could result in a more powerful biotic.  Another option would have been another direct damage biotic power, maybe something like Crush from KOTOR II or a focused energy beam (although I'm not sure how that would fit into the lore/what the in-universe explanation for that would be, but hey if they can make Biotic Charge make sense I'm sure they could pull it off).


i agree. you named 4 abilities the adept has that genereally accomplish the same thing, which is made even more pronounced when your using a global cooldown. thats why i think warp ammo and barrier would hae been much better options for the adept. they should literally throw all the biotic powers into a the air and let me pick which ones i want to use, outside of spamming singularity ofcorse.

#1194
Ahglock

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The Spamming Troll wrote...

Biotic Sage wrote...

Almost all of the Adept's powers are physics based attacks already; we can throw enemies around with Singularity/Throw/Pull/Shockwave, why would we need an extra physics based power?  Overpower made sense to me because it could act as a hyper mode that you would have to manage, but if managed right it could result in a more powerful biotic.  Another option would have been another direct damage biotic power, maybe something like Crush from KOTOR II or a focused energy beam (although I'm not sure how that would fit into the lore/what the in-universe explanation for that would be, but hey if they can make Biotic Charge make sense I'm sure they could pull it off).


i agree. you named 4 abilities the adept has that genereally accomplish the same thing, which is made even more pronounced when your using a global cooldown. thats why i think warp ammo and barrier would hae been much better options for the adept. they should literally throw all the biotic powers into a the air and let me pick which ones i want to use, outside of spamming singularity ofcorse.


I wanted stasis, I've used stasis on my adpets since ME1, so I want it on my adept in ME3.  But I am cool with standard biotic style effects.  Barring stasis I'd prefer something entirely new that was not a grenade.  I'd be for something like a continuous biotic effect like a pull effect that you could control once it hit the target, have a whip like tendril from you to the target and your contorls would determine how you jerked the enemy around, or maybe a biotic field like was created in the collectors base, but instead of dealing with bugs it reduced damage or accuracy from attacks against those within the field.  

#1195
Graunt

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No Snakes Alive wrote...

Maybe instead of an actual, physical grenade casing that houses some kind of contained Biotic force inside of it like the name "Biotic Grenade" implies, Adepts can now focus their Biotic energies into a ball, fling it at enemies, and have it explode on impact, like some sort of proverbial "grenade," just one made of Biotics. Kind of like a Singularity, just opposite. Explodes instead of implodes.

Probably not considering they're likely on limited use instead of cooldown but hell it doesn't require that much of a stretch of the imagination to justify it as an Adept power that way at least...


I'm actually assuming that this is how it's going to work; otherwise it's completely stupid and nonsensical that it would be an Adept "ability".  Even so, it just sounds extremely boring and trying hard to be even more mainstream than before.  Adept? What's that, some pansy?  Oh, but they have GRENADES!

Oh, nevermind.  Just read Sage's reply. Yep, it's an actual grenade.  What the hell Bioware?  That's like giving a Jedi a force wave grenade.  Makes total sense!

Modifié par Graunt, 12 janvier 2012 - 07:20 .


#1196
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Biotic Sage wrote...
Another option would have been another direct damage biotic power, maybe something like Crush from KOTOR II or a focused energy beam (although I'm not sure how that would fit into the lore/what the in-universe explanation for that would be, but hey if they can make Biotic Charge make sense I'm sure they could pull it off).

I freaking love Force Crush tbh. I would love to have a biotic power that can do that. It could've been an upgrade of the Slam power.

#1197
No Snakes Alive

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schemata wrote...

No Snakes Alive wrote...

schemata wrote...

I thought mass effect was a blast.  The gameplay with the different classes truly offered something unique for each class, with different "avenues" of play style for each class.

Vanguard, Egineer, and Infiltrator felt slightly more unique than the rest to me personally.  The adept was pretty fun and I could see where they were trying to go with warp dentonations as the draw to the class.  soldier wasnt necessarly unique but never really tried to be. You basically got bullet time on a very short cooldown and could switch up your style based on the weapon you were using- and it was fun.

Sentinel was my favorite class for ME2, after having played the rest, and I felt there were two avenues you could go down.  having warp and overload, to bring down protections. Or cryo and throw and play as a shatter sentinel.

Just reading about the changes to the different classes theres definetly vision there and Im really starting to see "what bioware did here"

They basically dialed up what made each class amazing and turned it up from there to something that was a blast in ME2- to orgasmic gaming levels in ME3 haha. Or so I suspect; i'd probably bet money on it.  I have a ton a faith, so much so, that my faith has faith.

From the sounds of it, if your creative, Egineer, Inflitrator and Vanguard are going to be outright amazing. Those classes have been taken to the next level.

but im bummed, again from the sound of things- they were planning to take the sentinel to the "next level' via ampflication- and it seemed like they were on the right track. It was passive, (Bringing up the combat wheel completely breaks the flow of things, however going warp/overload or shatter you have enough hotkeys to not bring it up) and it focuses on what made the sentinel great- increase synergy between biotics and tech.

