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ME3 Powers - The Complete List


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#2151
Someone With Mass

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blitzkkrieg wrote...

Only co-op or single player too?  Cause I was planning on running around sticking people while cloaked in single player


I have no idea.

#2152
blitzkkrieg

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Hopefully with unlimited stealth they have fixed the (some what funny) problem of being able to just run through missions. For Thane's recruitment mission, I tactical cloaked my way past all the enemies, hit the button on the door, and they all magically disappeared and I beat the mission. Not one shot fired. (granted this was on veteran)

edit: ^^ ok, thanks Mass.

Modifié par blitzkkrieg, 25 janvier 2012 - 11:49 .


#2153
The Spamming Troll

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ive only really played biotic classes, mainly adepts and vangaurds, but theres no doubt in my mind the infiltrator is the best class in the game. sneaking in games is ALWAYS awesome. whenever im playing skyrim or DX and i decide to croutch, the game INSTANTLY becomes more awesome. i would put croutching in every game even if the game tried to fake its stealth, crouching would still be awesome. anyways, cryo ammo + widow + time dialation + cloak = best class. cloak in ME2 is really the best offensive and defensive ability in ME2.

im not so sure i see ME3 involving much stealth at all. there was that one vid with shepard hopping and jumping around through some cover behind one enemy then approached from the rear and did a over cover melee kill. but im not sure there was any sort of actual sneaking going on in that vid. that vid just reaked of set-up. obviously we will find out soon enough how much stealth gameplay ME3 features.

Modifié par The Spamming Troll, 25 janvier 2012 - 12:52 .


#2154
Someone With Mass

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I've done similar things with the Infiltrator.

Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.

It was kind of a surprise when the Oculi could see past my cloak, though.

#2155
Ghost43

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True, but there is a silenced SMG now.

Modifié par Ghost43, 25 janvier 2012 - 02:22 .


#2156
Omega-202

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Someone With Mass wrote...

I've done similar things with the Infiltrator.

Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.

It was kind of a surprise when the Oculi could see past my cloak, though.


You're surprised that an enemy based on a giant eye-ball could see you through cloak?  

#2157
No Snakes Alive

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The Spamming Troll wrote...

ive only really played biotic classes, mainly adepts and vangaurds, but theres no doubt in my mind the infiltrator is the best class in the game. sneaking in games is ALWAYS awesome. whenever im playing skyrim or DX and i decide to croutch, the game INSTANTLY becomes more awesome. i would put croutching in every game even if the game tried to fake its stealth, crouching would still be awesome. anyways, cryo ammo + widow + time dialation + cloak = best class. cloak in ME2 is really the best offensive and defensive ability in ME2.

im not so sure i see ME3 involving much stealth at all. there was that one vid with shepard hopping and jumping around through some cover behind one enemy then approached from the rear and did a over cover melee kill. but im not sure there was any sort of actual sneaking going on in that vid. that vid just reaked of set-up. obviously we will find out soon enough how much stealth gameplay ME3 features.


Best offensive I might be inclined to agree with, but definitely, definitely not best defensive. A) because your health and shields don't regen while it's up so all it allows you to do defensively is run for the hills, hide, and wait. It's still great defensively, don't get me wrong; it stops enemies from shooting at you very shortly after it's cast so there's that.

And B) because Assault Armor is better overall though, defensively-speaking. And utilized properly, Combat Drone is even better than that and my vote for single best defensive power in the game, hands down. Krogan badass about to charge you and snap into your spine like a slim Jim? Nope, he's turning around to deal with the little dude that just zapped him in the ass. Heavy Mech rocket arm got your face locked in its sights? Nope, preoccupied swatting at a holographic sphere instead.

Shoot don't even front like you never had an enemy Combat Drone float up and knock you out of cover for an almost instantaneous game over on Insanity lol.

#2158
pmac_tk421

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I wonder if we can still get 178 points by level 60?

#2159
blitzkkrieg

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Someone With Mass wrote...

