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ME3 Powers - The Complete List


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#1226
Biotic Sage

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D3MON-SOVER3IGN wrote...

jreezy wrote...

Gambit5150 wrote...

Sorry, Adept looks like they are taking a slight leap forward.

I would hope so. I heard Overpower was removed though.


:devil: THEY BETTER NOT HAVE!


Twas.  Overpower (the uber-cool Adept hypermode) has been replaced wtih Biotic Grenade (the ultra-bland force grenade).

#1227
Cloaking_Thane

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Dont remind me please

#1228
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Biotic Sage wrote...

D3MON-SOVER3IGN wrote...

jreezy wrote...

Gambit5150 wrote...

Sorry, Adept looks like they are taking a slight leap forward.

I would hope so. I heard Overpower was removed though.


:devil: THEY BETTER NOT HAVE!


Twas.  Overpower (the uber-cool Adept hypermode) has been replaced wtih Biotic Grenade (the ultra-bland force grenade).


WHY THE **** DID THEY DO THAT???

#1229
Someone With Mass

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I think it was for the best that they got rid of those powers. Sounded like they'd bring nothing but imbalance.

Besides, it's not like the cooldowns for most powers are like thirty seconds long or something.

#1230
Cloaking_Thane

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So adept can have a "power" off cooldown presumably........and the inverse of singularity in a grenade.....yippee

I use power loosely here

Modifié par Cloaking_Thane, 14 janvier 2012 - 05:10 .


#1231
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Someone With Mass wrote...

I think it was for the best that they got rid of those powers. Sounded like they'd bring nothing but imbalance.

Besides, it's not like the cooldowns for most powers are like thirty seconds long or something.


But what exactly does the Adept class have special going for it? Yes there is singularity and warp has always been good.. but what else? I mean the Adept is supposed to be the best at Crowd control but now the Sentinel looks like it'll have that title. ( Tech armor, Cryo blast, throw, lift grenade ) Not to mention the Sentinel has warp too... I see nothing special about the Adept now.

Modifié par D3MON-SOVER3IGN, 14 janvier 2012 - 05:14 .


#1232
schemata

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Feels like they werent able to fine tune an avenue for both the sentinel or adept so instead they gave them a flashy ability that will sooth the general audience. If I had to choose between a gaming experience of not feeling very unique, or feeling like a demi-god, Id go with the demi-god. As you can always turn up the difficulty setting. Still inflitrator, vanguard, and egineer will be drool*-amazing.

Still if you had a strong affinity for the above two classes; I could see how things look grim and how you might feel bummed out.

#1233
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schemata wrote...

Feels like they werent able to fine tune an avenue for both the sentinel or adept so instead they gave them a flashy ability that will sooth the general audience. If I had to choose between a gaming experience of not feeling very unique, or feeling like a demi-god, Id go with the demi-god. As you can always turn up the difficulty setting. Still inflitrator, vanguard, and egineer will be drool*-amazing.

Still if you had a strong affinity for the above two classes; I could see how things look grim and how you might feel bummed out.


my main female shep is an Adept. thats why i kinda feel down. i might change her into an engineer.

my actual canon shephard is a Sentinel. :I am very satisfied with the Sentinel

#1234
schemata

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D3MON-SOVER3IGN wrote...

schemata wrote...

Feels like they werent able to fine tune an avenue for both the sentinel or adept so instead they gave them a flashy ability that will sooth the general audience. If I had to choose between a gaming experience of not feeling very unique, or feeling like a demi-god, Id go with the demi-god. As you can always turn up the difficulty setting. Still inflitrator, vanguard, and egineer will be drool*-amazing.

Still if you had a strong affinity for the above two classes; I could see how things look grim and how you might feel bummed out.


my main female shep is an Adept. thats why i kinda feel down. i might change her into an engineer.

my actual canon shephard is a Sentinel. :I am very satisfied with the Sentinel



Suprised you arent bummed about the sentinel news. I was. My main canon shep was also a sentinel however I decided to jump bandwagon to a vanguard.  If you liked, the style of a egineer in ME2, everything Ive read and heard points to egineers playing the same only dialed up in awesomeness. Bet money you wouldnt be let down with that class.

#1235
Biotic Sage

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Someone With Mass wrote...

I think it was for the best that they got rid of those powers. Sounded like they'd bring nothing but imbalance.

Besides, it's not like the cooldowns for most powers are like thirty seconds long or something.


Yeah but I thought Overpower added a great risk-reward paradigm.  To me it seemed like it was going to be a sort of hypermode, that when activated would reduce cooldowns and increase biotic potency, but the longer you keep it on, the higher the penalty when it finally does deactivate (either automatically after a specified period or by player choice, kind of like how the new version of Tactical Cloak works for the Infiltrator).  To me that added a level of depth and excitement that the Adept could use, especially with all of the improvements other classes are getting.

