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ME3 Powers - The Complete List


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#1201
Loki_344

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Shepard the Leper wrote...

The problem in ME2 is that you can play the Sentinel as a pure tank; or you can play it as a versatile biotic / tech character. You cannot be both. Going assault means you're going to use more than 90% of the cooldown on Assault Armor which makes all other abilities pretty much useless; but going caster means you're not able to fully utilize Tech Armor (in a way, you ignore the unique power of the Sentinel class doing so).


Umm... power armor gave caster sentinels a huge damage boost as well as a sizable defense bonus and if you engaged enemies at range and picked your targets it would rarely ever go down, meaning that all of your other abilities could be used as neeeded and that tech armor was hardly being ignored.

#1202
The Spamming Troll

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Loki_344 wrote...

Shepard the Leper wrote...

The problem in ME2 is that you can play the Sentinel as a pure tank; or you can play it as a versatile biotic / tech character. You cannot be both. Going assault means you're going to use more than 90% of the cooldown on Assault Armor which makes all other abilities pretty much useless; but going caster means you're not able to fully utilize Tech Armor (in a way, you ignore the unique power of the Sentinel class doing so).


Umm... power armor gave caster sentinels a huge damage boost as well as a sizable defense bonus and if you engaged enemies at range and picked your targets it would rarely ever go down, meaning that all of your other abilities could be used as neeeded and that tech armor was hardly being ignored.


i agree. basic tech armor allowed for tanking. i dont think taking the final evolution to tech armor as assault means you can no longer continue to play a caster sentinel. you can easily accomplish both fronts with either evolution.

#1203
No Snakes Alive

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Loki_344 wrote...

Shepard the Leper wrote...

The problem in ME2 is that you can play the Sentinel as a pure tank; or you can play it as a versatile biotic / tech character. You cannot be both. Going assault means you're going to use more than 90% of the cooldown on Assault Armor which makes all other abilities pretty much useless; but going caster means you're not able to fully utilize Tech Armor (in a way, you ignore the unique power of the Sentinel class doing so).


Umm... power armor gave caster sentinels a huge damage boost as well as a sizable defense bonus and if you engaged enemies at range and picked your targets it would rarely ever go down, meaning that all of your other abilities could be used as neeeded and that tech armor was hardly being ignored.


I was going to say the same exact thing. Power Armor essentially turned the Sentinel into a tanking Battlemage of a class (as compared to the Adept, say, who would be your standard Mage). It made Tech Armor provide awesome synergy with your casting, ESPECiALLY if you forego Overload to take Energy Drain as a bonus power and utilize it to keep your power-strengthening Tech Armor up. That synergy was absurd, even though I personally preferred Flashbangs (soon to be happily replaced by Lift Grenades for a little more Biotic balance).

And yes, you could play an Assault Sentinel who spammed nothing but Tech Armor and shotgun blasts, but I definitely didn't, as I indicated in my other post. I played somewhat of a hybrid between your Assault Tank and your versatile Biotic/Tech caster in that I approached enemies tactically (but aggressively) and used my casting for crowd control purposes as a defensive measure before ever relying on my last line of defense (Tech Armor).

Much as I love the Vanguard I felt THAT class relied too heavily on one tactic, whereas the Sentinel could be more versatile even if you went the Assault route. Try it in ME3, and I bet you'll love it: use your guns and squadmates to debuff, Lift Grenades and Cryo Blasts for awesome levels of CC, and rush into enemy lines with the confidence that only someone adorned in a full set of Tech Armor can have.

I mean using powers is cool and all, but nof if I have to cower behind cover the whole time to do so, and THAT'S why I love Sentinels.

#1204
luckyloser_62

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Sentinels are looking to be the best crowd control class in ME3. I don't have the source anymore but one of the devs had a tweet that said cryo blast could be spread to nearby enemies when frozen enemies are shattered. With throw, tech armor explosion, lift grenades, and virulent cryo blast sentinels may not be matched by even adepts in CC. Not to mention that you can add stasis as a bonus power.

#1205
No Snakes Alive

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luckyloser62 wrote...

Sentinels are looking to be the best crowd control class in ME3. I don't have the source anymore but one of the devs had a tweet that said cryo blast could be spread to nearby enemies when frozen enemies are shattered. With throw, tech armor explosion, lift grenades, and virulent cryo blast sentinels may not be matched by even adepts in CC. Not to mention that you can add stasis as a bonus power.


Oh ****, that's wussup! I just wonder if I'll be able to spec 'em into a CQC/melee build with power/passive evolutions like the Soldier's Martial Artist evo. An assault (melee/shotgun) focus with all that sick CC for support sounds like a winning formula to me.

#1206
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luckyloser62 wrote...

Sentinels are looking to be the best crowd control class in ME3. I don't have the source anymore but one of the devs had a tweet that said cryo blast could be spread to nearby enemies when frozen enemies are shattered. With throw, tech armor explosion, lift grenades, and virulent cryo blast sentinels may not be matched by even adepts in CC. Not to mention that you can add stasis as a bonus power.


