AVPen wrote...
I don't know if it's really an additional or second layer of Armor over his/her shields - it could simply be a reduction to all damage inflicted for a certain amount of seconds (which is what the description makes it sound like).blitzkkrieg wrote...
Energy Drain gives us an additional layer of armor?! So there is hope for Shepard getting an armor layer of protection via powers/armor. As always the info is much appreciated.
Also, the energy drain giving armor just solidified my continuation of sentinel drain tank
Also, trying to find additonal info on the grenades like Biotic, Lift, and Sticky Grenades is a major pain in the @ss - those are less organized than the other powers and the naming conventions are all over the map (Biotic grenade is Cluster, Lift grenade is still Lift Orb, vice versa). The 2nd rank for all grenades seems to be Max Grenade (increases the number of grenades that you carry), while the 3rd rank is Damage (increases grenade damage by x%) , but trying to decipher where and what the remaining evolutions are for each is pretty damn impossible with how the script is organized.
I did find these descriptions, however:
Cluster/Biotic Grenade: A cluster of grenade fragments that creates a biotic blast that tosses enemies around violently, causing a massive amount of damage. Highly effective against shield/barrier.
Lift Grenade: Detonates a biotic grenade that does a massive amount of damage and briefly lifts all nearby targets, leaving them vulnerable to attack.
Sticky Grenade: An explosive grenade adheres to your enemy, violently mangling them after a brief period of time.
Sounds like Sticky grenade may work a bit like the Plasma grenade from Halo, I wonder if enemies will panic when its stuck to them like in Halo . . . .
Modifié par jasonsantanna, 17 janvier 2012 - 04:11 .





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