Ok, I am finally gonna post here. I am really disappointed in the Adept. And I don't think any of the points raised in this thread address the glaring issues with this class caused by the now infamous "biotic grenade." This will be long, so I guess don't read if that puts you off.
To give you my thesis of sorts - I don't care about the lore aspect of the biotic grenade whatsoever. However, biotic focus should be an Adept's bonus power, or at least something else (like stasis) that would give the Adept class more bonus power options.
It was said that overpower and amplification were scrapped, but that any problems created by that fact were mitigated because those powers have been retained in some form. Well, yes, for the Sentinel. Not for the Adept. Biotic focus appears to be one of the most important abilities to an all biotic character, but does the Adept get it? Only if he/she takes it as a bonus power. Does that seem like an equal tradeoff? Additionally, why in the world would it seem better to give that to a bonus squadmate? Is it just so cool that we want to let other classes have a crack at it, too? Then why don't other classes get a chance at cloak or tech armor? The fact that this is on a squadmate just boggles my mind.
It's been said before that scrapping overpower for the biotic grenade seemed lazy, a conclusion that has been ridiculed, but you know what, it is. It's not the power, it's the implementation of it. Put biotic focus on the Adept, give the squadmate biotic grenade or whatever you want. If the grenade is so awesome, then everyone, including the Adept can get it if they want it. It looks like the devs put biotic grenade on the Adept to mirror the Sentinel, which makes absolutely no sense. Would any Adept player rather have this ability over the grenade? Is the addition of biotic focus going to make the Adept game breaking? Obviously not since the ability is going to be available. So put it on the Adept, where it makes the most sense. Who cares what was done to the Sentinel?
A middle-ground solution would be to replace biotic grenade with stasis, another very useful power. Yeah, I get that Liara had it, but why are squad biotics more important than 10% or so of the player bases' ACTUAL characters and experience?
What these decisions have done to any Adept player is force them to choose one of the better biotic powers that they don't have access to in the first place. If biotic focus was the Adept's new power, there'd be a lot more viable bonus power options, but instead I bet most Adepts use their bonus power to make up for their handicap.
And switching gears somewhat, can everyone stop talking about how overpowered biotics were in ME1. Can we stop talking about a game that came out 5 years ago that plays nothing like the game we're getting in 2012? Honestly, everything was overpowered in ME1, and even if it's conceded that biotics were somewhat more overpowered than the other overpowered ability sets, does that relate in any way to ME3? It's a completely different game. This argument makes no sense.
And furthermore, why are we so scared of biotics POSSIBLY being the best? I don't want or need them to be the best, I just can't conceive of why the community seems so fine with spam and forget abilities like cloak, AR, tech armor, etc, but god forbid biotics end up containing arguably the best abilities in the game. Again, I'm not arguing for them to be so, but the choices the devs have made seem to be in response to a community that absolutely won't stand for the chance that biotics be overpowered. Consequently, the devs have made absolutely sure to keep the Adept a handicapped class.
And yeah, I know an Adept will beat insanity in the new game, and blah blah. Every class can and will. It's not about the fact that each class can finish the game effectively. That is irrelevant to the choices outlined above. Would biotic focus or a similar upgrade to the Adept break the game or make the Adept far superior to every other class? No (again, if so, it wouldn't have made it in as a bonus power). Ok, so sculpt the class accordingly.
I am really disappointed, because I think this could have been done better. In fact, it's so disappointing because I think the addition of one ability would have made all the difference. Take a key ability off of other classes and replace it with one that most people won't use, and see how big of a difference that'd make to those players. This one seemingly myopic decision is the difference between me playing the class or not, and I'm sure I'm not the only one. Again, just extremely disappointing. I'll be sticking with my ME1/2 Vanguard and trying out other classes.
Modifié par dieredsparowes, 20 janvier 2012 - 05:45 .