Aller au contenu

Photo

ME3 Powers - The Complete List


3405 réponses à ce sujet

#2051
X-Frame

X-Frame
  • Members
  • 818 messages
There's no shortage of grenade powers in ME3 .. will reserve judgement until I see them in action though.

#2052
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages
Am I the only one who thinks a biotically-charged grenade power fits an Adept Shepard well?

I think Shepard incorporating Biotics into his arsenal is a nice touch by Bioware, so I like the idea of Warp Ammo and Cluster Grenades. I've said it before and I'll say it again: Adept Shepard's still a soldier, not goddamn Obi Wan Kenobi.

But maybe it's just me.

Modifié par No Snakes Alive, 24 janvier 2012 - 12:16 .


#2053
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

CanonShepard wrote...

Shepard the Leper wrote...

Last Vizard wrote...

Any new info on the Adept? thanks in advance :)


Well, the Adept looks like the sick (wo)man of ME3. They get no unique powers at all - only the same stuff the other classes and/or squadmates can use. Liara - who has Singularity and Stasis - looks like a better biotic than Adept Shepard :( Go figure.

Considering that Liara is an Asari, shouldn't she be a better biotic then Shepard?


Soldier Shep is definately the best Soldier of any species... why can't that be true of Adept Shep?

#2054
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

No Snakes Alive wrote...

Am I the only one who thinks a biotically-charged grenade power fits an Adept Shepard well?

I think Shepard incorporating Biotics into his arsenal is a nice touch by Bioware, so I like the idea of Warp Ammo and Cluster Grenades. I've said it before and I'll say it again: Adept Shepard's still a soldier, not goddamn Obi Wan Kenobi.

But maybe it's just me.


ME 1 - Adept isn't a soldier with flashy magic gloves
ME 2 - Adept is a soldier with flashy magic gloves
ME 3 - biotic grenade....

#2055
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Last Vizard wrote...

No Snakes Alive wrote...

Am I the only one who thinks a biotically-charged grenade power fits an Adept Shepard well?

I think Shepard incorporating Biotics into his arsenal is a nice touch by Bioware, so I like the idea of Warp Ammo and Cluster Grenades. I've said it before and I'll say it again: Adept Shepard's still a soldier, not goddamn Obi Wan Kenobi.

But maybe it's just me.


ME 1 - Adept isn't a soldier with flashy magic gloves
ME 2 - Adept is a soldier with flashy magic gloves
ME 3 - biotic grenade....



If you didn't use weapons at all in ME 1, and just spammed Biotic powers on Insanity, which you certainly ended up capable of, all that would lead to is having to get back in your Mako to track down the enemies that went flying up into the atmosphere only to come crashing back down a mile away with barely any damage taken. (At least if you wanted to kill your enemies rather than scatter them about).

Powers, be they Biotic, Tech, or (obviously) Combat-based, were always meant to be used in conjunction with guns & ammo.

Modifié par No Snakes Alive, 24 janvier 2012 - 12:36 .


#2056
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

No Snakes Alive wrote...

lightsnow13 wrote...

Remember the engineer in ME2? Absolutely nothing special about him. Tali and Legion made this apparent. 


All that's apparent from that claim is that you never played an Engineer in ME2, and you missed out big time. Combat Drone on a 3 second cooldown is SUCH an entirely different beast than Tali and Legion's crappy half a minute drones. We're talking complete and utter, spammable lockdown of any single one of 97% of the game's enemies at a time versus a minor distraction and a long powerless wait after.

That's like saying Infiltrators aren't unique because the Geth can cloak or Sentinels b/c of those Tech Armored enemy Mordins. Or how about Liara getting Singularity. Fact of the matter is Tali and Legion having their own versions of Combat Drone might take away from the Engineer's exclusive at first glance, but the second you realize Engi's is at 10% of the cooldown and actually use it to solo Heavy Mechs without breaking a sweat, you'll realize just how uniquetans awesome it is.

And possibly my vote for best exclusive power in ME2, but tough call there.


combat drone is a better form of CC then singularity. its heat seaking, mobile, instacast, and on a 3 second cooldown.

singularity is only good in ME2 becasue ME2 is a linear corridor shooter where enemies knowingly walk directly into my singularities. sometimes i do feel bad for them. its like put on your glasses buddy, you just walked into a singularity!

