blitzkkrieg wrote...
Only co-op or single player too? Cause I was planning on running around sticking people while cloaked in single player
I have no idea.
blitzkkrieg wrote...
Only co-op or single player too? Cause I was planning on running around sticking people while cloaked in single player
Modifié par blitzkkrieg, 25 janvier 2012 - 11:49 .
Modifié par The Spamming Troll, 25 janvier 2012 - 12:52 .
Modifié par Ghost43, 25 janvier 2012 - 02:22 .
Someone With Mass wrote...
I've done similar things with the Infiltrator.
Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.
It was kind of a surprise when the Oculi could see past my cloak, though.
The Spamming Troll wrote...
ive only really played biotic classes, mainly adepts and vangaurds, but theres no doubt in my mind the infiltrator is the best class in the game. sneaking in games is ALWAYS awesome. whenever im playing skyrim or DX and i decide to croutch, the game INSTANTLY becomes more awesome. i would put croutching in every game even if the game tried to fake its stealth, crouching would still be awesome. anyways, cryo ammo + widow + time dialation + cloak = best class. cloak in ME2 is really the best offensive and defensive ability in ME2.
im not so sure i see ME3 involving much stealth at all. there was that one vid with shepard hopping and jumping around through some cover behind one enemy then approached from the rear and did a over cover melee kill. but im not sure there was any sort of actual sneaking going on in that vid. that vid just reaked of set-up. obviously we will find out soon enough how much stealth gameplay ME3 features.
Someone With Mass wrote...
I've done similar things with the Infiltrator.
Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.
It was kind of a surprise when the Oculi could see past my cloak, though.
pmac_tk421 wrote...
I wonder if we can still get 178 points by level 60?
JeffZero wrote...
pmac_tk421 wrote...
I wonder if we can still get 178 points by level 60?
Manveer Heir responded to a tweet inquiring about that just today, actually. He believes it's the same as before, and so while that leaves open the possibility that he's mistaken, chances are it is indeed set in stone at this point. Which is... I mean, I don't know, there's still the fun of what to prioritize first, second and so forth, but to me it's entirely too many points. And I'm certainly not alone.
Modifié par implodinggoat, 25 janvier 2012 - 09:48 .
blitzkkrieg wrote...
Someone With Mass wrote...
I've done similar things with the Infiltrator.
Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.
It was kind of a surprise when the Oculi could see past my cloak, though.
..well, time for me to go start my pistol only run through, making sure to cloak past as much of the game as I can.
Would you recomend enhanced cloak/agent or assassin cloak/assassin?
To stay on topic, pending on how marksman pans out, I think I might try that out as a bonus power on an infiltrator + a semi-auto sniper
Biotic Sage wrote...
Kings19 wrote...
So is ME3's power evolution basically the same system as ME2, except with 3 evolutions instead of one?
Correct. Each rank costs more and more points just like in ME2 too. Rank 1 costs 1 squad point, Rank 2 costs 2 sp's, Rank 3 - 3, etc. Which means a fully maxed power costs a total of 21 squad points. This huge cost for one fully maxed power definitely makes a compelling argument for the balanced build approach for characters.
implodinggoat wrote...
I like the ability to max out just about everything personally. The more varied evolutions of the powers, the choice of your character's bonus power, the gear you equip and the fact that you have 6 different classes to choose from already gives you plenty of different options for building your character.
Aside from that the fact that you have a shared cooldown for powers means that maxing out more of them doesn't make you significantly more powerful it just gives you more variety. I've played some modded ME2 saves where I maxed out everything for both Shepard and the squad and I didn't feel overpowered; but I actually had more fun since I was able to screw around with powers that I'd neglected before. That's what late game leveling should be in my opinion, you've already more or less built your character and now you're just screwing around with some new toys.
If it was up to me there wouldn't be a level cap at all, you'd just keep leveling till there was nothing left to level. I don't think you should be able to max out everything on your first playthrough; but maxing out everything on a NG+ career retains the enjoyment of leveling up into the second playthrough.
Vapaä wrote...
Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....
i like the idea of being able to max out almost everything by the time we max out our character.JeffZero wrote...
Vapaä wrote...
Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....
