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ME3 Powers - The Complete List


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#2001
Vapaa

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Shepard the Leper wrote...

But maybe you think grenades have always been an unique ability, something only the best of the best in biotics can handle?


Don't now, and in all honesty I don't care if it's logic or whatever. All I care is what are in fact the class's abilities, and when I see the Adept I see that I'll have a lot of fun with all this biotic stuff.

Count me out of the "grenade doesn't fit Adept playstyle" debate

#2002
Someone With Mass

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AVPen wrote...
The DLC Character (Secret Squadmate #2) may be either a Sentinel or a Vanguard, it's hard to say since we don't know the character's last two powers.


I'd rather say that character is either an Adept or a Vanguard, based on a few dialogues from the script.

#2003
Someone With Mass

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It's only a matter of time before they make singularities and stasis fields in grenade form and make the biotic soldiers obsolete at the same time.

Hell, they're halfway there with the singularity.

#2004
AVPen

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Someone With Mass wrote...

AVPen wrote...
The DLC Character (Secret Squadmate #2) may be either a Sentinel or a Vanguard, it's hard to say since we don't know the character's last two powers.


I'd rather say that character is either an Adept or a Vanguard, based on a few dialogues from the script.

Hmm, good point - perhaps that character will be the one who'll also get Throw and Pull (since curiously, no other squadmate has those powers).

Modifié par AVPen, 23 janvier 2012 - 06:53 .


#2005
DayusMakhina

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BatmanPWNS wrote...

Someone With Mass wrote...

Vertigo_1 wrote...

So who exactly is the sentinel of the squad?
I mean it looks like if you killed Kaidan in ME1 and don't roll a Sentinel yourself you're out of luck?

Not that I mind, just curious here...


Looks like Kaidan is the only one, unless they've decided to add a second DLC squadmate later on.


Hope they do because, otherwise, I am screwed.

How are you screwed? It's not like you need a Sentinel on your team, just have an Adept and Engineer/Infiltrator instead.

Modifié par DayusMakhina, 23 janvier 2012 - 06:55 .


#2006
Shepard the Leper

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AVPen wrote...

I'm sorry, not to jump into this arguement, but you're really stretching with that one:

Liara's power list consists of:
- Singularity
- Warp 
- Stasis
- Warp Ammo

An Adept Shepard's power list consists of:
- Singularity
- Warp
- Throw
- Pull
- Shockwave
- Biotic/Cluster Grenade (I'm not getting into the whole "lore" debate, but it does use biotics to it)
- An extra (maybe two, if the rumors are true) Bonus power, which can include Stasis, Warp Ammo, Biotic Focus, Slam, Reave, and Barrier


Do you really want to say that an Adept Shepard as less powers/skills than Liara? :mellow:


I'm not talking about the number of available skills, and neither about the fact that, to match Liara's CC potential, the ME3 Adept has to use a bonus power slot (Stasis). I'm also ignoring the global cooldown system (only one power can be used at any given time) and the fact that Liara's version of Singularity is instant (which makes it vastly superior to Shepard's version).

I think it's lame that one can use Singularity, Pull, Throw, Shockwave, Warp, and any combination of those powers (plus throwing grenades) with any class. There is nothing unique about the ME3 Adept, and anyone who has played through ME3 with another class (and used their squadmates occasionally) will have experienced all biotic (combo) effects already. The only advantage of the Adept is you get to see more of them and more frequently. IMHO that's a rather poor way to "promote" a class, especially when you compare Adepts with the other five classes.

Do I even have to mention the concept behind Warp Ammo and how that can fit in with applying the same principle to a grenade?


Warp Ammo is ammunition. It's an item, not a power. But Ammo has been changed into a combat power in ME2 (I didn't liked that, but it served its purpose in gameplay - ammo powers in general I mean). Warp Ammo has had nothing to do with biotics in any way. I therefore do not consider it a biotic power either.

Look, in my book gameplay is king. It's why I play games. Balance is important and sometimes concessions have to be made to the lore to make it work. I have no problem with that and when those changes improve the overall experience, I'll be happy. However, when you create an entire universe with a lot of depth and background info it is critical to get the very basic principles right. I refuse to believe that Bioware couldn't come up with something better - all the other classes have got great new skills that fit their role, class and the lore perfectly after all. They've been either lazy or neglected the Adept class til it was too late. That sucks :( I love(d) that class.

#2007
Someone With Mass

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AVPen wrote...
Hmm, good point - perhaps that character will be the one who'll also get Throw and Pull (since curiously, no other squadmate has those powers).


Well, Liara had Lift Orbs for a while, until they switched it out for Warp Ammo and gave her Warp at the same time. Seems a little redundant to me, but whatever floats their boat.

