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ME3 Powers - The Complete List


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#176
Shotokanguy

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Ugh. If they would just get rid of the silly armor bar...if they want enemies to have resistances to biotics, make shields or barriers have them!

Damn, I wish I could remember all the reasons I hated the armor bar. It just feels so wrong. And it's not because I whine about not being able to throw guys around like you could in ME1, it just...BLEH.

#177
adonfraz

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I wonder how pull will level and get better at rank 4. The choice of pull field over heavy pull was probably the least balanced evolution decision in ME2. I'm guessing there will probably be a multi-pull like there's a multi-throw but besides that how can pull improve?

It already immobilized foes and made them take double damage. There doesn't seem to be much room for improvement without making the power OP and/or making singularity redundant.

#178
D.Kain

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Shotokanguy wrote...

Ugh. If they would just get rid of the silly armor bar...if they want enemies to have resistances to biotics, make shields or barriers have them!

Damn, I wish I could remember all the reasons I hated the armor bar. It just feels so wrong. And it's not because I whine about not being able to throw guys around like you could in ME1, it just...BLEH.


I say leave the armor bar to non-organics for damage type reasons, instead of health bars, and make it so biotics affect armor.

#179
Someone With Mass

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D.Kain wrote...

I say leave the armor bar to non-organics for damage type reasons, instead of health bars, and make it so biotics affect armor.


I think Throw can be evolved so it has anti-armor abilities.

At least that's what I got from that tweet.

#180
littlezack

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adonfraz wrote...

I wonder how pull will level and get better at rank 4. The choice of pull field over heavy pull was probably the least balanced evolution decision in ME2. I'm guessing there will probably be a multi-pull like there's a multi-throw but besides that how can pull improve?

It already immobilized foes and made them take double damage. There doesn't seem to be much room for improvement without making the power OP and/or making singularity redundant.


Faster recharge times? I dunno.

A lot of the powers are hard to picture with multiple evolutions - but, then, I never would have thought to give the Drone a flamethrower or Combo Throw. At the risk of sounding fanboyish, I'm sure Bioware will think of something fitting.

#181
Biotic Sage

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Update: Concussive Shot and Frag Grenade, more info for Adrenaline Rush

I took a look at the Bioware Breakfast video on Bioware Pulse TV and found a few little gems hidden away that I had missed before. Added a lot of Soldier power info to OP.

Modifié par Biotic Sage, 29 août 2011 - 07:01 .


#182
littlezack

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Amplify from Ammo - oh, yeah! I remember them mentioning that Concussive Shot could change properties depending on what ammo type you have. VERY nice. I always felt it was sort of wasted power for the Soldier before, but I'm thinking this could make it an A+ power. The possibilities...

#183
CroGamer002

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Nothing on Engineer's turret yet?

#184
CroGamer002

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Biotic Sage wrote...

Combat Drone (Engineer only)
Shock Attack -or- Double Damage vs. Shields


Shock attack?

#185
SynheKatze

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Mesina2 wrote...

Biotic Sage wrote...

Combat Drone (Engineer only)
Shock Attack -or- Double Damage vs. Shields


Shock attack?


Guess it's some sort of paralyzing attack just like the arc projector.

#186
MELTOR13

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This thread is awesome, keep this up.

I'm glad Concussive shot is getting a 'shatter' bonus. Cryo + Concussive wasn't exactly the most reliable combo in ME2. My cryo engineer and Garrus will be having a good time in ME3.

#187
el master pr

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Inferno Concussive Shot? Finally CS seems worthy of my skill points. It's gonna be hard to choose the evolutions. So many choices, and so much time left to be able to make them. On a happier note, I can't believe I hadn't seen this before. Thanks Biotic Sage, this thread is awesome!

#188
CroGamer002

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SynheKatze wrote...

Mesina2 wrote...

Biotic Sage wrote...

Combat Drone (Engineer only)
Shock Attack -or- Double Damage vs. Shields


Shock attack?


Guess it's some sort of paralyzing attack just like the arc projector.


Oh.

That's awesome.

#189
Tyrannosaurus Rex

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The skills trees in ME3 looks great. Got to think over what to pick with my solder.

Anybody have any idea what the ammo powers evolutions are?

#190
DiscoDarth

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Awesome thread! Any news about  special abilities for companions? it would be nice to see Ashley activates good old invulnerability and shoots everyone down. I always liked unique skills wich are suitable for different companions: mercenary veteran and inferno grenade(REVENGE!) for zaeed or master thief and shadow strike for Kasumi. Abilities have ensured unique features and tactical field for teammates. I always wanted  Jack to have some super biotic punch. She is crazy, you know.

Modifié par DiscoDarth, 29 août 2011 - 07:54 .


