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ME3 Powers - The Complete List


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#1926
MasterEcabob

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Yeah the new power upgrade system has definitely been a boon for Soldiers. With the "free power" evolution of AR rush, you could even start the rush, then detonate fort right away as you melee your way through the enemy lines. I can easily see a lot of different builds there, many of them not even relying so heavily on AR to begin with.

As for the Sentinel, it will be interesting to see how detonating Tech Armor+fort/barrier will work. Depending on how long the cooldown is, you could feasibly detonate fort, melee, then detonate tech armor once everyone's protections are down for a great finishing blow. And that's not even considering the possibility of a second bonus power; imagine if he could get three layers of protections up at once.

#1927
XEdge

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so....is Nova the only new power for Vanguards?

Will Vanguards get their own grenade power?

and, have they show footage of the redesigned Shockwave power?

#1928
No Snakes Alive

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MasterEcabob wrote...

Yeah the new power upgrade system has definitely been a boon for Soldiers. With the "free power" evolution of AR rush, you could even start the rush, then detonate fort right away as you melee your way through the enemy lines. I can easily see a lot of different builds there, many of them not even relying so heavily on AR to begin with.

As for the Sentinel, it will be interesting to see how detonating Tech Armor+fort/barrier will work. Depending on how long the cooldown is, you could feasibly detonate fort, melee, then detonate tech armor once everyone's protections are down for a great finishing blow. And that's not even considering the possibility of a second bonus power; imagine if he could get three layers of protections up at once.


Awesome points, dude. I'm gonna laugh if Soldier ends up being my favorite class because of that lol.

#1929
No Snakes Alive

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XEdge wrote...

so....is Nova the only new power for Vanguards?

Will Vanguards get their own grenade power?

and, have they show footage of the redesigned Shockwave power?


To answer your first two questions to the best of my ability, yes and no. Each class gets one new exclusive power and Vanguards are just about the only one without a grenade power (if Sentry Turrets come in grenade form, as has been speculated).

Nova sounds pretty sweet though so don't fret. Maybe you can take a grenade as a bonus power too.

#1930
The Spamming Troll

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Omega-202 wrote...

The Spamming Troll wrote...

they could appease both crowds very easily.

instead of bioware giving us predefined classes, they should allow each player to pick abilities they want to use that are allowed within its classes limits.

wouldnt this be the best approach bioware could take wit hclasses, making classes as "modable" as weapons.


That does nothing to solve the issue we're discussing.  Choosing your powers has nothing to do with the number of points you get.  

Can you please stop shoving the same tired and hated ideas around.  You're not getting your custom classes.  You're not getting the overheat system back.  You're not getting super biotics back.  Just stop.  


Omega-202 wrote...

Check the attitude at the door.  


the rules dont apply to you?

#1931
Biotic Sage

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Omega-202 wrote...

Biotic Sage wrote...


I'm very much against that high number of squad points that the devs have said we can get.  I think Shep should only be able to max out 6/9 powers (8 standard powers + 1 bonus power = 9 powers total).  It takes 21 points to max out a power in ME3 so with 178 that means we could max out 8 and a half of our powers...if that truly is the case then I will be VERY disappointed.  I have already expressed my opinion on the matter many times on these forums: that being able to max out virtually every single power would undermine leveling progression choices the player makes.  Undermining player choices/character build choices = bad RPG.  There has to be an inherent sacrifice in choosing to max out a power (i.e. I just got to level 56 and if I choose to max out Throw then I won't have enough points at level 60 to max out my Pull).

I think the above paragraph ESPECIALLY applies to ME3 because most of us will be starting at Level 30, meaning the following argument does not apply:  "Well you are still sacrificing not having a particular power maxed out early on in the game; even if you can technically max out every power by level 60, you probably won't even reach level 60 and if you do it won't be until very late in the game."  Does not apply because it seems as though we will in fact be reaching level 60 in ME3, and quite easily if we are importing.


I completely and vehemetly disagree.

We still get plenty of progression from 30 to 60.  Its just as much progression as there was in ME2.  And in terms of choices, we now have 8 different unique evolutionary combinations for each power.  Multiply that by 8 possible max-out powers and you have 64 combos for each class, NOT counting the extra points for an extra power, bonus powers, weapon loadouts+upgrades and squadmate combos.  