#2057
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

lightsnow13 wrote...

Shepard the Leper wrote...

lightsnow13 wrote...

Remember the engineer in ME2? Absolutely nothing special about him. Tali and Legion made this apparent.



Yes and no ;)

Tali and Legion obviously could also use drones, but theirs were more or less useless because of the insane cooldown. Shepard's version on the other hand could be cast continuously so you could always have a drone in play - that's a very powerful ability.


Yes, but there was still the feeling of the ability not being unique. Infiltrator had cloak. Vanguard has charge. Soldier has AR. Sentinel has tech armor. And Adept has singularity. No one (until you get Liara in LotSB..and even then she's not with you for long haul) has the class ability as a normal ability except for Legion AND Tali. The fact that two characters get the drone already makes it not very special.

The cooldown is long for tali and legion, but you can increase the length the drone remains and decrease the cooldown with their passives (to who it applies).

But, I'd much rather get AI hacking. But I'd only use Tali and Legion if I was engineer...they're too specialized it makes them handicapped.


and then bioware adds stasis as a bonus power to cut even more into the adepts roll.

#2058
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...

No Snakes Alive wrote...

lightsnow13 wrote...

Remember the engineer in ME2? Absolutely nothing special about him. Tali and Legion made this apparent. 


All that's apparent from that claim is that you never played an Engineer in ME2, and you missed out big time. Combat Drone on a 3 second cooldown is SUCH an entirely different beast than Tali and Legion's crappy half a minute drones. We're talking complete and utter, spammable lockdown of any single one of 97% of the game's enemies at a time versus a minor distraction and a long powerless wait after.

That's like saying Infiltrators aren't unique because the Geth can cloak or Sentinels b/c of those Tech Armored enemy Mordins. Or how about Liara getting Singularity. Fact of the matter is Tali and Legion having their own versions of Combat Drone might take away from the Engineer's exclusive at first glance, but the second you realize Engi's is at 10% of the cooldown and actually use it to solo Heavy Mechs without breaking a sweat, you'll realize just how uniquetans awesome it is.

And possibly my vote for best exclusive power in ME2, but tough call there.


combat drone is a better form of CC then singularity. its heat seaking, mobile, instacast, and on a 3 second cooldown.

singularity is only good in ME2 becasue ME2 is a linear corridor shooter where enemies knowingly walk directly into my singularities. sometimes i do feel bad for them. its like put on your glasses buddy, you just walked into a singularity!


Lol or borrow the Adept's bifocals - oh no, wait he needs those in ME3. Lolol!

#2059
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

lightsnow13 wrote...

But who knows, maybe the grenades will be strong. I think we'll know more when the demo is out.


i think the grenades WILL be strong. i think theyll be warp bombs, that CC protected enemies. which is a big effing problem for me!

the answer in making the adept better doesnt rely on weapons. youd think a game developer would realize that. i cant beleeive the devs played around with the classes, drew up some plans, some work, some dont, then by the time its 2 months away from release, they end on 'biotic grenade.' damn, 'biotic grenade' is prolly going to be my most hated 2 words, other then 'enemy protections.'

#2060
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

No Snakes Alive wrote...

Powers, be they Biotic, Tech, or
(obviously) Combat-based, were always meant to be used in conjunction
with guns & ammo.


lame point bro. just like "sheaprd is a soldier, he should have to use his guns." oh crap, youve used that one too......

No Snakes Alive wrote...

Am I the only one who thinks a biotically-charged grenade power fits an Adept Shepard well?

I think Shepard incorporating Biotics into his arsenal is a nice touch by Bioware, so I like the idea of Warp Ammo and Cluster Grenades. I've said it before and I'll say it again: Adept Shepard's still a soldier, not goddamn Obi Wan Kenobi.

But maybe it's just me.


thats like saying obi wan cant use force powers.

id say its just you, but you never listen to me anyways.

Modifié par The Spamming Troll, 24 janvier 2012 - 01:04 .


#2061
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

No Snakes Alive wrote...

Last Vizard wrote...

No Snakes Alive wrote...

Am I the only one who thinks a biotically-charged grenade power fits an Adept Shepard well?

I think Shepard incorporating Biotics into his arsenal is a nice touch by Bioware, so I like the idea of Warp Ammo and Cluster Grenades. I've said it before and I'll say it again: Adept Shepard's still a soldier, not goddamn Obi Wan Kenobi.

