ME3 Powers - The Complete List
#1526
Posté 19 janvier 2012 - 01:15
#1527
Posté 19 janvier 2012 - 01:16
#1528
Posté 19 janvier 2012 - 01:18
JeffZero wrote...
You did indeed. I'm not sure about Adept (didn't really follow, but I believe it's a similar story) but Amplification was going to be a Sentinel-based power. It didn't work out as planned.
Oh, that's a shame. They sounded pimpin'. So what, now practically every class save like the Vanguard and Engineer is just getting different types of grenades? How are people not pissed about this? Or did I miss that too? I play The Vanguard mostly, so I'm sweet casue I think Nova looks ****in', but tht kind of sucks with the rest of the classes. Sticky grenade sounds kind of cool i guess....
#1529
Posté 19 janvier 2012 - 01:20
#1530
Guest_lightsnow13_*
Posté 19 janvier 2012 - 01:24
Guest_lightsnow13_*
AVPen wrote...
6th Rank
Stasis Bubble Your Stasis creates a permanent biotic bubble that immobilizes any target that passes through it.
OR
Stasis Explosion After Stasis wears off, the disorientated victim takes x% more damage for x seconds.
Hm...stasis bubble could be great - if it has a legitimate radius. If it's the size of Me2 stasis..no thanks.. I don't see many enemies passing through that small sized bubble when there is already an enemy effected by it.
But, if it has a pretty big radius, maybe the size of heavy incinerate (I think it was 1.5m?) or maybe even slightly bigger, that could have some potential.
Modifié par lightsnow13, 19 janvier 2012 - 01:24 .
#1531
Guest_lightsnow13_*
Posté 19 janvier 2012 - 01:25
Guest_lightsnow13_*
JeffZero wrote...
There was definitely some griping, and there still is, but we're mostly accepting of the fact that BioWare couldn't get Amplification to work right. Better to take grenades along for the journey instead rather than pack an ability that isn't properly calibrated.
True... I'd rather have a ME2 adept, then ME1 spamming king adept. But, I hope ME3 adept won't be left in the dust because everyone else is getting some pretty big upgrades and changes..
#1532
Posté 19 janvier 2012 - 01:25
JeffZero wrote...
There was definitely some griping, and there still is, but we're mostly accepting of the fact that BioWare couldn't get Amplification to work right. Better to take grenades along for the journey instead rather than pack an ability that isn't properly calibrated.
Yeah I guess. Any idea what the problem was? Was it like a balancing issue?
I still think the adept should get some sort of ability that increases the power of their biotics for a short period of time. Like, if properly ranked, you could hurl an armoured and even shielded foe across the room. Obviously to balance it you would get a large cooldown on this "power-up" ability, as well as maybe increase the cooldown on the abilities used when in this "power-up" mode? (So let's say the "power-up" ability has a 45 second cooldown, and throw has a 5 second cooldown. If throw is used when the "power-up" is active, it gets a 45 second cooldown)
I don't know, I'm just thinking out-loud here.
#1533
Posté 19 janvier 2012 - 01:36
floppypig wrote...
JeffZero wrote...
There was definitely some griping, and there still is, but we're mostly accepting of the fact that BioWare couldn't get Amplification to work right. Better to take grenades along for the journey instead rather than pack an ability that isn't properly calibrated.
Yeah I guess. Any idea what the problem was? Was it like a balancing issue?
I still think the adept should get some sort of ability that increases the power of their biotics for a short period of time. Like, if properly ranked, you could hurl an armoured and even shielded foe across the room. Obviously to balance it you would get a large cooldown on this "power-up" ability, as well as maybe increase the cooldown on the abilities used when in this "power-up" mode? (So let's say the "power-up" ability has a 45 second cooldown, and throw has a 5 second cooldown. If throw is used when the "power-up" is active, it gets a 45 second cooldown)
I don't know, I'm just thinking out-loud here.
From the looks of things it seems that some of overpowers attributes may have been worked into the adepts class passive, for example on evolution has the adept's "barriers" giving them a boost to force and power. Right now it is unclear wheter or not it gives a boost only when barriers are full or if its gives a constant boost with more barriers equaling a higher boost. I hope its the latter, otherwise it could promote a very passive style of combat.
#1534
Posté 19 janvier 2012 - 01:38
Combat Training (Increases offensive and defensive abilities through intense physical and weapon training.)
2nd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage.
3rd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage.
4th Rank
Durability Adds x% to health bonus and shield bonus.
OR
Weapon Damage Adds x% to weapon damage bonus.
5th Rank
Power Damage Increases power damage by x%.