There's going to be more meaningful character building permutations in ME3 than there was in some of BioWare's old D&D based games and definitely more meaningful variations than ME1, hands down.  

There's no reason to handcuff players.  Allow us the freedom to choose, don't force us to choose.  You advocate having to make choices and yet support a loss of freedom in imagining our character's potential.  Your request is non-sensical and hypocritical in all honesty.


Look, I stated an opinion and I explained why I felt that way.  You can have a different opinion and we can disagree amicably.  My "request" wasn't a request, it was an opinion, and it certainly wasn't "non-sensical" or "hypocritical."  Your view is that the power evolutions differentiate class builds enough, while my view is that the evolutions aren't enough by themselves to differentiate class builds to the degree I would like.  My view is only "hypocritical" if you think that the definition of "hypocritical" is "contraditory."  Both of our views boil down to personal preference and our own ideas about what makes a good RPG.  Part of what makes me feel good about being a kickass elemental mage in Dragon Age is the fact that I have to forsake the entropy skill tree; it makes me feel more specialized and really makes me feel as though my character build choices have affected my gameplay in a significant way.  I'm not asking you to agree with that, but at the same time I'm not calling your disagreement "hypocritical" or ridiculous in any way; I get where you're coming from too with wanting to experience everything in one playthrough.

Modifié par Biotic Sage, 23 janvier 2012 - 01:55 .


#1932
Slothful Koala

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XEdge wrote...

so....is Nova the only new power for Vanguards?

Will Vanguards get their own grenade power?

and, have they show footage of the redesigned Shockwave power?


"A nova (plural novae) is a cataclysmic nuclear explosion in a star caused by the accretion of hydrogen on to the surface of a white dwarf star, which ignites and starts nuclear fusion in a runaway manner."

Very excited to be a Vanguard.

Modifié par Slothful Koala, 23 janvier 2012 - 01:57 .


#1933
ZenJestr

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Vanguards don't need grenades....

VANGUARDS ARE GRENADES!!!!

#1934
Biotic Sage

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ZenJestr wrote...

Vanguards don't need grenades....

VANGUARDS ARE GRENADES!!!!


Couldn't have said it better myself. B)

#1935
XEdge

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No Snakes Alive wrote...

XEdge wrote...

so....is Nova the only new power for Vanguards?

Will Vanguards get their own grenade power?

and, have they show footage of the redesigned Shockwave power?


To answer your first two questions to the best of my ability, yes and no. Each class gets one new exclusive power and Vanguards are just about the only one without a grenade power (if Sentry Turrets come in grenade form, as has been speculated).

Nova sounds pretty sweet though so don't fret. Maybe you can take a grenade as a bonus power too.


thanks.

is Nova a Biotic power?

based on the description, it seems that Nova converts your Shields into the blast.  But, shouldn't that be Barrier instead?  Aren't Shields more of a "tech" type of defense?

Modifié par XEdge, 23 janvier 2012 - 02:29 .


#1936
Slothful Koala

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XEdge wrote...

No Snakes Alive wrote...

XEdge wrote...

so....is Nova the only new power for Vanguards?

Will Vanguards get their own grenade power?

and, have they show footage of the redesigned Shockwave power?


To answer your first two questions to the best of my ability, yes and no. Each class gets one new exclusive power and Vanguards are just about the only one without a grenade power (if Sentry Turrets come in grenade form, as has been speculated).

Nova sounds pretty sweet though so don't fret. Maybe you can take a grenade as a bonus power too.


thanks.

is Nova a Biotic power?

based on the description, it seems that Nova converts your Shields into the blast.  But, shouldn't that be Barrier instead?  Aren't Shields more of a "tech" type of defense?

Maybe by shields they mean barriers?  There isn't much difference after all.

#1937
Biotic Sage

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XEdge wrote...

No Snakes Alive wrote...

XEdge wrote...

so....is Nova the only new power for Vanguards?

Will Vanguards get their own grenade power?

and, have they show footage of the redesigned Shockwave power?


To answer your first two questions to the best of my ability, yes and no. Each class gets one new exclusive power and Vanguards are just about the only one without a grenade power (if Sentry Turrets come in grenade form, as has been speculated).

Nova sounds pretty sweet though so don't fret. Maybe you can take a grenade as a bonus power too.


thanks.

is Nova a Biotic power?

based on the description, it seems that Nova converts your Shields into the blast.  But, shouldn't that be Barrier instead?  Aren't Shields more of a "tech" type of defense?


