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ME3 Powers - The Complete List


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#1751
Vapaa

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implodinggoat wrote...

Vapaä wrote...
I have no intention of being rude, but I don't like it at all, Biotic grenades sounds much more interesting, in terms of possibilities


I'm not the least bit offended.   I posted it because I wanted people's honest opinions not feigned praise.


Well, I'd like to clarify my point; the main problem that I don't think it fits well the ME3 combat style, it's a "spawnable shield", but in ME3 the combat is more fast and mobile.

Besides (but that's just me),my adept playstyle is kind of aggressive, where this biotic shield it's more defensive (through it could have been handy for Garrus recruitment, Legion LM or the Broken arrow assignement).

#1752
DayusMakhina

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andy69156915 wrote...

DayusMakhina wrote...

mineralica wrote...

About Reave: heard something like "Reave protects (reduces damage?) to caster while active" and claims that two squadmates - Kaidan and Secret Squadmate nb.2 - have it.

Really dislike that... Reave just doesn't feel like it fits Kaidan's character to me.

Really? It's pretty much a ME1 warp that stuns organics and gives you a health boost. In fact, it's so similar that I get reave for my vanguard because I roleplay that reave is just warp and Shepard trained between ME1 and ME2 to give it extra effects to make it stronger. It's like what commando and shock trooper are to assault training, just a name change and a bunch of awesome upgrades to the skill tree that they didn't have before. Thinking of it that way, Kaiden just learned classic warp and it's upgrade (reave) in the 3 years since ME1.

Meanwhile, ME2 warp isn't really warp, it's more like a biotic hadokin that does direct damage instead of damage over time like ME1 warp and reave do.

I think it's the life sapping aspect of it that gets me, just seems somewhat evil to me.

#1753
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Maybe kaidan developed a meaner side since ME1? I mean, he was kind of a douche in ME2.

#1754
implodinggoat

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DayusMakhina wrote...

I think it's the life sapping aspect of it that gets me, just seems somewhat evil to me.


I'm not sure if its evil it just doesn't fit very well in a Sci Fi setting.   It just seems too much like Magic, I mean how would hitting someone with a biotic attack heal you?

#1755
No Snakes Alive

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So based on what we now know of all the powers and their evolutions, what class(es) is everyone visualizing as the (potentially) coolest in ME3? (And please, if you've been a series-long fanatic of your class, and you'd respond about how bomb it looks even if the new exclusive power Bioware gave it was the doodoo grenade, don't bother.) I want real opinions based on all this new info we got.

That one evo of Nova that gives you a chance of being able to do it again with no cooldown +all those badass melee evolutions paints a pretty sweet picture in my head of a Vanguard being able to wipe out a group of enemies in brutal, nuke-like fashion for me.

BUT... even that's nothing compared to the visualization of a handful of frozen enemies suspended in the air biotically from a Lift Grenade all being flung into the wall at max force and shattering. Sentinel FTW so far.

Then again, picturing an Engineer running up on fools with an entire squadron of drones and turrets backing him is pretty sweet too. O_O

Tough call for me. Anyone else picturing their own best playthrough moments? Do share.

#1756
dieredsparowes

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No Snakes Alive wrote...

So based on what we now know of all the powers and their evolutions, what class(es) is everyone visualizing as the (potentially) coolest in ME3? (And please, if you've been a series-long fanatic of your class, and you'd respond about how bomb it looks even if the new exclusive power Bioware gave it was the doodoo grenade, don't bother.) I want real opinions based on all this new info we got.

That one evo of Nova that gives you a chance of being able to do it again with no cooldown +all those badass melee evolutions paints a pretty sweet picture in my head of a Vanguard being able to wipe out a group of enemies in brutal, nuke-like fashion for me.

BUT... even that's nothing compared to the visualization of a handful of frozen enemies suspended in the air biotically from a Lift Grenade all being flung into the wall at max force and shattering. Sentinel FTW so far.

Then again, picturing an Engineer running up on fools with an entire squadron of drones and turrets backing him is pretty sweet too. O_O

Tough call for me. Anyone else picturing their own best playthrough moments? Do share.