But maybe it's just me.


ME 1 - Adept isn't a soldier with flashy magic gloves
ME 2 - Adept is a soldier with flashy magic gloves
ME 3 - biotic grenade....



If you didn't use weapons at all in ME 1, and just spammed Biotic powers on Insanity, which you certainly ended up capable of, all that would lead to is having to get back in your Mako to track down the enemies that went flying up into the atmosphere only to come crashing back down a mile away with barely any damage taken. (At least if you wanted to kill your enemies rather than scatter them about).

Powers, be they Biotic, Tech, or (obviously) Combat-based, were always meant to be used in conjunction with guns & ammo.


Yes Adepts should need to use weapons every so often however I prefered the ME 1 Adept where once you get a good hand gun + mod you could do average damage however your main role was to CC while Wrex and Garrus killed everything you had CCd.

In ME 2, this whole TPS to the max and protections hurt the Adept class... now people who only played ME 2 think Adepts are just soldier who thought "hey, I might just go spend seven or eight years learning biotic abilities"....  Adept isn't a soldier, he is a biotic specialist.

Modifié par Last Vizard, 24 janvier 2012 - 01:17 .


#2062
MJvasNormandy

MJvasNormandy
  • Members
  • 223 messages

The Spamming Troll wrote...

lightsnow13 wrote...

But who knows, maybe the grenades will be strong. I think we'll know more when the demo is out.


i think the grenades WILL be strong. i think theyll be warp bombs, that CC protected enemies. which is a big effing problem for me!

the answer in making the adept better doesnt rely on weapons. youd think a game developer would realize that. i cant beleeive the devs played around with the classes, drew up some plans, some work, some dont, then by the time its 2 months away from release, they end on 'biotic grenade.' damn, 'biotic grenade' is prolly going to be my most hated 2 words, other then 'enemy protections.'


Preach it brother, preach it!!! I made a thread about this. How is having warp bombs attached to a grenade a good thing? Whether it's useful or not....it's just plain redundant.

In fact, it's even worse if they do end up being strong. If they are overpowered then it dumbs down adept play, making those who favor tossing grenades more effective. I play an adept to use biotics not to throw grenades around.

#2063
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...

No Snakes Alive wrote...

Powers, be they Biotic, Tech, or
(obviously) Combat-based, were always meant to be used in conjunction
with guns & ammo.


lame point bro. just like "sheaprd is a soldier, he should have to use his guns." oh crap, youve used that one too......

No Snakes Alive wrote...

Am I the only one who thinks a biotically-charged grenade power fits an Adept Shepard well?

I think Shepard incorporating Biotics into his arsenal is a nice touch by Bioware, so I like the idea of Warp Ammo and Cluster Grenades. I've said it before and I'll say it again: Adept Shepard's still a soldier, not goddamn Obi Wan Kenobi.

But maybe it's just me.


thats like saying obi wan cant use force powers.

id say its just you, but you never listen to me anyways.



Dude, you suck so hard at analogies lol. That's not at all like saying Obi Wan can't use force powers, not even remotely. It's the opposite. It's saying Obi Wan (or whatever other placeholder Jedi you wanna namedrop from that movie series I don't even remotely like) would be what you and a lot of other Adept players seem to think Adept Shepard should be: force powers (Biotics) and more force powers (Biotics), not weapons.

Problem is that Shepard isn't a Jedi even when you're a maxed Adept. He's a soldier at core, and once you start to understand and embrace that fact and appreciate the way Biotics are spreading their influence even to the Soldier-esque aspects of Shepard - the aspects that are unreasonable to want lessened to the extent you do when it's essential to the character AND gameplay - maybe you'll start to enjoy the premise of your "favorite class" a bit more.

So again, Shepard isn't goddamn Obi Wan Kenobi, not because Obi Wan can't use force powers (lol wut? he sure can and so can Adshept), but because Obi Wan can't use guns and grenades.

But Shep can, and will. Get used to it. :)

#2064
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...

No Snakes Alive wrote...

Powers, be they Biotic, Tech, or
(obviously) Combat-based, were always meant to be used in conjunction
with guns & ammo.


lame point bro. just like "sheaprd is a soldier, he should have to use his guns." oh crap, youve used that one too......