Shields and Barrier are really the same thing (as long as you aren't talking about the power Barrier that Kaidan and Jacob have).  The only difference is that "Shields" are generated by your equipment and are represented as light blue while "Barrier" is generated directly by the biotic user and is represented as purple.  Nova expends the "Shields" of the Vanguard, which means it is expending the Barrier, even though they technically affect incoming bullets the same way.  The only real difference is what they are vulnerable to: Shields are more vulnerable to tech attacks like overload whereas Barriers are more vulnerable to biotic attacks like warp.  The game refers to layer of protection over your health as "Shields" no matter what though, so that's why it's in the power description as "Shields."

Confusing, I know haha.

Modifié par Biotic Sage, 23 janvier 2012 - 02:35 .


#1938
Worried Mitch

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I think ME3 is going to have the best iteration of the engineer of all the games.

#1939
AVPen

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Oh yeah, before I forget, I think someone asked once what the "Improved Mine" 6th Rank of Garrus's Proximity Mine did?

Improved Mine   x% increase to recharge, x% increase to duration and effectiveness to debuffs from previous rank.


EDIT: Oh yeah, and the 5th and 6th Ranks for Frag Grenade:

5th Rank
Max Grenades   Adds x to grenade capacity.
OR
Bleed Damage   Does an additional x% damage over x seconds to organic foes. 

6th Rank
Shield Overload   x% more damage to shields.
OR
Armor Piercing   x% more damage to enemy armor.

Modifié par AVPen, 23 janvier 2012 - 02:44 .


#1940
XEdge

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Biotic Sage wrote...

XEdge wrote...

No Snakes Alive wrote...

XEdge wrote...

so....is Nova the only new power for Vanguards?

Will Vanguards get their own grenade power?

and, have they show footage of the redesigned Shockwave power?


To answer your first two questions to the best of my ability, yes and no. Each class gets one new exclusive power and Vanguards are just about the only one without a grenade power (if Sentry Turrets come in grenade form, as has been speculated).

Nova sounds pretty sweet though so don't fret. Maybe you can take a grenade as a bonus power too.


thanks.

is Nova a Biotic power?

based on the description, it seems that Nova converts your Shields into the blast.  But, shouldn't that be Barrier instead?  Aren't Shields more of a "tech" type of defense?


Shields and Barrier are really the same thing (as long as you aren't talking about the power Barrier that Kaidan and Jacob have).  The only difference is that "Shields" are generated by your equipment and are represented as light blue while "Barrier" is generated directly by the biotic user and is represented as purple.  Nova expends the "Shields" of the Vanguard, which means it is expending the Barrier, even though they technically affect incoming bullets the same way.  The only real difference is what they are vulnerable to: Shields are more vulnerable to tech attacks like overload whereas Barriers are more vulnerable to biotic attacks like warp.  The game refers to layer of protection over your health as "Shields" no matter what though, so that's why it's in the power description as "Shields."

Confusing, I know haha.


thanks.

that is confusing......lol.

but, yeah, it makes more sense if Vanguards convert their biotic Barriers into the Nova blast.

#1941
AVPen

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Found the evolution Ranks for Ashley's Inferno Grenade and Secret Squadmate #1's Defense Matrix:


Inferno Grenade
2nd Rank
Max Grenades   Adds x to grenade capacity. 

3rd Rank
Damage   Increases Inferno Grenade's Damage by x%. 

4th Rank
Radius   Increases impact radius by x%.
OR
Damage   Increases Inferno Grenade's Damage by x%.

5th Rank
Max Grenades   Adds x to grenade capacity.
OR
Damage   Increases Inferno Grenade's Damage by x%. 

6th Rank
Armor Damage   Increases the damage done to armor by x%
OR
Radius/Fragments   Increases impact radius by x% and adds x to number of fragments.


Defense Matrix   (Multi-layered armor that reduces all damage taken but increases encumbrance, slowing down power usage. You can purge this armor to give a boost to your shields, but this overloads powers for a short time.)
2nd Rank
Recharge   Increase recharge speed after detonation by x%.

3rd Rank
Shield Boost   Adds x% to shields restored when purging armor.

4th Rank
Durability   Adds x% to damage reduction. 
OR
Shield Boost   Adds x% to shields restored when purging armor. 