And of course if you wanted to roll a more conservative Adept, you could ignore Overpower completely in favor of more biotic attack options.

I'm hoping the Biotic Focus bonus power can fill this roll in place of Overpower at least.

Modifié par Biotic Sage, 14 janvier 2012 - 05:28 .


#1236
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I think it's more about the combo potential the adept has compared to the other classes.

throw cooldown can be reset when used against a target effected by biotics, if spec that way. Warp can land a DoT or it can increase damage done by biotics and weapons. A lot of it has to do with adding an extra effect with the biotics.

#1237
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schemata wrote...

D3MON-SOVER3IGN wrote...

schemata wrote...

Feels like they werent able to fine tune an avenue for both the sentinel or adept so instead they gave them a flashy ability that will sooth the general audience. If I had to choose between a gaming experience of not feeling very unique, or feeling like a demi-god, Id go with the demi-god. As you can always turn up the difficulty setting. Still inflitrator, vanguard, and egineer will be drool*-amazing.

Still if you had a strong affinity for the above two classes; I could see how things look grim and how you might feel bummed out.


my main female shep is an Adept. thats why i kinda feel down. i might change her into an engineer.

my actual canon shephard is a Sentinel. :I am very satisfied with the Sentinel



Suprised you arent bummed about the sentinel news. I was. My main canon shep was also a sentinel however I decided to jump bandwagon to a vanguard.  If you liked, the style of a egineer in ME2, everything Ive read and heard points to egineers playing the same only dialed up in awesomeness. Bet money you wouldnt be let down with that class.


Everything about the Sentinel is great. Your can choose when you want your Tech armor to break. It doesnt do it by itself. There is still throw, warp, and lift grenade. which is similar to pull. Not to mention if i get fortification as a bonus power or barrier i can tank even more. Then there is stil overload to debuff shields. Sentinel looks great

#1238
spirosz

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Biotic Sage wrote...


Twas.  Overpower (the uber-cool Adept hypermode) has been replaced wtih Biotic Grenade (the ultra-bland force grenade).


Are you serious?  That move seemed so useful for Adept, especially for Insanity... :crying:

#1239
Cloaking_Thane

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lightsnow13 wrote...

I think it's more about the combo potential the adept has compared to the other classes.

throw cooldown can be reset when used against a target effected by biotics, if spec that way. Warp can land a DoT or it can increase damage done by biotics and weapons. A lot of it has to do with adding an extra effect with the biotics.


But it could have been almost anything other than a.........grenade, heck even barrier woulve be ok or perhaps stasis as a regular power or warp ammo.......or dominate even.

Grenade?Get your soldier outta my biotic.......not to be confused with you kids get off my lawn

Modifié par Cloaking_Thane, 14 janvier 2012 - 05:33 .


#1240
Cloaking_Thane

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dp

Modifié par Cloaking_Thane, 14 janvier 2012 - 05:33 .


#1241
Biotic Sage

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Cloaking_Thane wrote...

lightsnow13 wrote...

I think it's more about the combo potential the adept has compared to the other classes.

throw cooldown can be reset when used against a target effected by biotics, if spec that way. Warp can land a DoT or it can increase damage done by biotics and weapons. A lot of it has to do with adding an extra effect with the biotics.


But it could have been almost anything other than a.........grenade, heck even barrier woulve be ok or perhaps stasis as a regular power or warp ammo.......or dominate even.

Grenade?Get your soldier outta my biotic.......not to be confused with you kids get off my lawn


Soldier class forcing his stylez on everybody else, shame on him. Posted Image

#1242
Last Vizard

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Biotic Sage wrote...

Cloaking_Thane wrote...

lightsnow13 wrote...

I think it's more about the combo potential the adept has compared to the other classes.

throw cooldown can be reset when used against a target effected by biotics, if spec that way. Warp can land a DoT or it can increase damage done by biotics and weapons. A lot of it has to do with adding an extra effect with the biotics.


But it could have been almost anything other than a.........grenade, heck even barrier woulve be ok or perhaps stasis as a regular power or warp ammo.......or dominate even.

Grenade?Get your soldier outta my biotic.......not to be confused with you kids get off my lawn


Soldier class forcing his stylez on everybody else, shame on him. Posted Image


Do Adepts get more health/barrier to go along with our other soldier stuff?

#1243
Cloaking_Thane

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Biotic Sage wrote...

Cloaking_Thane wrote...

But it could have been almost anything other than a.........grenade, heck even barrier woulve be ok or perhaps stasis as a regular power or warp ammo.......or dominate even.

