N7Infernox wrote...
Just a thought on my mind: does anyone else think that the Engineer's ability to wield any kind of weapon will render the Infiltrator obsolete?
The same principle doesn't apply to the Vanguard because it has Nova and Charge, but Sticky grenades and Cloaking (which leads to long cooldowns btw) doesn't seem to make the Infiltrator seem too unique.
Time dilation when scoping, 2 very versatile ammo powers and a higher carry capacity are all also things that make the Infiltrator unique in comparison to the Engineer.
So you want to take a sniper rifle on an Engineer to have a psuedo-Infiltrator? You get no slow-down when scoped, a lower damage potential on your snipe without cloak and no secondary effects on the shot. And to top it all off, the Engineer can take the sniper rifle, but for the same relative encumberance the Infiltrator can have the sniper rifle and a shotgun.
Its not just about the overall powers, you need to examine the nuances.





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