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ME3 Powers - The Complete List


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#151
Malanek

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NYG1991 wrote...

Have they shown infiltrator and vanguard skill trees?

Nope, not to my knowledge at least. Someone will post it hjere when they do.

#152
NYG1991

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Omni blade kills seem like a perfect fit for infiltrator class. I'm
Anxious to see what their heavy melee is.

#153
Biotic Sage

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NYG1991 wrote...

Omni blade kills seem like a perfect fit for infiltrator class. I'm
Anxious to see what their heavy melee is.


Image IPB


Looks promising to me. B)

#154
No Snakes Alive

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NYG1991 wrote...

Omni blade kills seem like a perfect fit for infiltrator class. I'm
Anxious to see what their heavy melee is.


I love this thread - even when it gets off-topic it's still about the crap I care about lol. I agree entirely and I'd like to add the same sentiment for Vanguards too since they're the "main" CQC class. I think heavy melees will arguably be more important for those two classes than any of the rest so the animations better be really sweet.

I'm still not sure how I feel about the Engineer's fiery napalm b****slap. Sometimes I think I'm underwhelmed by the animation and sometimes I start to really like it. And if they change the color of one of the Sentinel's Omniblades to blue/purple to make it a Biotic and Tech doublestrike I'll absolutely love it (I think the animation really fits the tank style of the class and like it enough as is already, but really hope they'll do that).

Modifié par No Snakes Alive, 29 août 2011 - 02:26 .


#155
Biotic Sage

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No Snakes Alive wrote...

NYG1991 wrote...

Omni blade kills seem like a perfect fit for infiltrator class. I'm
Anxious to see what their heavy melee is.


I love this thread - even when it gets off-topic it's still about the crap I care about lol. I agree entirely and I'd like to add the same sentiment for Vanguards too since they're the "main" CQC class. I think heavy melees will arguably be more important for those two classes than any of the rest so the animations better be really sweet.

I'm still not sure how I feel about the Engineer's fiery napalm b****slap. Sometimes I think I'm underwhelmed by the animation and sometimes I start to really like it. And if they change the color of one of the Sentinel's Omniblades to blue/purple to make it a Biotic and Tech doublestrike I'll absolutely love it (I think the animation really fits the tank style of the class and like it enough as is already, but really hope they'll do that).


Anyone who is excited about gameplay aspects is just holding their breath for anything vanguard right now.  Their heavy melee will probably be the only one besides the Adept's to not use the omni-blade, and their new power could potentially be some awesome new close-quarters biotic spectacularness to work in tandem with Charge and the heavy melee.

#156
D.Kain

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I'm interested in Adept. Every class gets 8 powers. So do I get everything right?

1) Throw
2) Pull/Lift
3) Singularity
4) Warp
5) Shockwave
6) Biotic Mastery
7) Overpower
8) Fortitude

Modifié par D.Kain, 29 août 2011 - 02:31 .


#157
Biotic Sage

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D.Kain wrote...

I'm interested in Adept. Every class gets 8 powers. So do I get everything right?

1) Throw
2) Pull/Lift
3) Singularity
4) Warp
5) Shockwave
6) Biotic Mastery
7) Overpower
8) Fortitude


Correct, except it's just pull not lift.

Overpower is exactly what the class needed.  For players who like to specialize in only a few powers, it is really exciting.  I'm also interested to see how they are going to re-work shockwave and make it more desireable. 

Modifié par Biotic Sage, 29 août 2011 - 02:33 .


#158
D.Kain

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Are the extra powers still present? If so can we only pick one?

#159
Biotic Sage

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D.Kain wrote...

Are the extra powers still present? If so can we only pick one?


All we know about bonus powers at this point is that they do exist.  No other details yet though, sadly.

#160
No Snakes Alive

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Biotic Sage wrote...

No Snakes Alive wrote...

NYG1991 wrote...

Omni blade kills seem like a perfect fit for infiltrator class. I'm
Anxious to see what their heavy melee is.


I love this thread - even when it gets off-topic it's still about the crap I care about lol. I agree entirely and I'd like to add the same sentiment for Vanguards too since they're the "main" CQC class. I think heavy melees will arguably be more important for those two classes than any of the rest so the animations better be really sweet.