Grenade?Get your soldier outta my biotic.......not to be confused with you kids get off my lawn


Soldier class forcing his stylez on everybody else, shame on him. Posted Image


Hopefully they took it out because the adept is OP

#1244
schemata

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D3MON-SOVER3IGN wrote...

schemata wrote...

D3MON-SOVER3IGN wrote...

schemata wrote...

Feels like they werent able to fine tune an avenue for both the sentinel or adept so instead they gave them a flashy ability that will sooth the general audience. If I had to choose between a gaming experience of not feeling very unique, or feeling like a demi-god, Id go with the demi-god. As you can always turn up the difficulty setting. Still inflitrator, vanguard, and egineer will be drool*-amazing.

Still if you had a strong affinity for the above two classes; I could see how things look grim and how you might feel bummed out.


my main female shep is an Adept. thats why i kinda feel down. i might change her into an engineer.

my actual canon shephard is a Sentinel. :I am very satisfied with the Sentinel



Suprised you arent bummed about the sentinel news. I was. My main canon shep was also a sentinel however I decided to jump bandwagon to a vanguard.  If you liked, the style of a egineer in ME2, everything Ive read and heard points to egineers playing the same only dialed up in awesomeness. Bet money you wouldnt be let down with that class.


Everything about the Sentinel is great. Your can choose when you want your Tech armor to break. It doesnt do it by itself. There is still throw, warp, and lift grenade. which is similar to pull. Not to mention if i get fortification as a bonus power or barrier i can tank even more. Then there is stil overload to debuff shields. Sentinel looks great


from what I've gathered your CDs will be increased while tech armor is active.  To me, that signals, that there attempting to make it an active ability instead of passive. Well if your a caster esq sentinel. Why in the world would you put anything into fortification; how much of a tank do you need to be?  I think tech armor is more than enough, and you should forego fortification and especially barrier; thats just silly. I often compare classes to egineers, inflitrators and vanguards because bioware knew exactly what made them amazing, and unique, and completely fun.  They then added synergy to those classes and officially took them to the next level.  amplification wouldve done that for the sentinel. And overpowered wouldve done that for the adept.  but they took them out because they couldnt get them to work right, and replaced them with a very silly ability.  I imagine adepts and sentinels will both "play" fine. but no where near the level, of inflitrator, egineer, or vanguard for those specific playstyles.  Im not saying it correctly- but its kinda like your going to "get" what im saying or you won't.

Modifié par schemata, 14 janvier 2012 - 05:45 .


#1245
Omega-202

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Cloaking_Thane wrote...

But it could have been almost anything other than a.........grenade, heck even barrier woulve be ok or perhaps stasis as a regular power or warp ammo.......or dominate even.

Grenade?Get your soldier outta my biotic.......not to be confused with you kids get off my lawn


But the idea was to have an ability for each class that DOESN'T run off of the cooldown system.

Barrier, Stasis and Dominate all would work off of the standard system.  Soldiers and Engineers both already had grenades that were their "no cooldown" powers.  Sentinels and Adepts lost their "hyper modes" which wonked with the cooldown system in favor of grenades.  Vanguards get Nova which has no cooldown but wastes their shields.  

If it wasn't a grenade, what would you give Adepts that didn't run on the cooldown but also didn't step on the Vanguard's toes.  Also, "grenade" may not even be the end name for it.  For all we know it could go by some other term and not be an actual grenade.  

Modifié par Omega-202, 14 janvier 2012 - 05:46 .


#1246
Biotic Sage

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Omega-202 wrote...

Cloaking_Thane wrote...

But it could have been almost anything other than a.........grenade, heck even barrier woulve be ok or perhaps stasis as a regular power or warp ammo.......or dominate even.

Grenade?Get your soldier outta my biotic.......not to be confused with you kids get off my lawn

.  

If it wasn't a grenade, what would you give Adepts that didn't run on the cooldown but also didn't step on the Vanguard's toes.  Also, "grenade" may not even be the end name for it.  For all we know it could go by some other term and not be an actual grenade.  


Overpower, aka hyper mode.  It wouldn't have a cooldown, just a penalty when it deactivates depending on how long you kept it on for.  Like, if you kept it on for 10 seconds, when you deactivated it it might decrease the strength of your powers by 20%, but if you kept it on for 20 seconds maybe it decreases the strength of your powers by 40% once it turns off.

Kind of like the Metroid Prime: Corruption concept.

And it is an actual grenade; a dev described it via Twitter so unless he's misinformed, it is an actual grenade.

Modifié par Biotic Sage, 14 janvier 2012 - 05:49 .


#1247
Cloaking_Thane

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Omega-202 wrote...

Cloaking_Thane wrote...

