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ME3 Powers - The Complete List


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#1701
Ahglock

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implodinggoat wrote...

The Spamming Troll wrote...

liaras 4 abilities are better then ALL of adept shepards abilities combines.

why is she a better adept then adept shepard? her setup is EXACTLY what i wanted my ME2 adept to have......along with ten points in passive, and one point in barrier or dominate. WTF iS GoInG oN?!?!? her singularity is prolly instacast too!


You might be able to blame me for that, I made a thread a long ways back asking for Liara to have Warp.  Her old powerset in the E3 build was,  Singularity, Stasis, Throw and Lift Orb (which is now the Sentinel's Lift Grenade) and I complained since she had no direct damage attack and 4 crowd control abilities which I thought made her too one note and thus lacked the versatility needed by people playing as non biotic classes.

Personally I'm thrilled by her powerset; but I don't play as an Adept.   Honestly though I don't see any way around her being able to mimic all the Adept's abilities since she's the only biotic in the game other than the DLC character she really does have to cover all the bases for a biotic.   If she didn't have a such a versatile set of abilities then anyone not playing an Adept would be getting screwed.

If it makes you feel any better Ashley is speced out to maximize weapon DPS just like my Soldier and as a result she's utterly useless to me.  Liara may be very similar to your Adept; but your Adept can also get a lot of use out of her ability to set up and detonate warp combos.  In contrast my Soldier gets absolutely nothing out of Ashley.   So I ask you what's worse, a useful character who steps on the toes of your class or a useless character who steps on the toes of your class?


The problem isn't that she steps on your toes it is that she actually does the adept thing better than the adept does.  While Ashley may end up being useless to you, wouldn't it suck if she just was better than you all around.  She just made you look like a second rate soldier?

Get rid of Stasis on her and give it to the adept and things might look better.  But right now she has warp and does CC better than the adept does oh and has a passive damage boost for either herself or the team with warp ammo.  

#1702
No Snakes Alive

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Man there sure are a lot of drone clones in this game. We've got Combat Drone, Sentry Turret, Defense Drone and Decoy. Seems like it might be fun to play an Engineer with Defense Drone as a bonus power, so you can effectively double your squad on your own. Couple that with Mystery Squadmate 1 and Tali and you can freaking essentially triple your squad lol.

Reading over all those and their evolutions makes me wonder if Combat Drone will have the same properties this time around. The best thing about it was what an aggro-magnet it was. Target an enemy and it spawns behind them with an insta-attack that stuns them AND makes them turn around to deal. You can't beat that.bI'm just wondering if some of that is getting spread out to these other powers (ie now only Decoy draws aggro).

Anyone else think a tanking CQC assault Sentinel with Defense Drone for a bonus power sounds pretty damn win? (Since that drones stays with you and you stay in enemy's faces.) I'm really really getting hyped. Thanks again for all this sweet-ass info, guys. This thread rules.

#1703
dieredsparowes

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Ok, I am finally gonna post here. I am really disappointed in the Adept. And I don't think any of the points raised in this thread address the glaring issues with this class caused by the now infamous "biotic grenade." This will be long, so I guess don't read if that puts you off.

To give you my thesis of sorts - I don't care about the lore aspect of the biotic grenade whatsoever. However, biotic focus should be an Adept's bonus power, or at least something else (like stasis) that would give the Adept class more bonus power options.

It was said that overpower and amplification were scrapped, but that any problems created by that fact were mitigated because those powers have been retained in some form. Well, yes, for the Sentinel. Not for the Adept. Biotic focus appears to be one of the most important abilities to an all biotic character, but does the Adept get it? Only if he/she takes it as a bonus power. Does that seem like an equal tradeoff? Additionally, why in the world would it seem better to give that to a bonus squadmate? Is it just so cool that we want to let other classes have a crack at it, too? Then why don't other classes get a chance at cloak or tech armor? The fact that this is on a squadmate just boggles my mind.

It's been said before that scrapping overpower for the biotic grenade seemed lazy, a conclusion that has been ridiculed, but you know what, it is. It's not the power, it's the implementation of it. Put biotic focus on the Adept, give the squadmate biotic grenade or whatever you want. If the grenade is so awesome, then everyone, including the Adept can get it if they want it. It looks like the devs put biotic grenade on the Adept to mirror the Sentinel, which makes absolutely no sense. Would any Adept player rather have this ability over the grenade? Is the addition of biotic focus going to make the Adept game breaking? Obviously not since the ability is going to be available. So put it on the Adept, where it makes the most sense. Who cares what was done to the Sentinel?

