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ME3 Powers - The Complete List


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#1826
No Snakes Alive

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I gotta say, I'm really disappointed by the Engineer's passive, Tech Mastery. One of the builds I have planned that I'm probably most excited for is a three drone Engineer, with Combat Drone, Sentry Turret, and Defensive Drone all mapped to my hotkeys and maxed out (along with my class passive abilities).

So I don't like how some of these evolutions split the Engineer's powers between the Drone ones and the others like that. One evo affects non-Drone powers and then in the next tier, one only affects Drones. That'd be cool if they were same tier but it's lame I gotta choose between buffing my squad's powers or the powers I don't use for the fifth evo. :/

Hope they change it. Bummed at the moment.

Modifié par No Snakes Alive, 22 janvier 2012 - 02:24 .


#1827
UltraBoy360

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Hi all, great thread. Checked the OP and saw Kaidan has Reave and Barrier. Does he have 2 other standard Sentinel powers too. Can some direct me to where I would find them? Also, how nova works? Is it used straight after charge utilising the brief barrier from that power?

Thanks in advance!

#1828
Biotic Sage

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UltraBoy360 wrote...

Hi all, great thread. Checked the OP and saw Kaidan has Reave and Barrier. Does he have 2 other standard Sentinel powers too. Can some direct me to where I would find them? Also, how nova works? Is it used straight after charge utilising the brief barrier from that power?

Thanks in advance!


Kaidan apparently has:

Overload
Cryo Blast
Barrier
Reave

Note this is not officially confirmed but it was listed in the leaked script, and all of the info in there has so far been consistent with what has been released officially.

As for Nova, it does not have a cooldown, so you can use it any time you have shields to expend.  Using Nova expends your shields, so it would be most wise to use it right before you charge, because when you charge it restores your shield.

Modifié par Biotic Sage, 22 janvier 2012 - 02:45 .


#1829
Darkstar Aurora

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I really wish Kaidan would have been given Warp instead of Reave...that power was hard enough justify as a biotic effect when Samara was the only NPC to wield it (spatial distortion + pain via embracing eternity) and even then the healing effect made no sense. I hope they purge the health drain aspect and make it sheer damage + crowd control.

#1830
Biotic Sage

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Darkstar Aurora wrote...

I really wish Kaidan would have been given Warp instead of Reave...that power was hard enough justify as a biotic effect when Samara was the only NPC to wield it (spatial distortion + pain via embracing eternity) and even then the healing effect made no sense. I hope they purge the health drain aspect and make it sheer damage + crowd control.


Well it does have some inconsistencies with the Codex, but Biotics/Element Zero is really just an excuse for cool looking powers anyway so it doesn't bother me too much.  Also, dark energy is not wholly understood in the ME universe so...I don't know.  I think they needed more of a changeup from Warp since Liara already had it.

Modifié par Biotic Sage, 22 janvier 2012 - 03:05 .


#1831
Darkstar Aurora

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I understood biotics to be mass effect fields that are generated by neuro-chemical electricity rather than electromagnetic, and that combined with a concious mind enabled biotic-individuals to more precisely manipulate those fields for specific ends ("telekinesis", spatial warping, etc). It just seemed off that you could health-drain someone with mass effect fields.

I assumed in ME 2 they originally meant Samara's Reave to be the barrier-drain equivalent of Tali's Energy Drain (i.e. embracing eternity with a biotic to block their ability to maintain a barrier while boosting her own nervous system output, thus bolstering her own). I think they changed it to health drain/anti-regeneration and added in armor damage because so few enemies in the game had barriers, and would have made if too weak. Thats my theory at least, oh well...

#1832
Biotic Sage

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Darkstar Aurora wrote...

I understood biotics to be mass effect fields that are generated by neuro-chemical electricity rather than electromagnetic, and that combined with a concious mind enabled biotic-individuals to more precisely manipulate those fields for specific ends ("telekinesis", spatial warping, etc). It just seemed off that you could health-drain someone with mass effect fields.

I assumed in ME 2 they originally meant Samara's Reave to be the barrier-drain equivalent of Tali's Energy Drain (i.e. embracing eternity with a biotic to block their ability to maintain a barrier while boosting her own nervous system output, thus bolstering her own). I think they changed it to health drain/anti-regeneration and added in armor damage because so few enemies in the game had barriers, and would have made if too weak. Thats my theory at least, oh well...


