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ME3 Powers - The Complete List


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#1801
JeffZero

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One thing I'm not especially excited about is that, as I understand it, if you import a file into ME3 you start at whatever level you achieved in ME2. So if you reached Level 30 (which is obviously not exactly a gargantuan task for those who do everything in the game) you're already midway to ME3's max. I'm not really all that stoked for having half my points all lined up for me in a neat little bow like that; I prefer to gain power more gradually in games.

#1802
daftPirate

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JeffZero wrote...

One thing I'm not especially excited about is that, as I understand it, if you import a file into ME3 you start at whatever level you achieved in ME2. So if you reached Level 30 (which is obviously not exactly a gargantuan task for those who do everything in the game) you're already midway to ME3's max. I'm not really all that stoked for having half my points all lined up for me in a neat little bow like that; I prefer to gain power more gradually in games.


Woah, I hadn't even thought about that. I liked what they did with ME1->ME2,  where you had a level bonus at the beginning (I think the highest you could get was level 4 or 5), but coming into level 60 cap game at level 30...mreh, not as fun by a long shot.

#1803
JeffZero

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daftPirate wrote...

JeffZero wrote...

One thing I'm not especially excited about is that, as I understand it, if you import a file into ME3 you start at whatever level you achieved in ME2. So if you reached Level 30 (which is obviously not exactly a gargantuan task for those who do everything in the game) you're already midway to ME3's max. I'm not really all that stoked for having half my points all lined up for me in a neat little bow like that; I prefer to gain power more gradually in games.


Woah, I hadn't even thought about that. I liked what they did with ME1->ME2,  where you had a level bonus at the beginning (I think the highest you could get was level 4 or 5), but coming into level 60 cap game at level 30...mreh, not as fun by a long shot.


I agree. I could be misinformed on this somehow, but I do know we've had several confirmations that your imported level directly ties into what level you start off at in ME3. I remember someone asking Mr. Watamaniuk about how that might affect game balancing and he said something about how he felt the balance at Levels 1 and 30 both felt very natural, albeit different, to him.

#1804
Omega-202

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JeffZero wrote...

One thing I'm not especially excited about is that, as I understand it, if you import a file into ME3 you start at whatever level you achieved in ME2. So if you reached Level 30 (which is obviously not exactly a gargantuan task for those who do everything in the game) you're already midway to ME3's max. I'm not really all that stoked for having half my points all lined up for me in a neat little bow like that; I prefer to gain power more gradually in games.


I'm of exactly the opposite mind.  

ME3 is more of a continuation of ME2 than 2 was of 1.  The powers are essentially the same so transitioning to the 3 will feel much more natural. 

The reason I liked the reset in 2 was because we were playing with a whole new system.  ME1 Throw was completely different from ME2 Throw.  But in 3, everythings pretty similar.  

I'd hate to have to go back and have dinky small area Overloads or "no shield boosting" Charge after having had those in ME2.  

#1805
JeffZero

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That's perfectly reasonable, Omega. I know what you mean. ME3's combat is an evolution of ME2's, whereas ME2's combat took ME1's combat blueprints and ran off in a wholly separate direction with them. So yeah, it certainly makes sense.

I'm just one of those people who will sacrifice a little bit of gameplay-based sensibility in favor of having more to develop on a more gradual slope.

#1806
Omega-202

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JeffZero wrote...

That's perfectly reasonable, Omega. I know what you mean. ME3's combat is an evolution of ME2's, whereas ME2's combat took ME1's combat blueprints and ran off in a wholly separate direction with them. So yeah, it certainly makes sense.

I'm just one of those people who will sacrifice a little bit of gameplay-based sensibility in favor of having more to develop on a more gradual slope.


One option is changing classes.  We were told that changing your class from 2 to 3 resets you to level 1.  Maybe they'll also have some way to reset your level in general even without switching.  I imagine it would be an easy enough thing to implement.  

#1807
Wulfram

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JeffZero wrote...

