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ME3 Powers - The Complete List


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#2176
RiptideX1090

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You know, I wonder if we will get two bonus powers this game. That would be kinda cool.

I mean, all of the squadmates do, right? And it would mean you could not max out everything that way. And with powers being more balanced, especially the shield powers which now add encumbrance, it would mean Shepard would not be as overpowered as if they would have done it in 2.

#2177
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Oh man! I hope we get 2 bonus powers! I'd be taking a shield power for sure! Now that they're useful anyway.

It really would add variety of gameplay too and a ton of different builds...omg a TON of different builds..

#2178
AVPen

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Vapaä wrote...

EDIT: I was reading the Combat drone skill tree, and was wondering: the rank 5 can allow the drone to lauch a short range shock attack, and the rank 6 allow the drone to fire rockets, so did the rank 6 "overwrite" rank 5 or you can give two weapons to your drone ? what would be amazing :o

The way the rank descriptions are worded in the script, I believe it would keep both the short-range shock attack and the long-range rockets (in other words, the latter skill wouldn't overwrite the former).

#2179
No Snakes Alive

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Omega-202 wrote...

JeffZero wrote...

Vapaä wrote...

Well I like to have some freedom but 178 is way too much in my opinion, it's only 11 points away from maxing everything, in fact it's 8 maxed powers+1 power at rank 4....


It really depends on how balanced the game is regarding enemies as you level, too. Like I said upon further reflection just now, there are plenty of permutations in place even without having to sacrifice a couple of powers by endgame. If the enemies we're up against don't turn into complete cakewalks I won't feel especially ridiculous about it.


Due to cooldown sharing, each power on the cooldown timer just has to be balanced in a relative vacuum.  

Playing through ME2 with everything available was only a little wonky on the Sentinel.  I had maxed skill playthroughs for an Adept, a Sentinel, a Vanguard and an Infiltrator.  They were all just as balanced as the regular versions on Insanity except for the Sentinel for some reason.  Having both defense strippers + Stasis + maxed Tech Armor was a bit too much, although it could have been due to me just being more used to the class when I finally did my full skills run.  Vanguard's only benefit was having both Squad Cryo and Area Pull...but honestly I didn't use Pull that much.  


They're not "just as balanced," shared cooldown or not. The more tools you have at your disposal the less weakness you have, and in a roundabout way that means the more overpowered you are. The global cooldown might help it from feeling like god mode but it's not the same as having to make the hard choice between handling the crowd control in my squad at the expense of foregoing the ability to debuff enemies and having to rely on my teammates for that (and vice versa).

And that's why I don't find your argument nearly as compelling as others. And don't get me wrong, I'm not trying to fight or dispute here. You made some good points on behalf of your opinion and those who share it, but I just don't. For me, one of the best things about an RPG like this is planning out my own personal, unique build and committing to it. Rather than just choosing what powers to use at any given moment and what weapon i like on my do-everything Engineer, for instance, itt adds so much more to the whole experience for me to get to make the choice between a battlefield-controlling drone specialist Engineer or a debuff & damage elemental destruction Engineer and to plan out what bonus powers, weapons, evolutions and so on suit that.

Without the sacrifice of knowing that choosing this playstyle means I have to forego this one and find this way to overcome that weakness, I'd get bored entirely way too quickly with the simpler choices of "oh which of all these things I'm capable of should I do this time" with no repercussion.

But again it's all just opinion. I just hope Bioware finds the happy medium between both of our viewpoints so neither side is too disappointed lol.

Modifié par No Snakes Alive, 26 janvier 2012 - 01:08 .


#2180
The Spamming Troll

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No Snakes Alive wrote...

The Spamming Troll wrote...

ive only really played biotic classes, mainly adepts and vangaurds, but theres no doubt in my mind the infiltrator is the best class in the game. sneaking in games is ALWAYS awesome. whenever im playing skyrim or DX and i decide to croutch, the game INSTANTLY becomes more awesome. i would put croutching in every game even if the game tried to fake its stealth, crouching would still be awesome. anyways, cryo ammo + widow + time dialation + cloak = best class. cloak in ME2 is really the best offensive and defensive ability in ME2.

im not so sure i see ME3 involving much stealth at all. there was that one vid with shepard hopping and jumping around through some cover behind one enemy then approached from the rear and did a over cover melee kill. but im not sure there was any sort of actual sneaking going on in that vid. that vid just reaked of set-up. obviously we will find out soon enough how much stealth gameplay ME3 features.