I've done similar things with the Infiltrator.

Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.

It was kind of a surprise when the Oculi could see past my cloak, though.


..well, time for me to go start my pistol only run through, making sure to cloak past as much of the game as I can. 
Would you recomend enhanced cloak/agent or assassin cloak/assassin?

To stay on topic, pending on how marksman pans out, I think I might try that out as a bonus power on an infiltrator + a semi-auto sniper

#2160
JeffZero

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pmac_tk421 wrote...

I wonder if we can still get 178 points by level 60?


Manveer Heir responded to a tweet inquiring about that just today, actually. He believes it's the same as before, and so while that leaves open the possibility that he's mistaken, chances are it is indeed set in stone at this point. Which is... I mean, I don't know, there's still the fun of what to prioritize first, second and so forth, but to me it's entirely too many points. And I'm certainly not alone.

#2161
implodinggoat

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JeffZero wrote...

pmac_tk421 wrote...

I wonder if we can still get 178 points by level 60?


Manveer Heir responded to a tweet inquiring about that just today, actually. He believes it's the same as before, and so while that leaves open the possibility that he's mistaken, chances are it is indeed set in stone at this point. Which is... I mean, I don't know, there's still the fun of what to prioritize first, second and so forth, but to me it's entirely too many points. And I'm certainly not alone.


I like the ability to max out just about everything personally.    The more varied evolutions of the powers, the choice of your character's bonus power, the gear you equip and the fact that you have 6 different classes to choose from already gives you plenty of different options for building your character.

Aside from that the fact that you have a shared cooldown for powers means that maxing out more of them doesn't make you significantly more powerful it just gives you more variety.   I've played some modded ME2 saves where I maxed out everything for both Shepard and the squad and I didn't feel overpowered; but I actually had more fun since I was able to screw around with powers that I'd neglected before.   That's what late game leveling should be in my opinion,  you've already more or less built your character and now you're just screwing around with some new toys.

If it was up to me there wouldn't be a level cap at all, you'd just keep leveling till there was nothing left to level.   I don't think you should be able to max out everything on your first playthrough; but maxing out everything on a NG+ career retains the enjoyment of leveling up into the second playthrough.

#2162
implodinggoat

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Whoops, double post.

Modifié par implodinggoat, 25 janvier 2012 - 09:48 .


#2163
No Snakes Alive

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blitzkkrieg wrote...

Someone With Mass wrote...

I've done similar things with the Infiltrator.

Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.

It was kind of a surprise when the Oculi could see past my cloak, though.


..well, time for me to go start my pistol only run through, making sure to cloak past as much of the game as I can. 
Would you recomend enhanced cloak/agent or assassin cloak/assassin?

To stay on topic, pending on how marksman pans out, I think I might try that out as a bonus power on an infiltrator + a semi-auto sniper


Hmm... You know what, come to think of it... My favorite class in Mass Effect, bar none and by far, was the pistol-only Infiltrator. I'm thinking I might enjoy doing the same in ME3 again with Marksman's return.

#2164
CAPT AM3RICA o7

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Biotic Sage wrote...

Kings19 wrote...

So is ME3's power evolution basically the same system as ME2, except with 3 evolutions instead of one?


Correct.  Each rank costs more and more points just like in ME2 too.  Rank 1 costs 1 squad point, Rank 2 costs 2 sp's, Rank 3 - 3, etc.  Which means a fully maxed power costs a total of 21 squad points.  This huge cost for one fully maxed power definitely makes a compelling argument for the balanced build approach for characters.



Thank got there are more evolutions. it will give the players different playing styles.  I got four ME characters and starting my fifth i CAN NOT wait to test out the different playing styles

#2165
Vapaa

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Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....

#2166
JeffZero

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implodinggoat wrote...
I like the ability to max out just about everything personally. The more varied evolutions of the powers, the choice of your character's bonus power, the gear you equip and the fact that you have 6 different classes to choose from already gives you plenty of different options for building your character.