My favorite class is the Vanguard, and I am envisioning even more destruction from the Nova evolution that reduces power recharge upon use. That alone might create some extremely fast Charge/Nova spamming combos, but what if you throw biotic focus on a Vanguard (which I don't think should be a bonus power, but that's another point)? I see potential for cooldown specs that would make Vanguards pretty amazing. I could see Vanguards being in a constant state of motion and being even more fun to play this go around, which would be saying something considering I thought they were the most fun in ME2.

That said, I am not a fanboy of any class whatsoever, despite what the previous paragraph might indicate. I am open to trying all classes. And in that vein, I could really see the Engineer being extremely fun (which is a class I have never really liked up to this point). I see it as more of a summoner class now, and I think it has great potential. What if you throw a bonus drone on top of your combat drone and turret? It might be the best class at clearing enemies without ever firing a shot. Heck, I might play as an engineer and name my drone and turret. Plus, I think the chain effect of overload looks cool. That's my darkhorse for coolest class.

Soldier will definitely be bleh to me. I just don't care for AR at all. But I don't want a straight up shooter with this game, so I guess I am biased in that respect.

Sentinel and the lift grenade, eh, I don't know. I'll be really curious to see how the amplification evolution impacts gameplay. I thought it played a bit too tanky to be fun in ME2, and I don't know that a lift grenade will change the "master of nothing except soaking bullets" opinion I have of it.

In conclusion, I think a lot of classes are improved and it really is wide open as to which class could end up being community favorites so far, which is awesome. Well, except for the Adept, which looks like crap at this point.

Modifié par dieredsparowes, 21 janvier 2012 - 01:59 .


#1757
MJvasNormandy

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No Snakes Alive wrote...

So based on what we now know of all the powers and their evolutions, what class(es) is everyone visualizing as the (potentially) coolest in ME3? (And please, if you've been a series-long fanatic of your class, and you'd respond about how bomb it looks even if the new exclusive power Bioware gave it was the doodoo grenade, don't bother.) I want real opinions based on all this new info we got.

That one evo of Nova that gives you a chance of being able to do it again with no cooldown +all those badass melee evolutions paints a pretty sweet picture in my head of a Vanguard being able to wipe out a group of enemies in brutal, nuke-like fashion for me.

BUT... even that's nothing compared to the visualization of a handful of frozen enemies suspended in the air biotically from a Lift Grenade all being flung into the wall at max force and shattering. Sentinel FTW so far.

Then again, picturing an Engineer running up on fools with an entire squadron of drones and turrets backing him is pretty sweet too. O_O

Tough call for me. Anyone else picturing their own best playthrough moments? Do share.


How dare you ask that question? So many awesome choices....impossible to choose....must keep...head....from...exPLOOOODIIIIIIBOOOOOM!!!!

Anyway, agreed. Sentinels look pretty damn sick! I love my canon adept, but I feel like rushing through my first playthrough just to get to engineer. I already have a blueprint build. Sabotage engineer: all about chaos and crowd control. Combat drone, sentry turret, sabotage/AI hack, cryoblast, bonus power stasis?, plus squaddie backup....if it's like I dream, enemies won't even get the chance to take my shields down.

#1758
Vapaa

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No Snakes Alive wrote...

So based on what we now know of all the powers and their evolutions, what class(es) is everyone visualizing as the (potentially) coolest in ME3? (And please, if you've been a series-long fanatic of your class, and you'd respond about how bomb it looks even if the new exclusive power Bioware gave it was the doodoo grenade, don't bother.) I want real opinions based on all this new info we got.