One thing I'm not especially excited about is that, as I understand it, if you import a file into ME3 you start at whatever level you achieved in ME2. So if you reached Level 30 (which is obviously not exactly a gargantuan task for those who do everything in the game) you're already midway to ME3's max. I'm not really all that stoked for having half my points all lined up for me in a neat little bow like that; I prefer to gain power more gradually in games.


Hmm, I like gaining power gradually , which is why I prefer to start fairly high level.

Level 10 Shep is ludicrously superior to Level 1 Shep, while Level 40 Shep is just Level 30 Shep with a few new tricks.  The second is a much more believable power progression, particularly since Shep is supposed to be badass from the start.

#1808
JeffZero

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@Omega Ah, that's true enough. Hadn't even thought of that. I might switch things up for ME3, then.

@Wulfram Yeah, that's fair.

#1809
Ghost43

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On the subject of coming into ME3 with your powers at the level they were at the end of ME2, what if you have unused skill points? Are those just lost?

#1810
JeffZero

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Ghost43 wrote...

On the subject of coming into ME3 with your powers at the level they were at the end of ME2, what if you have unused skill points? Are those just lost?


I don't think it's that precise, anyway. From what I've gathered ME3 has a separate system for point distribution and calculation, so it's a matter of "whatever level you were in ME2 directly reflects at the start of ME3, but you get x amount of points to distribute based on that level." So it isn't a direct pull, with calculations appropriate to whatever you had maxed/hadn't even touched in ME2.

#1811
Shepard the Leper

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JeffZero wrote...

That's perfectly reasonable, Omega. I know what you mean. ME3's combat is an evolution of ME2's, whereas ME2's combat took ME1's combat blueprints and ran off in a wholly separate direction with them. So yeah, it certainly makes sense.

I'm just one of those people who will sacrifice a little bit of gameplay-based sensibility in favor of having more to develop on a more gradual slope.


I'm with Omega on this one. I never liked the concept of starting a game incapable of doing anything (or very little). When you start ME2 at level one you're halfway through before you have even unlocked all available powers. I hope ME3 gives everyone something to get started to get familiar with all their powers. The route one takes in evolving all powers to suit their needs is more than enough for me to have a rewarding leveling system.

#1812
JeffZero

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Shepard the Leper wrote...

JeffZero wrote...

That's perfectly reasonable, Omega. I know what you mean. ME3's combat is an evolution of ME2's, whereas ME2's combat took ME1's combat blueprints and ran off in a wholly separate direction with them. So yeah, it certainly makes sense.

I'm just one of those people who will sacrifice a little bit of gameplay-based sensibility in favor of having more to develop on a more gradual slope.


I'm with Omega on this one. I never liked the concept of starting a game incapable of doing anything (or very little). When you start ME2 at level one you're halfway through before you have even unlocked all available powers. I hope ME3 gives everyone something to get started to get familiar with all their powers. The route one takes in evolving all powers to suit their needs is more than enough for me to have a rewarding leveling system.


That's fair, but if you're Level 30 it's not so much a matter of "something to get started" as it is "I just spent half the game's available points", more than likely. To me that's pretty excessive, that's all.

#1813
Stardusk78

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JeffZero wrote...

daftPirate wrote...

JeffZero wrote...

One thing I'm not especially excited about is that, as I understand it, if you import a file into ME3 you start at whatever level you achieved in ME2. So if you reached Level 30 (which is obviously not exactly a gargantuan task for those who do everything in the game) you're already midway to ME3's max. I'm not really all that stoked for having half my points all lined up for me in a neat little bow like that; I prefer to gain power more gradually in games.


Woah, I hadn't even thought about that. I liked what they did with ME1->ME2,  where you had a level bonus at the beginning (I think the highest you could get was level 4 or 5), but coming into level 60 cap game at level 30...mreh, not as fun by a long shot.