Best offensive I might be inclined to agree with, but definitely, definitely not best defensive. A) because your health and shields don't regen while it's up so all it allows you to do defensively is run for the hills, hide, and wait. It's still great defensively, don't get me wrong; it stops enemies from shooting at you very shortly after it's cast so there's that.

And B) because Assault Armor is better overall though, defensively-speaking. And utilized properly, Combat Drone is even better than that and my vote for single best defensive power in the game, hands down. Krogan badass about to charge you and snap into your spine like a slim Jim? Nope, he's turning around to deal with the little dude that just zapped him in the ass. Heavy Mech rocket arm got your face locked in its sights? Nope, preoccupied swatting at a holographic sphere instead.

Shoot don't even front like you never had an enemy Combat Drone float up and knock you out of cover for an almost instantaneous game over on Insanity lol.


a.) the point of a defensive ability is to save your life. cloaking and running away will save your life 100% of the time, unless your stuck on the collector platforms. tech armor isnt any more valuable then barrier in this respect i dont need health te regen while cloaked, i simply need to find an area to hide out for 4 more seconds while my health does recharge. its a patient type a defensive situation, but it works 100% ofthe time, where no other ability will.

b. point 1) why is assault armor better overall, defensively? tech armor can do alot for you in terms of power spammage, or boost shilds, or its pulse after depletion effect. but tech armor will never save you in as many "oh snap!" situations as cloak will. 

b. point 2) doesnt drone only distract one enemy? cloak clears the memories of every enemy on screen. imagin three charging krogans......drone will save you by maybe distraction all of them, only do die almost instantly. OR cloak to GTFO and live another day?

#2181
The Spamming Troll

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lightsnow13 wrote...

Oh man! I hope we get 2 bonus powers! I'd be taking a shield power for sure! Now that they're useful anyway.

It really would add variety of gameplay too and a ton of different builds...omg a TON of different builds..


i dont understand why people want this, but whenever i bring up a class system where you pick the skills you want your class to wield then theres problems.

id LOVE playing a class and not already having predefined abilities.

#2182
Guest_lightsnow13_*

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The Spamming Troll wrote...

lightsnow13 wrote...

Oh man! I hope we get 2 bonus powers! I'd be taking a shield power for sure! Now that they're useful anyway.

It really would add variety of gameplay too and a ton of different builds...omg a TON of different builds..


i dont understand why people want this, but whenever i bring up a class system where you pick the skills you want your class to wield then theres problems.

id LOVE playing a class and not already having predefined abilities.


Idk about anyone else, but having that much freedom basically makes some abilities and "classes" (a character choosing a group of abilities) useless. No one will really feel different when everyone has access to the same powers.

This way it still gives you some room and customization while still being defined.

Modifié par lightsnow13, 26 janvier 2012 - 01:20 .


#2183
No Snakes Alive

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The Spamming Troll wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

ive only really played biotic classes, mainly adepts and vangaurds, but theres no doubt in my mind the infiltrator is the best class in the game. sneaking in games is ALWAYS awesome. whenever im playing skyrim or DX and i decide to croutch, the game INSTANTLY becomes more awesome. i would put croutching in every game even if the game tried to fake its stealth, crouching would still be awesome. anyways, cryo ammo + widow + time dialation + cloak = best class. cloak in ME2 is really the best offensive and defensive ability in ME2.

im not so sure i see ME3 involving much stealth at all. there was that one vid with shepard hopping and jumping around through some cover behind one enemy then approached from the rear and did a over cover melee kill. but im not sure there was any sort of actual sneaking going on in that vid. that vid just reaked of set-up. obviously we will find out soon enough how much stealth gameplay ME3 features.


