schemata wrote...
I thought mass effect was a blast. The gameplay with the different classes truly offered something unique for each class, with different "avenues" of play style for each class.
Vanguard, Egineer, and Infiltrator felt slightly more unique than the rest to me personally. The adept was pretty fun and I could see where they were trying to go with warp dentonations as the draw to the class. soldier wasnt necessarly unique but never really tried to be. You basically got bullet time on a very short cooldown and could switch up your style based on the weapon you were using- and it was fun.
Sentinel was my favorite class for ME2, after having played the rest, and I felt there were two avenues you could go down. having warp and overload, to bring down protections. Or cryo and throw and play as a shatter sentinel.
Just reading about the changes to the different classes theres definetly vision there and Im really starting to see "what bioware did here"
They basically dialed up what made each class amazing and turned it up from there to something that was a blast in ME2- to orgasmic gaming levels in ME3 haha. Or so I suspect; i'd probably bet money on it. I have a ton a faith, so much so, that my faith has faith.
From the sounds of it, if your creative, Egineer, Inflitrator and Vanguard are going to be outright amazing. Those classes have been taken to the next level.
but im bummed, again from the sound of things- they were planning to take the sentinel to the "next level' via ampflication- and it seemed like they were on the right track. It was passive, (Bringing up the combat wheel completely breaks the flow of things, however going warp/overload or shatter you have enough hotkeys to not bring it up) and it focuses on what made the sentinel great- increase synergy between biotics and tech.
But they couldnt get it to work. so it seems as if their answer / band aid was a power to encite people with minimal brain power (biotic lift grenade or w/e). And add a passive for a health boost... which tech armor makes obsolete. (fitness)
yeah, bummed. Sentinel will be fun I imagine but no where near the level of other classes. Not saying it wont be awesome, just not nearly as awesome as the other choices. /aw bummed
Having to manually activate two different passive modes in addition to managing the powers I want to use doesn't sound so immersive to me. I'd much rather have a new CC power that has great synergy with my other powers in that it isn't on their shared cooldown and can set up combos no matter what kind of Sentinel you play. The main two Sentinel archetypes aren't even Shatter and Debuff either so much as they're Assault and Caster, and the new way Tech Armor works can attest to that. And Lift Grenade sounds like it will play a great role in the arsenal of both, whereas Amplification would really only benefit Casters.
Plus Amplification brings nothing new to the table; it just allows you to use the same old powers you already have more efficiently. I'd much rather have a new power, or as it may be in this case, a new take on an awesome old ME1 power that really fits the class. I mean we're talking Biotic and Tech synergy in the concept alone here even: Biotic Lift + Tech Mine = win.