OR
Shield Regeneration Reduces the time before shields start regenerating by x%.
6th Rank
Squad Durability Increases the health and shields of the entire squad by x%.
OR
Fortification Adds x% to health bonus and shield bonus. Increases melee damage by x%.
Modifié par AVPen, 19 janvier 2012 - 01:47 .
#1535
Posté 19 janvier 2012 - 01:47
AVPen wrote...
So there appears to be a new character class passive called Combat Training (different from the Soldier class's Combat Mastery), which I'm guessing to be James Vega's passive:
Combat Training (Increases offensive and defensive abilities through intense physical and weapon training.)
2nd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage.
3rd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage.
4th Rank
Durability Adds x% to health bonus and shield bonus.
OR
Weapon Damage Adds x% to weapon damage bonus.
5th Rank
Power Damage Increases power damage by x%.
OR
Shield Regeneration Reduces the time before shields start regenerating by x%.
6th Rank
Squad Durability Increases the health and shields of the entire squad by x%.
OR
Fortification Adds x% to health bonus and shield bonus. Increases melee damage by x%.
Do you happen to know what Ash's passive is. . . .?
#1536
Posté 19 janvier 2012 - 01:55
jasonsantanna wrote...
Do you happen to know what Ash's passive is. . . .?
I've heard she's built more for dealing damage as opposed to being a tank like Vega.
And with the smaller ME3 squad I'm really starting to regret keeping Ash alive back on Virmire. At least Vega is useful to my Soldier as a tank; but if Ash is geared towards throwing down damage then she's trying to fill the exact same role that my Marksman Soldier Shepard fills and that does me no good.
I really hope that one of the unrevealed squad members is a Sentinel; because if not I'm going to regret letting Kaiden's boring yet useful ass get vaporized. And I better damned well get a Krogan or I'm going to be uber pissed.
Modifié par implodinggoat, 19 janvier 2012 - 01:57 .
#1537
Posté 19 janvier 2012 - 01:59
I've just found the evolution ranks for Ashley's passive, but I can't tell what the passive's name is - the primary name for her passive is "Spectre" (which is what it was listed as where I found all the Ranks), but I've found another instance in it where her passive is called "Alliance Officer".jasonsantanna wrote...
Do you happen to know what Ash's passive is. . . .?
However, for the sake of simplicity and because it was the title where the Ranks where listed under, I'm going with "Spectre" as the title for her passive:
Spectre (Ashley) (Ashley gains boosts to weapon damage, health and shields.)
2nd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage bonus.
3rd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage bonus.
4th Rank
Weapon Damage Adds x% to weapon damage bonus.
OR
Durability Adds x% to health bonus and shield bonus.
5th Rank
Power Damage Increases power damage by x%
OR
Sniper Rifles Increases Sniper Rifle Damage by x%
6th Rank
Squad Bonus Increases entire squad's weapon damage by x%
OR
Assault Rifles Increases assault rifle damage by x%
Modifié par AVPen, 19 janvier 2012 - 02:00 .
#1538
Posté 19 janvier 2012 - 02:01
implodinggoat wrote...
jasonsantanna wrote...
Do you happen to know what Ash's passive is. . . .?
I've heard she's built more for dealing damage as opposed to being a tank like Vega.
And with the smaller ME3 squad I'm really starting to regret keeping Ash alive back on Virmire. At least Vega is useful to my Soldier as a tank; but if Ash is geared towards throwing down damage then she's trying to fill the exact same role that my Marksman Soldier Shepard fills and that does me no good.
I really hope that one of the unrevealed squad members is a Sentinel; because if not I'm going to regret letting Kaiden's boring yet useful ass get vaporized. And I better damned well get a Krogan or I'm going to be uber pissed.
I haven't read the story from the leak, but I did look up the list of squad mates, and Kaiden is the only Sentinel, and there are no Krogan, at least on a semi-permanent basis.
#1539
Guest_lightsnow13_*
Posté 19 janvier 2012 - 02:02
Guest_lightsnow13_*
Also, yes. Kaidan already seems more useful - if not for the fact that people should know he's the only sentinel. Far more variable. Glad he's in my canon game
Modifié par lightsnow13, 19 janvier 2012 - 02:03 .
#1540
Posté 19 janvier 2012 - 02:09
Spectre (Kaidan) (Kaidan gains boosts to his power damage, health and shields.)
2nd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage bonus.
3rd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage bonus.
4th Rank
Weapon Damage Increase weapon damage by x%
OR
Durability Increase health and shields by x%
5th Rank
Biotic Damage Increases biotic power damage by x%
OR
Tech Damage Increases tech power damage by x%
6th Rank
Squad Damage Increases squad's tech and biotic power damage by x%
OR
Squad Shields Increases the recharge speed of squad shields by x%
Modifié par AVPen, 19 janvier 2012 - 02:11 .