It really depends on how balanced the game is regarding enemies as you level, too. Like I said upon further reflection just now, there are plenty of permutations in place even without having to sacrifice a couple of powers by endgame. If the enemies we're up against don't turn into complete cakewalks I won't feel especially ridiculous about it.
Is indeed a very compelling argument, and that's without even mentioning just how long it may or may not take to level up in the game. You'd hazard a guess that it would take some time to reach level 60... probably more than 1 playthrough considering an imported save can be level 30. I can't see them allowing you to import a level 30 if you're fully maxed out half way through the game so can see levelling being more like ME1, whereby it generally takes 2 playthroughs to reach maximum level.JeffZero wrote...
implodinggoat wrote...
I like the ability to max out just about everything personally. The more varied evolutions of the powers, the choice of your character's bonus power, the gear you equip and the fact that you have 6 different classes to choose from already gives you plenty of different options for building your character.
Aside from that the fact that you have a shared cooldown for powers means that maxing out more of them doesn't make you significantly more powerful it just gives you more variety. I've played some modded ME2 saves where I maxed out everything for both Shepard and the squad and I didn't feel overpowered; but I actually had more fun since I was able to screw around with powers that I'd neglected before. That's what late game leveling should be in my opinion, you've already more or less built your character and now you're just screwing around with some new toys.
If it was up to me there wouldn't be a level cap at all, you'd just keep leveling till there was nothing left to level. I don't think you should be able to max out everything on your first playthrough; but maxing out everything on a NG+ career retains the enjoyment of leveling up into the second playthrough.
You know, that's... a really compelling argument. It also puts my mind at ease a lot more. I appreciate it.
There are multiple this-or-thats with each power, too, which really helps diversify. I... this doesn't happen often, but I think I've largely changed my opening stance thanks to a single post. Haha.
No Snakes Alive wrote...
blitzkkrieg wrote...
Someone With Mass wrote...
I've done similar things with the Infiltrator.
Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.
It was kind of a surprise when the Oculi could see past my cloak, though.
..well, time for me to go start my pistol only run through, making sure to cloak past as much of the game as I can.
Would you recomend enhanced cloak/agent or assassin cloak/assassin?
To stay on topic, pending on how marksman pans out, I think I might try that out as a bonus power on an infiltrator + a semi-auto sniper
Hmm... You know what, come to think of it... My favorite class in Mass Effect, bar none and by far, was the pistol-only Infiltrator. I'm thinking I might enjoy doing the same in ME3 again with Marksman's return.
Modifié par blitzkkrieg, 25 janvier 2012 - 10:23 .
JeffZero wrote...
Vapaä wrote...
Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....
It really depends on how balanced the game is regarding enemies as you level, too. Like I said upon further reflection just now, there are plenty of permutations in place even without having to sacrifice a couple of powers by endgame. If the enemies we're up against don't turn into complete cakewalks I won't feel especially ridiculous about it.
Modifié par Vapaä, 25 janvier 2012 - 11:17 .
blitzkkrieg wrote...
No Snakes Alive wrote...
blitzkkrieg wrote...
Someone With Mass wrote...
I've done similar things with the Infiltrator.
Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.
It was kind of a surprise when the Oculi could see past my cloak, though.
..well, time for me to go start my pistol only run through, making sure to cloak past as much of the game as I can.
Would you recomend enhanced cloak/agent or assassin cloak/assassin?
To stay on topic, pending on how marksman pans out, I think I might try that out as a bonus power on an infiltrator + a semi-auto sniper
Hmm... You know what, come to think of it... My favorite class in Mass Effect, bar none and by far, was the pistol-only Infiltrator. I'm thinking I might enjoy doing the same in ME3 again with Marksman's return.
Just started and I gotta say I'm having fun with it. Run up to the mechs, punch 'em then shoot 'em. Yes, this will do quite fine for ME3.
JeffZero wrote...
Vapaä wrote...
Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....
It really depends on how balanced the game is regarding enemies as you level, too. Like I said upon further reflection just now, there are plenty of permutations in place even without having to sacrifice a couple of powers by endgame. If the enemies we're up against don't turn into complete cakewalks I won't feel especially ridiculous about it.
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