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ME3 Powers - The Complete List


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#1501
Cloaking_Thane

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MELTOR wrote...

Graunt wrote...
 and that Sabotage is also a form of CC right?  Or do enemies need to be ragdolled before you can admit they are CCd?


Sabotage does not last very long (I can't find numbers for it, but if it mimics Shep's weapon overheat it's only for a few seconds), and it doesn't completely incapacitate an enemy like biotics do. Charging Krogan and melee enemies are still quite problematic. Damping only stuns for 3 seconds. 

Singularity lasts for up to 8 seconds, Lift lasts for over 10 seconds, Stasis can last over 20 seconds AND you can damage enemies while they are Stasis'd. 

Adept Shep and Liara could alternate biotics and, with the right upgrades, effectively keep a very large group of enemies completely incapacitated. 

I'll stop posting now to facilitate unit cohestion.


The question never answered is why does this bother you in a SP game? Is it a bit OP sure, no denying it, but they literally pre-stasis took the exact opposite approach to an Adept in ME2.

In large part due to complaints roughly equal to this.

We now have a global cooldown system in place where you cant do these things in concert as effectively Solo or otherwise.

Heck I don't think Liara has Pull or Throw.... I just fail to see how in this new system of more enemies and "smarter" enemies (Flanking, physical shields, etc.)  How allowing an adept to Throw a sniper to the ground even shielded isnt the same as say a turrent distraction etc.

It would vary up gameplay, and I fail to see how it makes the game ROFL easy........no one I've seen is aguring for it to be effective against an Atlas

#1502
luckyloser_62

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"Also, I don't know where Fathom's been of late, but I might just go
ahead and start searching the evolution ranks for Biotic Powers and
class passives soon.
"

Please do, I'm dying to see if shockwave was improved to be actually useful. Also more detailed info on the shield powers would be amazing. Thanks for all your work.

Modifié par luckyloser62, 18 janvier 2012 - 06:44 .


#1503
Kakita Tatsumaru

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Why would a biotic power actually doing something when their main effect doesn't work would be overpowered?
Was ME2 singularity overpowered? Cause it actually did something even on protected enemies, and by something I mean more than just a little stagger...
Would a it be overpowered if a throw actually damaged ennemy shield for example?

Actually that's what most power does, minus biotic ones.

Modifié par Kakita Tatsumaru, 18 janvier 2012 - 07:12 .


#1504
Wulfram

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Singularity would have been overpowered if it had had the extremely short cooldown of Throw and Pull.

Though I do think Throw could do with a small buff, so that it's not so much in the shadow of Pull.

#1505
Cloaking_Thane

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Kakita Tatsumaru wrote...

Why would a biotic power actually doing something when their main effect doesn't work would be overpowered?
Was ME2 singularity overpowered? Cause it actually did something even on protected enemies, and by something I mean more than just a little stagger...
Would a it be overpowered if a throw actually damaged ennemy shield for example?

Actually that's what most power does, minus biotic ones.


Exactly.

In fact I'd want them to keep their full shields even, if it means I can actually throw them.

#1506
andy6915

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I think I just found a canon use of the nova biotic ability... But not in the games. Going from the description of it, what Aria does in the Incursion comic is it. Does anyone else think so?

Posted Image

#1507
AVPen

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Going through the Biotic Powers ranks are somewhat tricky as there are numerous versions of evolutionary ranks for each biotic power throughout the script (perhaps the devs didn't know which path/s would be better for which power, like "Multi-Warp" or "Seeking Shockwave"?) - because of that, the later evolutions may have been changed to something else than I've listed here:

EDIT: Changed the descriptions for the 5th Ranks for Throw, as I believe those are the correct descriptions for the evolutions.

Throw
2nd Rank
Recharge Speed  x% increase to recharge. 

3rd Rank
Force      x% increase to force.  