5th Rank
Shield Recharge   While Defense Matrix is active, your shields regenerate x% faster.
OR
Power Synergy   While Defense Matrix is active, all tech powers do x% more damage.

6th Rank
Durability   Adds x% to damage reduction.
OR
Encumbrance   Reduces the encumbrance penalty by x. 


For Reave, I was only able to find the 2nd, 3rd, and 4th Ranks of the power, along with the it's description:

Reave   (Damages target's nervous or synthetic systems to prevent healing. Creates biotic field between you and target that provides damage reduction effect on user. Reave is highly effective against armor and barriers.)
2nd Rank

Recharge Speed   x% increase to recharge speed

3rd Rank
Duration   Increases duration by x%. 

4th Rank
Impact Radius   Adds a x meter impact radius that affects enemies.
OR
Duration   Increases duration by x%.



And with that, that is all the Power Ranks I have been able to find in the leaks - the remaining powers (Lift Grenade, Biotic Grenade, Sticky Grenade, Slam, Geth Shield Boost, Warp Ammo, Reave's later evolutions, the DLC Character's passive class, and the versions of Fitness for the Sentinel, Infiltrator, Engineer, and Adept) are either incomplete, missing, or under different development names which I don't know, so that's all I can research at this time.

Guess all that's left  to do is wait till the demo is released Feb. 14th, so we can see how much of the info that I listed was correct. =]

Modifié par AVPen, 23 janvier 2012 - 03:37 .


#1942
ralx22

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Does anyone know how the limited grenade type powers will be replenished in game? If not, could someone ask a dev via tweet how they are replenished?

#1943
Biotic Sage

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AVPen wrote...

*Snip*

And with that, that is all the Power Ranks I have been able to find in the leaks - the remaining powers (Lift Grenade, Biotic Grenade, Sticky Grenade, Slam, Geth Shield Boost, Warp Ammo, Reave's later evolutions, the DLC Character's passive class, and the versions of Fitness for the Sentinel, Infiltrator, Engineer, and Adept) are either incomplete, missing, or under different development names which I don't know, so that's all I can research at this time.

Guess all that's left is to wait till the demo is released Feb. 14th, so we can see how much of the info that I listed was correct. =]


It's tough to keep up with all of these information bombs you're dropping but I'm doing my best haha.  Also I overhauled the first and second posts on the first page so that you can instantly jump to the desired section of info.  I also started to do the alphabetical list of powers that includes each of their descriptions.  I might go play Zelda now though...after I add in these last couple powers you just detailed.

#1944
AVPen

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ralx22 wrote...

Does anyone know how the limited grenade type powers will be replenished in game? If not, could someone ask a dev via tweet how they are replenished?

From what I heard once, you well be able to replenish your grenade supply at locations in the levels (missons) themselves.

#1945
jasonsantanna

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Biotic Sage wrote...

AVPen wrote...

*Snip*

And with that, that is all the Power Ranks I have been able to find in the leaks - the remaining powers (Lift Grenade, Biotic Grenade, Sticky Grenade, Slam, Geth Shield Boost, Warp Ammo, Reave's later evolutions, the DLC Character's passive class, and the versions of Fitness for the Sentinel, Infiltrator, Engineer, and Adept) are either incomplete, missing, or under different development names which I don't know, so that's all I can research at this time.

Guess all that's left is to wait till the demo is released Feb. 14th, so we can see how much of the info that I listed was correct. =]


It's tough to keep up with all of these information bombs you're dropping but I'm doing my best haha.  Also I overhauled the first and second posts on the first page so that you can instantly jump to the desired section of info.  I also started to do the alphabetical list of powers that includes each of their descriptions.  I might go play Zelda now though...after I add in these last couple powers you just detailed.




Hey B.Sage , maybe you should have some assistant editors to help update the thread ,I know Pheadon has done that over on the "Known Features Thread". . .once it had gotten to large and timely to do by himself. . . Maybe since AVpen has been giving great info maybe he wouldn't mind. . . just a thought. . . .Posted Image

Modifié par jasonsantanna, 23 janvier 2012 - 04:02 .


#1946
Biotic Sage

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jasonsantanna wrote...

Biotic Sage wrote...

AVPen wrote...