#2008
Someone With Mass

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Shepard the Leper wrote...

Warp Ammo is ammunition. It's an item, not a power. But Ammo has been changed into a combat power in ME2 (I didn't liked that, but it served its purpose in gameplay - ammo powers in general I mean). Warp Ammo has had nothing to do with biotics in any way. I therefore do not consider it a biotic power either.


Oh, really?

Warp Ammo

Transforms absorbed biotic energy and funnels it into your weapon, increasing damage. Highly effective against armor and barriers.

A biotic mass effect field keyed into this ammo increases weapon damage and is highly effective against armor and barriers. Does extra health damage to targets lifted by biotics, and weakens armored targets, allowing more weapon damage to pass through their armor.

:P

#2009
Guest_lightsnow13_*

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Shepard the Leper wrote...

AVPen wrote...

I'm sorry, not to jump into this arguement, but you're really stretching with that one:

Liara's power list consists of:
- Singularity
- Warp 
- Stasis
- Warp Ammo

An Adept Shepard's power list consists of:
- Singularity
- Warp
- Throw
- Pull
- Shockwave
- Biotic/Cluster Grenade (I'm not getting into the whole "lore" debate, but it does use biotics to it)
- An extra (maybe two, if the rumors are true) Bonus power, which can include Stasis, Warp Ammo, Biotic Focus, Slam, Reave, and Barrier


Do you really want to say that an Adept Shepard as less powers/skills than Liara? :mellow:


I'm not talking about the number of available skills, and neither about the fact that, to match Liara's CC potential, the ME3 Adept has to use a bonus power slot (Stasis). I'm also ignoring the global cooldown system (only one power can be used at any given time) and the fact that Liara's version of Singularity is instant (which makes it vastly superior to Shepard's version).

I think it's lame that one can use Singularity, Pull, Throw, Shockwave, Warp, and any combination of those powers (plus throwing grenades) with any class. There is nothing unique about the ME3 Adept, and anyone who has played through ME3 with another class (and used their squadmates occasionally) will have experienced all biotic (combo) effects already. The only advantage of the Adept is you get to see more of them and more frequently. IMHO that's a rather poor way to "promote" a class, especially when you compare Adepts with the other five classes.


Remember the engineer in ME2? Absolutely nothing special about him. Tali and Legion made this apparent. 

But, I do have to agree. Everyone is getting a huge boost. Whether it's a new ability or a new effect to an old ability (tech shield and cloak..which are incredibly different now), adepts aren't getting anything special. However, we don't know what they'll be like in combat with their upgraded abilities. They seem far more combo-able now.

Throw can have a reset cd when used against someone effected by biotics. Enemies effected by warp can take more damage done by your weapons or bioitics. Granted, it's not as exciting as a cloak that you can turn on and off, but they're trying to expand the adepts gameplay to benefit their teammates more.

But who knows, maybe the grenades will be strong. I think we'll know more when the demo is out.

#2010
Jog0907

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The way I see it, adepts were less about being given new huge abilities and more about fixing the ones they already had so they actually worked properly.

#2011
MELTOR13

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Does anyone know all the weapon sets for our squadmates? Or where I could find said information?

#2012
Wulfram

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lightsnow13 wrote...

Remember the engineer in ME2? Absolutely nothing special about him. Tali and Legion made this apparent. 


3 second cooldown vs 30 second cooldown is pretty special.

#2013
MELTOR13

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Wulfram wrote...

lightsnow13 wrote...

Remember the engineer in ME2? Absolutely nothing special about him. Tali and Legion made this apparent. 


3 second cooldown vs 30 second cooldown is pretty special.


And yet no one really cared. The single biggest complaint about Engineers were that they weren't unique because both Tali AND Legion also had a combat drone. They are, probably still to this day, the least-played class in ME1/ME2. 

#2014
Shepard the Leper

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lightsnow13 wrote...

Remember the engineer in ME2? Absolutely nothing special about him. Tali and Legion made this apparent.



Yes and no ;)

Tali and Legion obviously could also use drones, but theirs were more or less useless because of the insane cooldown. Shepard's version on the other hand could be cast continuously so you could always have a drone in play - that's a very powerful ability.

Shepard's Singularity travels towards the target which makes it far less effective than combat drones. There also can only be one Singularity (or drone) in play. Casting a new one will end the effect of the previous one. Even if Shep's cooldown (Singularity) is much faster than Liara's the benefits are rather small (in gameplay). I also haven't seen if there's any difference between powers (Shep vs squadmates). In ME2 Shep had a cooldown bonus, but in ME1 there wasn't any difference at all.