Best offensive I might be inclined to agree with, but definitely, definitely not best defensive. A) because your health and shields don't regen while it's up so all it allows you to do defensively is run for the hills, hide, and wait. It's still great defensively, don't get me wrong; it stops enemies from shooting at you very shortly after it's cast so there's that.

And B) because Assault Armor is better overall though, defensively-speaking. And utilized properly, Combat Drone is even better than that and my vote for single best defensive power in the game, hands down. Krogan badass about to charge you and snap into your spine like a slim Jim? Nope, he's turning around to deal with the little dude that just zapped him in the ass. Heavy Mech rocket arm got your face locked in its sights? Nope, preoccupied swatting at a holographic sphere instead.

Shoot don't even front like you never had an enemy Combat Drone float up and knock you out of cover for an almost instantaneous game over on Insanity lol.


a.) the point of a defensive ability is to save your life. cloaking and running away will save your life 100% of the time, unless your stuck on the collector platforms. tech armor isnt any more valuable then barrier in this respect i dont need health te regen while cloaked, i simply need to find an area to hide out for 4 more seconds while my health does recharge. its a patient type a defensive situation, but it works 100% ofthe time, where no other ability will.

b. point 1) why is assault armor better overall, defensively? tech armor can do alot for you in terms of power spammage, or boost shilds, or its pulse after depletion effect. but tech armor will never save you in as many "oh snap!" situations as cloak will. 

b. point 2) doesnt drone only distract one enemy? cloak clears the memories of every enemy on screen. imagin three charging krogans......drone will save you by maybe distraction all of them, only do die almost instantly. OR cloak to GTFO and live another day?


Without getting into it too much with you yet again, the quality of a defensive ability isn't measured only by its ability to save your life 100% of the time, not when multiple abilities do that. Hell using medigel does that. Popping Tsch Armor on buys you just as much time to run to cover as Cloak, with the added effect of getting to send every enemy in sight flying or staggering upon detonation AND boosting your shields back up for a moment of invulnerability. You know, rather than the added effect of no health or shield regen and 5 seconds of cowering like a b. Plus you can still be shot while cloaked.

And as for Drone that's why I said when used correctly. If you need to save your life against any one single enemy in the game at one time, Drone is hands down the best. If you find yourself surrounded by more than one enemy, you're not playing to your strengths properly at all.

So again there are a lot of different factors and it's all opinion-based, but if you think being able to run and hide for a minute every time you almost die jut to save your ass beats turning huge disadvantages into even bigger advantages, we are going to have to just agree to disagree on what makes a defensive power excel.

But I mean seriously, just pop a medigel lol.

#2184
AgitatedLemon

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The Spamming Troll wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

ive only really played biotic classes, mainly adepts and vangaurds, but theres no doubt in my mind the infiltrator is the best class in the game. sneaking in games is ALWAYS awesome. whenever im playing skyrim or DX and i decide to croutch, the game INSTANTLY becomes more awesome. i would put croutching in every game even if the game tried to fake its stealth, crouching would still be awesome. anyways, cryo ammo + widow + time dialation + cloak = best class. cloak in ME2 is really the best offensive and defensive ability in ME2.

im not so sure i see ME3 involving much stealth at all. there was that one vid with shepard hopping and jumping around through some cover behind one enemy then approached from the rear and did a over cover melee kill. but im not sure there was any sort of actual sneaking going on in that vid. that vid just reaked of set-up. obviously we will find out soon enough how much stealth gameplay ME3 features.


Best offensive I might be inclined to agree with, but definitely, definitely not best defensive. A) because your health and shields don't regen while it's up so all it allows you to do defensively is run for the hills, hide, and wait. It's still great defensively, don't get me wrong; it stops enemies from shooting at you very shortly after it's cast so there's that.

And B) because Assault Armor is better overall though, defensively-speaking. And utilized properly, Combat Drone is even better than that and my vote for single best defensive power in the game, hands down. Krogan badass about to charge you and snap into your spine like a slim Jim? Nope, he's turning around to deal with the little dude that just zapped him in the ass. Heavy Mech rocket arm got your face locked in its sights? Nope, preoccupied swatting at a holographic sphere instead.