To me all classes are great, good thing that my 6 "important" Shepards cover each class

Infiltrator (squad: Tali/Liara)

It was already kick-ass, in ME2, and it seems that it's again the best class when it comes to sniping
, so with to sniping-focused evolutions of both cloak and the passive power, plus some handy mods, I already see some satisfying decapitaions. Plus a good balance against defenses (Armor: Infiltrator's incinerate - Liara's warp, Shields: Tali's energy drain, Barrier: Liara's warp - Tali's energy drain), good crowd control (Liara's stasis and singularity), and and the top of that a drone-specialized Tali that can achieve great things. :wub:

Adept (squad: Ashley/Tali)

My adept is happy, that cluster grenade seems awesome and totally fits my aggresive adept. And with a good AR and support of both Ashley's and (to a certain extend) Tali's lethality, that will be a deadly team ! The defense-damaging potential is great  (Armor: Adept's warp, Shields: Tali's energy drain, Ashley's disruptor concussive shot, Barrier: Ashley's concussive shot - Adept's warp - Tali's energy drain), and my Adept can manage crowd control, and Tali will be less drone-focused this time, and will be the sabotage/debuff specialist. ^_^

Sentinel (squad: DLC/Garrus)

Cool class is cool, that is my tanking sentinel, and the downside of the Tech armor will be conpensate by that awesome Oscillation evolution ! With Garrus as damage deadler and DLC as biotic support that can handle everything. The anti-defense potential is very great (Armor: Sentinel's warp - Garrus's armor-piercing concussive shot, Shields: Sentinel's and Garrus's overload Barrier: Sentinel's warp - Garrus's concussive shot) Yes I don't know much about DLC but the versability of the Sentinel allows me to pick random charcters ^^ :whistle:

Engineer (squad: Kaidan/James)

Engineer is baaack ! with the drone-turret combo, James tanking and carnaging and Kaidan debuffing around, that team will beat the crap out of everything that stand in their way. (Armor: Engineer's incinerate - Kaidan's reave - ,
Shields: Engineer's overload Barrier: Kaidan's reave), with the two guys tanking on the middle of the ennemies, my Engineer can safely go around spamming her powers (and thanks to some Kaidan's passive evolutions), and do support role with her drone and her Geth shotgun. :devil:

Soldier (squad: Spoiler/Liara)

My soldier will do what she always do: shoot ennemies, and with the leveled-up ammo-power and concussive shot, along with the brand new frag grenade, that can really increase her lethality. Anti-defenses abilities are unmatched (Armor: Spoiler's incinerate - Soldier's incendary concussive shot - Liara's warp ,
Shields: Spoiler's overload - Soldiers's disruptor concussive shot Barrier: Liara's warp - Soldier's concussive shot) and the crowd-control also is good (Soldier's concussive shot, Liara's stasis and singularity). The tech and bitic squaddies add tech and bitic support while she goes head-to-head with the ennemies, and I already see some good cobinaisons of Decoy and Singularity, along with their debuff powers, an other great squad. :o

Vanguard (squad: Spoiler/Ashley)

For a vanguard, she has a pretty "safe" playstayle, but she's still head-on with the enemy, and now she got Ashley for firepower support and Spoiler for tech support. The debuff capacity again, is pretty good (Armor: Spoiler's incinerate,
Shields: Spoiler's overload, Ashley's disruptor concussive shot Barrier: Ashley's concussive shot) as well as the crowd control (Ashley's concussive shot....Vanguard's pull, charge, shockwave and nova !). So the Vanguard charge, Ashley give supporting fire so Spoiler can safely spam tech powers (a alredy see Spoiler spawning a decoy on a cliff edge, and BAM ! backcharge from my Vanguard :police:).

And I also have an offensive Sentinel with Spolier/DLC, a Claymore Vanguard with Garrus/Kaidan and the "soldier team": Soldier Sheploo+Ashley+Vega :wizard:

That's my plan...in a nutshell =]

Modifié par Vapaä, 21 janvier 2012 - 10:38 .


#1759
luckyloser_62

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No Snakes Alive wrote...

So based on what we now know of all the powers and their evolutions, what class(es) is everyone visualizing as the (potentially) coolest in ME3? (And please, if you've been a series-long fanatic of your class, and you'd respond about how bomb it looks even if the new exclusive power Bioware gave it was the doodoo grenade, don't bother.) I want real opinions based on all this new info we got.

That one evo of Nova that gives you a chance of being able to do it again with no cooldown +all those badass melee evolutions paints a pretty sweet picture in my head of a Vanguard being able to wipe out a group of enemies in brutal, nuke-like fashion for me.

BUT... even that's nothing compared to the visualization of a handful of frozen enemies suspended in the air biotically from a Lift Grenade all being flung into the wall at max force and shattering. Sentinel FTW so far.

