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ME3 Powers - The Complete List


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#1626
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daqs wrote...

lightsnow13 wrote...

ME2 had more variety, but ultimately there were too many characters making others either similar or not as good.

I don't think this is emphasized enough.

For instance, Miranda and Kasumi were hands-down the best squadmates in the game. You got them early, they debuffed anything, and each had ancillary abilities (Miri's passive made the whole squad better and she could detonate and set up Warp bombs, Kasumi was better offensively and had great crowd control). Zaeed and Grunt were the best damage dealers; Zaeed was better at range, and Grunt was a superb tank. Garrus was the most destructive against synthetics and shielded enemies, and Jacob was the best pullbot. After that? Meh. Samara and Jack were the poor man's Jacob and the homeless man's Jacob, respectively. Legion was a worse version of Garrus, and you got him too late in the game anyway. Tali and Mordin were both okay, but too specialized and not well balanced for higher difficulties. Morinth was a gimmick. That's a full half of the team that was either redundant to some extent or just not that useful.


While I agree, I also disagree with some of the characters lol. Zaeed + Garrus was probably the best team against blue suns or synthetics. Amazing. Only one with disrupter ammo. Mordin was actually really good. When you get heavy incinerate - or incinerate blast for difficulties less than hardcore - it does MASSIVE amount of damage. Miri was useful, but I have to admit, I really only used her when I would want a warp bomb. Kasumi was superb with her ability to get her out of danger and one hit kill someone (if you've whittled them down with your guns). But late game I felt like she was somewhat useless.

But yeah, as much as I LOVE samara - she really is a character who you use because she's fun. Not necessary. Reave is fun to use. Tali and Legion were way too specialized. It debilitated them immensely. Thane....yeah...warp bombs..but I'd rather bring Miri. Jack just sucked. Shockwave was the least useful biotic ability. 

#1627
Someone With Mass

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implodinggoat wrote...

Dude with ME1 style combat the only real consideration with squaddies was how much you liked their personality.  When it came time to make the choice on Virmire I barely considered how useful their powers were.


But we aren't talking about their personalities (I think Kaidan is as interesting as a brick too), we're talking about their capabilities when it comes to powers and even if they didn't show much usefulness in battle, it doesn't take a rocket scientist to tell that Kaidan is more diverse than Ashley when it's about the powers.

#1628
AVPen

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Since we're on the subject of Tech, here's what I've found for the the ranks of the Engineer's passive class, "Tech Mastery":


Tech Mastery
2nd Rank
Influence/Damage   Adds x points to power damage bonus and adds x% to reputation bonus. 

3rd Rank
Influence/Capacity   Adds x points to weight capacity bonus and adds x% to reputation bonus.

4th Rank
Influence/Duration   Increases the duration of all your powers by x%, and adds x% to reputation bonus.
OR
Power Damage   Adds x% to power damage bonus.

5th Rank
Power Duration   Increases the duration of your powers by x%, excluding the combat drone and the sentry turret.
OR
Squad Powers   Increases the damage and force of your squad members' powers by x%.  

6th Rank
Capacity/Damage   Adds x points to weight capacity bonus and x% to power damage bonus.
OR
AI Mastery (rank name may not be correct???)   Increases the shields of your Combat Drone and Sentry Turret by x% and their damage by x%.

Modifié par AVPen, 19 janvier 2012 - 07:27 .


#1629
jasonsantanna

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lightsnow13 wrote...

jasonsantanna wrote...

lightsnow13 wrote...

More diversity? I'm sorry, I don't mean to be rude but ME3 already has more diversity than ME1 and 2.

ME1 was ridiculous how repetitive the abilities and characters were. It almost didn't matter who you brought. ME2 had more variety, but ultimately there were too many characters making others either similar or not as good.

But! If you're an engineer, tali can be useful. Not only can you have defense drone and combat drone out, but you'll have a reduced cooldown if you spec tali. You can spam incinerate/overload, or whatever other tech ability you want more frequently.



For me its the other way around ME1 you need a tech if were a combat class to open things or  for decryption
ME2 you could bring anyone to complete any mission , it didn't matter . . . no depth


Hm... I respectfully disagree. While I understand having to bring someone specifically, ultimately there was less customization with the abilities.

Garrus/Tali/Kaidan were all too similar with their tech skills. They didn't evolve and they were exactly the same for each squadmate. They all just did a base damage - it really didn't matter what you used. Except for sabotage.