I edited my post above after re-reading the codex entries on it.  Oftentimes I think even the devs are confused about Biotics haha.

#1833
UltraBoy360

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Biotic Sage wrote...

Kaidan apparently has:

Overload
Cryo Blast
Barrier
Reave

Note this is not officially confirmed but it was listed in the leaked script, and all of the info in there has so far been consistent with what has been released officially.

As for Nova, it does not have a cooldown, so you can use it any time you have shields to expend.  Using Nova expends your shields, so it would be most wise to use it right before you charge, because when you charge it restores your shield.


Hmm, I never really mastered Mordin's Cryo Blast. Always seemed a waste of a cool down on an already nearly dead enemy where Incinerate could strip armour. Reave does seem odd for a human biotic too. At least he'll offer overload support for my Vanguard.

So Nova expends shields rather than barrier. You don't need to have a biotic barrier in place to use it. Cool.

#1834
Darkstar Aurora

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Basically I wanted Kaidan in one of my Adept saves so I could have the most possible biotic combinations in combat, aside from liking him as a character. However Reave (and Dominate) were the only biotic abilities in ME2 that did not combine with another biotic power for a greater effect (more force, damage, etc) I guess this explains my disapointment as well, hopefully they might add a ccombination synergy beyond removing resistances for a follow up.

Modifié par Darkstar Aurora, 22 janvier 2012 - 03:12 .


#1835
Biotic Sage

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UltraBoy360 wrote...

Biotic Sage wrote...

Kaidan apparently has:

Overload
Cryo Blast
Barrier
Reave

Note this is not officially confirmed but it was listed in the leaked script, and all of the info in there has so far been consistent with what has been released officially.

As for Nova, it does not have a cooldown, so you can use it any time you have shields to expend.  Using Nova expends your shields, so it would be most wise to use it right before you charge, because when you charge it restores your shield.


Hmm, I never really mastered Mordin's Cryo Blast. Always seemed a waste of a cool down on an already nearly dead enemy where Incinerate could strip armour. Reave does seem odd for a human biotic too. At least he'll offer overload support for my Vanguard.

So Nova expends shields rather than barrier. You don't need to have a biotic barrier in place to use it. Cool.


Well, by shields I meant the Vanguard's barrier.  Barrier/Shields are really the same thing, it's just that shields can be affected by electrical attacks like overload whereas barriers are more vulnerable to biotic attacks like warp.  Soldier, Infiltrator, Engineer has shields over their health while the Adept and Vanguard have barrier over their health.  But no you don't need to activate the power: Barrier to use Nova.

#1836
Someone With Mass

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I don't understand where everyone gets Reave from.

It's not matching any human biotic's talents and it'd be pretty weird if the DLC character knows how to do it.

#1837
Darkstar Aurora

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I think the rank 5 evolution options for Shockwave seem a little...weak in principle. The travel time was an issue for many people in ME2 and I think th at probably aught to be a general improvement of the power overall...not a evolution option. Meanwhile range seems like something that aught to be included in the 1-3 ranks. Of course one does not have the full numbers on the ablilty so it is hard to judge.

Lifting Shockwave intrigues me a bit, especially if it triggers lifted damage bonuses from weapons, biotics, and warp ammo.

#1838
Guest_D3MON-SOVER3IGN_*

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Someone With Mass wrote...

I don't understand where everyone gets Reave from.

It's not matching any human biotic's talents and it'd be pretty weird if the DLC character knows how to do it.


Why do you say that?

#1839
AVPen

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Someone With Mass wrote...

I don't understand where everyone gets Reave from.

It's not matching any human biotic's talents and it'd be pretty weird if the DLC character knows how to do it.

Considering who the DLC character supposedly is and that the character is rumored to have that Biotic Focus power, that character getting Reave wouldn't surprise me too much. ;)

#1840
Someone With Mass

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D3MON-SOVER3IGN wrote...

Why do you say that?


Because I don't think they can drain life force from enemies with mass effect fields like certain asari can. Somehow. Warp would fit better in my opinion.

#1841
Guest_D3MON-SOVER3IGN_*

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Someone With Mass wrote...

D3MON-SOVER3IGN wrote...

Why do you say that?