Shoot don't even front like you never had an enemy Combat Drone float up and knock you out of cover for an almost instantaneous game over on Insanity lol.


a.) the point of a defensive ability is to save your life. cloaking and running away will save your life 100% of the time, unless your stuck on the collector platforms. tech armor isnt any more valuable then barrier in this respect i dont need health te regen while cloaked, i simply need to find an area to hide out for 4 more seconds while my health does recharge. its a patient type a defensive situation, but it works 100% ofthe time, where no other ability will.

b. point 1) why is assault armor better overall, defensively? tech armor can do alot for you in terms of power spammage, or boost shilds, or its pulse after depletion effect. but tech armor will never save you in as many "oh snap!" situations as cloak will. 

b. point 2) doesnt drone only distract one enemy? cloak clears the memories of every enemy on screen. imagin three charging krogans......drone will save you by maybe distraction all of them, only do die almost instantly. OR cloak to GTFO and live another day?


@point B- 

Tech Armor is an excellent 'Oh sh*t!" power. If you're nearly dead, just pop it and it will insta-charge your shields, coupled with the knockdown and stun with the detonation.

Modifié par AgitatedLemon, 26 janvier 2012 - 01:25 .


#2185
blitzkkrieg

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No Snakes Alive wrote...

The trick is to take AI hacking as your bonus power because of how the Tech powers all synergize with one another (ie one reduces all their cooldowns and one improves the radius for them, etc). By end game your pistol will be more deadly than any assault rifle, your crowd control capabilities with all the Tech Mines will put any biotic to shame, and you'll be able to eat rockets for breakfast with Immunity maxed (IIRC that was its name).

I pistol-whipped many a Geth Colossus in my day with that build lol. And b/c of using just pistol for firepower, I always felt like a top operative. It was badass.


Ah, should have specified, I'm doing an ME2 run through.  While I do think ME1 is a great game, combat was so slow that after playing each class through at least twice I didn't want play it anymore.  But I do know what you mean, my engineer was just *walk into room, explode everything, mop up with my mega pistol (snowblind rounds with 2 scram rails lets you do a crazy ammount of damage, and the reduced rof lets it shoot infinitely)*

Modifié par blitzkkrieg, 26 janvier 2012 - 01:49 .


#2186
The Spamming Troll

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i never use the sentinel or active armors anyways. the defensive abilities are never my perogative. i dont even care at all. its just fun to argue subjective things with no snakes. like my opinion needs to be yours too or seomthing.


lightsnow13 wrote...

The Spamming Troll wrote...

lightsnow13 wrote...

Oh man! I hope we get 2 bonus powers! I'd be taking a shield power for sure! Now that they're useful anyway.

It really would add variety of gameplay too and a ton of different builds...omg a TON of different builds..


i dont understand why people want this, but whenever i bring up a class system where you pick the skills you want your class to wield then theres problems.

id LOVE playing a class and not already having predefined abilities.


Idk about anyone else, but having that much freedom basically makes some abilities and "classes" (a character choosing a group of abilities) useless. No one will really feel different when everyone has access to the same powers.

This way it still gives you some room and customization while still being defined.


classes would still have there same restrictions. like a vangaurd would be half biotic/half combat, but wed have more versions of the vangaurd rather then standard-vangaurd. instead of making differnt vangaurd by maximizing pull instead of shockwave, or vise versa, we could have vangaurds with slam/reave and warp/disruptor ammo. if all abilites in each category are generally comparable with one another, then theres no problem with any combination of half biotic/half combat abilities you could choose. pull and shockwave dont define the vangaurd, and they shouldnt. charge defines the vangaurd. so whats the deal with ONLY pull/shockwave vangaurds? wouldnt the option to choose your respective powers be the ultimate form of roll playing?

#2187
AVPen

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Ohhhh, boy.... I'm not terribly sure whether or not this a Researchable Upgrade or an Armor Mod or what exactly this upgrade is, but you Adept players who were complaining about how Liara's a better Adept than Shepard? You're not gonna like this one.... :?


Singularity Recharge    100% increase to recharge for Liara's Singularity power.

Modifié par AVPen, 26 janvier 2012 - 02:01 .