A middle-ground solution would be to replace biotic grenade with stasis, another very useful power. Yeah, I get that Liara had it, but why are squad biotics more important than 10% or so of the player bases' ACTUAL characters and experience?

What these decisions have done to any Adept player is force them to choose one of the better biotic powers that they don't have access to in the first place. If biotic focus was the Adept's new power, there'd be a lot more viable bonus power options, but instead I bet most Adepts use their bonus power to make up for their handicap.

And switching gears somewhat, can everyone stop talking about how overpowered biotics were in ME1. Can we stop talking about a game that came out 5 years ago that plays nothing like the game we're getting in 2012? Honestly, everything was overpowered in ME1, and even if it's conceded that biotics were somewhat more overpowered than the other overpowered ability sets, does that relate in any way to ME3? It's a completely different game. This argument makes no sense.

And furthermore, why are we so scared of biotics POSSIBLY being the best? I don't want or need them to be the best, I just can't conceive of why the community seems so fine with spam and forget abilities like cloak, AR, tech armor, etc, but god forbid biotics end up containing arguably the best abilities in the game. Again, I'm not arguing for them to be so, but the choices the devs have made seem to be in response to a community that absolutely won't stand for the chance that biotics be overpowered. Consequently, the devs have made absolutely sure to keep the Adept a handicapped class.

And yeah, I know an Adept will beat insanity in the new game, and blah blah. Every class can and will. It's not about the fact that each class can finish the game effectively. That is irrelevant to the choices outlined above. Would biotic focus or a similar upgrade to the Adept break the game or make the Adept far superior to every other class? No (again, if so, it wouldn't have made it in as a bonus power). Ok, so sculpt the class accordingly.

I am really disappointed, because I think this could have been done better. In fact, it's so disappointing because I think the addition of one ability would have made all the difference. Take a key ability off of other classes and replace it with one that most people won't use, and see how big of a difference that'd make to those players. This one seemingly myopic decision is the difference between me playing the class or not, and I'm sure I'm not the only one. Again, just extremely disappointing. I'll be sticking with my ME1/2 Vanguard and trying out other classes.

Modifié par dieredsparowes, 20 janvier 2012 - 05:45 .


#1704
AVPen

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For those individuals who were looking for them, the Ranks for Combat Drone are listed on page 55, while the Ranks for both Decoy and Defense Drone are listed on page 57.

#1705
The Spamming Troll

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what if bioware restricted the adept even more in the weapons department. instead of putting adepts in the engineers or sentinels class, cut adepts restrictions to one main weapon instead of two, then allow biotics to cause more destruction.

other then the soldier ive never really seen the point in restriction weapons since most classes abiltiies are roughly equal. its not like the vanguards skills are so much weaker then the adepts biotics, that the vanguard needs more weapons too. do we all realize that. the vanguard looks friggin awesome WITHOUT weapons, while the adept convincingly looks underwhelming with or without weapons.

funny, isnt the adept supposed to be the best at dealing with enemies without the use of weapons?

Modifié par The Spamming Troll, 20 janvier 2012 - 05:52 .


#1706
Abisco

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You do realize that the information on who gets what attacks are still very much from the leaked script? They have been optimizing a lot since then, so it may have changed very much since then. We can only wait till the Beta to confirm each of the class's total workings. For all we know, Adept could have biotic focus.

#1707
dieredsparowes

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Abisco wrote...

You do realize that the information on who gets what attacks are still very much from the leaked script? They have been optimizing a lot since then, so it may have changed very much since then. We can only wait till the Beta to confirm each of the class's total workings. For all we know, Adept could have biotic focus.


I am partially posting to vent, and partially posting on the probably fautly assumption that there's still an extremely remote chance that the community's response to these powers (as they appear from the script) will help get biotic grenade off of the Adept. I do realize your point, but I tried to make as big a drop in the bucket as I could to that latter end.

#1708
AVPen

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No Snakes Alive wrote...

Reading over all those and their evolutions makes me wonder if Combat Drone will have the same properties this time around. The best thing about it was what an aggro-magnet it was. Target an enemy and it spawns behind them with an insta-attack that stuns them AND makes them turn around to deal. You can't beat that.bI'm just wondering if some of that is getting spread out to these other powers (ie now only Decoy draws aggro).