4th Rank
Force   x% increase to force. 
OR
Radius   Throw's radius is increased by x meters 

5th Rank
Detonation (also called High-Impact Throw?)   Causes a biotic explosion on the target if it is already lifted by biotics
OR
Recharge Combo   The recharge time of Throw is reset if the impacted target is already lifted by biotics.

6th Rank
Multi-Throw   A second biotic throw field overwhelms an additional nearby target.
OR
Explosive Throw   Thrown targets cause a biotic explosion when slamming into walls and other objects.


Pull
2nd Rank
Recharge Speed   Your Pull's recharge speed is increased by x%. 

3rd Rank
Duration   Increases the duration of Pull by x%.

4th Rank
Duration   Increases the duration of Pull by x%. 
OR
Radius   Pull's radius is increased by x meters

5th Rank
Damaging   Your Pull causes x damage per second while lifted targets are in the air.
OR
Damage Taken   Targets lifted by your Pull take x% more damage from all sources.

6th Rank
Multi-Pull   A second biotic pull field seeks out an additional nearby target.
OR
Recharge Speed   Your Pull's recharge speed is increased by x%.


Warp
2nd Rank
Recharge Speed   Your Warp's recharge speed is increased by x%.

3rd Rank
Damage   Your Warp's damage is increased by x%.

4th Rank
Damage   Your Warp's damage is increased by x%.
OR
Warp Detonation   A warp detonation's damage, impact radius, and force increase by x%.

5th Rank
Damage Taken   Increases weapon damage to the target by x% and biotic power damage to the target by x% for x seconds after target is impacted by warp.
OR
Periodic Damage   In addition to its normal damage, Warp also does an additional x% damage over x seconds.

6th Rank
Resistance Damage   Increases damage to Barrier and Armor by x%, and weakens armored targets by an additional x%, allowing more weapon damage to pass through.
OR
Recharge Speed   Your Warp's recharge speed is increased by x%.   


Shockwave
2nd Rank
Recharge Speed  Increases the recharge speed of Shockwave by x%.

3rd Rank
Force      Your Shockwave's force is increased by x%.

4th Rank
Force      Your Shockwave's force is increased by x%. 
OR
Radius   Your Shockwave's radius is increased by x%.

5th Rank
Speed   The travel speed of your Shockwave is increased by x%.
OR
Range   Your Shockwave's range is increased by x%.

6th Rank
Recharge Speed  Increases the recharge speed of Shockwave by x%. 
OR
Lifting Shockwave   Your Shockwave will keep targets lifted in the air for a short time.

Modifié par AVPen, 18 janvier 2012 - 09:29 .


#1508
MELTOR13

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AVPen, you are a baller. keep this stuff coming.

I'm not quite sure on a few of the evolutions of some of those biotic powers, as they contradict what we've seen before, but like you said, you were having a hard time picking them out.

#1509
Nero Narmeril

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@AVPen

Can you find something about Biotic Charge or Tactical Cloak?

#1510
Guest_lightsnow13_*

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AVPen wrote...

Going through the Biotic Powers ranks are somewhat tricky as there are numerous versions of evolutionary ranks for each biotic power throughout the script (perhaps the devs didn't know which path/s would be better for which power, like "Multi-Warp" or "Seeking Shockwave"?) - because of that, the later evolutions may have been changed to something else than I've listed here:


Throw
2nd Rank
Recharge Speed  x% increase to recharge. 

3rd Rank
Force      x% increase to force.  

4th Rank
Force   x% increase to force. 
OR
Radius   Throw's radius is increased by x meters 

5th Rank
Detonation   Increases damage and force of biotic detonations by x%.
OR
Recharge Combo   Recharge time is reset after a biotic detonation 

6th Rank
Multi-Throw   A second biotic throw field overwhelms an additional nearby target.
OR
Explosive Throw   Thrown targets cause a biotic explosion when slamming into walls and other objects.


Pull
2nd Rank
Recharge Speed   Your Pull's recharge speed is increased by x%. 

3rd Rank
Duration   Increases the duration of Pull by x%.