#2188
Derahu

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AVPen wrote...

Ohhhh, boy.... I'm not terribly sure whether or not this a Researchable Upgrade or an Armor Mod or what exactly this upgrade is, but you Adept players who were complaining about how Liara's a better Adept than Shepard? You're not gonna like this..... :?


Singularity Recharge    100% increase to recharge for Liara's Singularity power.

Adept rage timer estimates rage in thread in 3....2....1...

#2189
Biotic Sage

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AVPen wrote...

Ohhhh, boy.... I'm not terribly sure whether or not this a Researchable Upgrade or an Armor Mod or what exactly this upgrade is, but you Adept players who were complaining about how Liara's a better Adept than Shepard? You're not gonna like this..... :?


Singularity Recharge    100% increase to recharge for Liara's Singularity power.


Well considering her base recharge for singularity is something like 12 seconds whereas Shepard's base is like 4 seconds (at least I hope it is still), I think it's ok.  Liara's still cool in my book, but Adept Shep is obviously better.

#2190
MJvasNormandy

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AVPen wrote...

Ohhhh, boy.... I'm not terribly sure whether or not this a Researchable Upgrade or an Armor Mod or what exactly this upgrade is, but you Adept players who were complaining about how Liara's a better Adept than Shepard? You're not gonna like this one.... :?


Singularity Recharge    100% increase to recharge for Liara's Singularity power.


There is going to be some serious double singularity mayhem happening. I love it!

#2191
Vapaa

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AVPen wrote...

The way the rank descriptions are worded in the script, I believe it would keep both the short-range shock attack and the long-range rockets (in other words, the latter skill wouldn't overwrite the former).


I see, that's one polyvalent drone you (or Tali) can built !

AVPen wrote...

Singularity Recharge    100% increase to recharge for Liara's Singularity power.


Wut ? increse of recharge ? I don't get it :huh:

#2192
AVPen

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Biotic Sage wrote...

Well considering her base recharge for singularity is something like 12 seconds whereas Shepard's base is like 4 seconds (at least I hope it is still), I think it's ok.  Liara's still cool in my book, but Adept Shep is obviously better.

Oh, I believe that Adept Shepard is a better biotic than Liara as well, I just didn't want to start another 5 page dissertation on why the Adept class is ME3 royally sucks... :P:pinched:

Modifié par AVPen, 26 janvier 2012 - 02:09 .


#2193
Biotic Sage

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Vapaä wrote...

AVPen wrote...

The way the rank descriptions are worded in the script, I believe it would keep both the short-range shock attack and the long-range rockets (in other words, the latter skill wouldn't overwrite the former).


I see, that's one polyvalent drone you (or Tali) can built !

AVPen wrote...

Singularity Recharge    100% increase to recharge for Liara's Singularity power.


Wut ? increse of recharge ? I don't get it :huh:


The game language uses "increase in recharge" to mean "increase in recharge rate," not "increase in recharge time."  They should really clarify.

#2194
AVPen

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Vapaä wrote...

AVPen wrote...

Singularity Recharge    100% increase to recharge for Liara's Singularity power.


Wut ? increse of recharge ? I don't get it :huh:

Increase to recharge -  in other words, the cooldown of Liara's Singularity is greatly reduced.

#2195
Biotic Sage

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AVPen wrote...

Biotic Sage wrote...

Well considering her base recharge for singularity is something like 12 seconds whereas Shepard's base is like 4 seconds (at least I hope it is still), I think it's ok.  Liara's still cool in my book, but Adept Shep is obviously better.

Oh, I believe that Adept Shepard is a better biotic than Liara as well, I just didn't want to start another 5 page dissertation on why the Adept class is ME3 royally sucks... :P:pinched:


Haha I understand.  While I am highly against Biotic Grenade being a new signature power for the Adept, I remain optimistic about the class as a whole based on the evidence that all of the powers that were already in place have gotten significant upgrades with the evolution system.  Also, some really nice bonus power options that compliment the class nicely.  Both Barrier and Biotic Focus are of great interest to me.  I can't wait to see the actual numbers to see just how significant the rank increases will be for all of them.