Then again, picturing an Engineer running up on fools with an entire squadron of drones and turrets backing him is pretty sweet too. O_O

Tough call for me. Anyone else picturing their own best playthrough moments? Do share.


The Engineer, Vanguard, and Sentinel all look amazing. Thos will be my first 3 playthroughs. An engineer with defence drone, a reave vanguard, and a stasis sentinel. Those three classes really were taken beyond the next level of awesomeness!

#1760
AVPen

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Bumping the thread so it doesn't get buried under all the sport spam sh*t. <_<

I'll try and get to the ranks for the other shield powers (Tech Armor, Barrier, Fortification, etc) tomorrow, but they're pretty disorganized and may not be 100% complete.

#1761
DayusMakhina

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implodinggoat wrote...

DayusMakhina wrote...

I think it's the life sapping aspect of it that gets me, just seems somewhat evil to me.


I'm not sure if its evil it just doesn't fit very well in a Sci Fi setting.   It just seems too much like Magic, I mean how would hitting someone with a biotic attack heal you?

Indeed, I think mainly I percieve life sapping as somewhat vampirific, which is evidently evil. I'm just majorly picky though, to the extent I didn't even use Reave on Samara on ME2 because I disliked the concept. To me Reave seemed like it would of fit Morinth more than it would Samara. That said, it's a minor gripe, an all i'll do is the same thing I did on ME3... not use it. Though I won't be happy if I end up having to put points in it to unlock other powers (though are they still doing that with ME3?)

No Snakes Alive wrote...

So based on what we now know of all the powers and their evolutions, what class(es) is everyone visualizing as the (potentially) coolest in ME3? (And please, if you've been a series-long fanatic of your class, and you'd respond about how bomb it looks even if the new exclusive power Bioware gave it was the doodoo grenade, don't bother.) I want real opinions based on all this new info we got.

That one evo of Nova that gives you a chance of being able to do it again with no cooldown +all those badass melee evolutions paints a pretty sweet picture in my head of a Vanguard being able to wipe out a group of enemies in brutal, nuke-like fashion for me.

Vanguard hands down for me, if weight indeed does effect cooldowns i'd go as far as to only taking a shotgun and sidearm, minimising weight and decreasing cooldowns so I could further Charge around the battlefield. That and Nova seems like one hell of a fun power to use, especially if it itself doesn't use cooldowns. Granted, that would make my Vanguard more of a one trick pony than most Vanguards usually are... but hey, it'd be a cool trick.

#1762
luckyloser_62

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^
Speaking of Nova it made my day to see that drell use it in multiplayer during the GTTV episode. I can't wait to use my vanguard in ME3, with charge and nova to destroy enemies up close and pull and reave to take care of the enemies I can't charge.

Modifié par luckyloser62, 21 janvier 2012 - 07:33 .


#1763
XDMMX

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Anyone know anything about the Vanguards Charge ability in ME3?

#1764
freire731

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I just wanted to say that this thread is amazing. That will be all.

#1765
No Snakes Alive

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luckyloser62 wrote...

No Snakes Alive wrote...

So based on what we now know of all the powers and their evolutions, what class(es) is everyone visualizing as the (potentially) coolest in ME3? (And please, if you've been a series-long fanatic of your class, and you'd respond about how bomb it looks even if the new exclusive power Bioware gave it was the doodoo grenade, don't bother.) I want real opinions based on all this new info we got.

That one evo of Nova that gives you a chance of being able to do it again with no cooldown +all those badass melee evolutions paints a pretty sweet picture in my head of a Vanguard being able to wipe out a group of enemies in brutal, nuke-like fashion for me.

BUT... even that's nothing compared to the visualization of a handful of frozen enemies suspended in the air biotically from a Lift Grenade all being flung into the wall at max force and shattering. Sentinel FTW so far.

Then again, picturing an Engineer running up on fools with an entire squadron of drones and turrets backing him is pretty sweet too. O_O

Tough call for me. Anyone else picturing their own best playthrough moments? Do share.