#1541
Posté 19 janvier 2012 - 02:14
#1542
Posté 19 janvier 2012 - 02:19
lightsnow13 wrote...
Yeap. She's definitely geared more towards damage. I think I'll just give her a widow and let her have fun with the increase in sniper damage.
Also, yes. Kaidan already seems more useful - if not for the fact that people should know he's the only sentinel. Far more variable. Glad he's in my canon game
I am really curious on how good of a sniper she will be , in ME2 Garrus was my main sniper when I play Soldier ( which is 80%of the time ) but Garrus is deadly with tungsten ammo and Incisor in his hand . . .
Ash in ME1 i only gave her pts in sniper and assault rifles any way so it looks like she will play out the same way for me in ME3 since that's what weapons she has anyway , wonder what ammo power she will carry if any . . . .
#1543
Posté 19 janvier 2012 - 02:19
#1544
Posté 19 janvier 2012 - 02:20
Modifié par ZenJestr, 19 janvier 2012 - 02:20 .
#1545
Guest_lightsnow13_*
Posté 19 janvier 2012 - 02:21
Guest_lightsnow13_*
AVPen wrote...
And I found Kaidan's passive, while I was at it - oddly enough, his passive wasn't listed under any title like "Turian Rebel" or "Biotic Training", so perhaps he too gets the title "Spectre" for his class passive:
Spectre (Kaidan) (Kaidan gains boosts to his power damage, health and shields.)
2nd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage bonus.
3rd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage bonus.
4th Rank
Weapon Damage Increase weapon damage by x%
OR
Durability Increase health and shields by x%
5th Rank
Biotic Damage Increases biotic power damage by x%
OR
Tech Damage Increases tech power damage by x%
6th Rank
Squad Damage Increases squad's tech and biotic power damage by x%
OR
Squad Shields Increases the recharge speed of squad shields by x%
Oooh, choosing biotic vs tech - depending on what his abilities are, it could be hard to choose. What were kaidans abilities? Does anyone know?
#1546
Posté 19 janvier 2012 - 02:24
luckyloser62 wrote...
I haven't read the story from the leak, but I did look up the list of squad mates, and Kaiden is the only Sentinel, and there are no Krogan, at least on a semi-permanent basis.
That is lame as ****. Seriously I get Ashley's worthless ass and no Sentinel and I get faux hawk sporting Vega in place of my God damned Krogan.
Bah, I'm glad I've got Garrus, Liara and Tali; but with less squad members than ME2 and two duds already the ME3 squad is not coming together well.
AVPen wrote...
Spectre (Kaidan) (Kaidan gains boosts to his power damage, health and shields.)
2nd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage bonus.
3rd Rank
Durability/Damage Adds x% to health bonus and shield bonus. Adds x% to weapon damage bonus.
4th Rank
Weapon Damage Increase weapon damage by x%
OR
Durability Increase health and shields by x%
5th Rank
Biotic Damage Increases biotic power damage by x%
OR
Tech Damage Increases tech power damage by x%
6th Rank
Squad Damage Increases squad's tech and biotic power damage by x%
OR
Squad Shields Increases the recharge speed of squad shields by x%
Well that seals it. Now I've got to go do another ME1 and ME2 playthrough to save Kaiden's ass. On the uphand after Horizon, I'll at least get some satisfaction out of watching Ashley die since I know what a **** she was going to turn out to be.
Modifié par implodinggoat, 19 janvier 2012 - 02:28 .
#1547
Posté 19 janvier 2012 - 02:26
#1548
Posté 19 janvier 2012 - 02:30
Not if you roll as a sentinel yourself.lightsnow13 wrote...
Yeap. She's definitely geared more towards damage. I think I'll just give her a widow and let her have fun with the increase in sniper damage.
Also, yes. Kaidan already seems more useful - if not for the fact that people should know he's the only sentinel. Far more variable. Glad he's in my canon game
#1549
Posté 19 janvier 2012 - 02:30
dmg bonus to tech and biotic? i hate kaidan and he died in my canon, but i will use a time machine to fix thatAVPen wrote...
6th Rank
Squad Damage Increases squad's tech and biotic power damage by x%
OR
Squad Shields Increases the recharge speed of squad shields by x%
#1550
Posté 19 janvier 2012 - 02:33
Loki_344 wrote...
Not if you roll as a sentinel yourself.
In which case, you'll get even more shield points and tech damage.





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