Aside from that the fact that you have a shared cooldown for powers means that maxing out more of them doesn't make you significantly more powerful it just gives you more variety. I've played some modded ME2 saves where I maxed out everything for both Shepard and the squad and I didn't feel overpowered; but I actually had more fun since I was able to screw around with powers that I'd neglected before. That's what late game leveling should be in my opinion, you've already more or less built your character and now you're just screwing around with some new toys.

If it was up to me there wouldn't be a level cap at all, you'd just keep leveling till there was nothing left to level. I don't think you should be able to max out everything on your first playthrough; but maxing out everything on a NG+ career retains the enjoyment of leveling up into the second playthrough.


You know, that's... a really compelling argument. It also puts my mind at ease a lot more. I appreciate it.

There are multiple this-or-thats with each power, too, which really helps diversify. I... this doesn't happen often, but I think I've largely changed my opening stance thanks to a single post. Haha.

#2167
JeffZero

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Vapaä wrote...

Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....


It really depends on how balanced the game is regarding enemies as you level, too. Like I said upon further reflection just now, there are plenty of permutations in place even without having to sacrifice a couple of powers by endgame. If the enemies we're up against don't turn into complete cakewalks I won't feel especially ridiculous about it.

#2168
CanonShepard

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Better to have too many then not enough. You can always limit how many points you use if you want.

#2169
pmac_tk421

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JeffZero wrote...

Vapaä wrote...

Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....


It really depends on how balanced the game is regarding enemies as you level, too. Like I said upon further reflection just now, there are plenty of permutations in place even without having to sacrifice a couple of powers by endgame. If the enemies we're up against don't turn into complete cakewalks I won't feel especially ridiculous about it.

i like the idea of being able to max out almost everything by the time we max out our character.

#2170
DayusMakhina

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JeffZero wrote...

implodinggoat wrote...
I like the ability to max out just about everything personally. The more varied evolutions of the powers, the choice of your character's bonus power, the gear you equip and the fact that you have 6 different classes to choose from already gives you plenty of different options for building your character.

Aside from that the fact that you have a shared cooldown for powers means that maxing out more of them doesn't make you significantly more powerful it just gives you more variety. I've played some modded ME2 saves where I maxed out everything for both Shepard and the squad and I didn't feel overpowered; but I actually had more fun since I was able to screw around with powers that I'd neglected before. That's what late game leveling should be in my opinion, you've already more or less built your character and now you're just screwing around with some new toys.

If it was up to me there wouldn't be a level cap at all, you'd just keep leveling till there was nothing left to level. I don't think you should be able to max out everything on your first playthrough; but maxing out everything on a NG+ career retains the enjoyment of leveling up into the second playthrough.


You know, that's... a really compelling argument. It also puts my mind at ease a lot more. I appreciate it.

There are multiple this-or-thats with each power, too, which really helps diversify. I... this doesn't happen often, but I think I've largely changed my opening stance thanks to a single post. Haha.

Is indeed a very compelling argument, and that's without even mentioning just how long it may or may not take to level up in the game. You'd hazard a guess that it would take some time to reach level 60... probably more than 1 playthrough considering an imported save can be level 30. I can't see them allowing you to import a level 30 if you're fully maxed out half way through the game so can see levelling being more like ME1, whereby it generally takes 2 playthroughs to reach maximum level.

#2171
blitzkkrieg

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No Snakes Alive wrote...

blitzkkrieg wrote...

Someone With Mass wrote...

I've done similar things with the Infiltrator.

Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.

It was kind of a surprise when the Oculi could see past my cloak, though.


..well, time for me to go start my pistol only run through, making sure to cloak past as much of the game as I can. 
Would you recomend enhanced cloak/agent or assassin cloak/assassin?

To stay on topic, pending on how marksman pans out, I think I might try that out as a bonus power on an infiltrator + a semi-auto sniper


Hmm... You know what, come to think of it... My favorite class in Mass Effect, bar none and by far, was the pistol-only Infiltrator. I'm thinking I might enjoy doing the same in ME3 again with Marksman's return.