But, I do have to agree. Everyone is getting a huge boost. Whether it's a new ability or a new effect to an old ability (tech shield and cloak..which are incredibly different now), adepts aren't getting anything special. However, we don't know what they'll be like in combat with their upgraded abilities. They seem far more combo-able now.

Throw can have a reset cd when used against someone effected by biotics. Enemies effected by warp can take more damage done by your weapons or bioitics. Granted, it's not as exciting as a cloak that you can turn on and off, but they're trying to expand the adepts gameplay to benefit their teammates more.

But who knows, maybe the grenades will be strong. I think we'll know more when the demo is out.


Glad you agree ;)

I'm only saying that, regardless the effects of biotics, there isn't anything special for the Adept. I play Vanguard because I want to experience Charge; I play Infiltrator to sneak around stealthily and so on. There isn't anything the Adept has to compete with this. Playing the ME3 Adept is like playing a Sentinel or Engineer to have an additional Overload available. Although that isn't bad, it's not something new and exciting - only more of the same.

To me the Adept looks like a "been there, done that" character. But perhaps they rock in multiplayer ^_^

#2015
AVPen

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MELTOR13 wrote...

Does anyone know all the weapon sets for our squadmates? Or where I could find said information?

Check the "Weapon List" thread.


Also, I'll be going through the leaks later and posting all the descriptions for the powers that aren't listed on the main page yet.

#2016
Shiro_the_Gambler

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I am mildly disappointed that Slam is one of the bonus powers of the supposed DLC character. It was my favorite bonus power in Mass Effect 2. It is a bit of a shame that it is tied to DLC that I may or may not want.

#2017
Shepard the Leper

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Someone With Mass wrote...

Oh, really?

Warp Ammo

Transforms absorbed biotic energy and funnels it into your weapon, increasing damage. Highly effective against armor and barriers.

A biotic mass effect field keyed into this ammo increases weapon damage and is highly effective against armor and barriers. Does extra health damage to targets lifted by biotics, and weakens armored targets, allowing more weapon damage to pass through their armor.

:P


Then Incendiary, Cryo and Disruptor Ammo are tech skills :whistle:

#2018
andy6915

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DarkLord_PT wrote...

Okay, so, Charge has no time dilation, seeing as in the Pulse Combat preview (the one showcasing Nova), Charge didn't produce a time dilation, and no dilation is mentioned in the upgrade list AND it either doesn't recharge your Barrier or only recharges it to 50% without the 6th rank.

Is it just me, or has Charge been nerfed to hell and back?


Okay wait, when did charge ever give you full shields with every charge? I've played a vanguard 3 times in ME2, and always completely maxed charge, yet it's ONLY ever filled up 50%.

Also, though it does seem to be lacking time dilation, it definitely refills shields/barriers.

"Barrier Adds x% to the amount of barrier restored after a successful charge."

See?

#2019
Ghost43

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Heavy Charge Edit
■Your biotic focus is so intense that not only does the charge flatten enemies, but also your reaction speed is increased, slowing the world around you as you come out of the charge.
■Recharge Time: 6.00 seconds
■Range: 40.00 meters
■Impact Force: 1000.00 newtons
■Shield Strength: 100.00% of maximum shields
■Shield Duration: 4.00 seconds
Area Charge Edit
■Your mass effect field now bursts on impact, sending out energy that can damage multiple opponents and knock them off their feet.
■Recharge Time: 6.00 seconds
■Range: 40.00 meters
■Impact Force: 750.00 newtons
■Shield Strength: 75.00% of maximum shields
■Shield Duration: 4.00 seconds
■Impact Radius: 3.00 meters

I'd of been in trouble otherwise. If it only recharges 50% till lvl 6, is there going to be a single vanguard who doesn't max charge as soon as they can, at the beginning of the game, if possible?

Modifié par Ghost43, 23 janvier 2012 - 08:44 .


#2020
Pedro Costa

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andy69156915 wrote...
Okay wait, when did charge ever give you full shields with every charge? I've played a vanguard 3 times in ME2, and always completely maxed charge, yet it's ONLY ever filled up 50%.

Lv2 Charge fills 50% of your barrier (investment of 3 Squad points)
Lv4 Heavy Charge fills 100% of your barrier and adds Time Dilation of ~1 sec

"Barrier Adds x% to the amount of barrier restored after a successful charge."

See?

So now I need a 21 point investment (lv6) for a +something% barrier fill when I only needed 10 points (lv4) for a 100% fill *and* a time dilation as bonus?
As I said, nerfed.

edit: quote fail

Modifié par DarkLord_PT, 23 janvier 2012 - 08:43 .


#2021
andy6915

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DarkLord_PT wrote...
Lv4 Heavy Charge fills 100% of your barrier and adds Time Dilation of ~1 sec


I've always gotten heavy charge, and I can 100% confirm that it doesn't fill the shields entirely. That would have helped so many times it's not even funny, and I would remember that.



go to 00:25, Shepard using a heavy charge (based on the decription of the video) from no shields gets 50% back, NOT 100%. Where are you getting this information?

EDIT:Another person who has heavy charge getting only 50% back.



5:25

I'm pretty sure you're talking about how many points in shields it adds to your set amount, as in 300 shields will be 600 shields for a couple seconds after the charge. But how much of the shields bar that gets filled has always been 50%. I think a miscomminication happened here.

Modifié par andy69156915, 23 janvier 2012 - 08:59 .


#2022
implodinggoat

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Someone With Mass wrote...

It's only a matter of time before they make singularities and stasis fields in grenade form and make the biotic soldiers obsolete at the same time.

Hell, they're halfway there with the singularity.


You're just being paranoid.

Posted Image

#2023
Pedro Costa

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andy69156915 wrote...

DarkLord_PT wrote...
Lv4 Heavy Charge fills 100% of your barrier and adds Time Dilation of ~1 sec


I've always gotten heavy charge, and I can 100% confirm that it doesn't fill the shields entirely. That would have helped so many times it's not even funny, and I would remember that.



go to 00:25, Shepard using a heavy charge (based on the decription of the video) from no shields gets 50% back, NOT 100%. Where are you getting this information?

EDIT:Another person who has heavy charge getting only 50% back.



5:25

I'm pretty sure you're talking about how many points in shields it adds to your set amount, as in 300 shields will be 600 shields for a couple seconds after the charge. But how much of the shields bar that gets filled has always been 50%. I think a miscomminication happened here.

Sorry for the delay. Went testing.
407 base Barrier (all shield upgrades + Kestrel sans helmet and all Biotic upgrades), let barrier get destroyed and Charged, Barrier right after Charge was around 670, GUI showed ~75% fill.
I concede it doesn't seem to fill all 100%, but I also confirmed it goes past 50% =/

#2024
implodinggoat

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AVPen wrote...

Someone With Mass wrote...

AVPen wrote...
The DLC Character (Secret Squadmate #2) may be either a Sentinel or a Vanguard, it's hard to say since we don't know the character's last two powers.


I'd rather say that character is either an Adept or a Vanguard, based on a few dialogues from the script.

Hmm, good point - perhaps that character will be the one who'll also get Throw and Pull (since curiously, no other squadmate has those powers).


I'm hoping they've got Pull, Throw, and either Warp or Reave.   With a smaller squad we need our two biotic squaddies to both be as versatile as possible without being redundant.

As I see it both Biotics need to have... 


1: A direct damage attack (Warp or Reave).
2: A crowd control that can set up a warp combo (Pull, Singularity, or Slam) .
3: A crowd control that can help slow down enemies with protection either by completely incapacitating them (Stasis) or merely by staggering them (Throw, Singularity, Shockwave).
4:  A more passive power that doesn't get in the way of the shared cooldown (Warp Ammo, various buffs)  or which doesn't share the cooldown of their other powers (Grenades, Nova, etc.).

#2025
Ghost43

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DarkLord_PT wrote...

andy69156915 wrote...

DarkLord_PT wrote...
Lv4 Heavy Charge fills 100% of your barrier and adds Time Dilation of ~1 sec


I've always gotten heavy charge, and I can 100% confirm that it doesn't fill the shields entirely. That would have helped so many times it's not even funny, and I would remember that.



go to 00:25, Shepard using a heavy charge (based on the decription of the video) from no shields gets 50% back, NOT 100%. Where are you getting this information?

EDIT:Another person who has heavy charge getting only 50% back.



5:25

I'm pretty sure you're talking about how many points in shields it adds to your set amount, as in 300 shields will be 600 shields for a couple seconds after the charge. But how much of the shields bar that gets filled has always been 50%. I think a miscomminication happened here.

Sorry for the delay. Went testing.
407 base Barrier (all shield upgrades + Kestrel sans helmet and all Biotic upgrades), let barrier get destroyed and Charged, Barrier right after Charge was around 670, GUI showed ~75% fill.
I concede it doesn't seem to fill all 100%, but I also confirmed it goes past 50% =/


*Looks at Vanguard videos on Youtube*  Damn, I think he's right. I saw between 50 and 75 percent too. Why does it say 100% in the power description, and why do we remember it filling 100%? Shape of the bar? Shields filling the rest of the way up soon after charging? Does the shield recharge timer still run while your charging?Posted Image 

Modifié par Ghost43, 23 janvier 2012 - 09:29 .