I agree. I could be misinformed on this somehow, but I do know we've had several confirmations that your imported level directly ties into what level you start off at in ME3. I remember someone asking Mr. Watamaniuk about how that might affect game balancing and he said something about how he felt the balance at Levels 1 and 30 both felt very natural, albeit different, to him.


Yeah but there are many more evolutions and I think you can restructure your import around them.

#1814
mineralica

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Omega-202 wrote...

JeffZero wrote...

That's perfectly reasonable, Omega. I know what you mean. ME3's combat is an evolution of ME2's, whereas ME2's combat took ME1's combat blueprints and ran off in a wholly separate direction with them. So yeah, it certainly makes sense.

I'm just one of those people who will sacrifice a little bit of gameplay-based sensibility in favor of having more to develop on a more gradual slope.


One option is changing classes.  We were told that changing your class from 2 to 3 resets you to level 1.  Maybe they'll also have some way to reset your level in general even without switching.  I imagine it would be an easy enough thing to implement.  

I've read recently that no resets happen. Don't have a link at hand, but this was in tweet.

And about "reaching lvl 30 wasn't gargantuan task" - one of my recent Shepards hates biotics, so she missed Jacob's, Miranda's and Jack's LMs, Illium altogether with Thane and Samara, all side missions which unlocks through Illium or quests of biotic squadmates, sent Legion to Cerberus (no "house divided"), hasn't done Overlord or Normandy Crash Site yet. But did Firewalker and Arrival. Do you know which level is this wonderful lady who missed huge part of game is? She has 126 points left to 27th.

#1815
No Snakes Alive

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JeffZero wrote...

Shepard the Leper wrote...

JeffZero wrote...

That's perfectly reasonable, Omega. I know what you mean. ME3's combat is an evolution of ME2's, whereas ME2's combat took ME1's combat blueprints and ran off in a wholly separate direction with them. So yeah, it certainly makes sense.

I'm just one of those people who will sacrifice a little bit of gameplay-based sensibility in favor of having more to develop on a more gradual slope.


I'm with Omega on this one. I never liked the concept of starting a game incapable of doing anything (or very little). When you start ME2 at level one you're halfway through before you have even unlocked all available powers. I hope ME3 gives everyone something to get started to get familiar with all their powers. The route one takes in evolving all powers to suit their needs is more than enough for me to have a rewarding leveling system.


That's fair, but if you're Level 30 it's not so much a matter of "something to get started" as it is "I just spent half the game's available points", more than likely. To me that's pretty excessive, that's all.


I do believe the simple solution here is to spend your points as and WHEN you see fit. Just b/c you're level 30 at the start doesn't mean you have to use all 30 levels worth of skill points right off the bat. Use 6 per level or something.

That way the people who DO wanna be rewarded for all the time and effort they put into advancing their Shepard can do so and you can have what you want too. Don't be selfish, bro!

Modifié par No Snakes Alive, 21 janvier 2012 - 11:48 .


#1816
Shepard the Leper

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JeffZero wrote...

That's fair, but if you're Level 30 it's not so much a matter of "something to get started" as it is "I just spent half the game's available points", more than likely. To me that's pretty excessive, that's all.


I think it's too soon to know how powerful Shepard is at level 30 and/or at level 60. We'll have to wait and see. I don't want ME3 to play like a New Game Plus coz we already have that option. But I also don't want to be severely gimped in the begining. The real fun of (ME) gameplay (imho) is to master the use of all the cool abilities - not the process of gaining enough XP to unlock them.

#1817
Derahu

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My main character is an engineer and I am loving the improvements they made to the class. To me the engineer is very exciting especially when fighting AIs as I turn the most powerful foe on the battlefield against its comrades. I just love the way they flee from the armada of allies I have. In terms of bonus powers, I think I will go for defense matrix because it works lore wise (it is tech afterall) from the secret squadmate (who isn't really secret when AI mastery is a passive ability for him).