But it could have been almost anything other than a.........grenade, heck even barrier woulve be ok or perhaps stasis as a regular power or warp ammo.......or dominate even.

Grenade?Get your soldier outta my biotic.......not to be confused with you kids get off my lawn


But the idea was the have an ability for each class that DOESN'T run off of the cooldown system.

Barrier, Stasis and Dominate all would work off of the standard system.  Soldiers and Engineers both already had grenades that were their "no cooldown" powers.  Sentinels and Adepts lost their "hyper modes" which wonked with the cooldown system in favor of grenades.  Vanguards get Nova which has no cooldown but wastes their shields.  

If it wasn't a grenade, what would you give Adepts that didn't run on the cooldown but also didn't step on the Vanguard's toes.  Also, "grenade" may not even be the end name for it.  For all we know it could go by some other term and not be an actual grenade.  


Warp Ammo most likely, but it still doesnt explain why overpower was cut for arbitrary OP reasons.

I'd have to think more to come up with something..give me a minute


..perhaps something sacrificing a significant portion (maybe all? requ at least 30%) of your barriers for an instant cool down....so 2 powers at once more or less and deal double damage.


idk its late and i'm pretty tired

Modifié par Cloaking_Thane, 14 janvier 2012 - 06:04 .


#1248
Someone With Mass

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Biotic Sage wrote...

Yeah but I thought Overpower added a great risk-reward paradigm.  To me it seemed like it was going to be a sort of hypermode, that when activated would reduce cooldowns and increase biotic potency, but the longer you keep it on, the higher the penalty when it finally does deactivate (either automatically after a specified period or by player choice, kind of like how the new version of Tactical Cloak works for the Infiltrator).  To me that added a level of depth and excitement that the Adept could use, especially with all of the improvements other classes are getting.

And of course if you wanted to roll a more conservative Adept, you could ignore Overpower completely in favor of more biotic attack options.

I'm hoping the Biotic Focus bonus power can fill this roll in place of Overpower at least.


Yeah, a passive power can do that better.

Overpower sounded so unnecessary. Penalty for something you don't really need.

#1249
Ahglock

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Omega-202 wrote...

Cloaking_Thane wrote...

But it could have been almost anything other than a.........grenade, heck even barrier woulve be ok or perhaps stasis as a regular power or warp ammo.......or dominate even.

Grenade?Get your soldier outta my biotic.......not to be confused with you kids get off my lawn


But the idea was to have an ability for each class that DOESN'T run off of the cooldown system.

Barrier, Stasis and Dominate all would work off of the standard system.  Soldiers and Engineers both already had grenades that were their "no cooldown" powers.  Sentinels and Adepts lost their "hyper modes" which wonked with the cooldown system in favor of grenades.  Vanguards get Nova which has no cooldown but wastes their shields.  

If it wasn't a grenade, what would you give Adepts that didn't run on the cooldown but also didn't step on the Vanguard's toes.  Also, "grenade" may not even be the end name for it.  For all we know it could go by some other term and not be an actual grenade.  


Why does every class need a power that bypasses cooldowns?  There is nothing wrong with classes being different.

 I am not a fan of powers like overpower though, just less impressed with biotic grenade.  Powers like overpower basically always get balanced so your powers work like they should have in the first place while the power is activated, which pretty much means you minds as welll just dump the power and give biotics the cooldowns they shold have anyways.  Still if my choice was biotic grenade or overpower I'd take overpower.

 But assuming they need to have 0 cooldown powers on every class and hell given how the vanguards power works by delpeating shields, they could of had a power that has no cooldown but depleates an active singualrity.  Maybe it would shorten its duration by 3 seconds every time it was used. and I don't know violently smash people into the center of the singualrity and squish them

#1250
Biotic Sage

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Someone With Mass wrote...

Biotic Sage wrote...

Yeah but I thought Overpower added a great risk-reward paradigm.  To me it seemed like it was going to be a sort of hypermode, that when activated would reduce cooldowns and increase biotic potency, but the longer you keep it on, the higher the penalty when it finally does deactivate (either automatically after a specified period or by player choice, kind of like how the new version of Tactical Cloak works for the Infiltrator).  To me that added a level of depth and excitement that the Adept could use, especially with all of the improvements other classes are getting.

And of course if you wanted to roll a more conservative Adept, you could ignore Overpower completely in favor of more biotic attack options.

I'm hoping the Biotic Focus bonus power can fill this roll in place of Overpower at least.


Yeah, a passive power can do that better.

Overpower sounded so unnecessary. Penalty for something you don't really need.


That's not passive...that's active management of a mode that you choose when to enter into.  Passives are always affecting stats behind the scenes, you couldn't get the risk-reward aspect from a passive.