The major difference between Combat Drone and Decoy is that Decoy doesn't have any offensive capabilities until it's 5th rank (when it can evolve to gain a shock effect when it spawns, briefly stunning all targets around it) and 6th rank (when it can evolve to explode when its destroyed)  -  Combat Drone, on the other hand, still has its Detonation evolution for Rank 4 and can gain a improved short-range shock attack on Rank 5 and can gain either a long-range rocket attack or a improved electric attack that 'jumps' from enemy to enemy on Rank 6.

Modifié par AVPen, 20 janvier 2012 - 07:23 .


#1709
williefisk

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yeah Im a little worried about my Adept Shep also. Isn't the Adept class the class where you take enemies out without firing a single shot(or using weapons)? Giving AdeptShep a grenade to throw feels like blasphamy(sp?), a sin. Adepts don't physicaly throw sh*t.

#1710
Eckswhyzed

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williefisk wrote...

yeah Im a little worried about my Adept Shep also. Isn't the Adept class the class where you take enemies out without firing a single shot(or using weapons)? Giving AdeptShep a grenade to throw feels like blasphamy(sp?), a sin. Adepts don't physicaly throw sh*t.


My own PERSONAL OPINION (See what I did there) of the adept since ME1 is that you still need to supplant your biotics with gunfire. Even biotic god ME1 adept actually had to shoot enemies to kill them after rendering them helpless with Throw/Lift/Singularity. So when ME2 with the notorious protections rolled around, I was never really that bothered. The global CD on biotics provides the perfect opportunity for defense stripping via gunfire.

For me, all Shepards, regardless of class are still N7 marines. That means firing guns, throwing grenades, taking cover and doing soldiery things. It's just that classes specialise and develop from that template.

#1711
Someone With Mass

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Here's something I think should interest some people.

Posted Image

#1712
Aimi

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Does the "V" next to the Mattock's name indicate some sort of upgrade, a la the S/X-prefix and a/b/c/d/e/f/g-suffix in ME2? Or does it mean that we'll actually have to pick up multiple versions of the Mattock as in ME1?

I mean, I think it's the former, but yeesh is that something to be careful about.

edit: called a suffix a prefix, oops

Modifié par daqs, 20 janvier 2012 - 10:43 .


#1713
Someone With Mass

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The upgrades will carry over from ME2 to ME3, so there's a possibility that it's just an upgraded version of the Mattock.

#1714
TobyHasEyes

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Someone With Mass wrote...

Here's something I think should interest some people.

Posted Image


 So it looks as though having spare 'weight' capacity allows for faster power cooldowns

 Have to congratulate Bioware on that if it is the case, as that is a very clever way to give the playstyles balance

 Though I may be biased as my  sidearms-only Adept will benefit greatly from this

#1715
MJvasNormandy

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TobyHasEyes wrote...

Someone With Mass wrote...

Here's something I think should interest some people.

Posted Image


 So it looks as though having spare 'weight' capacity allows for faster power cooldowns

 Have to congratulate Bioware on that if it is the case, as that is a very clever way to give the playstyles balance

 Though I may be biased as my  sidearms-only Adept will benefit greatly from this


Made a topic about this like 40 min ago, and I'm hoping this is true. I always suspected this was the case with weight capacity. My inner adept can not contain its glee.

#1716
DayusMakhina

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If that is indeed true (don't see any reason that image would be incorrect either) that's a fantastic feature not only for Adept players whom don't want to use weapons but also for anyone interested in specialist builds. I guess we'll find out once the demo releases.

That said, I wonder what some people will think, considering it goes against the old RPG favourite of hording anything and everything.

Modifié par DayusMakhina, 20 janvier 2012 - 11:21 .


#1717
MJvasNormandy

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DayusMakhina wrote...

If that is indeed true (don't see any reason that image would be incorrect either) that's a fantastic feature not only for Adept players whom don't want to use weapons but also for anyone interested in specialist builds. I guess we'll find out once the demo releases.

That said, I wonder what some people will think, considering it goes against the old RPG favourite of hording anything and everything.


I just remembered something. In the ign kinect demo the soldier's Adrenaline Rush recharge seemed overly lengthy. I went back and viewed it, it takes about 35 seconds!!!

I remember devs saying that the soldier was the only class that doesn't suffer any penalties of weight capacity. Seems quite a penalty to me.