Ash/Wrex/Garrus were too similar because of their weapon specs. Ash was pretty much useless because of it. She didn't have the abilities the others had.

liara/wrex/kaidan had similar biotic potential as well.

I just couldn't give a darn about any of the characters in ME1 because of it.

ME2 was the same to me there was very little  versatile at least in ME1 you had more of a chance place pts in various categories for squad mates to make them a little different from each other , to me the only thing ME2 did was to give them each 1 specialized power if that's what you mean

#1630
The Spamming Troll

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this topic should be about stats and evolutions. not your favorite ME3 squad.

i just read through 3 pages of it.

anyways, is biotic focus a bonus power? so an adept cant have warp ammo, stasis, adn biotic focus. 3 no brainer "adept" powers?

much apreciated too AVPen. this topic is the only thing i care to know before getting into ME3, other then weapons ofcorse, in which a sweet dude already started a topic like that...

Modifié par The Spamming Troll, 19 janvier 2012 - 05:19 .


#1631
Someone With Mass

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AVPen wrote...

Since we're on the subject of Tech, here's what I've found for the the ranks of the Engineer's passive class, "Tech Mastery":

Tech Mastery
2nd Rank
Influence/Damage
   Adds x points to power damage bonus and adds x% to reputation bonus. 

3rd Rank
Influence/Capacity   Adds x points to weight capacity bonus and adds x% to reputation bonus.

4th Rank
Influence/Duration   Increases the duration of all your powers by x%, and adds x% to reputation bonus.
OR
Power Damage 
Adds x% to power damage bonus.

5th Rank
Power Duration   Increases the duration of your powers by x%, excluding the combat drone and the sentry turret.
OR
Squad Powers   Increases the damage and force of your squad members' powers by x%.  

6th Rank
Capacity/Damage   Adds x points to weight capacity bonus and x% to power damage bonus.
OR
AI Mastery   Increases the shields of your Combat Drone and Sentry Turret by x% and their damage by x%.


More capacity or more power to the drone and the turret. Hmmm...

#1632
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AVPen wrote...

Since we're on the subject of Tech, here's what I've found for the the ranks of the Engineer's passive class, "Tech Mastery":

Tech Mastery
2nd Rank
Influence/Damage   Adds x points to power damage bonus and adds x% to reputation bonus. 

3rd Rank
Influence/Capacity   Adds x points to weight capacity bonus and adds x% to reputation bonus.

4th Rank
Influence/Duration   Increases the duration of all your powers by x%, and adds x% to reputation bonus.
OR
Power Damage   Adds x% to power damage bonus.

5th Rank
Power Duration   Increases the duration of your powers by x%, excluding the combat drone and the sentry turret.
OR
Squad Powers   Increases the damage and force of your squad members' powers by x%.  

6th Rank
Capacity/Damage   Adds x points to weight capacity bonus and x% to power damage bonus.
OR
AI Mastery   Increases the shields of your Combat Drone and Sentry Turret by x% and their damage by x%.


It's kind of weird that there would be capacity for rank 3....makes me think they couldn't decide to add something. Why not power recharge?

#1633
Loki_344

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AVPen wrote...

Since we're on the subject of Tech, here's what I've found for the the ranks of the Engineer's passive class, "Tech Mastery":

Tech Mastery
2nd Rank
Influence/Damage   Adds x points to power damage bonus and adds x% to reputation bonus. 

3rd Rank
Influence/Capacity   Adds x points to weight capacity bonus and adds x% to reputation bonus.

4th Rank
Influence/Duration   Increases the duration of all your powers by x%, and adds x% to reputation bonus.
OR
Power Damage   Adds x% to power damage bonus.

5th Rank
Power Duration   Increases the duration of your powers by x%, excluding the combat drone and the sentry turret.
OR
Squad Powers   Increases the damage and force of your squad members' powers by x%.  

6th Rank
Capacity/Damage   Adds x points to weight capacity bonus and x% to power damage bonus.
OR
AI Mastery   Increases the shields of your Combat Drone and Sentry Turret by x% and their damage by x%.

Thank god you're here or this thread would have already de-evolved into a character/mutiplayer/origin whine thread like 95% of the other threads on this forum.

Could you give us a little bit more info on the sentinel next? The other guy was really hyping up tech armor in one of his earlier posts.

#1634
Boost32

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Someone With Mass wrote...

implodinggoat wrote...

Dude with ME1 style combat the only real consideration with squaddies was how much you liked their personality.  When it came time to make the choice on Virmire I barely considered how useful their powers were.