Actually those are both the same point, so good job again. And what's lame is how incredibly often you forget that this is a third person shooter and no matter what first name you give your Shepard (something tells me you go with "Billy"), it's still COMMANDER Shepard.

Fact of the matter is you COULD get by with JUST Biotics in ME2, even on Insanity. But it was boring and guess why? This is a shooter and powers are only meant to supplement the gunplay. And it was the same way in ME 1 unless you wanted to stand around spamming powers over and over for a half hour keeping enemies locked down while your squad actually did the damage. But how is that any better?

Seriously, you could give a chimpanzee five minutes with the terrible box art and they'd be able to grasp that fact quicker than you seem to be able to, so my "lame point" is better than your complete lack of any point lol. Why do you STILL think this is supposed to be Mass Effect: The Force Unleashed?

#2065
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
^
so all those soldiers going off to learn biotics for 10 years or whatever, are just wasting their time? like soldiers and infiltrators go to biotic training bases and heckle from outside the fences.......

"hey psuedo-soldier! hows causing that half second stagger with your lame star wars rip off force powers? i just OSOK all my enemies with my GUNS, noob. you suck. lrn2ply!"

hey, i feel like you may or may not have told me that exact same line!

also, i dont care at all what labels sheaprd has, whether hes a N7 alliance officer, a spectre, a lover, a racist, TPS or RPG, whatever. im not playing this game to meet the requirements of what you think shepards label in the galaxy is. im playing it to have tons of fun, but trying to convince me that limiting what shepard  can do because of a label like "soldier" is really really dumb.


jesus was just a carpenter after all.

Modifié par The Spamming Troll, 24 janvier 2012 - 01:59 .


#2066
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...

^
so all those soldiers going off to learn biotics for 10 years or whatever, are just wasting their time? like soldiers and infiltrators go to biotic training bases and heckle from outside the fences.......

"hey psuedo-soldier! hows causing that half second stagger with your lame star wars rip off force powers? i just OSOK all my enemies with my GUNS, noob. you suck. lrn2ply!"

hey, i feel like you may or may not have told me that exact same line!



Lmao! You've been making me rofl lately, dude.

Look, you're mixing up two different points here. There's plenty of Biotic powers in the game: FACT. If you think they're too ineffective that's one thing, and I'd argue that with all these new evolutions it seeeems like Bioware is trying to address your concern. Whether or not they succeed is yet to be seen.

But what in the blue hell does any of that have to do with me feeling like it's brilliant that Bioware seems to think, like I do, that there are already enough Biotic powers to supplement the gunplay, and that it's a good idea instead to have the sphere of influence that Adeptshep's Biotics have on the class extend even to the gunplay and combat ITSELF in the form of Warp Ammo and Cluster Grenades, rather than JUST supplementing said combat.

To me those things make Adept Shepard a more complete Adept than having additional powers that remain separate from the core shooting gameplay ever could. Sorry for you loss, bro.


PS to address the points you added after the fact, Jesus wasn't just a carpenter: he was a fictional character. And nobody said Shepard is JUST a soldier. He's a soldier and a Biotic, whereas you seem to only want him to be JUST a Biotic (again you got your analogies backwards, bro). All you want is castable Biotic powers whereas I want Biotic powers, Biotic ammo, Biotic grenades... seems to me you're the one limiting him and trying to limit MY fun. :(

Modifié par No Snakes Alive, 24 janvier 2012 - 02:10 .


#2067
Dylan Dogood

Dylan Dogood
  • Members
  • 75 messages

The Spamming Troll wrote...

lightsnow13 wrote...

But who knows, maybe the grenades will be strong. I think we'll know more when the demo is out.


i think the grenades WILL be strong. i think theyll be warp bombs, that CC protected enemies. which is a big effing problem for me!

the answer in making the adept better doesnt rely on weapons. youd think a game developer would realize that. i cant beleeive the devs played around with the classes, drew up some plans, some work, some dont, then by the time its 2 months away from release, they end on 'biotic grenade.' damn, 'biotic grenade' is prolly going to be my most hated 2 words, other then 'enemy protections.'


I too dislike the idea of a grenade power for the adept. To throw a grenade doesn´t take any biotic skilI whatsoever. And isn´t biotic skill what the adept´s powers has always been about?

