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ME3 Powers - The Complete List


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#1976
TobyHasEyes

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Vapaä wrote...

TobyHasEyes wrote...

Vapaä wrote...

andy69156915 wrote...

Oh well, with the possibility of having 2 bonus powers in ME3


Wait, really ?


 :happy: .. please let this be true ..


Well I don't think so....according to the beta videos there are 7 power slots + unity, that leaves only 1 bonus power avalible


 I know AVPen has said he can't find them, but I am curious to see what the different class' version of Fitness will look like, especially for the Adept

#1977
Shepard the Leper

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Vapaä wrote...

Shepard the Leper wrote...

Well, the Adept looks like the sick (wo)man of ME3. They get no unique powers at all - only the same stuff the other classes and/or squadmates can use. Liara - who has Singularity and Stasis - looks like a better biotic than Adept Shepard :( Go figure.


Nothing unique ? and the cluster grenade?


1. Grenades are not unique.

2. Throwing grenades is on the same level as shooting a weapon - anyone can do it. It has nothing to do with being the biotic specialist. Those grenades are actually making biotics in general, and the Adept in particular, look like fools, I mean, what's the point of years of training, implants and whatnot, if you can just give any moron a grenade to go biotic ...

Maybe those grenades are powerful, fun and the best power in the game - I would still hate them because they do NOT - in any way - make me feel like I'm playing a powerful biotic (just an ordinary goon with cool grenades). That's pretty bad in my book.

#1978
Vapaa

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Shepard the Leper wrote...

1. Grenades are not unique.


But what they do is unique.

#1979
CanonShepard

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Shepard the Leper wrote...

Last Vizard wrote...

Any new info on the Adept? thanks in advance :)


Well, the Adept looks like the sick (wo)man of ME3. They get no unique powers at all - only the same stuff the other classes and/or squadmates can use. Liara - who has Singularity and Stasis - looks like a better biotic than Adept Shepard :( Go figure.

Considering that Liara is an Asari, shouldn't she be a better biotic then Shepard?

#1980
mybudgee

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Not necessarily. Asari are natural biotics, not natually good or talented with biotics. Certainly there would be some who resented this ability, and would not train or practice

#1981
CanonShepard

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mybudgee wrote...

Not necessarily. Asari are natural biotics, not natually good or talented with biotics. Certainly there would be some who resented this ability, and would not train or practice

True enough but remember, we're talking about Liara, not some random Asari dancer on Omega. She's pretty seasoned.

#1982
Shepard the Leper

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Vapaä wrote...

But what they do is unique.


That's irrelevant, and I've already explained why.

I wouldn't have cared at all if ME didn't have a class system. But it's there, and therefore I expect Bioware to design each class accordingly. I also fail to understand why these grenades are there in the first place. If their effect is going to be truly unique, why can't they just make it a "normal" biotic power?

CanonShepard wrote...

Considering that Liara is an Asari, shouldn't she be a better biotic then Shepard?


If you follow your logic then Soldier / Vanguard Shepard should have no chance, whatsoever, to take on the weakest of Krogan, face to face.

Another problem is that Liara makes playing Adept Shepard almost redundant. Someone, who plays a Soldier (or any other class) and takes Liara along, would have more biotic power at their disposal than Adept Shepard without Liara. That's poor design.

#1983
andy6915

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If I was wrong about the two bonus powers thing, sorry. I kind of just picked that up or assumed it based on what someone said on this board, so I could be wrong. I don't have a source on that. I'm pretty sure I learned that somewhere, but thinking about it, I have absolutely no idea where I got that from, so me being wrong on that is quite possibly.

...I hope I'm right too.

#1984
Vapaa

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Shepard the Leper wrote...

That's irrelevant, and I've already explained why.


That's totaly relevant, you said  Adept doesn't have any unique power but that's not true, you may hate it,  but it's actually the Adept's new UNIQUE power

andy69156915 wrote...