4th Rank
Duration   Increases the duration of Pull by x%. 
OR
Radius   Pull's radius is increased by x meters

5th Rank
Damaging   Your Pull causes x damage per second while lifted targets are in the air.
OR
Damage Taken   Targets lifted by your Pull take x% more damage from all sources.

6th Rank
Multi-Pull   A second biotic pull field seeks out an additional nearby target.
OR
Recharge Speed   Your Pull's recharge speed is increased by x%.


Warp
2nd Rank
Recharge Speed   Your Warp's recharge speed is increased by x%.

3rd Rank
Damage   Your Warp's damage is increased by x%.

4th Rank
Damage   Your Warp's damage is increased by x%.
OR
Warp Detonation   A warp detonation's damage, impact radius, and force increase by x%.

5th Rank
Damage Taken   Increases weapon damage to the target by x% and biotic power damage to the target by x% for x seconds after target is impacted by warp.
OR
Periodic Damage   In addition to its normal damage, Warp also does an additional x% damage over x seconds.

6th Rank
Resistance Damage   Increases damage to Barrier and Armor by x%, and weakens armored targets by an additional x%, allowing more weapon damage to pass through.
OR
Recharge Speed   Your Warp's recharge speed is increased by x%.   


Shockwave
2nd Rank
Recharge Speed  Increases the recharge speed of Shockwave by x%.

3rd Rank
Force      Your Shockwave's force is increased by x%.

4th Rank
Force      Your Shockwave's force is increased by x%. 
OR
Radius   Your Shockwave's radius is increased by x%.

5th Rank
Speed   The travel speed of your Shockwave is increased by x%.
OR
Range   Your Shockwave's range is increased by x%.

6th Rank
Recharge Speed  Increases the recharge speed of Shockwave by x%. 
OR
Lifting Shockwave   Your Shockwave will keep targets lifted in the air for a short time.


Waaiiiit wait wait... so is throw now able to detonate? or is it a passive bonus to detonation?

#1511
AVPen

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lightsnow13 wrote...

AVPen wrote...

Throw

5th Rank
Detonation   Increases damage and force of biotic detonations by x%.
OR
Recharge Combo   Recharge time is reset after a biotic detonation 


Waaiiiit wait wait... so is throw now able to detonate? or is it a passive bonus to detonation?

It's really confusing to figure out - I can't determine if "Detonation" is actually from another power's evolutions or if it increases the detonation of Warp on a Thrown enemy.  There is another evolution listed for Throw's Rank 5 called "High-Impact Throw" which causes a biotic explosion on the target if it is already lifted by biotics (may be related or even another name for "Detonation"?), nor can I find any evolution/s listed that increase Armor damage caused by Throw (which is what we were told one of the 5 Ranks would be previously).

Modifié par AVPen, 18 janvier 2012 - 09:08 .


#1512
CanonShepard

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Lifting Shockwave sounds awesome.

#1513
Guest_lightsnow13_*

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AVPen wrote...

lightsnow13 wrote...

AVPen wrote...

Throw

5th Rank
Detonation   Increases damage and force of biotic detonations by x%.
OR
Recharge Combo   Recharge time is reset after a biotic detonation 


Waaiiiit wait wait... so is throw now able to detonate? or is it a passive bonus to detonation?

It's really confusing to figure out - I can't determine if "Detonation" is actually from another power's evolutions or if it increases the detonation of Warp on a Thrown enemy.  There is another evolution listed for Throw's Rank 5 called "High-Impact Throw" which causes a biotic explosion on the target if it is already lifted by biotics (may be related or even another name for "Detonation"?), nor can I find any evolution/s listed that increase Armor damage caused by Throw (which is what we were told one of the 5 Ranks would be previously).


Even still! I don't get how someone could warp a thrown enemy! Throw is too fast - and it's not really effecting an enemy with biotics like pull or lift or singularity. This could have serious potential if throw is a mini detonation :D

btw, thanks for whittling down my quote lol.

