ME3 Powers - The Complete List
#1951
Posté 23 janvier 2012 - 04:43
I agree on the main classes for each hybrid for sure. I ought to try out the Sentinel sometime...
#1952
Posté 23 janvier 2012 - 05:21
Tech Armor has its usual explosion, which is amazing CC and epic for just about any playstyle.
Fortification vastly increases melee damage. Obviously very win for a CQC build.
Defense Matrix regens shields for double durability. Always welcome unless shields go down as quickly as they did in ME2 lol (talking Insanity b/c I don't rly play the other difficulties but of course it'd be even more viable for lower difs).
And then Barrier detonates with a Lift Grenade effect, which might even honestly turn out to be better CC than Tech Armor's det. I can even see stacking Barrier with Tech Armor and Lift Grenades on a Sentinel for massive crowd control. Hell I can see stacking any of those armor powers with Tech Armor for the Sentinel.
Just wanted to sum those up out loud, so to speak. Because honestly, the Armor powers seem like the most revamped skills of all. The whole differing effects during activation and upon detonation thing seems brilliant, and like an amazing way to avoid the redundancy (and uselessness, in Fortification's case) that those powers faced in ME2.
Planning out my ultimate build gets more and more difficult each day. Something tells me I'm going to start over and replay the beginning sections dozens of times like I've done with Skyrim lol.
Modifié par No Snakes Alive, 23 janvier 2012 - 05:28 .
#1953
Posté 23 janvier 2012 - 09:29
No mention of the life sapping with Reave? Here's hoping that is the case.AVPen wrote...
For Reave, I was only able to find the 2nd, 3rd, and 4th Ranks of the power, along with the it's description:
Reave (Damages target's nervous or synthetic systems to prevent healing. Creates biotic field between you and target that provides damage reduction effect on user. Reave is highly effective against armor and barriers.)
2nd Rank
Recharge Speed x% increase to recharge speed
3rd Rank
Duration Increases duration by x%.
4th Rank
Impact Radius Adds a x meter impact radius that affects enemies.
OR
Duration Increases duration by x%.
#1954
Posté 23 janvier 2012 - 09:54
While similarities with ME2 version of Tech Armor are obvious, I still think that Defense Matrix is the new Geth Shield Boost, so Secret nb.1 is pseudo-Legion.JeffZero wrote...
Sounds like Defense Matrix has effectively turned our Secret Squadmate #1 into a bit of a pseudo-Sentinel.
#1955
Posté 23 janvier 2012 - 11:02
#1956
Posté 23 janvier 2012 - 11:44
PS. Back from the "Big day out" in AUS, watched Kanye West, while I'm not the biggest fan of rap his songs are pretty good.
#1957
Posté 23 janvier 2012 - 03:43
DayusMakhina wrote...
No mention of the life sapping with Reave? Here's hoping that is the case.AVPen wrote...
For Reave, I was only able to find the 2nd, 3rd, and 4th Ranks of the power, along with the it's description:
Reave (Damages target's nervous or synthetic systems to prevent healing. Creates biotic field between you and target that provides damage reduction effect on user. Reave is highly effective against armor and barriers.)
2nd Rank
Recharge Speed x% increase to recharge speed
3rd Rank
Duration Increases duration by x%.
4th Rank
Impact Radius Adds a x meter impact radius that affects enemies.
OR
Duration Increases duration by x%.
Dude, pretty cool find. Not that I care all that much about Reave or Adepts, but it seems like Bioware took the lore-conflicting complaints of most fans about Reave into consideration and changed it from sapping health to reducing damage, and with lore-consistent reasoning to back it up. I like that.
#1958
Posté 23 janvier 2012 - 04:00
#1959
Posté 23 janvier 2012 - 04:06
jasonsantanna wrote...
Cant remeber if its been mentioned . . . .AVPen is there any info on enemy powers . . .if any . . .I know the banshee will have some form of biotics. . . But what are we against
Banshee can absorb your (squad) biotics IIRC and use them against you
#1960
Posté 23 janvier 2012 - 04:14
#1961
Posté 23 janvier 2012 - 04:31
#1962
Posté 23 janvier 2012 - 04:42
It makes sense though to not heal, and I don't just mean lore-wise. From what I've seen, health doesn't automatically heal up when not damaged like ME2, and stays gone like in ME1. With the ability to heal with every use, reave with be completely broken with its fast cooldown. Fortification is the health healing power and is one of its main uses, having reave muscle in on that would make fortification less useful then it's supposed to be this time.
I really hope they bring back medical exoskeletons though. I like health regen, and loaded my entire party in ME1 with the highest level medical armor upgrades I could find. With health going back to the ME1 system, it would be nice to bring back the auto healing upgrades along for the ride. They've seemingly already done so for weapons afterall.
Modifié par andy69156915, 23 janvier 2012 - 04:43 .
#1963
Posté 23 janvier 2012 - 04:50
No Snakes Alive wrote...
Dude, pretty cool find. Not that I care all that much about Reave or Adepts, but it seems like Bioware took the lore-conflicting complaints of most fans about Reave into consideration and changed it from sapping health to reducing damage, and with lore-consistent reasoning to back it up. I like that.
Yeah I like the change it makes it feel less like space magic, though it still is a bit shaky in that area.
#1964
Posté 23 janvier 2012 - 05:04
andy69156915 wrote...
Oh well, with the possibility of having 2 bonus powers in ME3
Wait, really ?