Because I don't think they can drain life force from enemies with mass effect fields like certain asari can. Somehow. Warp would fit better in my opinion.


oh i understand YOU HUMANS ARE ALL RACIST!!

#1842
dieredsparowes

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Biotic Sage wrote...

mineralica wrote...

Omega-202 wrote...

JeffZero wrote...

That's perfectly reasonable, Omega. I know what you mean. ME3's combat is an evolution of ME2's, whereas ME2's combat took ME1's combat blueprints and ran off in a wholly separate direction with them. So yeah, it certainly makes sense.

I'm just one of those people who will sacrifice a little bit of gameplay-based sensibility in favor of having more to develop on a more gradual slope.


One option is changing classes.  We were told that changing your class from 2 to 3 resets you to level 1.  Maybe they'll also have some way to reset your level in general even without switching.  I imagine it would be an easy enough thing to implement.  

I've read recently that no resets happen. Don't have a link at hand, but this was in tweet.


I've read the same thing.  It used to be if you switched classes then you couldn't keep your xp/level from before.  I guess they felt that was an "unnecessary penalty" because now you can completely revamp your Shep's class and still keep all of your xp.  Personally I'm very against this.  I think this kind of "softness on gamers" is becoming way too common in modern video games in general, so it's not just Bioware.  I'm all for them getting rid of excessive penalties that occur during the main storyline or main mission of games, because we do want games to be inclusive, even to people who aren't as masochistic as hardcore gamers.  However, when you stop penalizing the gamer even on optional or extra things like importing bonuses and side missions, then you are undermining the hardcore gamer's commitment to playing the game optimally.  For example, I spent hours more on ME1 and ME2 with the same Shepard imported completing every single side mission and optional event.  I didn't change my Shep's appearance, class, or anything else, and I don't intend to change anything going into ME3.  Keeping the Level 30 felt like a nice reward for staying true to your chosen class/character background, but when they give it to anybody no matter what, what was the point in me doing that?  Game developers are doing a good job lately making games accessible to newcomers and casual gamers, but they need to start refocusing on being inclusive to veteran gamers as well; it doesn't have to be an either or thing.  You can reward hardcore gamers with "extra bonuses" like keeping your level when staying true to your original character class while at the same time not penalizing casual gamers too harshly for messing up during the main storyline.

/opinion piece


Do I ever agree. 100%.

#1843
nuclearpengu1nn

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Thanks for the info OP.

#1844
Ghost43

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Haven't played in a while, Shep has 52 skill pts at level 30, right?

#1845
luckyloser_62

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Ghost43 wrote...

Haven't played in a while, Shep has 52 skill pts at level 30, right?


51 actually

#1846
AVPen

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luckyloser62 wrote...

Ghost43 wrote...

Haven't played in a while, Shep has 52 skill pts at level 30, right?


51 actually

Since the skill point maximum are higher in ME3, though, it's most likely that Shepard will get more points at level 30 than what he had in ME2 at the same level.

#1847
MegaBadExample

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Still not using James even though he's got carnage.

#1848
Guest_lightsnow13_*

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MegaBadExample wrote...

Still not using James even though he's got carnage.


Why?

#1849
el master pr

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So, how many skill points will we get from a level 30 import from ME2?

Wait... ok, are there really 178 skill points in total by level 60? I mean, looking at page 1, that would mean you can fully upgrade at least 9 powers if we take as fact that each power takes 21 points to get to level 6. I'm lost; hadn't been here for 2 months two or three days ago and now I'm reading all this info. Must wrap it around my head, quickly!

Modifié par el master pr, 22 janvier 2012 - 07:48 .


#1850
luckyloser_62

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el master pr wrote...

So, how many skill points will we get from a level 30 import from ME2?

Wait... ok, are there really 178 skill points in total by level 60? I mean, looking at page 1, that would mean you can fully upgrade at least 9 powers if we take as fact that each power takes 21 points to get to level 6. I'm lost; hadn't been here for 2 months two or three days ago and now I'm reading all this info. Must wrap it around my head, quickly!


The dev that confirmed this also said that this number could be lowered before release. It has also been speculated that we may be able to get 2 bonus powers this time around, making for a wider diversity of builds and accounting for the higher number of available points. I actually really hope we this is true.

Modifié par luckyloser62, 22 janvier 2012 - 07:53 .