I'm still not sure how I feel about the Engineer's fiery napalm b****slap. Sometimes I think I'm underwhelmed by the animation and sometimes I start to really like it. And if they change the color of one of the Sentinel's Omniblades to blue/purple to make it a Biotic and Tech doublestrike I'll absolutely love it (I think the animation really fits the tank style of the class and like it enough as is already, but really hope they'll do that).


Anyone who is excited about gameplay aspects is just holding their breath for anything vanguard right now.  Their heavy melee will probably be the only one besides the Adept's to not use the omni-blade, and their new power could potentially be some awesome new close-quarters biotic spectacularness to work in tandem with Charge and the heavy melee.


Agreed. I can't even imagine a new class exclusive for them, so I'm boiling over with anticipation for the reveal. Please, Bioware, put me out of my misery here lol. Same with Infiltrators too.

A revamped ground-pound style Shockwave power is the best fit I could think of on my own for Vanguards. One that stuns or knocks down all surrounding enemies within a certain radius. If Shockeave wasn't making a return already I'd bet on and hope for that. Either way I do hope they get some sort of CC power. Even just some Magneto-esque new Biotic power that temporarily pins enemies' guns to their helmets for the lulz haha.

#161
D.Kain

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No Snakes Alive wrote...

Biotic Sage wrote...

No Snakes Alive wrote...

NYG1991 wrote...

Omni blade kills seem like a perfect fit for infiltrator class. I'm
Anxious to see what their heavy melee is.


I love this thread - even when it gets off-topic it's still about the crap I care about lol. I agree entirely and I'd like to add the same sentiment for Vanguards too since they're the "main" CQC class. I think heavy melees will arguably be more important for those two classes than any of the rest so the animations better be really sweet.

I'm still not sure how I feel about the Engineer's fiery napalm b****slap. Sometimes I think I'm underwhelmed by the animation and sometimes I start to really like it. And if they change the color of one of the Sentinel's Omniblades to blue/purple to make it a Biotic and Tech doublestrike I'll absolutely love it (I think the animation really fits the tank style of the class and like it enough as is already, but really hope they'll do that).


Anyone who is excited about gameplay aspects is just holding their breath for anything vanguard right now.  Their heavy melee will probably be the only one besides the Adept's to not use the omni-blade, and their new power could potentially be some awesome new close-quarters biotic spectacularness to work in tandem with Charge and the heavy melee.


Agreed. I can't even imagine a new class exclusive for them, so I'm boiling over with anticipation for the reveal. Please, Bioware, put me out of my misery here lol. Same with Infiltrators too.

A revamped ground-pound style Shockwave power is the best fit I could think of on my own for Vanguards. One that stuns or knocks down all surrounding enemies within a certain radius. If Shockeave wasn't making a return already I'd bet on and hope for that. Either way I do hope they get some sort of CC power. Even just some Magneto-esque new Biotic power that temporarily pins enemies' guns to their helmets for the lulz haha.


I think a nice cc power for a vanguard would be biotic slam, whick later would be a multi slam. Then a group of targets would be thrown to the ground while the vanguard charges in and starts finishing them of melee or with a shotgun while they try to stand up.

#162
littlezack

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Biotic Sage wrote...

No Snakes Alive wrote...

NYG1991 wrote...

Omni blade kills seem like a perfect fit for infiltrator class. I'm
Anxious to see what their heavy melee is.


I love this thread - even when it gets off-topic it's still about the crap I care about lol. I agree entirely and I'd like to add the same sentiment for Vanguards too since they're the "main" CQC class. I think heavy melees will arguably be more important for those two classes than any of the rest so the animations better be really sweet.

I'm still not sure how I feel about the Engineer's fiery napalm b****slap. Sometimes I think I'm underwhelmed by the animation and sometimes I start to really like it. And if they change the color of one of the Sentinel's Omniblades to blue/purple to make it a Biotic and Tech doublestrike I'll absolutely love it (I think the animation really fits the tank style of the class and like it enough as is already, but really hope they'll do that).