Just started and I gotta say I'm having fun with it.  Run up to the mechs, punch 'em then shoot 'em.  Yes, this will do quite fine for ME3. :bandit:

Modifié par blitzkkrieg, 25 janvier 2012 - 10:23 .


#2172
Vapaa

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JeffZero wrote...

Vapaä wrote...

Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....


It really depends on how balanced the game is regarding enemies as you level, too. Like I said upon further reflection just now, there are plenty of permutations in place even without having to sacrifice a couple of powers by endgame. If the enemies we're up against don't turn into complete cakewalks I won't feel especially ridiculous about it.


Yes we'll see, so far the game-designers put an amazing amount of work in the game, so I think that there is a good reason to such a decision.

EDIT: I was reading the Combat drone skill tree, and was wondering: the rank 5 can allow the drone to lauch a short range shock attack, and the rank 6 allow the drone to fire rockets, so did the rank 6 "overwrite" rank 5 or you can give two weapons to your drone ? what would be amazing :o

Modifié par Vapaä, 25 janvier 2012 - 11:17 .


#2173
No Snakes Alive

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blitzkkrieg wrote...

No Snakes Alive wrote...

blitzkkrieg wrote...

Someone With Mass wrote...

I've done similar things with the Infiltrator.

Like on the suicide mission. I just cloaked past everyone and hit the button. Mission accomplished.

It was kind of a surprise when the Oculi could see past my cloak, though.


..well, time for me to go start my pistol only run through, making sure to cloak past as much of the game as I can. 
Would you recomend enhanced cloak/agent or assassin cloak/assassin?

To stay on topic, pending on how marksman pans out, I think I might try that out as a bonus power on an infiltrator + a semi-auto sniper


Hmm... You know what, come to think of it... My favorite class in Mass Effect, bar none and by far, was the pistol-only Infiltrator. I'm thinking I might enjoy doing the same in ME3 again with Marksman's return.


Just started and I gotta say I'm having fun with it.  Run up to the mechs, punch 'em then shoot 'em.  Yes, this will do quite fine for ME3. :bandit:




The trick is to take AI hacking as your bonus power because of how the Tech powers all synergize with one another (ie one reduces all their cooldowns and one improves the radius for them, etc). By end game your pistol will be more deadly than any assault rifle, your crowd control capabilities with all the Tech Mines will put any biotic to shame, and you'll be able to eat rockets for breakfast with Immunity maxed (IIRC that was its name).

I pistol-whipped many a Geth Colossus in my day with that build lol. And b/c of using just pistol for firepower, I always felt like a top operative. It was badass.

#2174
Omega-202

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JeffZero wrote...

Vapaä wrote...

Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....


It really depends on how balanced the game is regarding enemies as you level, too. Like I said upon further reflection just now, there are plenty of permutations in place even without having to sacrifice a couple of powers by endgame. If the enemies we're up against don't turn into complete cakewalks I won't feel especially ridiculous about it.


Due to cooldown sharing, each power on the cooldown timer just has to be balanced in a relative vacuum.  

Playing through ME2 with everything available was only a little wonky on the Sentinel.  I had maxed skill playthroughs for an Adept, a Sentinel, a Vanguard and an Infiltrator.  They were all just as balanced as the regular versions on Insanity except for the Sentinel for some reason.  Having both defense strippers + Stasis + maxed Tech Armor was a bit too much, although it could have been due to me just being more used to the class when I finally did my full skills run.  Vanguard's only benefit was having both Squad Cryo and Area Pull...but honestly I didn't use Pull that much.  

#2175
Guest_lightsnow13_*

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There is a lot of tl;dr so I don't know if this point was made.

Enemies seem to have field of vision instead of knowing where you are. Similar to enemies in MGS series. So I imagine cloaking will be a lot easier. Cloak - heavy melee - wait for cd and cloak again to run away.