Modifié par lightsnow13, 18 janvier 2012 - 09:15 .


#1514
Kakita Tatsumaru

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CanonShepard wrote...

Lifting Shockwave sounds awesome.

Shockware still looks kinda "meh" to me, but I never really understand what was the point of that power.

#1515
Cloaking_Thane

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Kakita Tatsumaru wrote...

CanonShepard wrote...

Lifting Shockwave sounds awesome.

Shockware still looks kinda "meh" to me, but I never really understand what was the point of that power.


It was for normal, and it is fun on normal and veteren. After my 7th or 8th insanity playthrough's I'm just playing on normal now...no need to grind through it all again

#1516
AVPen

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Just a quick edit, but I now believe that that "High-Impact Throw" description IS the actual description for the 5th Rank "Detonation" for Throw (might just be a different naming?), so I've replaced the previous description for the Rank in the main post for Throw and the other biotic powers.

EDIT: Also corrected the description for "Recharge Combo"

Modifié par AVPen, 18 janvier 2012 - 09:29 .


#1517
No Snakes Alive

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Oops my bad on the doublepost. You guys srsly need to make posting here more iPhone-friendly. :(

Modifié par No Snakes Alive, 18 janvier 2012 - 10:09 .


#1518
No Snakes Alive

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1st of all, oh man Lifting Shockwave sounds baller-status.

2nd, OH MAN I missed like four pages worth of arguments about Biotics while I was at work. So sorry to disappoint, Spamming, but to be honest... You shut down every single possible argument myself or anyone else could make against you when you said Adepts will probably even need bifocals in ME3. Lolol I'm starting to like you more. That made me rofl.

But to jump in on it anyway, I think part of the problem is that some of you guys' hopes and expectations for Luke Skyshepard just don't match the devs' goals here. Bioware intended for every single class to be a different take on a futuristic space marine. Commander Shepard of the Alliance. That's the ****ing space Navy, bro. He's a soldier through and through whether you pick Vanguard or Sentinel. Engineer Shepard wasn't out building battlebots before the events of ME and Adept Shepard wasn't going robe-shopping with Master Yoda. Even the classes without a combat focus are all still soldiers at heart and this is a third person shooter RPG. The different classes just provide different main focuses for the combat expertise that led your Shepard to the success he's had... as a soldier.

Incorporating Tech and Biotics into what makes Shepard SHEPARD is only a natural evolution you should have come to expect from the series. Biotics in your guns, Biotics in your grenades: it's a beautiful thing that injects what's great about the class you chose into what's great about the character. Otherwise he'd be a space marine with guns 'n ****... And Jedi powers on the side. Lolwut? it's better to synergize his military prowess with his Biotics and give him Warp Ammo and the like, if you ask me. It just makes for a more complete Biotic Commander Shepard IMHO.

But shoot, who knows. And who needs Overpower when you've got Throw evolutions that reset your cooldowns and cause Warp bombs upon impact. There's still potential for all you Darth Shepards out there to wreak havoc with your Biotics what with all that new combo potential. And you've got one less power to worry about wasting points on.
[/quote]

Modifié par No Snakes Alive, 18 janvier 2012 - 09:40 .


#1519
Biotic Sage

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AVPen wrote...

Going through the Biotic Powers ranks are somewhat tricky as there are numerous versions of evolutionary ranks for each biotic power throughout the script (perhaps the devs didn't know which path/s would be better for which power, like "Multi-Warp" or "Seeking Shockwave"?) - because of that, the later evolutions may have been changed to something else than I've listed here:

EDIT: Changed the descriptions for the 5th Ranks for Throw, as I believe those are the correct descriptions for the evolutions.

*Snip*


Now THAT'S the info I've been waiting for.  Biotic power evolutions!  This made my day AVPen.  I already added them into the compilation.  You're like a ME3 Santa Claus, bringing power descriptions to all of us impatient N7 boys and N7 girls.

:wizard:

#1520
JeffZero

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I agree with that, Sage. All this new information is greatly appreciated.

#1521
Graunt

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It's going to be rather disappointing if the ranks 1-4 that are adding force, reducing cooldowns etc do not end up equaling the rank 3-4 of the ME2 biotics and that essentially you'll just be dumping points into ranks 5/6 to get a power almost exactly the same as what we already had with a slight bonus.  Until we see the base numbers in game, it just looks like all they did was chop up the base power and spread it across even more ranks.

Just look at Pull for example with it's "damage taken" while being suspended evolution.  Is this in conjunction to enemies taking double damage anyway (that was a DEFAULT attribute of biotics), or the new replacement?

Or similarly, the base abilities start out much weaker than they were in ME2 and it requires 4 ranks dumped into them before they even start becoming as good.

Shepard the Leper wrote...

Go and check those ME1 Insanity
solo videos on YT. That guy knows how to play and his Soldier and Adept share a couple fights (the harder ones). It isn't the Soldier who kills fastest and it's a Soldier who uses Warp to debuff enemy Immunity spam.

Before claiming that others "don't know what they're talking about" go take a look at the mirror.


Oh, I see.  Now we are changing the rules on the fly to fit the argument.  Now it's "solo".  So if a "solo" Shepard biotic kills faster than a "solo" Soldier (Infiltrator does more), logic would dictate that a group of biotics would kill faster than team Immunity right? :innocent:  The only reason to do it solo is just for academic reasons, or because your allies are constantly dying and you're sick of using medigel.  Guess what?  You can start with the stock medigel capacity and never find a reason to ever use all three unless you're just that bad with Ashley and Wrex.

If this is the guy you're talking about...LMAO.  This is exactly what I am talking about.  This guy is killing things so slowly.  Doesn't help that he's using shotguns either.  Gotta love his terrible ammo and weapon choices when playing the Soldier too.


Modifié par Graunt, 19 janvier 2012 - 12:54 .


#1522
The Spamming Troll

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So.....

The only biotic ability that works on protections is a bonus power? Thats unfortunate for my fun.

Damage taken/resistance damage warp sounds great, i just dont see a biotic ability i could use with those evolutions.

It looks like biotics main feature is causing explosions.....ha the biotic grenade truely is the easiest vision u can stumble into with an adept.

Bioware should let me and no snakes playtest OTHER ideas.

#1523
Someone With Mass

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I think I should mention that you can attack people that are affected by Stasis, but there's a chance that the damage might negate the stasis effect if you do so.

#1524
AVPen

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I'm not really finding much information on the evolutions for Slam (outside of one "Recharge Speed" and one "Damage" ranks), however there is something rather interesting listed in the description/s for the power - apparently it sounds like enemies are now classified by "weight" (medium, large, etc), and it sounds like the further up that you evolve Slam, the bigger the enemies you can pick up with the power.

Anyway, here's the evolution ranks I've found for Stasis:

Stasis   (A powerful mass effect field immobilizes a target for a short time. Doing damage to the target has a chance of removing the Stasis effect. Stasis is ineffective against larger creatures.)
2nd Rank

Recharge Speed   x% increase to recharge. 

3rd Rank
Duration   Your Stasis's duration is increased by x%. 

4th Rank
Duration   Your Stasis's duration is increased by x%.  
OR
Vulnerability   x% more damage passes through the Stasis field.  

5th Rank
Stasis Drain   Your Stasis drains the health and shields of the target by x points per second.  
OR
Recharge Speed   x% increase to recharge.

6th Rank
Stasis Bubble   Your Stasis creates a permanent biotic bubble that immobilizes any target that passes through it.
OR
Stasis Explosion   After Stasis wears off, the disorientated victim takes x% more damage for x seconds.

Modifié par AVPen, 19 janvier 2012 - 01:14 .


#1525
JeffZero

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Bubble or Explosion, eh? Are we getting an Electric/Water-type squadmate?

Modifié par JeffZero, 19 janvier 2012 - 01:11 .