#2196
Vapaa

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Biotic Sage wrote...

The game language uses "increase in recharge" to mean "increase in recharge rate," not "increase in recharge time."  They should really clarify.


Ohh I see, well that's real nice, don't sure if I want one for my Adept however.....

#2197
No Snakes Alive

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blitzkkrieg wrote...

No Snakes Alive wrote...

The trick is to take AI hacking as your bonus power because of how the Tech powers all synergize with one another (ie one reduces all their cooldowns and one improves the radius for them, etc). By end game your pistol will be more deadly than any assault rifle, your crowd control capabilities with all the Tech Mines will put any biotic to shame, and you'll be able to eat rockets for breakfast with Immunity maxed (IIRC that was its name).

I pistol-whipped many a Geth Colossus in my day with that build lol. And b/c of using just pistol for firepower, I always felt like a top operative. It was badass.


Ah, should have specified, I'm doing an ME2 run through.  While I do think ME1 is a great game, combat was so slow that after playing each class through at least twice I didn't want play it anymore.  But I do know what you mean, my engineer was just *walk into room, explode everything, mop up with my mega pistol (snowblind rounds with 2 scram rails lets you do a crazy ammount of damage, and the reduced rof lets it shoot infinitely)*



Oh man I can't believe I never thought to try a Pistoltrator in ME2! Eh guess I might as well wait for ME3 and the return of Marksman now.

PS my Shepard looks like Christan Bale (Batman fan x 1,000,000) and I gotta say that the Infiltrator class fits that look the best by far, for some damn reason and I haven't the slightest idea why lol.

Anyone else find a specific class suits the look of their Shepard better than the rest or am I just nuts?

Modifié par No Snakes Alive, 26 janvier 2012 - 02:25 .


#2198
blitzkkrieg

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Question about sabotage; is there any mention of the base backfire damage/ overheat time, and does it just do damage directly to their health? Seems like a another power they reworked to be more functional and less situational.

#2199
The Spamming Troll

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No Snakes Alive wrote...

blitzkkrieg wrote...

No Snakes Alive wrote...

The trick is to take AI hacking as your bonus power because of how the Tech powers all synergize with one another (ie one reduces all their cooldowns and one improves the radius for them, etc). By end game your pistol will be more deadly than any assault rifle, your crowd control capabilities with all the Tech Mines will put any biotic to shame, and you'll be able to eat rockets for breakfast with Immunity maxed (IIRC that was its name).

I pistol-whipped many a Geth Colossus in my day with that build lol. And b/c of using just pistol for firepower, I always felt like a top operative. It was badass.


Ah, should have specified, I'm doing an ME2 run through.  While I do think ME1 is a great game, combat was so slow that after playing each class through at least twice I didn't want play it anymore.  But I do know what you mean, my engineer was just *walk into room, explode everything, mop up with my mega pistol (snowblind rounds with 2 scram rails lets you do a crazy ammount of damage, and the reduced rof lets it shoot infinitely)*



Oh man I can't believe I never thought to try a Pistoltrator in ME2! Eh guess I might as well wait for ME3 and the return of Marksman now.

PS my Shepard looks like Christan Bale (Batman fan x 1,000,000) and I gotta say that the Infiltrator class fits that look the best by far, for some damn reason and I haven't the slightest idea why lol.

Anyone else find a specific class suits the look of their Shepard better than the rest or am I just nuts?


batman wouldnt be batman without charge.

sheaprd to me has always been a biotic. when i see people playing with non biotics, or vanderloo shepard, im entirely confussed by the situation.

#2200
DayusMakhina

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lightsnow13 wrote...

Oh man! I hope we get 2 bonus powers! I'd be taking a shield power for sure! Now that they're useful anyway.

It really would add variety of gameplay too and a ton of different builds...omg a TON of different builds..

The likelihood of 2 bonus powers seems pretty slim to me, especially considering this:

Posted Image

That's the power wheel from the beta, which has 8 slots. By default each class as 6 powers, so if you have all those that's 6 spots filled up, plus one more for Unity which just leaves one remaining slot for 1 bonus power. Obviously the wheel could change, but that's kinda unlikely.