But they couldnt get it to work.  so it seems as if their answer / band aid was a power to encite people with minimal brain power (biotic lift grenade or w/e).  And add a passive for a health boost... which tech armor makes obsolete. (fitness)

yeah, bummed.  Sentinel will be fun I imagine but no where near the level of other classes. Not saying it wont be awesome, just not nearly as awesome as the other choices. /aw bummed



Having to manually activate two different passive modes in addition to managing the powers I want to use doesn't sound so immersive to me. I'd much rather have a new CC power that has great synergy with my other powers in that it isn't on their shared cooldown and can set up combos no matter what kind of Sentinel you play. The main two Sentinel archetypes aren't even Shatter and Debuff either so much as they're Assault and Caster, and the new way Tech Armor works can attest to that. And Lift Grenade sounds like it will play a great role in the arsenal of both, whereas Amplification would really only benefit Casters.

Plus Amplification brings nothing new to the table; it just allows you to use the same old powers you already have more efficiently. I'd much rather have a new power, or as it may be in this case, a new take on an awesome old ME1 power that really fits the class. I mean we're talking Biotic and Tech synergy in the concept alone here even: Biotic Lift + Tech Mine = win.


your right about the archtype thing. I was more focused on how I liked going about playing the class. either caster/debuff or caster/shatter... and Im pretty sure shatter wasnt even suppose to work that way; or use those powers that way. felt like I had to force it.  I really despise the assault esq sentinel, as I felt the vanguard did it SO much better.  It felt like forcing that too- and just wasnt my style at all.

I suppose I can see where you like this new ability. I dont. wish they took it in another direction. In my minds eye I guess I was thinking it wouldve really let me take advantage of cryo throw. But meh. Additionally, adding more active abilities is kinda meh to me, as I really dont like bringing up the wheel.



Oh I definitely don't like bringing up the wheel either and that's the problem I had with Amplfocation. That + Tech Armor = bringing up the wheel before each battle or wasting TWO slots that can go to other powers. I'm still hoping for one more hot key spot but at least this way even with two (aside from Tech Armor which is a must) I can lock enemies down majorly w/ Lift Geenade and Ceyo, which is a nice balance of Biotics and Tech this time around.

And Vanguard definitely didn't do assault better. It excelled at a different style of Assault yes, but when it came to running up on groups of enemies with shotgun in hand, Sentinel was tops, hands down. With the ridiculous cooldown times on Cryo and Throw, and Tech Armor protecting like a boss (especially with an 18 meter radius blast and 50% shield return on deactivation), the Sentinel could engage groups in a way the Vanguard could only dream of without spamming Charge. Now I get even more options at my disposal to do so, so in thrilled.

Sorry you aren't though; I could def see preferring Amplification over Lift Grenade for a Caster.

#1198
Shepard the Leper

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No Snakes Alive wrote...

And Vanguard definitely didn't do assault better. It excelled at a different style of Assault yes, but when it came to running up on groups of enemies with shotgun in hand, Sentinel was tops, hands down. With the ridiculous cooldown times on Cryo and Throw, and Tech Armor protecting like a boss (especially with an 18 meter radius blast and 50% shield return on deactivation), the Sentinel could engage groups in a way the Vanguard could only dream of without spamming Charge. Now I get even more options at my disposal to do so, so in thrilled.


The problem in ME2 is that you can play the Sentinel as a pure tank; or you can play it as a versatile biotic / tech character. You cannot be both. Going assault means you're going to use more than 90% of the cooldown on Assault Armor which makes all other abilities pretty much useless; but going caster means you're not able to fully utilize Tech Armor (in a way, you ignore the unique power of the Sentinel class doing so).

This is my main issue with the class; it's either Assault Armor spamming or using all others powers except Tech Armor. The unique skill of the Sentinel doesn't really fit the character. My hope for ME3 is that they make the Sentinel a durable fighting machine (using tech armor) but without granting (near) invincibility (like in ME2) so all the other abilities have some purpose too.

Being (near) invincible is rather dull - I prefer playing a Vanguard. Ignoring tech armor (most of the time) and going casting is also rather dull because both the Adept and Engineer have more interesting casting abilities available. The key would be to find the middle ground between casting and extra protection without too much overlap with the other classes.

#1199
Guest_cheezanator48_*

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I wish each class would be able to spec like how ME1 was. Like the Adept could spec to Bastion or Nemesis. However, instead of minor passive increases, you would unlock a new ability for either specialization. For example, let's say that you are an Adept in ME3. You can spec into Bastion to unlock Biotic Grenade, or spec into Nemesis to unlock Overpower. Of course, this would cause balancing issues, but with the proper balancing, this system would add even more unique builds.

#1200
Cloaking_Thane

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I would have rather had Barrier (Does default shep Adept have any defensive capabilities? Stasis I guess fills that roll semi) or Warp Ammo (although I guess Liara has this currently) or frankly Dominate for Adept shep than another Grenade.

Why does each specific class need their own grenade as a "power", rather than just being another unique thing to the class without spending points in it?