If I was wrong about the two bonus powers thing, sorry. I kind of just picked that up or assumed it based on what someone said on this board, so I could be wrong. I don't have a source on that. I'm pretty sure I learned that somewhere, but thinking about it, I have absolutely no idea where I got that from, so me being wrong on that is quite possibly.

...I hope I'm right too.


That's okay, and I also hope we'll get two bonus powers, but said hope is really low given the bonus powers's history within ME and the fact that the power wheel only display 7 powers slots, I wouldn't count too much on that :unsure:

Modifié par Vapaä, 23 janvier 2012 - 06:21 .


#1985
Travie

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Wow, loving the new vanguard powers. I can just see how we'll be walking projectiles of destruction.

...especially with the %chance auto recharge of the heavy charge combined with nova.... double wow.

Modifié par Travie, 23 janvier 2012 - 06:22 .


#1986
Someone With Mass

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jasonsantanna wrote...

SWM thanks. . . .would you happen to have a list of what enemy powers we have to contend with. . . ?


Sadly, no.

But I know that the Cerberus engineer will start to behave like a regular engineer once he's deployed his turret. :P

#1987
Shepard the Leper

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Vapaä wrote...

Shepard the Leper wrote...

That's irrelevant, and I've already explained why.


That's totaly relevant, you said  Adept doesn't have any unique power but that's not true, you may hate it,  but it's actually the Adept's new UNIQUE power.


The Adept doesn't have a new unique power because tossing grenades has nothing to do with being a biotic specialist.

Throwing grenades was something any Shepard could do in the first game; and in the second game grenades were considered a combat power. Technically, adding a combat power to the Adept changes it into a biotic / combat specialist and they are called Vanguards in ME.

Anyway, all biotic abilities (in all ME games) are controlled by the caster's mind - how the heck do grenades fit in? Is Adept Shepard going to crab a grenade, arm it, and hurl it towards the enemy without using his/her hands? Using willpower (aka biotics) instead?

#1988
AVPen

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Shepard the Leper wrote...

Another problem is that Liara makes playing Adept Shepard almost redundant. Someone, who plays a Soldier (or any other class) and takes Liara along, would have more biotic power at their disposal than Adept Shepard without Liara. That's poor design.

I'm sorry, not to jump into this arguement, but you're really stretching with that one:

Liara's power list consists of:
- Singularity
- Warp 
- Stasis
- Warp Ammo

An Adept Shepard's power list consists of:
- Singularity
- Warp
- Throw
- Pull
- Shockwave
- Biotic/Cluster Grenade (I'm not getting into the whole "lore" debate, but it does use biotics to it)
- An extra (maybe two, if the rumors are true) Bonus power, which can include Stasis, Warp Ammo, Biotic Focus, Slam, Reave, and Barrier


Do you really want to say that an Adept Shepard as less powers/skills than Liara? :mellow:

EDIT:

Shepard the Leper wrote...

Anyway, all biotic abilities (in all ME games) are controlled by the caster's mind - how the heck do grenades fit in? Is Adept Shepard going to crab a grenade, arm it, and hurl it towards the enemy without using his/her hands? Using willpower (aka biotics) instead?

Do I even have to mention the concept behind Warp Ammo and how that can fit in with applying the same principle to a grenade?

Modifié par AVPen, 23 janvier 2012 - 06:29 .


#1989
Cloaking_Thane

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Vapaä wrote...

Shepard the Leper wrote...

That's irrelevant, and I've already explained why.


That's totaly relevant, you said  Adept doesn't have any unique power but that's not true, you may hate it,  but it's actually the Adept's new UNIQUE power


Unique is a large stretch, thats like saying Barrier, GSB, and Fortification are unique in ME2. Technically yes you are correct.

#1990
Vapaa

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Shepard the Leper wrote...

The Adept doesn't have a new unique power because tossing grenades has nothing to do with being a biotic specialist.