But we aren't talking about their personalities (I think Kaidan is as interesting as a brick too), we're talking about their capabilities when it comes to powers and even if they didn't show much usefulness in battle, it doesn't take a rocket scientist to tell that Kaidan is more diverse than Ashley when it's about the powers.

i dindt need him in me1, i had all tech powers and liara had all biotics he was redundant
but in me3 he isnt

#1635
Someone With Mass

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I find it a little odd that the combat drone and turret aren't affected by the evolution that increases the duration.

Then it's almost more in your favor to increase the squad's power damage, since you already have an option to increase the duration and rep before that, which seems to include the drone and the turret.

#1636
Graunt

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daqs wrote...

For instance, Miranda and Kasumi were hands-down the best squadmates in the game. You got them early, they debuffed anything, and each had ancillary abilities (Miri's passive made the whole squad better and she could detonate and set up Warp bombs, Kasumi was better offensively and had great crowd control).


Miranda is a yes/no--which largely depends on the difficulty.  Her passive and Warp is great, but her "taking cover" on top of or ten feet behind a box and in clear LOS means she's a corpse more than anything useful a large part of the time.  Kasumi just depends on what your Shepard is really.  Her best use is as a Harbinger CC and as an ally that can be mostly reliable in getting out of death by dealing damage.  I don't consider her in the top two though, because she's far too specialized.

Zaeed and Grunt were the best damage dealers; Zaeed was better at range, and Grunt was a superb tank.


Neither of these two are the "best" damage dealers, but they do provide some of the best squad boosts for damage, and Grunt is easily the best tank and works wonders on Horizon and the SM.  Zaeed is mostly just filler for geth missions if you're not playing an Infiltrator or Soldier.

Garrus was the most destructive against synthetics and shielded enemies


He isn't the only squad member with Overload, so I don't see how he was the "most destructive" against Blue Suns and Geth.

and Jacob was the best pullbot.


Only in the beginning.  Later on Samara destroys him hands down.  Mattock  + Reave >>> GPS.

Samara and Jack were the poor man's Jacob and the homeless man's Jacob, respectively.


Jack was by far the most useless character in the game.  Most poorly written as well.  Samara is better than Jacob unless for whatever reason you simply cannot get a squad ammo power another way.  He had Barrier too, but that isn't really a make or break with him.

Legion was a worse version of Garrus, and you got him too late in the game anyway.


He's one of the best damage dealers in the game, easily.  Unless you really have no idea just how good the Widow is.


Tali and Mordin were both okay, but too specialized and not well balanced for higher difficulties. Morinth was a gimmick. That's a full half of the team that was either redundant to some extent or just not that useful.


Tali has been useless in both games, and she is probably going to be just as useless compared to everyone else in ME3.  Mordin is good on Horizon, the IFF and any Blood Pack mission on any difficulty.

It's basically like this:

Zaeed for Blue Sons/Geth if you don't have squad disruptor with Miranda (if she has area Overload) as backup, otherwise Garrus as the backup.

Thane/Miranda for the Collector ship and SM if your character has pull, otherwise Thane OR Miranda + Samara.

Grunt for Horizon, IFF or any other mission with Husks.  He's also pretty good for the SM depending on your class.

Legion can really only do Tali's loyalty and the SM, but he's pretty great for the SM with not only the Widow, but with using even a one point drone for a distraction.  My favorite team for the SM is Grunt+Legion because they never die.

#1637
AVPen

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lightsnow13 wrote...

AVPen wrote...

Tech Mastery

3rd Rank

Influence/Capacity   Adds x points to weight capacity bonus and adds x% to reputation bonus.


It's kind of weird that there would be capacity for rank 3....makes me think they couldn't decide to add something. Why not power recharge?

From the pattern that I'm seeing with these class passives, it would appear to me that Rank 3 for all of Shepard's classes would be an "Influence & Capacity" rank (with perhaps the amount of weight capacity changing between each class).

#1638
AVPen

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Someone With Mass wrote...

I find it a little odd that the combat drone and turret aren't affected by the evolution that increases the duration.

Then it's almost more in your favor to increase the squad's power damage, since you already have an option to increase the duration and rep before that, which seems to include the drone and the turret.

As I mentioned in my edit to that post, "Squad Power" may not be the correct Rank 5 - there is a "Drone Specialist" evolution rank listed elsewhere in the document and may belong to the Engineer instead. (or it may just be an old, unused rank that was later scrapped, hard to say)

#1639
AVPen

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The Spamming Troll wrote...

anyways, is biotic focus a bonus power? so an adept cant have warp ammo, stasis, adn biotic focus. 3 no brainer "adept" powers?