The Engineer, Vanguard, and Sentinel all look amazing. Thos will be my first 3 playthroughs. An engineer with defence drone, a reave vanguard, and a stasis sentinel. Those three classes really were taken beyond the next level of awesomeness!


I like your style bro. I'm really hoping we can give Shepard two bonus powers this time around though so I can tack one of those revamped armor powers on my Engineer too along with Defense Drone. I can envision a lot of shotgun-and-fiery-****slap carnage on a whole lot of distracted, dazed and confused enemies.

#1766
dieredsparowes

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XDMMX wrote...

Anyone know anything about the Vanguards Charge ability in ME3?


Seconded. I'm being selfish here but would absolutely love to know about charge and the Vanguard's assault mastery passive.

#1767
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I'm curious to see how charge and assault mastery turn out, I imagine balancing charge is hard. Although, they previously stated that vanguard could charge at a much higher frequency.

I think vanguard with Liara and swapping Garrus/Ashley will be pretty good.

#1768
No Snakes Alive

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I think we need to gather the new info strewn about throughout the pages here in a more well-organized place. Any way to update page 1 with all the powers and evo's by class maybe?

Modifié par No Snakes Alive, 21 janvier 2012 - 05:50 .


#1769
Ahglock

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No Snakes Alive wrote...

I think we need to gather the new info strewn about throughout the pages here in a more well-organized place. Any way to update page 1 with all the powers and evo's by class maybe?


It seems to get updated periodically by the OP.  

#1770
Vapaa

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Ahglock wrote...

No Snakes Alive wrote...

I think we need to gather the new info strewn about throughout the pages here in a more well-organized place. Any way to update page 1 with all the powers and evo's by class maybe?


It seems to get updated periodically by the OP.  


Yes and now that I looked at it again, I spoted a spoiler in there: in the "comprehensive list of power" Biotic sage let the secret #1's passive clear ;)

Modifié par Vapaä, 21 janvier 2012 - 06:21 .


#1771
No Snakes Alive

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Ahglock wrote...

No Snakes Alive wrote...

I think we need to gather the new info strewn about throughout the pages here in a more well-organized place. Any way to update page 1 with all the powers and evo's by class maybe?


It seems to get updated periodically by the OP.  


Lol and you know what? I feel like a complete ass b/c of course Sage is on top of his shiznit and already did all that. I totally didn't check page 1 before making that asinine suggestion and it seems like he's added just about everything that was missing last time i did check so please disregard and my apologies.

Best thread on the Citadel.

#1772
The Spamming Troll

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No Snakes Alive wrote...

Ahglock wrote...

No Snakes Alive wrote...

I think we need to gather the new info strewn about throughout the pages here in a more well-organized place. Any way to update page 1 with all the powers and evo's by class maybe?


It seems to get updated periodically by the OP.  


Lol and you know what? I feel like a complete ass b/c of course Sage is on top of his shiznit and already did all that. I totally didn't check page 1 before making that asinine suggestion and it seems like he's added just about everything that was missing last time i did check so please disregard and my apologies.

Best thread on the Citadel.


i posted the same thing wihtout looking too.

were finally equall in our stupidity!

#1773
Ghost43

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Anyone know if charge cooldown is affected by having a low encumberance/ cooldown reducing upgrades and armor, unlike ME2, where you were caped at 5 seconds?

#1774
N7Infernox

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Just a thought on my mind: does anyone else think that the Engineer's ability to wield any kind of weapon will render the Infiltrator obsolete?
The same principle doesn't apply to the Vanguard because it has Nova and Charge, but Sticky grenades and Cloaking (which leads to long cooldowns btw) doesn't seem to make the Infiltrator seem too unique.

#1775
TobyHasEyes

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N7Infernox wrote...

Just a thought on my mind: does anyone else think that the Engineer's ability to wield any kind of weapon will render the Infiltrator obsolete?
The same principle doesn't apply to the Vanguard because it has Nova and Charge, but Sticky grenades and Cloaking (which leads to long cooldowns btw) doesn't seem to make the Infiltrator seem too unique.


 Depends if the Infiltrator still gets the 'time dilation' when you look down the sniper scope, helps with accuracy hence mysef only really ever sniping when an Infilrator