#191
D.Kain

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Throw (Adept, Sentinel)
Force -or- Radius

Hate this choice! I would gladly give away the final evolution just to get both of these.

Making choice between two things is ok until the priority of both is the same. Why not just make a choice of all six evolutions every power level up after 3 upgrade? That way we could just get the 3 that we want out of six.

Though my dream throw evolution would look like this: 

Throw (Adept, Sentinel)
Force ( Force raised from base 600 newtons to 840 newtons )
Force ( (Increases force to 1200 newtons )
Radius (Increases impact radius to 1.5 meters )
High Impact ( (Damages armor by x percent )
Multi-Throw ( A second biotic throw field seeks out a nearby target )

This calls for a coalesced.ini change. ^_^

Modifié par D.Kain, 29 août 2011 - 05:59 .


#192
Guest_lightsnow13_*

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D.Kain wrote...

Throw (Adept, Sentinel)
Force -or- Radius

Hate this choice! I would gladly give away the final evolution just to get both of these.

Making choice between two things is ok until the priority of both is the same. Why not just make a choice of all six evolutions every power level up after 3 upgrade? That way we could just get the 3 that we want out of six.

Though my dream throw evolution would look like this: 

Throw (Adept, Sentinel)
Force ( Force raised from base 600 newtons to 840 newtons )
Force ( (Increases force to 1200 newtons )
Radius (Increases impact radius to 1.5 meters )
High Impact ( (Damages armor by x percent )
Multi-Throw ( A second biotic throw field seeks out a nearby target )

This calls for a coalesced.ini change. ^_^




I think the point is to make a hard choice when evolving your powers. It makes you actually think about what you want moreso. I kind of like having a tough choice of choosing between 2 evolutions that I would want.

#193
D.Kain

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lightsnow13 wrote...

I think the point is to make a hard choice when evolving your powers. It makes you actually think about what you want moreso. I kind of like having a tough choice of choosing between 2 evolutions that I would want.


Imo that's ok as long as all the next choices are good. The last evolution should of made me forget about the first one because it costs more and should be better, but instead the last evolution gives less than the first. This is the main reason I complain. 

#194
littlezack

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I'd say being able to launch two throws at once actually has a bigger impact than just upping the Force of the Radius of the attack. Hell, combined with High Impact and Radius, multi-throw could be insane - imagine a throw that lets you damage the armor on two groups of enemies at the same time.

#195
Praetor Knight

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Awesome!, I really looking forward to ME3!

#196
D.Kain

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littlezack wrote...

I'd say being able to launch two throws at once actually has a bigger impact than just upping the Force of the Radius of the attack. Hell, combined with High Impact and Radius, multi-throw could be insane - imagine a throw that lets you damage the armor on two groups of enemies at the same time.


Not exacly right. See you can damage the armor on two groups instead of two individuals only if you have the radius upgrade, but if you don't have the force upgrade the damage will be little, and with the force upgrade the damage will be good, but only on 2 individuals. So I still say that the first two upgrades are more essential. ^_^

#197
No Snakes Alive

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Here's an important and related question: anyone know if we can put points into whichever powers we want without first having to put points into other, less-desired powers to unlock them? I'm really hoping they did away with that crap.

And I have to be honest: as boring as I've found Soldiers to be thus far, the ability to imbue C Shot with ammo powers (among other nice touches here and there like an Adrenaline Rush melee upgrade) are going a long way towards gaining my interest in the class. If only I could choose NOT to have so many weapons though (having too many feels cluttered to me lol).

#198
MELTOR13

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@ No Snakes

As far I know, powers still have pre-requirements. That being said, it's also looking like some of the more 'less desirable' powers will be significantly boosted (like Concussive Shot, and hopefully things like Shockwave, etc.)

#199
lazuli

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I thought they were just switching to a general level requirement for skills.

#200
Biotic Sage

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No Snakes Alive wrote...

Here's an important and related question: anyone know if we can put points into whichever powers we want without first having to put points into other, less-desired powers to unlock them? I'm really hoping they did away with that crap.

And I have to be honest: as boring as I've found Soldiers to be thus far, the ability to imbue C Shot with ammo powers (among other nice touches here and there like an Adrenaline Rush melee upgrade) are going a long way towards gaining my interest in the class. If only I could choose NOT to have so many weapons though (having too many feels cluttered to me lol).


Based on the recent screenshots of the power screens (the Engineer screenshot in my OP for example), it seems like they did away with the locked-powers system where you needed to put points in one power to get ot another.  However, and don't quote me on this, I think someone once said that some powers are now level-locked, meaning you have to be a certain level to access them.  Nonetheless, it looks like that level 18 engineer has access to every power, so I'm sure the required level to unlock all powers isn't high at all.  Plus most of us will be starting at level 30 anyway by importing our ME2 Shepards, so...:D