It appears to be one of the powers for the DLC character, but I kinda suspect that it is a Bonus Power as well that Shepard can choose to train in later.... it's sort of my suspicion that each ME3 squadmate gets two "regular" powers and then two "exclusive" powers which can be shared with Shepard as a Bonus Power.

In the leaked documents, there are references and lists on the ME2 squadmate Achievements (which as we know served as the unlock for the BP of Shepard's Advanced Training feature in ME2) and it's my theory that these ME2 Achievements will be imported into ME3 and unlock a squadmate's "first" BP for Shepard to equip at the start of the game, while the "second" BP (aka, the new ME3 exclusive power) will be unlocked for Shepard later as the game progresses.


Or I could totally wrong and the ME2 Achievement references are just leftover ME2 data that was left in the ME3 script and have no real purpose. :mellow:

Modifié par AVPen, 19 janvier 2012 - 06:28 .


#1640
Someone With Mass

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AVPen wrote...
As I mentioned in my edit to that post, "Squad Power" may not be the correct Rank 5 - there is a "Drone Specialist" evolution rank listed elsewhere in the document and may belong to the Engineer instead. (or it may just be an old, unused rank that was later scrapped, hard to say)



Sounds like it's an evolution of the combat drone rather than the Engineer's passive power.

#1641
AVPen

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Someone With Mass wrote...

AVPen wrote...
As I mentioned in my edit to that post, "Squad Power" may not be the correct Rank 5 - there is a "Drone Specialist" evolution rank listed elsewhere in the document and may belong to the Engineer instead. (or it may just be an old, unused rank that was later scrapped, hard to say)



Sounds like it's an evolution of the combat drone rather than the Engineer's passive power.

Perhaps, or it could've been a rank for one of Tali's later passive evolutions.... sometimes it's really hard to tell in these bloody documents.

Hell, apparently the devs were looking into having more than 6 Ranks at one early point of development, as I've found titles for things like "Throw: Rank 7" or "Warp: Rank 8". :blink:

Modifié par AVPen, 19 janvier 2012 - 06:26 .


#1642
luckyloser_62

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AVPen wrote...

AVPen wrote...

Loki_344 wrote...

By the way AVPen, have you seen anymore info on the rumored DLC squaddie in the leaked documents?

I've scoured and scoured, but I can't find a damn thing on either the class passive or the powers list for the DLC character (aka Secret Squadmate #2) in the leaks. :unsure:

Ok, I slightly take that back  =]  I've found the evolution ranks for one of the DLC character's rumored powers, "Biotic Focus":


Biotic Focus   (Biotic Focus will reset the cooldowns on offensive powers for all squad members.)
2nd Rank
Recharge Speed   Increases the recharge speed of Biotic Focus by x%

3rd Rank
Damage   The next offensive power used will have its damage boosted by x%

4th Rank
Damage/Force   The next offensive power used will have its damage boosted by x% and its force boosted by x%
OR
Damage/Radius   
The next offensive power used will have its damage boosted by x% and its impact radius boosted by x%

5th Rank
Damage/Force Buff   Power damage is increased by x% and force increased by x% for x seconds.
OR
Duration/Radius Buff   Power duration increased by x% and impact radius increased by x% for x seconds.

6th Rank
Recharge Speed Buff   Power recharge speed increased by x% for x seconds.
OR
Recharge Speed   Increases the recharge speed of Biotic Focus by x%


This power looks amazing,but I am worried that it may have been replaced like overpower and amplification. If it is in the game though it will possibly be the best bonus for an adept. I have a couple of questions about it though. First, could the damage/radius evolution turn warp into an AOE power without using it to cause a detonation? Second, despite the fact that it is called biotic focus, it never says anything about biotics in the description, it says "offensive power" so does that mean it could boost tech powers as well, and what are the criterea for a power  to be offensive? is it all powers except for the shield powers, or is it only powers that deal direct damage?

#1643
AVPen

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luckyloser62 wrote...

AVPen wrote...
Ok, I slightly take that back  =]  I've found the evolution ranks for one of the DLC character's rumored powers, "Biotic Focus":


Biotic Focus   (Biotic Focus will reset the cooldowns on offensive powers for all squad members.)
*snip*


This power looks amazing,but I am worried that it may have been replaced like overpower and amplification. If it is in the game though it will possibly be the best bonus for an adept. I have a couple of questions about it though. First, could the damage/radius evolution turn warp into an AOE power without using it to cause a detonation? Second, despite the fact that it is called biotic focus, it never says anything about biotics in the description, it says "offensive power" so does that mean it could boost tech powers as well, and what are the criterea for a power  to be offensive? is it all powers except for the shield powers, or is it only powers that deal direct damage?