Anyone who is excited about gameplay aspects is just holding their breath for anything vanguard right now.  Their heavy melee will probably be the only one besides the Adept's to not use the omni-blade, and their new power could potentially be some awesome new close-quarters biotic spectacularness to work in tandem with Charge and the heavy melee.


From what I've seen, it doesn't look like Engineers use the omniblade, either - more like they superheat the omnitool then smack people in the face with it.

#163
Biotic Sage

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littlezack wrote...

From what I've seen, it doesn't look like Engineers use the omniblade, either - more like they superheat the omnitool then smack people in the face with it.


I misspoke.  *Omni-Tool*, my bad.

And it is quite a powerful slap haha.

Modifié par Biotic Sage, 29 août 2011 - 02:51 .


#164
Malanek

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For Vanguard I like the idea of some sort of buff power that gets triggered each time they kill an enemy.

So something like - Bloodthirsty
Lvl 1 - +20% weapon damage for 5 seconds after you kill an enemy
Lvl 2 - +20% shield recharge when Bloodthirsty triggers
Lvl 3 - Bloodthirsty lasts 1 extra second
Lvl 4 - Cooldown reduces 1 second when Bloodthirsty triggers - or - Health completely restores when Bloodthirsty triggers
Lvl 5 - + 100% reload speed during Bloodthirsty - or - + 30% weapon and melee damage
Lvl 6 - 2 Seconds of time dillation when Bloodthirsty triggers - or - Bloodthirsty stacks with additional kills rather than refreshing

#165
No Snakes Alive

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Anyone have any screenshots or links to pics/vids of the Sentry Turret in action? I wanna see what it looks like. And I'm still wondering if it has the same evolution choices as Combat Drone. I'd imagine Bioware would give it unique options.

Maybe a laser or Gatling gun for the rank 6 evo? Lol.

#166
sympathy4saren

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I'm a Soldier, and Rank 4 of Combat Mastery is going to be a tough decision. :P

#167
No Snakes Alive

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Malanek999 wrote...

For Vanguard I like the idea of some sort of buff power that gets triggered each time they kill an enemy.

So something like - Bloodthirsty
Lvl 1 - +20% weapon damage for 5 seconds after you kill an enemy
Lvl 2 - +20% shield recharge when Bloodthirsty triggers
Lvl 3 - Bloodthirsty lasts 1 extra second
Lvl 4 - Cooldown reduces 1 second when Bloodthirsty triggers - or - Health completely restores when Bloodthirsty triggers
Lvl 5 - + 100% reload speed during Bloodthirsty - or - + 30% weapon and melee damage
Lvl 6 - 2 Seconds of time dillation when Bloodthirsty triggers - or - Bloodthirsty stacks with additional kills rather than refreshing


An interesting idea I would get behind if they weren't already lacking in useful castable powers. Vanguards felt too much like Soldiers with a freight-trainlike teleport attack than a half-combat/half-biotic hybrid class.

And two more nitpickings: Bloodthirsty is a bit unheroic for the title of a power that belongs to the savior of the universe lol (even on a Renegade playthrough) and that last upgrade choice (the stacking) would be oh so broken.

Overall though I'm impressed and enjoy speculating about the unrevealed powers like this. Keep the ideas coming, people.

#168
Biotic Sage

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Malanek999 wrote...

For Vanguard I like the idea of some sort of buff power that gets triggered each time they kill an enemy.

So something like - Bloodthirsty
Lvl 1 - +20% weapon damage for 5 seconds after you kill an enemy
Lvl 2 - +20% shield recharge when Bloodthirsty triggers
Lvl 3 - Bloodthirsty lasts 1 extra second
Lvl 4 - Cooldown reduces 1 second when Bloodthirsty triggers - or - Health completely restores when Bloodthirsty triggers
Lvl 5 - + 100% reload speed during Bloodthirsty - or - + 30% weapon and melee damage
Lvl 6 - 2 Seconds of time dillation when Bloodthirsty triggers - or - Bloodthirsty stacks with additional kills rather than refreshing


Something along these lines would be very interesting.  Nice idea here.