Sweet, might actually try a full playthrough this time with a Sentinel. Then I can CC a group of enemies and pistol whip every one of them to death.

#1207
Eric Fagnan

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No Snakes Alive wrote...

luckyloser62 wrote...

Sentinels are looking to be the best crowd control class in ME3. I don't have the source anymore but one of the devs had a tweet that said cryo blast could be spread to nearby enemies when frozen enemies are shattered. With throw, tech armor explosion, lift grenades, and virulent cryo blast sentinels may not be matched by even adepts in CC. Not to mention that you can add stasis as a bonus power.


Oh ****, that's wussup! I just wonder if I'll be able to spec 'em into a CQC/melee build with power/passive evolutions like the Soldier's Martial Artist evo. An assault (melee/shotgun) focus with all that sick CC for support sounds like a winning formula to me.


Yes there are some very effective CQC builds for the Sentinel. One of our designers is currently playing a build where he stacks Tech Armor with Fortification as a bonus power and gets a lot of shield regen bonuses. He's extremely survivable.

#1208
Loki_344

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Eric ****nan wrote...

Yes there are some very effective CQC builds for the Sentinel. One of our designers is currently playing a build where he stacks Tech Armor with Fortification as a bonus power and gets a lot of shield regen bonuses. He's extremely survivable.

I know that you're probably not going to answer this, but I'll take a shot. We now know that fortification is one of Vega's abilities and I believe that it was mentioned before that Vega also has Carnage, which was also said to be a bonus power. So does that mean squaddies will give out multiple bonus powers now? I guess this would be a necessary change given the smaller number of squadmates.

Modifié par Loki_344, 14 janvier 2012 - 01:10 .


#1209
Last Vizard

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cheezanator48 wrote...

luckyloser62 wrote...

Sentinels are looking to be the best crowd control class in ME3. I don't have the source anymore but one of the devs had a tweet that said cryo blast could be spread to nearby enemies when frozen enemies are shattered. With throw, tech armor explosion, lift grenades, and virulent cryo blast sentinels may not be matched by even adepts in CC. Not to mention that you can add stasis as a bonus power.


Sweet, might actually try a full playthrough this time with a Sentinel. Then I can CC a group of enemies and pistol whip every one of them to death.


So, Adept isn't the best at CC, and their abilities take pretty big hits from protection, they are limited to weak weapons until you can pick up the Assult rifle... what is the point of Adept again?

#1210
No Snakes Alive

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Eric ****nan wrote...

No Snakes Alive wrote...

luckyloser62 wrote...

Sentinels are looking to be the best crowd control class in ME3. I don't have the source anymore but one of the devs had a tweet that said cryo blast could be spread to nearby enemies when frozen enemies are shattered. With throw, tech armor explosion, lift grenades, and virulent cryo blast sentinels may not be matched by even adepts in CC. Not to mention that you can add stasis as a bonus power.


Oh ****, that's wussup! I just wonder if I'll be able to spec 'em into a CQC/melee build with power/passive evolutions like the Soldier's Martial Artist evo. An assault (melee/shotgun) focus with all that sick CC for support sounds like a winning formula to me.


Yes there are some very effective CQC builds for the Sentinel. One of our designers is currently playing a build where he stacks Tech Armor with Fortification as a bonus power and gets a lot of shield regen bonuses. He's extremely survivable.


Awesome. Thanks so much for the reply. Getting more and more hyped by the day!

#1211
Biotic Sage

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Eric ****nan wrote...

No Snakes Alive wrote...

luckyloser62 wrote...

Sentinels are looking to be the best crowd control class in ME3. I don't have the source anymore but one of the devs had a tweet that said cryo blast could be spread to nearby enemies when frozen enemies are shattered. With throw, tech armor explosion, lift grenades, and virulent cryo blast sentinels may not be matched by even adepts in CC. Not to mention that you can add stasis as a bonus power.


Oh ****, that's wussup! I just wonder if I'll be able to spec 'em into a CQC/melee build with power/passive evolutions like the Soldier's Martial Artist evo. An assault (melee/shotgun) focus with all that sick CC for support sounds like a winning formula to me.


Yes there are some very effective CQC builds for the Sentinel. One of our designers is currently playing a build where he stacks Tech Armor with Fortification as a bonus power and gets a lot of shield regen bonuses. He's extremely survivable.


Intriguing.  With so many different bonus powers, along with the evolutions, it seems we'll have a lot more build possibilities than in ME2.  Not sure if you can comment on this, but can we expect to see some of the class preview video features like the ones that were shown before the ME2 release?

#1212
Someone With Mass

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I'm using shotguns with my Sentinel's Assault Armor in ME2, and it works great.

#1213
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Someone With Mass wrote...

I'm using shotguns with my Sentinel's Assault Armor in ME2, and it works great.


Are you using the "Geth" plasma shotgun?

I hate shotguns for some reason. Thats the only gun i use

#1214
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Eric ****nan wrote...

