AVPen wrote...
I'm sorry, not to jump into this arguement, but you're really stretching with that one:
Liara's power list consists of:
- Singularity
- Warp
- Stasis
- Warp Ammo
An Adept Shepard's power list consists of:
- Singularity
- Warp
- Throw
- Pull
- Shockwave
- Biotic/Cluster Grenade (I'm not getting into the whole "lore" debate, but it does use biotics to it)
- An extra (maybe two, if the rumors are true) Bonus power, which can include Stasis, Warp Ammo, Biotic Focus, Slam, Reave, and Barrier
Do you really want to say that an Adept Shepard as less powers/skills than Liara? 
I'm not talking about the number of available skills, and neither about the fact that, to match Liara's CC potential, the ME3 Adept has to use a bonus power slot (Stasis). I'm also ignoring the global cooldown system (only one power can be used at any given time) and the fact that Liara's version of Singularity is instant (which makes it vastly superior to Shepard's version).
I think it's lame that one can use Singularity, Pull, Throw, Shockwave, Warp, and any combination of those powers (plus throwing grenades) with any class. There is nothing unique about the ME3 Adept, and anyone who has played through ME3 with another class (and used their squadmates occasionally) will have experienced all biotic (combo) effects already. The only advantage of the Adept is you get to see more of them and more frequently. IMHO that's a rather poor way to "promote" a class, especially when you compare Adepts with the other five classes.
Do I even have to mention the concept behind Warp Ammo and how that can fit in with applying the same principle to a grenade?
Warp Ammo is ammunition. It's an item, not a power. But Ammo has been changed into a combat power in ME2 (I didn't liked that, but it served its purpose in gameplay - ammo powers in general I mean). Warp Ammo has had nothing to do with biotics in any way. I therefore do not consider it a biotic power either.
Look, in my book gameplay is king. It's why I play games. Balance is important and sometimes concessions have to be made to the lore to make it work. I have no problem with that and when those changes improve the overall experience, I'll be happy. However, when you create an entire universe with a lot of depth and background info it is critical to get the very basic principles right. I refuse to believe that Bioware couldn't come up with something better - all the other classes have got great new skills that fit their role, class and the lore perfectly after all. They've been either lazy or neglected the Adept class til it was too late. That sucks

I love(d) that class.