@No Snakes Alive I still think it is 3 powers for hotkeys on consoles if the beta holds true for the demo (so far it looks like it was the unfinished demo). Besides I don't know if there is any buttons left on the controller that can be mapped and are not already in use except tapping the LT twice but that's it.

Modifié par Derahu, 22 janvier 2012 - 12:04 .


#1818
MasterEcabob

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mineralica wrote...

Someone With Mass wrote...

N7Infernox wrote...

Just a thought on my mind: does anyone else think that the Engineer's ability to wield any kind of weapon will render the Infiltrator obsolete?
The same principle doesn't apply to the Vanguard because it has Nova and Charge, but Sticky grenades and Cloaking (which leads to long cooldowns btw) doesn't seem to make the Infiltrator seem too unique.


Have you read about the Infiltrator's unique power, Lockdown?

It's basically Kasumi's Shadow Strike. It only works while you're cloaked and it completely paralyzes the enemy so they can't either move or fire. It can also be evolved to hit two enemies at once or to make the enemy explode if he/she dies because of the attack.

I know one thing for sure - that's the most awesome name for power EVER.


Yeah, sadly this power is most likely scrapped, as we have Sabotage which does roughly the same thing and the "Free Power" Cloak evolution which allows you to use a power while cloaked.  Plus, in the multiplayer beta the Infiltrator class had the abilities Incinerate, Sabotage, and Sticky Grenade, so it is looking more and more like they scrapped it.

That said, I think Infiltrators are one of the few classes that could actually use grenades well.  I'll put at least one point in it, if only so I can sneak up on some one cloaked, plant a grenade on their ass, and watch them run around in circles. 

Well, I take that back, Sentinels also seem to really benifit from grenades.  Gives them a little more cc potential going back to their ME1 roots where they could just throw around power after power.  I focused mainly on a tanking Sentinel in ME2, but will probably go with a cryo+throw+lift grenade combo this time around.  

As far as the other classes go, I'm actually really looking forward to using the Soldier.  All those weapons plus the CS ammo ability evolution sounds fun as hell.  Take warp ammo as a bonus power, and put four ammo types on four guns, having access to a mini overload, incinerate, cryo blast, and warp.  Do want.   

#1819
Ghost43

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@JeffZero Thanks, I'm glad they're doing it that way, have a bunch of points in some little used bonus powers that I'd like to put toward fitness, nova, charge level 5 and 6, etc.

#1820
Someone With Mass

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MasterEcabob wrote...


Yeah, sadly this power is most likely scrapped, as we have Sabotage which does roughly the same thing and the "Free Power" Cloak evolution which allows you to use a power while cloaked.  Plus, in the multiplayer beta the Infiltrator class had the abilities Incinerate, Sabotage, and Sticky Grenade, so it is looking more and more like they scrapped it.

That said, I think Infiltrators are one of the few classes that could actually use grenades well.  I'll put at least one point in it, if only so I can sneak up on some one cloaked, plant a grenade on their ass, and watch them run around in circles. 

Well, I take that back, Sentinels also seem to really benifit from grenades.  Gives them a little more cc potential going back to their ME1 roots where they could just throw around power after power.  I focused mainly on a tanking Sentinel in ME2, but will probably go with a cryo+throw+lift grenade combo this time around.  

As far as the other classes go, I'm actually really looking forward to using the Soldier.  All those weapons plus the CS ammo ability evolution sounds fun as hell.  Take warp ammo as a bonus power, and put four ammo types on four guns, having access to a mini overload, incinerate, cryo blast, and warp.  Do want.   


Now, that is a lie.

Sabotage can only, well, sabotage the enemies' weapons. They can still melee you and move around. Lockdown completely immobilizes them and can make them more vulnerable to damage.

And I think they'd leave it out of the multiplayer because otherwise a team of Infiltrators can lock down a whole battlefield with ease and exploit the hell out of it. Not to mention that it's probably a high damage power, which would probably make the Infiltrator very overpowered compared to the other classes' powers.

