MELTOR wrote...
Graunt wrote...
and that Sabotage is also a form of CC right? Or do enemies need to be ragdolled before you can admit they are CCd?
Sabotage does not last very long (I can't find numbers for it, but if it mimics Shep's weapon overheat it's only for a few seconds), and it doesn't completely incapacitate an enemy like biotics do. Charging Krogan and melee enemies are still quite problematic. Damping only stuns for 3 seconds.
Singularity lasts for up to 8 seconds, Lift lasts for over 10 seconds, Stasis can last over 20 seconds AND you can damage enemies while they are Stasis'd.
Adept Shep and Liara could alternate biotics and, with the right upgrades, effectively keep a very large group of enemies completely incapacitated.
I'll stop posting now to facilitate unit cohestion.
The question never answered is why does this bother you in a SP game? Is it a bit OP sure, no denying it, but they literally pre-stasis took the exact opposite approach to an Adept in ME2.
In large part due to complaints roughly equal to this.
We now have a global cooldown system in place where you cant do these things in concert as effectively Solo or otherwise.
Heck I don't think Liara has Pull or Throw.... I just fail to see how in this new system of more enemies and "smarter" enemies (Flanking, physical shields, etc.) How allowing an adept to Throw a sniper to the ground even shielded isnt the same as say a turrent distraction etc.
It would vary up gameplay, and I fail to see how it makes the game ROFL easy........no one I've seen is aguring for it to be effective against an Atlas





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