*Snip*

And with that, that is all the Power Ranks I have been able to find in the leaks - the remaining powers (Lift Grenade, Biotic Grenade, Sticky Grenade, Slam, Geth Shield Boost, Warp Ammo, Reave's later evolutions, the DLC Character's passive class, and the versions of Fitness for the Sentinel, Infiltrator, Engineer, and Adept) are either incomplete, missing, or under different development names which I don't know, so that's all I can research at this time.

Guess all that's left is to wait till the demo is released Feb. 14th, so we can see how much of the info that I listed was correct. =]


It's tough to keep up with all of these information bombs you're dropping but I'm doing my best haha.  Also I overhauled the first and second posts on the first page so that you can instantly jump to the desired section of info.  I also started to do the alphabetical list of powers that includes each of their descriptions.  I might go play Zelda now though...after I add in these last couple powers you just detailed.




Hey B.Sage , maybe you should have some assistant editors to help update the thread ,I know Pheadon has done that over on the "Known Features Thread". . .once it had gotten to large and timely to do by himself. . . Maybe since AVpen has been giving great info maybe he wouldn't mind. . . just a thought. . . .Posted Image


Haha thanks but I'm all good.  AVPen has been PMing me and helping me out a lot besides what you see in the thread.  Plus I'm only detailing the power info, so it's not nearly as extensive as Phaedon's undertaking over at the Known Features thread.  I'm almost done with everything actually.  The only step after that is to enter in all of the numerical data, which will most likely become known once the demo comes out.

#1947
Bleachrude

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Ok..I'm always infiltrator and I'm always taking Garrus with me...So, in a 1st playthrough where I don't know what enemies I'll be facing, what squaddie should be the third member? Basically, what areas am I lacking?

Modifié par Bleachrude, 23 janvier 2012 - 04:25 .


#1948
JeffZero

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Sounds like Defense Matrix has effectively turned our Secret Squadmate #1 into a bit of a pseudo-Sentinel.

#1949
jasonsantanna

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Biotic Sage wrote...

jasonsantanna wrote...

Biotic Sage wrote...

AVPen wrote...

*Snip*

And with that, that is all the Power Ranks I have been able to find in the leaks - the remaining powers (Lift Grenade, Biotic Grenade, Sticky Grenade, Slam, Geth Shield Boost, Warp Ammo, Reave's later evolutions, the DLC Character's passive class, and the versions of Fitness for the Sentinel, Infiltrator, Engineer, and Adept) are either incomplete, missing, or under different development names which I don't know, so that's all I can research at this time.

Guess all that's left is to wait till the demo is released Feb. 14th, so we can see how much of the info that I listed was correct. =]


It's tough to keep up with all of these information bombs you're dropping but I'm doing my best haha.  Also I overhauled the first and second posts on the first page so that you can instantly jump to the desired section of info.  I also started to do the alphabetical list of powers that includes each of their descriptions.  I might go play Zelda now though...after I add in these last couple powers you just detailed.




Hey B.Sage , maybe you should have some assistant editors to help update the thread ,I know Pheadon has done that over on the "Known Features Thread". . .once it had gotten to large and timely to do by himself. . . Maybe since AVpen has been giving great info maybe he wouldn't mind. . . just a thought. . . .Posted Image


Haha thanks but I'm all good.  AVPen has been PMing me and helping me out a lot besides what you see in the thread.  Plus I'm only detailing the power info, so it's not nearly as extensive as Phaedon's undertaking over at the Known Features thread.  I'm almost done with everything actually.  The only step after that is to enter in all of the numerical data, which will most likely become known once the demo comes out.


Ok. . .  by the way this is one of the best threads on BSN . . .  Posted Image

#1950
Biotic Sage

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JeffZero wrote...

Sounds like Defense Matrix has effectively turned our Secret Squadmate #1 into a bit of a pseudo-Sentinel.


Yeah those Sentinels are sturdy.  Kaidan and Secret #1 may be accompanying my Engineer or Infiltrator for their durability and nice bonuses to my tech powers.  And Secret #1 may make for better scenery than Kaidan...we'll have to wait and see.  I'm hoping this squadmate will be modeled after its voice actor...ok no more spoiler hints.  haha

On a seperate note I kind of like how they kind of chose a side for each of the hybrid classes: even though they are still hybrids, they are definitely geared toward one of their two power types.  Vanguard is geared toward Biotic, Infiltrator is geared toward Combat, and Sentinel is geared toward Tech.