#1965
Posté 23 janvier 2012 - 05:12
jasonsantanna wrote...
Thanks CT. . .any other powers of the enemies , I think the cerberus phantom can absorb biotics too I here. . . Is this correct. . . .?
Yes, among other things.
#1966
Posté 23 janvier 2012 - 05:14
Vapaä wrote...
andy69156915 wrote...
Oh well, with the possibility of having 2 bonus powers in ME3
Wait, really ?
:happy: .. please let this be true ..
#1967
Posté 23 janvier 2012 - 05:21
No Snakes Alive wrote...
I'm so intrigued by the potential of the armor powers this time around. They all increase durability while up to varying degrees: that's a given. But then they also have differing benefits while active too (ie Tech Armor potentially increasing melee damage while active). And then to top it off, all four have different effects when detonated, and that's where it really gets interesting.
Tech Armor has its usual explosion, which is amazing CC and epic for just about any playstyle.
Fortification vastly increases melee damage. Obviously very win for a CQC build.
Defense Matrix regens shields for double durability. Always welcome unless shields go down as quickly as they did in ME2 lol (talking Insanity b/c I don't rly play the other difficulties but of course it'd be even more viable for lower difs).
And then Barrier detonates with a Lift Grenade effect, which might even honestly turn out to be better CC than Tech Armor's det. I can even see stacking Barrier with Tech Armor and Lift Grenades on a Sentinel for massive crowd control. Hell I can see stacking any of those armor powers with Tech Armor for the Sentinel.
Just wanted to sum those up out loud, so to speak. Because honestly, the Armor powers seem like the most revamped skills of all. The whole differing effects during activation and upon detonation thing seems brilliant, and like an amazing way to avoid the redundancy (and uselessness, in Fortification's case) that those powers faced in ME2.
Planning out my ultimate build gets more and more difficult each day. Something tells me I'm going to start over and replay the beginning sections dozens of times like I've done with Skyrim lol.
We don't know whether or not armor powers are going to be any good. The secondary effects are looking sweet - they're definitely an improvement - but we'll have to wait and see how the "shield-health vs damage taken" system works. In ME2 the amount of health and/or shield is (mostly) irrelevant - enemies could shoot down Shep's protection in less than a second (Insanity), regardless if (s)he had buffed his/her base shield with armor powers (and upgrades). The only important survivability feature in ME2 is the frequency to get some shield back up again. Powers such as Barrier, Geth Shield Boost and Fortification added like 0.x seconds to the time it took enemies to tear through shields, and considering their base 12 seconds cooldown, they were at best an "oh crap" button (but overall not really useful).
Sentinel's Power Armor had the same issue although the explosion gave Shepard a little extra breathing room. Assault Armor on the other hand was quite OP because it had two shield boost (an Assault Sentinel is almost unkillable even when mistakes all the time). The main strength of Charge was its shield boost - repeatedly Charging made it hard for the enemy to kill Shepard. The main reason for this are those "shields down" moments of invincibility - they were the key, and using those moments optimally improved durability significantly (not the strenght of the shield).
I hope those "shields down" moments are gone in ME3, and instead the strength of Shep's shield/barrier (and to a lesser extent, Shep's health) determine how long one can last in the open while taking damage.
Maybe someone who played the demo at one of those game conventions can say more about this.
#1968
Posté 23 janvier 2012 - 05:23
TobyHasEyes wrote...
Vapaä wrote...
andy69156915 wrote...
Oh well, with the possibility of having 2 bonus powers in ME3
Wait, really ?
:happy: .. please let this be true ..
Well I don't think so....according to the beta videos there are 7 power slots + unity, that leaves only 1 bonus power avalible
Modifié par Vapaä, 23 janvier 2012 - 05:23 .
#1969
Posté 23 janvier 2012 - 05:26
Last Vizard wrote...
Any new info on the Adept? thanks in advance
Well, the Adept looks like the sick (wo)man of ME3. They get no unique powers at all - only the same stuff the other classes and/or squadmates can use. Liara - who has Singularity and Stasis - looks like a better biotic than Adept Shepard
#1970
Posté 23 janvier 2012 - 05:28
#1971
Posté 23 janvier 2012 - 05:29
Shepard the Leper wrote...
Well, the Adept looks like the sick (wo)man of ME3. They get no unique powers at all - only the same stuff the other classes and/or squadmates can use. Liara - who has Singularity and Stasis - looks like a better biotic than Adept ShepardGo figure.
Nothing unique ? and the cluster grenade ?
#1972
Posté 23 janvier 2012 - 05:34
Shepard the Leper wrote...
Last Vizard wrote...
Any new info on the Adept? thanks in advance
Well, the Adept looks like the sick (wo)man of ME3. They get no unique powers at all - only the same stuff the other classes and/or squadmates can use. Liara - who has Singularity and Stasis - looks like a better biotic than Adept ShepardGo figure.
Don't forget warp ammo for Passive buff! and Kaiden gets Barrier!
#1973
Posté 23 janvier 2012 - 05:35
BatmanPWNS wrote...
Wait, who has the Reave ability?
Secret or DLC squaddie
#1974
Posté 23 janvier 2012 - 05:37
#1975
Posté 23 janvier 2012 - 05:40
Cloaking_Thane wrote...
BatmanPWNS wrote...
Wait, who has the Reave ability?
Secret or DLC squaddie
Okay, thanks.





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