No Snakes Alive wrote...

luckyloser62 wrote...

Sentinels are looking to be the best crowd control class in ME3. I don't have the source anymore but one of the devs had a tweet that said cryo blast could be spread to nearby enemies when frozen enemies are shattered. With throw, tech armor explosion, lift grenades, and virulent cryo blast sentinels may not be matched by even adepts in CC. Not to mention that you can add stasis as a bonus power.


Oh ****, that's wussup! I just wonder if I'll be able to spec 'em into a CQC/melee build with power/passive evolutions like the Soldier's Martial Artist evo. An assault (melee/shotgun) focus with all that sick CC for support sounds like a winning formula to me.


Yes there are some very effective CQC builds for the Sentinel. One of our designers is currently playing a build where he stacks Tech Armor with Fortification as a bonus power and gets a lot of shield regen bonuses. He's extremely survivable.

Now that is the definition of a tank. Can't wait to do my Sentinel playthrough.

#1215
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jreezy wrote...

Eric ****nan wrote...

No Snakes Alive wrote...

luckyloser62 wrote...

Sentinels are looking to be the best crowd control class in ME3. I don't have the source anymore but one of the devs had a tweet that said cryo blast could be spread to nearby enemies when frozen enemies are shattered. With throw, tech armor explosion, lift grenades, and virulent cryo blast sentinels may not be matched by even adepts in CC. Not to mention that you can add stasis as a bonus power.


Oh ****, that's wussup! I just wonder if I'll be able to spec 'em into a CQC/melee build with power/passive evolutions like the Soldier's Martial Artist evo. An assault (melee/shotgun) focus with all that sick CC for support sounds like a winning formula to me.


Yes there are some very effective CQC builds for the Sentinel. One of our designers is currently playing a build where he stacks Tech Armor with Fortification as a bonus power and gets a lot of shield regen bonuses. He's extremely survivable.

Now that is the definition of a tank. Can't wait to do my Sentinel playthrough.


This is why the Sentinel is the best class.

#1216
AgitatedLemon

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I don't feel like reading through 49 pages for one answer...

... but is Warp being changed at all?

#1217
Gambit5150

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Thanks for bringing in fitness. Better balance, and get some core stats back. Good character balance, and looks like lack of boost is a good thing, but seeing an overpower issue with class balance....

#1218
Gambit5150

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Sorry, Adept looks like they are taking a slight leap forward.

#1219
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Gambit5150 wrote...

Sorry, Adept looks like they are taking a slight leap forward.

I would hope so. I heard Overpower was removed though.

#1220
AgitatedLemon

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Gambit5150 wrote...

Sorry, Adept looks like they are taking a slight leap forward.


What are you apologizing for?

Is going forward not a good thing?

#1221
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jreezy wrote...

Gambit5150 wrote...

Sorry, Adept looks like they are taking a slight leap forward.

I would hope so. I heard Overpower was removed though.


:devil: THEY BETTER NOT HAVE!

#1222
Someone With Mass

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AgitatedLemon wrote...

I don't feel like reading through 49 pages for one answer...

... but is Warp being changed at all?


I think I read somewhere that it can be evolved to be effective against shields.

#1223
Last Vizard

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D3MON-SOVER3IGN wrote...

jreezy wrote...

Gambit5150 wrote...

Sorry, Adept looks like they are taking a slight leap forward.

I would hope so. I heard Overpower was removed though.


:devil: THEY BETTER NOT HAVE!


Adept wouldn't be the glass soldier if they had Overpower, BW hopes they can have a class that really appreciates cover/ roll and the ability to use all weapons in ME3.  Adept classes abilities heavily rely upon enemies with very low protection, how much "bleed through" will their abilities have? will Adept level clear times be the same as other class clear times? 

During the event of ME 2 Adept Shep was mugged by a lone volus addicted to red sand.... so Adept isn't the best at: CC, DPS, has the lowest amount of healt/barriers and requires the greatest amount of back from his squad... what does this class have going for it?

BW what are you doing to Adept Shep?  what will be the special skill that Adept class have if you've removed Overpower?  I'll be traveling around Germany when ME 3 comes out so I'll have to watch youtube reviews on Adept class when I return to Australia,  I'm getting to the point where not even the story will be a big enough draw if the Adept is crap, especially if its weak as ****** during multiplayer.

I haven't Preordered ME3 and I don't care about the DLC because I should be able to earn better however I so far haven't seen anything on the Adept class to leave me with the impression that it still isn't nerfed compared to the other classes.  An RPG journey across a trilogy should end with the main character being stronger than when he started.... are we going backwards or forwards BW?

#1224
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I think we need to see a full list of evolutions for shockwave. If shockwave is changed drastically, it could potentially be one of the best CC abilities.

#1225
Biotic Sage

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AgitatedLemon wrote...

I don't feel like reading through 49 pages for one answer...

... but is Warp being changed at all?


You just need to read the first post! :wizard: