ME3 Powers - The Complete List
#1401
Posté 17 janvier 2012 - 01:39
It's like giving a soldier power to an adept: which adept player cares about that, as he if choose to play an adept it's obviously not to play a wanabe soldier..?
#1402
Posté 17 janvier 2012 - 03:29
#1403
Posté 17 janvier 2012 - 04:43
- I've searched and searched, but there is very little info on Neural Shock (if it has a different development name, I have no clue what it is) in the leaks, aside from a description that you can evolve it into both a Heavy or Area versions (just as the previous game, so I'm assuming that that's the 4th Rank of the power).
Overload
2nd Rank
Damage x% increase to damage.
3rd Rank
Recharge Speed x% increase to recharge.
4th Rank
Chain Overload x% increase to damage. Hits x additional target within x m with x% less damage.
OR
Damage x% increase to damage.
5th Rank
(Name Missing) Incapacitates weaker organic enemies for a brief time.
OR
Recharge Speed x% increase to recharge.
6th Rank
Chain Overload x% increase to damage. Hits x additional target within x m with x% less damage.
OR
Shield Damage x% more damage to shields and barriers.
Overload was a little harder to search for, but I believe that I've found all the evolutions (save for the name of the 5th Rank which incapacitates weaker organic enemies). The description for "Chain Overload" was listed twice for both the 4th and 6th Ranks, so I'm assuming that it's an evolution for both (meaning that theoretically you could evolve Overload to 'jump' to three different targets).
Sabotage (sabotages technology, causing enemy weapons to overheat and backfire causing damage, and turning synthetic enemies against their own allies)
2nd Rank
Recharge Speed Increases Sabotage's recharge speed by x%.
3rd Rank
Impact Radius Increases Sabotage's impact radius by x%.
4th Rank
Duration Increases Sabotage's duration by x%.
OR
Backfire Damage When weapons backfire, increases damage by x%.
5th Rank
Explosive Hack Sabotaged robots explode when they are destroyed, causing x points of damage in a x meter radius.
OR
Recharge Speed Increases Sabotage's recharge speed by x%.
6th Rank
Berserk Hack Sabotaged robots go into a berserk state, increasing damage by x% and movement speed by x%
OR
Tech Vulnerability Increases all tech power damage done to the target by x% for x seconds.
Finding info on Sabotage was even harder, since it was listed in the leaks as "Sabotage", "AI Hacking, and/or "Hacking" - because of that, the first few Ranks may or may not be correct, but I believe that the evolutions for the 4th, 5th, and 6th Ranks are.
Decoy (Creates a decoy that will draw enemy fire.)
2nd Rank
Recharge Speed Increases recharge speed by x%.
3rd Rank
Duration Increases duration by x%.
4th Rank
Duration Increases duration by x%.
OR
Durability Increases shields by x%.
5th Rank
Shock On spawn, the decoy shocks enemies within a x m radius, incapacitating them briefly.
OR
Recharge Speed Increases recharge speed by x%.
6th Rank
Exploding Decoy When decoy is destroyed, it explodes, impacting enemies within x m for x damage.
OR
Duration/Shields Increases duration by x% and shields by x%.
Because Decoy shares some of the same traits as Combat Drone, I believe that that Squadmates Power list listed previously several pages back was correct and Decoy will go to the "Secret Squadmate 1" (and yes, I know who it really is) and not Tali. But that's alright, Tali seems to have a new toy instead....
Defense Drone (Spawns a drone that follows its user around and defends it by shocking enemies who get within range.)
2nd Rank
Recharge Speed Increases recharge speed by x%.
3rd Rank
Damage Increases damage by x%.
4th Rank
Duration Increases duration by x%.
OR
Range Increases attack range by x%.
5th Rank
Attack Rate Drone attacks occur x% more frequently.
OR
Damage/Range Increases damage by x% and attack range by x%.
6th Rank
Incapacitate Enemies have a x% chance to be knocked down when shocked.
OR
Chain Lightning A chaining series of shocks damages up to x additional targets.
Yep, Tali has a brand new, second drone power in addition to her Combat Drone (anyone care to guess whether or not she'll name this one as well?). Additionally, one of the evolutions for her Quarian Machinist class is called "Drone Specialist", which increases the recharge speed for her Drone powers by a certain percent.
Also, while digging around for info on Decoy, I believe that I have found (through sheer dumb luck, I might add) the descriptions and evolutions for Ashley's and Vega's new Combat Powers - Marksman and Carnage respectively:
Marksman (Grants the user increased focus for a time, which will allow them to shoot faster and more accurately)
2nd Rank
Recharge Speed Increases recharge speed by x%.
3rd Rank
Duration Increases the duration by x%.
4th Rank
Accuracy Adds x% to accuracy bonus.
OR
Rate of Fire Adds x% to rate of fire bonus.
5th Rank
Duration Increases the duration by x%.
OR
Headshot Damage Increases headshot damage by x%.
6th Rank
Accuracy Adds x% to accuracy bonus.
OR
Recharge Speed Increases recharge speed by x%.
Carnage (A large blast that rips enemies and anyone nearby into shreds. Highly effective against armor.)
2nd Rank
Recharge Speed Increases recharge speed by x%.
3rd Rank
Damage Increases damage by %.
4th Rank
Impact Radius Increases impact radius by x%.
OR
Damage Increases damage by %.
5th Rank
Incapacitate Incapacitates enemies by knocking them down.
OR
Recharge Speed Increases recharge speed by x%.
6th Rank
Armor Damage Increases effectiveness against armored units by x%.
OR
Damage Increases damage by %.
Modifié par AVPen, 17 janvier 2012 - 05:29 .
#1404
Posté 17 janvier 2012 - 05:08
This is my favorite thread on the Citadel.
#1405
Posté 17 janvier 2012 - 05:12
#1406
Posté 17 janvier 2012 - 05:14
You mean Lift Grenades, right?Someone With Mass wrote...
Last Vizard wrote...
Then why are Grenades class specific at all?
To balance it out.
Most other classes have some form of grenade power.
Engineer has the sentry turret, Soldier has the frag grenades, Infiltrator has sticky grenades and Sentinel has the biotic grenades. I'm not sure about the Adept and Vanguard, but from the sounds of things, the Vanguard doesn't need any grenades.
(yeah, I'm in a correcting mood right now, lol)
It's been confirmed that all classes get some version of Fitness (I've just only been able to find the Solider and Vanguard versions of it in the leak).No Snakes Alive wrote...
Man a whole line of melee-centric evolutions for Fitness! That's wussup. I hope all classes get those, not just Soldier and Vanguard, so I can turn any class into a CQC beast.
Modifié par AVPen, 17 janvier 2012 - 05:16 .
#1407
Posté 17 janvier 2012 - 06:02
I'm a lot more interested in learning about gameplay details pre-release than I am in spoiling plot details.
#1408
Posté 17 janvier 2012 - 06:48
Kakita Tatsumaru wrote...
The ONLY good thing with the biotic grenade it that it will help you not to spread your points too much by not using a single point to evolve it.
It's like giving a soldier power to an adept: which adept player cares about that, as he if choose to play an adept it's obviously not to play a wanabe soldier..?
excelent, excelent point.
does ANYONE apreciate the thought of 'biotic grenade' at all???
idk how they cant find something that makes sense for he adept yet. its really dissapointing.
#1409
Guest_lightsnow13_*
Posté 17 janvier 2012 - 06:49
Guest_lightsnow13_*
I just...don't understand - is combat drone still around? I could see SOME importance. But, it's just...I really, really don't know how I feel about those powers. Could someone maybe let me know if they could be useful? I see them being rather similar.
#1410
Posté 17 janvier 2012 - 07:05
Decoy seems more intended for distracting an enemy/enemies instead of activately seeking them out to attack (unlike Combat Drone), while Defense Drone acts as a protector for its user by attacking enemies that get too close to him/her. With Decoy's later evolutions of "Shock" and "Exploding Decoy", it does start to have some overlap into Combat Drone's territory - that's why Decoy is a power for one of the new squadmates, while Tali still retains her Combat Drone in addition to her new Defense Drone.lightsnow13 wrote...
Hmm...decoy and defense drone?
I just...don't understand - is combat drone still around? I could see SOME importance. But, it's just...I really, really don't know how I feel about those powers. Could someone maybe let me know if they could be useful? I see them being rather similar.
Modifié par AVPen, 17 janvier 2012 - 07:06 .
#1411
Posté 17 janvier 2012 - 07:06
#1412
Posté 17 janvier 2012 - 07:12
I detailed the evolution Ranks for Combat Drone on page 55:NYG1991 wrote...
I think combat drone is being tweaked for more offensive power. I remember redaing that one of the evolutions give it a flamethrower or rocket launcher.
5th Rank
Shock Upgrades your Combat Drone with a short-range shock attack that does x points of damage in a x meter radius. This attack can also stun enemies for a short time.
OR
Shield Damage Increases shield damage that the drone inflicts by x%.
6th Rank
Rocket Upgrades your Combat Drone with long-range rockets that do x points of damage in a x meter radius.
OR
Chain Lightning Upgrades your Combat Drone's basic attack so the electric pulse jumps to x additional nearby targets.
#1413
Posté 17 janvier 2012 - 07:15
The Spamming Troll wrote...
does ANYONE apreciate the thought of 'biotic grenade' at all???
idk how they cant find something that makes sense for he adept yet. its really dissapointing.
I like the idea of Adepts 'charging' regular grenades with biotic energy and then having them explode all fantastical-like, ala Gambit.
I mean....why DOESN'T that sound cool. That may not be the specific description or whatevs, but that's how I can imagine it in my mind, and that's what counts.
#1414
Posté 17 janvier 2012 - 07:19
#1415
Posté 17 janvier 2012 - 07:28
Sentry Turret (Deploy a turret that blasts any nearby enemy. Only one turret can be active at a time.)
2nd Rank
Recharge Speed Increases the recharge speed of this power by x%.
3rd Rank
Shields/Damage Increases the Sentry Turret's shields by x% and damage by x%.
4th Rank
Cryo Ammo Upgrades the Sentry Turret with Cryo Ammo, giving it a chance to freeze enemies for x seconds.
OR
Armor Piercing Ammo Upgrades the Sentry Turret with Armor Piercing Ammo, giving it a x% damage bonus against armor.
5th Rank
Shields/Damage Increases the Sentry Turret's shields by an additional x%, and its damage by an additional x%.
OR
Shock Upgrades the Sentry Turret with a close-range shock attack, allowing it to stun any enemy that comes close.
6th Rank
Rocket Upgrades the Sentry Turret with a long-range rocket attack that does x points of damage in a x meter radius.
OR
Flamethrower Upgrades the Sentry Turret with a close-range flamethrower that does x points of damage per second to all targets in its firing cone.
Modifié par AVPen, 17 janvier 2012 - 07:30 .
#1416
Posté 17 janvier 2012 - 07:51
Nova
2nd Rank
Radius Increases impact radius by x%.
3rd Rank
Damage/Force Increases damage and force dealt by x%.
4th Rank
Damage/Force Increases damage and force dealt by x%.
OR
Radius Increases impact radius by x%.
5th Rank
Power Recharge Increases power recharge speed of all powers by x% for x seconds after using Nova.
OR
Half Blast Nova's damage and force is reduced by x%, but only uses x% of max barrier at the time of use.
6th Rank
Piercing Increases x% Nova's damage and force to barriers, shields, and armored targets.
OR
Sustained Your Nova has a x% chance of not using any barrier.
Modifié par AVPen, 17 janvier 2012 - 07:59 .
#1417
Posté 17 janvier 2012 - 08:13
#1418
Posté 17 janvier 2012 - 08:23
Kakita Tatsumaru wrote...
So now shields aren't immune to biotic powers again? I hope it is something general, as it would make the game much more enjoyable for adept players.
Unlikely, as that would trivialize gameplay in it's current state.
#1419
Posté 17 janvier 2012 - 08:36
#1420
Posté 17 janvier 2012 - 08:45
I definitely like "Power Recharge" evolution of Nova. It just asks to be used with Charge.
And Tali getting second drone is fun. Would Tali get 3rd if ME4 was planned and would be about Shepard&Co?
#1421
Posté 17 janvier 2012 - 08:55
Kakita Tatsumaru wrote...
Booooooooooooooooooring!
To each his own. I don't personally find ME1's biotics terribly exciting, considering they allow my dog to beat Insanity with relative ease. And he doesn't even have opposable thumbs for the joysticks.
#1422
Posté 17 janvier 2012 - 08:55
.Kakita Tatsumaru wrote...
So now shields aren't immune to biotic powers again? I hope it is something general, as it would make the game much more enjoyable for adept players.
They still offer a lot of protection. I can't say much, but in the leaked beta the guy used a pull agaisnt a shilded enemy and he stumbled foward. It's a much more reactive response than what we had in ME2... and since the pull was level 1, it's has a good chance that stronger versions of it might have more powerful effects.
#1423
Posté 17 janvier 2012 - 09:00
SNascimento wrote...
They still offer a lot of protection. I can't say much, but in the leaked beta the guy used a pull agaisnt a shilded enemy and he stumbled foward. It's a much more reactive response than what we had in ME2... and since the pull was level 1, it's has a good chance that stronger versions of it might have more powerful effects.
Really, having biotics having a weaker but still useful effect on shielded and armored enemies is the best comprimise between biotics being unstoppable in ME1 and nearly useless in ME2. Adepts would be good again, just not broken like they were in ME1.
#1424
Guest_lightsnow13_*
Posté 17 janvier 2012 - 09:12
Guest_lightsnow13_*
Nova, charge, nova, nova again if it didn't deplete your shields. Wow.. I could see a lot of potential with vanguard this time around.
It really does seem like the adept is getting the shaft if everyone else is getting a super ability. Vanguards get nova, engineer gets turret, sentinel gets a butt load - lift grenades, super revamp to shield. Even soldiers are getting a much improved CS. I just hope the adepts ability to do combos is really worth it at this point..
#1425
Posté 17 janvier 2012 - 09:21
andy69156915 wrote...
Really, having biotics having a weaker but still useful effect on shielded and armored enemies is the best comprimise between biotics being unstoppable in ME1 and nearly useless in ME2. Adepts would be good again, just not broken like they were in ME1.
ME2 biotics definitely weren't useless; but the Adept did feel underpowered on higher difficulties.
I think having Biotic powers like pull or throw be able to slightly stagger enemies with protection is alright; but you should definitely need to lower their protections to get the full effect out of most of your biotics. Adding enemies who have weaknesses to biotics like the Cerberus troopers who have the Riot shields you can pull out of their hands was definitely a good idea and I hope we see more enemies like that in ME3.





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