That's not the point, unique power=power that nobody else has,.....so no nobody except the adept has the cluster grenade, therefore it's unique, period.

EDIT:

Cloaking_Thane wrote...

Unique is a large stretch, thats like saying Barrier, GSB, and Fortification are unique in ME2. Technically yes you are correct.


"Large strech" ? could you explain ? my english isn't very good

To me "unique power" is a power that nobody else has, Adepts in ME2 hadn't any unique powers, and this goes for the Engineers, but in ME3 everybody gets a least one unique power, and most classes have two unique power

Modifié par Vapaä, 23 janvier 2012 - 06:34 .


#1991
Vertigo_1

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So who exactly is the sentinel of the squad?
I mean it looks like if you killed Kaidan in ME1 and don't roll a Sentinel yourself you're out of luck?

Not that I mind, just curious here...

#1992
Someone With Mass

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Vertigo_1 wrote...

So who exactly is the sentinel of the squad?
I mean it looks like if you killed Kaidan in ME1 and don't roll a Sentinel yourself you're out of luck?

Not that I mind, just curious here...


Looks like Kaidan is the only one, unless they've decided to add a second DLC squadmate later on.

#1993
BatmanPWNS

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Someone With Mass wrote...

Vertigo_1 wrote...

So who exactly is the sentinel of the squad?
I mean it looks like if you killed Kaidan in ME1 and don't roll a Sentinel yourself you're out of luck?

Not that I mind, just curious here...


Looks like Kaidan is the only one, unless they've decided to add a second DLC squadmate later on.


Hope they do because, otherwise, I am screwed.

#1994
CroGamer002

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^Unless he's in main game.

#1995
Cloaking_Thane

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AVPen wrote...

Shepard the Leper wrote...

Another problem is that Liara makes playing Adept Shepard almost redundant. Someone, who plays a Soldier (or any other class) and takes Liara along, would have more biotic power at their disposal than Adept Shepard without Liara. That's poor design.

I'm sorry, not to jump into this arguement, but you're really stretching with that one:

Liara's power list consists of:
- Singularity
- Warp 
- Stasis
- Warp Ammo

An Adept Shepard's power list consists of:
- Singularity
- Warp
- Throw
- Pull
- Shockwave
- Biotic/Cluster Grenade (I'm not getting into the whole "lore" debate, but it does use biotics to it)
- An extra (maybe two, if the rumors are true) Bonus power, which can include Stasis, Warp Ammo, Biotic Focus, Slam, Reave, and Barrier


Do you really want to say that an Adept Shepard as less powers/skills than Liara? :mellow:

EDIT:

Shepard the Leper wrote...

Anyway, all biotic abilities (in all ME games) are controlled by the caster's mind - how the heck do grenades fit in? Is Adept Shepard going to crab a grenade, arm it, and hurl it towards the enemy without using his/her hands? Using willpower (aka biotics) instead?

Do I even have to mention the concept behind Warp Ammo and how that can it in with applying it to a grenade?


Have we confirmed we get the bonus at the beginning of ME3?

In ME2 you have to playthrough once to earn it.

Yes Liara's skillset is greater than Adept shepards default skillset, tbd upon playing ME3 though, (ie Throw/Shockwave improvements and "biotic grenade" usefullness

Modifié par Cloaking_Thane, 23 janvier 2012 - 06:33 .


#1996
AVPen

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Vertigo_1 wrote...

So who exactly is the sentinel of the squad?
I mean it looks like if you killed Kaidan in ME1 and don't roll a Sentinel yourself you're out of luck?

Not that I mind, just curious here...

The DLC Character (Secret Squadmate #2) may be either a Sentinel or a Vanguard, it's hard to say since we don't know the character's last two powers.

Modifié par AVPen, 23 janvier 2012 - 06:32 .


#1997
andy6915

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Biotic Charge
2nd Rank
Recharge Speed Increases recharge speed by x%.

3rd Rank
Damage/Force x% increase to damage and force.