#1718
Aimi

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MJvasNormandy wrote...

I just remembered something. In the ign kinect demo the soldier's Adrenaline Rush recharge seemed overly lengthy. I went back and viewed it, it takes about 35 seconds!!!

I remember devs saying that the soldier was the only class that doesn't suffer any penalties of weight capacity. Seems quite a penalty to me.

Or maybe they just rebalanced the Soldier so that AR isn't such a rapefest.

#1719
MJvasNormandy

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daqs wrote...

MJvasNormandy wrote...

I just remembered something. In the ign kinect demo the soldier's Adrenaline Rush recharge seemed overly lengthy. I went back and viewed it, it takes about 35 seconds!!!

I remember devs saying that the soldier was the only class that doesn't suffer any penalties of weight capacity. Seems quite a penalty to me.

Or maybe they just rebalanced the Soldier so that AR isn't such a rapefest.


AR's "OP-ness" does not justify a 35 second cooldown. I'm thinking it's a low-level character or it's some other unexplained reason. Performing AR every 35 seconds doesn't seem bad, but being unable to use any other power for said period is.

#1720
No Snakes Alive

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AVPen wrote...

No Snakes Alive wrote...

Reading over all those and their evolutions makes me wonder if Combat Drone will have the same properties this time around. The best thing about it was what an aggro-magnet it was. Target an enemy and it spawns behind them with an insta-attack that stuns them AND makes them turn around to deal. You can't beat that.bI'm just wondering if some of that is getting spread out to these other powers (ie now only Decoy draws aggro).

The major difference between Combat Drone and Decoy is that Decoy doesn't have any offensive capabilities until it's 5th rank (when it can evolve to gain a shock effect when it spawns, briefly stunning all targets around it) and 6th rank (when it can evolve to explode when its destroyed)  -  Combat Drone, on the other hand, still has its Detonation evolution for Rank 4 and can gain a improved short-range shock attack on Rank 5 and can gain either a long-range rocket attack or a improved electric attack that 'jumps' from enemy to enemy on Rank 6.


I get all that. The first line you quoted from me said "reading over all... their evolutions." What I'm wondering is if the properties of Combat Drone will be the same. Will it spawn behind targeted enemies? Will it make them turn around to deal with it rather than Shepard? Will it stun-lock enemies?

My concern is that, with Decoy being geared entirely towards drawing aggro from enemies, without any offensive capabilities, did they remove that function of Combat Drone and simply give it to Decoy? Or is Combat Drone still able to make a targeted enemy pull a 180 and Decoy is just able to pull aggro from MULTIPLE enemies at once instead of just one? Same with Defense Drone too: does THAT take away Combat Drone's stunlock effect or do they both get it or what?

Reiterating the evolutions and studying them harder won't really reveal any of that info. We're just gonna have to wait to see gameplay of all those powers.

#1721
Kakita Tatsumaru

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Eckswhyzed wrote...
Even biotic god ME1 adept actually had to shoot enemies to kill them after rendering them helpless with Throw/Lift/Singularity.

Actually with Ash in your team you didn't have to.
Besides, I don't remember Throw rendering enemies helpless, but simply killing them.

#1722
mineralica

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lightsnow13 wrote...
omfg, so am I.

Reave = powerhouse damage against armor and barriers
Overload = shield damage
Barrier = survivability
Cryo blast = CC
Along with lift grenades (?)...

he could potentially be the best squadmate.. SO glad he's my canon shep playthrough.

I really can't get why he has health / shields / damage bonus in lower levels of passive ability (Kaidan goes tanking? WTF?) - recharge / powers damage bonus would make more sense, but damn, [Squad Tech/Biotic Power Dmg. incr. by x%] -or- [Squad Shield Recharge Delay reduced by x%].

Edit: one more thing I can't get is why Kaidan is suddenly Reaving (too much for "the most paragonish squadmate", eh?). But in total - Barrier is worse than Sentinel Shepard's Tech Armor while Reave is better than Warp, plus Sentinel Shepard might have something sweet for passive. Sounds fair to me.

The Spamming Troll wrote...

AVPen wrote...

Liara:
Singularity
Warp
Stasis
Warp Ammo


liaras 4 abilities are better then ALL of adept shepards abilities combines.

why
is she a better adept then adept shepard? her setup is EXACTLY what i
wanted my ME2 adept to have......along with ten points in passive, and
one point in barrier or dominate. WTF iS GoInG oN?!?!? her singularity
is prolly instacast too!