#1821
Guest_D3MON-SOVER3IGN_*

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So lets see

Soldiers = Frag Grenades
Infiltrators = Sticky Grenades
Sentinels = Lift Grenades
Adept = Biotic Grenade

Hmm the engineer has a explosive drone and can get the turret to fire a flamethrower if im not mistaken?

Vanguard is the only class with no grenade? Hm well they dont really need it anyway.

#1822
Biotic Sage

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mineralica wrote...

Omega-202 wrote...

JeffZero wrote...

That's perfectly reasonable, Omega. I know what you mean. ME3's combat is an evolution of ME2's, whereas ME2's combat took ME1's combat blueprints and ran off in a wholly separate direction with them. So yeah, it certainly makes sense.

I'm just one of those people who will sacrifice a little bit of gameplay-based sensibility in favor of having more to develop on a more gradual slope.


One option is changing classes.  We were told that changing your class from 2 to 3 resets you to level 1.  Maybe they'll also have some way to reset your level in general even without switching.  I imagine it would be an easy enough thing to implement.  

I've read recently that no resets happen. Don't have a link at hand, but this was in tweet.


I've read the same thing.  It used to be if you switched classes then you couldn't keep your xp/level from before.  I guess they felt that was an "unnecessary penalty" because now you can completely revamp your Shep's class and still keep all of your xp.  Personally I'm very against this.  I think this kind of "softness on gamers" is becoming way too common in modern video games in general, so it's not just Bioware.  I'm all for them getting rid of excessive penalties that occur during the main storyline or main mission of games, because we do want games to be inclusive, even to people who aren't as masochistic as hardcore gamers.  However, when you stop penalizing the gamer even on optional or extra things like importing bonuses and side missions, then you are undermining the hardcore gamer's commitment to playing the game optimally.  For example, I spent hours more on ME1 and ME2 with the same Shepard imported completing every single side mission and optional event.  I didn't change my Shep's appearance, class, or anything else, and I don't intend to change anything going into ME3.  Keeping the Level 30 felt like a nice reward for staying true to your chosen class/character background, but when they give it to anybody no matter what, what was the point in me doing that?  Game developers are doing a good job lately making games accessible to newcomers and casual gamers, but they need to start refocusing on being inclusive to veteran gamers as well; it doesn't have to be an either or thing.  You can reward hardcore gamers with "extra bonuses" like keeping your level when staying true to your original character class while at the same time not penalizing casual gamers too harshly for messing up during the main storyline.

/opinion piece

Modifié par Biotic Sage, 22 janvier 2012 - 01:21 .


#1823
Graunt

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Omega-202 wrote...

JeffZero wrote...

That's perfectly reasonable, Omega. I know what you mean. ME3's combat is an evolution of ME2's, whereas ME2's combat took ME1's combat blueprints and ran off in a wholly separate direction with them. So yeah, it certainly makes sense.

I'm just one of those people who will sacrifice a little bit of gameplay-based sensibility in favor of having more to develop on a more gradual slope.


One option is changing classes.  We were told that changing your class from 2 to 3 resets you to level 1.  Maybe they'll also have some way to reset your level in general even without switching.  I imagine it would be an easy enough thing to implement.  



http://social.biowar...3/index/7649262

https://docs.google....?hl=en_US&pli=1

Modifié par Graunt, 22 janvier 2012 - 01:27 .


#1824
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D3MON-SOVER3IGN wrote...

So lets see

Soldiers = Frag Grenades
Infiltrators = Sticky Grenades
Sentinels = Lift Grenades
Adept = Biotic Grenade

Hmm the engineer has a explosive drone and can get the turret to fire a flamethrower if im not mistaken?

Vanguard is the only class with no grenade? Hm well they dont really need it anyway.


Yeah, with an ability like Nova..I don't see them needing one lol.

#1825
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Maybe for NG+ it'll be different. Hopefully you'll get to keep your paragon/renegade scores and weapons, but your levels will be reset.