4th Rank
Damage/Force x% increase to damage and force.
OR
Impact Radius Hits up to x additional targets within x meters of the impact point.

5th Rank
Weapon Synergy Increases weapon damage by x% for x seconds after a successful charge.
OR
Power Synergy Increases power damage and force by x% for x seconds after a successful charge.

6th Rank
Recharge Your charge has a x% chance of not triggering a cooldown.
OR
Barrier Adds x% to the amount of barrier restored after a successful charge.
---------------------------------------------------

From a previous page. Anyway, I'm worried, I see no mention of time dilation in there. That was the best part of charge.

#1998
Shepard the Leper

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Vapaä wrote...

Shepard the Leper wrote...

The Adept doesn't have a new unique power because tossing grenades has nothing to do with being a biotic specialist.


That's not the point, unique power=power that nobody else has,.....so no nobody except the adept has the cluster grenade, therefore it's unique, period.


It is the point. I'm not debating whether or not the unknown effect of the unknown grenade is going to be unique - that's completely pointless. All I'm saying is that throwing a grenade is NOT a biotic ability. I would have been equally disappointed if Bioware had added a telekinetic power to the Soldier class - it doesn't fit, period.

But maybe you think grenades have always been an unique ability, something only the best of the best in biotics can handle?

#1999
The Spamming Troll

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AVPen wrote...

Shepard the Leper wrote...

Another problem is that Liara makes playing Adept Shepard almost redundant. Someone, who plays a Soldier (or any other class) and takes Liara along, would have more biotic power at their disposal than Adept Shepard without Liara. That's poor design.

I'm sorry, not to jump into this arguement, but you're really stretching with that one:

Liara's power list consists of:
- Singularity
- Warp 
- Stasis
- Warp Ammo

An Adept Shepard's power list consists of:
- Singularity
- Warp
- Throw
- Pull
- Shockwave
- Biotic/Cluster Grenade (I'm not getting into the whole "lore" debate, but it does use biotics to it)
- An extra (maybe two, if the rumors are true) Bonus power, which can include Stasis, Warp Ammo, Biotic Focus, Slam, Reave, and Barrier


Do you really want to say that an Adept Shepard as less powers/skills than Liara? :mellow:

EDIT:

Shepard the Leper wrote...

Anyway, all biotic abilities (in all ME games) are controlled by the caster's mind - how the heck do grenades fit in? Is Adept Shepard going to crab a grenade, arm it, and hurl it towards the enemy without using his/her hands? Using willpower (aka biotics) instead?

Do I even have to mention the concept behind Warp Ammo and how that can fit in with applying the same principle to a grenade?


absolutely!

id much rather have liaras skill set then adept-sheaprds. liara has the essential biotics in stasis, warp, adn singularity. pull/throw/shockwave mean very little to an adept that has singularity and stasis(on hardcore/insanity). the problem with the current adept setup, is that it ISNT the best adept setup. honestly, id rather have liaras 4 abilities, then all the rest of the biotics combined.

who cares about lore when were talking about gameplay? the biotic grenade is deamed "dumb" becasue it doesnt make an adept a better adept. it makes it a better soldier. and the complaints about the adept werent that it was a poor soldier, it was that it was a poor adept. and those people that see all the other classes GREATLY improving maybe hoped the adept would get some boost as well. but were stuck with 'biotic grenades' less weapons, impotent abilities, requiremtn of appropriate squadmates..........yeah, well atleast the adept will be fun on casual.

Modifié par The Spamming Troll, 23 janvier 2012 - 06:45 .


#2000
Pedro Costa

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Okay, so, Charge has no time dilation, seeing as in the Pulse Combat preview (the one showcasing Nova), Charge didn't produce a time dilation, and no dilation is mentioned in the upgrade list AND it either doesn't recharge your Barrier or only recharges it to 50% without the 6th rank.

Is it just me, or has Charge been nerfed to hell and back?