AVPen wrote...

Secret Squadmate #2:
Slam
Biotic Focus
Reave (???)
???


also,
anyone else agree that biotic grenade and biotic focus should be
switched with each other??? DLC squaddy 2 also makes liara redundant
more then it makes problems for vega and ash. unless DLC squadie has
techs too, maybe thats the sentinel. DLC squaddie is also a better
adept. prolly. whatever. screw it im going full vangaurd now. screw you
adept.

ill miss you!

I rarely play adept but can understand your feelings. I'd probably rage if someone would get Charge, Nova, Carnage and [think one else cool power for me]. Warp Ammo and Stasis are both very useful bonus powers which Adept Shepard can't get simultaneously; Warp and Singularity also damn good. I think this wide skillset will be compensated by cooldowns - Singularity had rather big one in ME2, Stasis also was rather slow, as I recall; and Warp Ammo are passive.

About Secret Squadmate nb.2 - I thought it will be Vanguard and will have more direct combat - oriented build (for example, I thought that Kaidan will get Slam and Secret will get Barrier). Two Adept squadmates and no Vanguards? Agreed that Biotic Grenade and Biotic Focus should be switched.

Modifié par mineralica, 20 janvier 2012 - 02:51 .


#1723
AVPen

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TobyHasEyes wrote...

Someone With Mass wrote...

Here's something I think should interest some people.

Posted Image


 So it looks as though having spare 'weight' capacity allows for faster power cooldowns

 Have to congratulate Bioware on that if it is the case, as that is a very clever way to give the playstyles balance

 Though I may be biased as my  sidearms-only Adept will benefit greatly from this

Guess I can mention it now since this was posted, but I've found references in the leaks to some sort of "upgrade" for each weapon class (Assault Riffle, Shotgun, SMG, Pistol, and Sniper Rifle) that when used actually reduce the weight of the weapon by a cetain percent permentantly - I can't figure whether or not these upgrades are "Research Upgrades" or not, but to further add to the mix, there are also weapons mods found in the game that will also reduced the weapon's weight when applied to them.

Modifié par AVPen, 20 janvier 2012 - 05:12 .


#1724
luckyloser_62

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AVPen wrote...

TobyHasEyes wrote...

Someone With Mass wrote...

Here's something I think should interest some people.
*image snipped*


 So it looks as though having spare 'weight' capacity allows for faster power cooldowns

 Have to congratulate Bioware on that if it is the case, as that is a very clever way to give the playstyles balance

 Though I may be biased as my  sidearms-only Adept will benefit greatly from this

Guess I can mention it now since this was posted, but I've found references in the leaks to some sort of "upgrade" for each weapon class (Assault Riffle, Shotgun, SMG, Pistol, and Sniper Rifle) that when used actually reduce the weight of the weapon by a cetain percent permentantly - I can't figure whether or not these upgrades are "Research Upgrades" or not, but to further add to the mix, there are also weapons mods found in the game that will also reduced the weapon's weight when applied to them.


That is definitely good news. So we I can put a heavier weapon on my engineer, possibly even use fortification, and be able to mitigate the cooldown penalties as well:).

On a side note, I recall seeing in some other thread that a magazine article had mentioned that neural shock would have a combo with overload. I haven't seen neural shock on any squaddies, so is it still even in the game, and if it is is there any proof of this combo in the leak? I had actually expected Kaiden to get neural shock as a CC rather than cryo blast.

#1725
AVPen

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luckyloser62 wrote...
On a side note, I recall seeing in some other thread that a magazine article had mentioned that neural shock would have a combo with overload. I haven't seen neural shock on any squaddies, so is it still even in the game, and if it is is there any proof of this combo in the leak? I had actually expected Kaiden to get neural shock as a CC rather than cryo blast. 

There really isn't a lot of informaton on Neural Shock in the leaks (apart from it's ME2 evolutions, but that could be leftover ME2 data) and no mention of which squadmate/s gets it as a power.

I believe that Mordin will probably get it when (or if) he joins the squad as an NPC squadmate, but I also kinda suspect that the Secret Squadmate #2 might also get Neural Shock as well (no real evidence as to why I think that, just a personal hunch).

Modifié par AVPen, 20 janvier 2012 - 05:32 .