1. I would think that if it was a Radius Buff evolution, then Warp would affect all enemies within a certain radius (but no Warp Bomb detonation, unless it maybe hits enemies already affected by biotics).

2. The way I'm interpreting the power, Biotic Focus would essentually be like a ME3 upgraded form of the ME1 Talent, Adrenaline Burst,  in that it primarily resets the cooldowns of your other two squadmate's offensive powers at the moment it is casted (all offensive Tech, Biotic, and Combat powers, so it wouldn't affect shield powers or ammo powers).

As for why it's called 'Biotic' Focus? Well, I think that's just because the character who gets it (Secret Squadmate #2, aka the DLC character) is a Biotic-specialized character.

Modifié par AVPen, 19 janvier 2012 - 07:56 .


#1644
MJvasNormandy

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AVPen wrote...

Hell, apparently the devs were looking into having more than 6 Ranks at one early point of development, as I've found titles for things like "Throw: Rank 7" or "Warp: Rank 8". :blink:


Warp: Rank 8?!!?!?!? ....Warp-detonation nuke?

#1645
Shepard the Leper

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Graunt wrote...

Oh, I see.  Now we are changing the rules on the fly to fit the argument.  Now it's "solo".  So if a "solo" Shepard biotic kills faster than a "solo" Soldier (Infiltrator does more), logic would dictate that a group of biotics would kill faster than team Immunity right? :innocent:  The only reason to do it solo is just for academic reasons, or because your allies are constantly dying and you're sick of using medigel.  Guess what?  You can start with the stock medigel capacity and never find a reason to ever use all three unless you're just that bad with Ashley and Wrex.

If this is the guy you're talking about...LMAO.  This is exactly what I am talking about.  This guy is killing things so slowly.  Doesn't help that he's using shotguns either.  Gotta love his terrible ammo and weapon choices when playing the Soldier too.


Are we comparing classes or teams here? I recall we're talking about the combat effectiveness of a Soldier versus a biotic - not a Soldier plus Liara and Wrex versus biotic plus Ash and Tali or whatever. Furthermore, how the heck can you kill faster when you have to pause the game every couple of seconds? You cannot map squadpowers in ME1 so when you bring Liara and want to use her abilities effectively, you need to cast them yourself = major slowdown in gameplay. Biotic characters don't have that issue. They cast Singularity and/or Lift and everyone's flying. Pausing the game to manually control your squad is rather pointless - just shoot til they're death and if they aren't before Sing/Lift wear off - cast them again.

I'm starting to get interested in how you play both games because everyone seems to be pathetic compared to your divine abilities. Do you have any videos to share with us? So we can learn from the master himself? So we can compare your skills with other videos and see if your boasting has any foundation.

#1646
Shepard the Leper

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AVPen wrote...

lightsnow13 wrote...

AVPen wrote...

Throw

5th Rank
Detonation   Increases damage and force of biotic detonations by x%.
OR
Recharge Combo   Recharge time is reset after a biotic detonation 


Waaiiiit wait wait... so is throw now able to detonate? or is it a passive bonus to detonation?

It's really confusing to figure out - I can't determine if "Detonation" is actually from another power's evolutions or if it increases the detonation of Warp on a Thrown enemy.  There is another evolution listed for Throw's Rank 5 called "High-Impact Throw" which causes a biotic explosion on the target if it is already lifted by biotics (may be related or even another name for "Detonation"?), nor can I find any evolution/s listed that increase Armor damage caused by Throw (which is what we were told one of the 5 Ranks would be previously).


The only logical explanation is that "biotic detonation" means using biotics on a target already affected by (another) biotic power.

Detonation : Throw's damage and force are increased by x% when used on a ragdolled enemy
Recharge Combo : Resets cooldown when Throw is used on a ragdolled enemy

The Detonation upgrade sounds rather dull. In ME2 all biotic power effects are already doubled (100% increase) by default when used on a ragdolled target. Does this mean we have to waste an evolution to receive any bonus at all? If not, it's a pointless evolution since (in ME2) Throw at rank 3, used on a ragdolled enemy, will already send them into the stratosphere. Or do you get bonus points when you hit a Reaper ship in orbit with a Cerberus goon?