Why can´t that power work the same as a grenade but be a biotic power were Shepard lobs glowing orbs of condensed biotic energy.
Bioware could just remove the metall bits from the throwing animation and insert more glowing! ;)

#2068
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
^
then your just taking away from the adepts potential for 'setting up' warpbombs. why use anything else when i can just throw biotic bombs? i think biotic grenades are exactly like the ability you mentioned, and thats why they are limited in number becasue of beign OP. to me the idea of it it reaks of crap.

i wonder how impotent the adept will feel when you start relying on your biotic grenades and the blackstorm.

No Snakes Alive wrote...

The Spamming Troll wrote...

^
so all those soldiers going off to learn biotics for 10 years or whatever, are just wasting their time? like soldiers and infiltrators go to biotic training bases and heckle from outside the fences.......

"hey psuedo-soldier! hows causing that half second stagger with your lame star wars rip off force powers? i just OSOK all my enemies with my GUNS, noob. you suck. lrn2ply!"

hey, i feel like you may or may not have told me that exact same line!



Lmao! You've been making me rofl lately, dude.

Look, you're mixing up two different points here. There's plenty of Biotic powers in the game: FACT. If you think they're too ineffective that's one thing, and I'd argue that with all these new evolutions it seeeems like Bioware is trying to address your concern. Whether or not they succeed is yet to be seen.

But what in the blue hell does any of that have to do with me feeling like it's brilliant that Bioware seems to think, like I do, that there are already enough Biotic powers to supplement the gunplay, and that it's a good idea instead to have the sphere of influence that Adeptshep's Biotics have on the class extend even to the gunplay and combat ITSELF in the form of Warp Ammo and Cluster Grenades, rather than JUST supplementing said combat.

To me those things make Adept Shepard a more complete Adept than having additional powers that remain separate from the core shooting gameplay ever could. Sorry for you loss, bro.


let everyone here know how many adept playtroughs youve done.......

Modifié par The Spamming Troll, 24 janvier 2012 - 02:17 .


#2069
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

The Spamming Troll wrote...

^
then your just taking away from the adepts potential for 'setting up' warpbombs.

i wonder how impotent the adept will feel when you start relying on your biotic grenades and the blackstorm.

No Snakes Alive wrote...

The Spamming Troll wrote...

^
so all those soldiers going off to learn biotics for 10 years or whatever, are just wasting their time? like soldiers and infiltrators go to biotic training bases and heckle from outside the fences.......

"hey psuedo-soldier! hows causing that half second stagger with your lame star wars rip off force powers? i just OSOK all my enemies with my GUNS, noob. you suck. lrn2ply!"

hey, i feel like you may or may not have told me that exact same line!



Lmao! You've been making me rofl lately, dude.

Look, you're mixing up two different points here. There's plenty of Biotic powers in the game: FACT. If you think they're too ineffective that's one thing, and I'd argue that with all these new evolutions it seeeems like Bioware is trying to address your concern. Whether or not they succeed is yet to be seen.

But what in the blue hell does any of that have to do with me feeling like it's brilliant that Bioware seems to think, like I do, that there are already enough Biotic powers to supplement the gunplay, and that it's a good idea instead to have the sphere of influence that Adeptshep's Biotics have on the class extend even to the gunplay and combat ITSELF in the form of Warp Ammo and Cluster Grenades, rather than JUST supplementing said combat.

To me those things make Adept Shepard a more complete Adept than having additional powers that remain separate from the core shooting gameplay ever could. Sorry for you loss, bro.


let everyone here know how many adept playtroughs youve done.......


Oh cool you jump from multiple straw man arguments to personal attack. Just how many logical fallacies are you going to embrace as your argument here?

Stop misrepresenting my arguments with ass-backwards analogies that don't just miss my points but mangle them horribly. And let's not attack my knowledge or appreciation of the class as your basis for being right. That's sad as can be.

Plus fact of the matter is I maxed out two separate Adepts (CQC, powers & pistol) both of which I found plenty of success with. I also found them too Star Warsy and thus boring for my tastes, so I never completed the game with either. Flinging people around with my mind was cool for a while, but I missed my Tech. How that's relevant is beyond me though? I mean I'd rather go by the opinion of someone who did half a playthrough with no taste for the class at all and still found it enjoyable for what it was worth than someone who represents themselves repeatedly as a fan of the class with nothing but complaint after complaint about it lol.