#169
D.Kain

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No Snakes Alive wrote...

Vanguards felt too much like Soldiers with a freight-trainlike teleport attack than a half-combat/half-biotic hybrid class.

 


Why? They had more biotic powers than soldier powers. Lift/Shockwave are two powers that can send enemies flying. 

#170
Malanek

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No Snakes Alive wrote...

Malanek999 wrote...

For Vanguard I like the idea of some sort of buff power that gets triggered each time they kill an enemy.

So something like - Bloodthirsty
Lvl 1 - +20% weapon damage for 5 seconds after you kill an enemy
Lvl 2 - +20% shield recharge when Bloodthirsty triggers
Lvl 3 - Bloodthirsty lasts 1 extra second
Lvl 4 - Cooldown reduces 1 second when Bloodthirsty triggers - or - Health completely restores when Bloodthirsty triggers
Lvl 5 - + 100% reload speed during Bloodthirsty - or - + 30% weapon and melee damage
Lvl 6 - 2 Seconds of time dillation when Bloodthirsty triggers - or - Bloodthirsty stacks with additional kills rather than refreshing


An interesting idea I would get behind if they weren't already lacking in useful castable powers. Vanguards felt too much like Soldiers with a freight-trainlike teleport attack than a half-combat/half-biotic hybrid class.

And two more nitpickings: Bloodthirsty is a bit unheroic for the title of a power that belongs to the savior of the universe lol (even on a Renegade playthrough) and that last upgrade choice (the stacking) would be oh so broken.

Overall though I'm impressed and enjoy speculating about the unrevealed powers like this. Keep the ideas coming, people.

I needed to call it something and bloodthirsty was the first thing that came to mind, I didn't put to much thought into the name (think of it as a placeholder) or even the exact abilities. Its more the buff and trigger on kill concept which is proven to work well in other shooters but seems missing in ME2.

The Vanguard does have Charge, Pull, Shockwave plus a potential bonus power. A lot of the new ones for other classes seem to be passive or on different cooldowns. I really wanted something that would have synergy with Charge rather than compete with it for a cooldown.

#171
No Snakes Alive

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D.Kain wrote...

No Snakes Alive wrote...

Vanguards felt too much like Soldiers with a freight-trainlike teleport attack than a half-combat/half-biotic hybrid class.

 


Why? They had more biotic powers than soldier powers. Lift/Shockwave are two powers that can send enemies flying. 


Probably because Shockwave was pretty wack on Insanity and Pull could not be maxed if you wanted Squad Cryo since you HAD to put points into Shockwave first. Awesome class exclusive aside, Vanguards felt like one of the most poorly designed classes to me.

I even know a lot of people ended up ditching both their Biotics and giving them Slam instead so they could have both ammo powers maxed. I would rather them have a more insanity-viable Biotic power this time around.

#172
Malanek

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I will actually be extremely interested in seeing what they do with Shockwave. I really like the visual effect and concept. It was just the end result was underwhelming. It was still fun to position Jack miles back and then get HUGE shockwaves though.

Anyway, the correct way to fix Shockwave being too weak is to buff it up a bit rather than provide a new power to replace it and still keep it. As for the pre-reqs, they have been more or less dropped.

Modifié par Malanek999, 29 août 2011 - 03:28 .


#173
D.Kain

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I think it would be nice if the interval between Shockwave explosions was a lot smaller, so it would travel faster.

#174
ZenJestr

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I think Shockwave should at least make armored opponents fall down. Unarmored opponents should still go flying with rag doll physics but armored opponents should honestly at the very least fall to the ground...that way, it wouldn't be as useless...I think the current stumble effect should only apply to Barrier'd opponents...

#175
D.Kain

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ZenJestr wrote...

I think Shockwave should at least make armored opponents fall down. Unarmored opponents should still go flying with rag doll physics but armored opponents should honestly at the very least fall to the ground...that way, it wouldn't be as useless...I think the current stumble effect should only apply to Barrier'd opponents...


Good idea. Actually make ALL biotic powers make enemies fall, if they have armor or shields. ^_^