The Recharge Combo isn't looking promising either unless Bioware increased Throw's cooldown by 500%. In ME2 you don't have enough time to fire a single shot if you're going to spam Throw the moment it becomes available again (a 1.5-2 s cooldown with a 1 second casting animation is already insane, I fail to see the point of a 0.X seconds cooldown reduction).

AVPen, I love your detailed power evolution info - please continue - but do you know anything about the base powers? It's kinda important to know whether a power is on a base 10 or 3 second cooldown. In ME2 you do notice the difference between a fully upgraded Sentinel who can activate Tech Armor every 5-6 seconds instead of 12, but there is little difference with powers who start on a 3 second cooldown. The screens in the OP show a Soldier with ARush @ rank 2 which has a 8 second cooldown. Is there any info about other powers' base stats?

#1647
Kakita Tatsumaru

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@Shepard the Leper: It has it's use if resulting damages from that detonations are greater than a simple warp bomb, as sending an enemy flying do not always kill them.

#1648
AVPen

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Shepard the Leper wrote...

AVPen wrote...

lightsnow13 wrote...

AVPen wrote...

Throw

5th Rank
Detonation   Increases damage and force of biotic detonations by x%.
OR
Recharge Combo   Recharge time is reset after a biotic detonation 


Waaiiiit wait wait... so is throw now able to detonate? or is it a passive bonus to detonation?

It's really confusing to figure out - I can't determine if "Detonation" is actually from another power's evolutions or if it increases the detonation of Warp on a Thrown enemy.  There is another evolution listed for Throw's Rank 5 called "High-Impact Throw" which causes a biotic explosion on the target if it is already lifted by biotics (may be related or even another name for "Detonation"?), nor can I find any evolution/s listed that increase Armor damage caused by Throw (which is what we were told one of the 5 Ranks would be previously).


The only logical explanation is that "biotic detonation" means using biotics on a target already affected by (another) biotic power.

Detonation : Throw's damage and force are increased by x% when used on a ragdolled enemy
Recharge Combo : Resets cooldown when Throw is used on a ragdolled enemy

The Detonation upgrade sounds rather dull. In ME2 all biotic power effects are already doubled (100% increase) by default when used on a ragdolled target. Does this mean we have to waste an evolution to receive any bonus at all? If not, it's a pointless evolution since (in ME2) Throw at rank 3, used on a ragdolled enemy, will already send them into the stratosphere. Or do you get bonus points when you hit a Reaper ship in orbit with a Cerberus goon?

Read my update/s on the power - the "Detonation" rank actually causes a biotic explosion effect when Throw is used against an enemy already affected by biotics, while "Recharge Combo" resets the cooldown for Throw if it's used on an enemy already being lifted by biotics.

Modifié par AVPen, 19 janvier 2012 - 05:10 .


#1649
AVPen

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So I've been mulling things over, both in the script and in my head, and I believe that I was wrong about the 5th and 6th Ranks for Tali's passive - I now believe that the "Drone Specialist" rank is indeed one of Tali's passives (based on it saying 'drone powers' which indicates a character with more than one drone power, which only Tali matches), plus I now believe the the second "Health/Shields" evolution for Rank 5 was incorrect (I confused it with the description for her class instead) and that another rank called "Tech Powers" is the right one.

So here's what I believe to be the corrected version of Tali's "Quarian Machinist" evolution Ranks:


Quarian Machinist   (Increases health and shields of Tali as well as increase the recharge speed of Tali's powers)
2nd Rank
Durability/Recharge   Adds x% to health bonus and shield bonus. Adds x% to power recharge speed bonus. 

3rd Rank
Durability/Recharge   Adds x% to health bonus and shield bonus. Adds x% to power recharge speed bonus.

4th Rank
Health/Shields   Increase health and shields by x%
OR
Power Recharge   Adds x% to power recharge speed bonus.

5th Rank
Tech Powers    Increases the force of tech powers by x% and their duration by x%.
OR
Weapon Damage   Increase weapon damage by x% 

6th Rank
Squad Tech   x% increase to entire squad's tech power recharge speed
OR
Drone Specialist   Increases the recharge speed of drone powers by x%

Modifié par AVPen, 19 janvier 2012 - 04:32 .


#1650
Vertigo_1

Vertigo_1
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^ I take it there are listings for the powers of the *spoiler squadmates* too?

Modifié par Vertigo_1, 19 janvier 2012 - 04:45 .