It's ridiculous how I always end up defending a class I don't care for against someone who constantly bashes the class but likes it more than me. Bro, we're really ****ing weird and I'm not taking this any further lol. I like that they spread Biotics to the weapons too. I think it's creative and adds uniqueness that more "powers" wouldn't, and those creative powers like Biotic Focus and Biotic Grenades go a longer way towards making the class appeal more to me than more Pulls and Reaves ever could. I'm sorry you're still as disappointed as ever, but maybe they'll pull through in the end. All we can do is wait and see.

#2070
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages

Dylan Dogood wrote...

The Spamming Troll wrote...

lightsnow13 wrote...

But who knows, maybe the grenades will be strong. I think we'll know more when the demo is out.


i think the grenades WILL be strong. i think theyll be warp bombs, that CC protected enemies. which is a big effing problem for me!

the answer in making the adept better doesnt rely on weapons. youd think a game developer would realize that. i cant beleeive the devs played around with the classes, drew up some plans, some work, some dont, then by the time its 2 months away from release, they end on 'biotic grenade.' damn, 'biotic grenade' is prolly going to be my most hated 2 words, other then 'enemy protections.'


I too dislike the idea of a grenade power for the adept. To throw a grenade doesn´t take any biotic skilI whatsoever. And isn´t biotic skill what the adept´s powers has always been about?

Why can´t that power work the same as a grenade but be a biotic power were Shepard lobs glowing orbs of condensed biotic energy.
Bioware could just remove the metall bits from the throwing animation and insert more glowing! ;)


How is that so much different than Shelard grabbing a readily available weapon of destruction from his armory and biotically-charging it to increase its detonation force tenfold? Now THAT'S using his Biotics effectively, and creatively.

I just don't get why people think every single thing a Biotic does has to go through their Amp to fit and/or be awesome. I think Shepard would definitely improvise in the heat of battle and use what's available to him in terms of weapons and powers, and especially even combine both to dramatic effect like with Biotic Grenades. *Shrug.

#2071
blitzkkrieg

blitzkkrieg
  • Members
  • 271 messages
While looking over the powers for some possible combinations, I got curious about biotic focus. Is there anything on how the cooldowns work for it? Because it boosts the next biotic attack used, which to me means you need to activate it and it has a cooldown, but will this stack with the biotic power you use then?

Depending on how the cooldowns work for it then, anyone think a Vanguard with biotic focus might be interesting?

#2072
No Snakes Alive

No Snakes Alive
  • Members
  • 1 810 messages
Unlikely as it is, I hope our Biotic Focus mystery squadmate is Jack, to make up for her less than stellar Biotic gameplay role in ME 2. Humanity's greatest Biotic needs some redemption.

#2073
AVPen

AVPen
  • Members
  • 2 599 messages

No Snakes Alive wrote...

Unlikely as it is, I hope our Biotic Focus mystery squadmate is Jack, to make up for her less than stellar Biotic gameplay role in ME 2. Humanity's greatest Biotic needs some redemption.

As much as I hate to spoil you a bit, no, the DLC Secret Squadmate is not Jack.

#2074
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

blitzkkrieg wrote...

While looking over the powers for some possible combinations, I got curious about biotic focus. Is there anything on how the cooldowns work for it? Because it boosts the next biotic attack used, which to me means you need to activate it and it has a cooldown, but will this stack with the biotic power you use then?

Depending on how the cooldowns work for it then, anyone think a Vanguard with biotic focus might be interesting?


i was also wondering this as well. and yes, i plan a vangaurd with biotic focus if i fail to enjoy the ME3 adept. but itll prolly be stasis if biotic focus does nothing for my biotics effectiveness against protections.

#2075
jasonsantanna

jasonsantanna
  • Members
  • 626 messages

AVPen wrote...

No Snakes Alive wrote...

Unlikely as it is, I hope our Biotic Focus mystery squadmate is Jack, to make up for her less than stellar Biotic gameplay role in ME 2. Humanity's greatest Biotic needs some redemption.

As much as I hate to spoil you a bit, no, the DLC Secret Squadmate is not Jack.





I haven't read any leaks but just guessing do they have blue skin. . .:whistle: